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Scott Hebert on Gamification in the Classroom

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Manage episode 173779950 series 1397270
Content provided by Teach in VR and Corey Engstrom. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Teach in VR and Corey Engstrom or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
“There is an engagement crisis in school.” Scott Hebert, a new teacher, in a new school, in a new community, realized there was a problem with the way students were struggling to pay attention in class. He went from being a fourth grade phys ed teacher to being a eighth grade sciences and technologies teacher. The differences in the classrooms were alarming. The younger grade was full of children who were enthusiastic and engaged during class. The new class was filled with older students struggling to pay attention and hold onto the information being given to them. Scott realized his class time was too much of him talking, and too little of the kids doing. So, he gamified. Read more at www.TeacherTechTrials.com
  continue reading

11 episodes

Artwork
iconShare
 
Manage episode 173779950 series 1397270
Content provided by Teach in VR and Corey Engstrom. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Teach in VR and Corey Engstrom or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
“There is an engagement crisis in school.” Scott Hebert, a new teacher, in a new school, in a new community, realized there was a problem with the way students were struggling to pay attention in class. He went from being a fourth grade phys ed teacher to being a eighth grade sciences and technologies teacher. The differences in the classrooms were alarming. The younger grade was full of children who were enthusiastic and engaged during class. The new class was filled with older students struggling to pay attention and hold onto the information being given to them. Scott realized his class time was too much of him talking, and too little of the kids doing. So, he gamified. Read more at www.TeacherTechTrials.com
  continue reading

11 episodes

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