The traditional enterprise go-to-market motion is undergoing a transformational shift. B2B buyers are more sophisticated than ever, and operational efficiency is a key focus for every organization. One key function possesses a unique opportunity to shape the future of revenue generation: enablement. On this podcast, we’re bringing you the secrets, strategies, and tactics that successful enablement leaders are using to drive meaningful impact. The Enablement Edge is the go-to resource for sal ...
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Gaming research and policy, Jeremy Ray
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Manage episode 421736906 series 1260227
Content provided by CHRISTINE GALLAGHER. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by CHRISTINE GALLAGHER or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Jeremy Ray is host of Grokludo, an independent podcast covering topics at the intersections of gaming and cognitive psychology, game design, academic research, and policy. This conversation is a window into topics covered in the first three episodes of the Grokludo podcast including player responses to morality meters, workplace culture at games design studios, and video game classifications.
…
continue reading
130 episodes
MP3•Episode home
Manage episode 421736906 series 1260227
Content provided by CHRISTINE GALLAGHER. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by CHRISTINE GALLAGHER or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Jeremy Ray is host of Grokludo, an independent podcast covering topics at the intersections of gaming and cognitive psychology, game design, academic research, and policy. This conversation is a window into topics covered in the first three episodes of the Grokludo podcast including player responses to morality meters, workplace culture at games design studios, and video game classifications.
…
continue reading
130 episodes
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