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Nice Games Jam: "The Bike Boom"
MP3•Episode home
Manage episode 429497002 series 2731039
Content provided by Ellen, Stephen, and Mark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ellen, Stephen, and Mark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board game.
- Our last Nice Games Club episode:
Prompt
Design a racing game in a historical setting.
Game type
Tabletop game
Player count
2 - 4
Materials
Map book
4-sided dice
Meeple to represent racers
Setup
- Choose a map to race on in the map book (only one made right now)
- Choose a starting point and an ending point on the map
- Draw a conditions card from the conditions deck (not made yet! We just used rain, where you have to make a Stability check each time you make a turn)
Rules
- Same area through time
- You choose your rider and bike (each with different stats) based on how the map looks
- You spend your resources to get new bikes or upgrade a bike
- We started with penny farthings (bad stats), you can buy better ones later.
- At the start of the race you draw a “condition”, affects the course to make more stability checks
- You also randomly get a start and end place (we just set it as corner to corner for testing)
- Types of stats:
- Speed: how far you can go
- Weight: how heavy your bike is, how hard uphill is and how fast downhill is
- Capacity: how much you can hold on your bike
- Stability: how easy it is to get past stability checks
- Durability: how much failing a stability check affects you
414 episodes
MP3•Episode home
Manage episode 429497002 series 2731039
Content provided by Ellen, Stephen, and Mark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ellen, Stephen, and Mark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board game.
- Our last Nice Games Club episode:
Prompt
Design a racing game in a historical setting.
Game type
Tabletop game
Player count
2 - 4
Materials
Map book
4-sided dice
Meeple to represent racers
Setup
- Choose a map to race on in the map book (only one made right now)
- Choose a starting point and an ending point on the map
- Draw a conditions card from the conditions deck (not made yet! We just used rain, where you have to make a Stability check each time you make a turn)
Rules
- Same area through time
- You choose your rider and bike (each with different stats) based on how the map looks
- You spend your resources to get new bikes or upgrade a bike
- We started with penny farthings (bad stats), you can buy better ones later.
- At the start of the race you draw a “condition”, affects the course to make more stability checks
- You also randomly get a start and end place (we just set it as corner to corner for testing)
- Types of stats:
- Speed: how far you can go
- Weight: how heavy your bike is, how hard uphill is and how fast downhill is
- Capacity: how much you can hold on your bike
- Stability: how easy it is to get past stability checks
- Durability: how much failing a stability check affects you
414 episodes
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