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Narrative Design (with Beth Korth)

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Archived series ("Inactive feed" status)

When? This feed was archived on March 25, 2020 22:07 (4+ y ago). Last successful fetch was on February 11, 2020 20:04 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 234839963 series 1318634
Content provided by Martha Megarry, Stephen McGregor, and Mark LaCroix, Martha Megarry, Stephen McGregor, and Mark LaCroix. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Martha Megarry, Stephen McGregor, and Mark LaCroix, Martha Megarry, Stephen McGregor, and Mark LaCroix or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies! We talk all about the creative process from creating ideas in her head to writing in a markup language Andy created so she could control the game as she wrote dialogue and cut scenes.

Beth’s Notebook:

Naming the game:

Verdant Skies notebook with name ideas

Designing Heart Events:

Our Nice Guest!

  continue reading

164 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on March 25, 2020 22:07 (4+ y ago). Last successful fetch was on February 11, 2020 20:04 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 234839963 series 1318634
Content provided by Martha Megarry, Stephen McGregor, and Mark LaCroix, Martha Megarry, Stephen McGregor, and Mark LaCroix. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Martha Megarry, Stephen McGregor, and Mark LaCroix, Martha Megarry, Stephen McGregor, and Mark LaCroix or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies! We talk all about the creative process from creating ideas in her head to writing in a markup language Andy created so she could control the game as she wrote dialogue and cut scenes.

Beth’s Notebook:

Naming the game:

Verdant Skies notebook with name ideas

Designing Heart Events:

Our Nice Guest!

  continue reading

164 episodes

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