Go offline with the Player FM app!
“That wasn’t the angle I was going for.” Extra Modes; Unit Testing
Archived series ("Inactive feed" status)
When? This feed was archived on March 25, 2020 22:07 (). Last successful fetch was on February 11, 2020 20:04 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 235393108 series 1318634
This week in the clubhouse, Stephen wants do more with less, Mark wants to do more with more, and Martha wants to do less to more.
Meta
- “Because Internet: Understanding the New Rules of Language” – Gretchen McCulloch
- “Your conference is too damn big” – John Pavlus, Fast Company
- “The Game Design Studio on a Boat” – Clinton Nguyen, Vice
- Evil Games Club co-host Dale is now tweeting for us! Follow us for behind-the-microphone goodness: @nicegamesclub
- We’re always trying to get feedback, but it’s hard! So Dale is encouraging gamedevs to start using #FeedbackFriday on Twitter as a way for to get opinions from their peers on things they’re working on. Try it out this Friday!
[0:07:06] Extra Modes
- “Assassin’s Creed Isn’t Necessarily Done With Multiplayer” – Jordan Ramée, GameSpot
- “Why City Trial is the most memorable part of Kirby Air Ride” – Chris Hovermale
- “Fortnite Battle Royale Took Two Months to Develop and Launch” – Derek Nichols, GameRant
- “Riot got rid of League of Legends’ URF mode because it made people stop playing” – Ali Jones, PCGamesN
- “Threading the Needle: The Making of Quake Team Fortress” – David Craddock, Shacknews
- “The making of Gwent” – Phil Savage, PC Gamer
- “Where Captain Toad: Treasure Tracker came from” – Michael McWhertor, Polygon
[0:41:31] Unit Testing
- “Unit testing with Jasmine: The very basics” – Aurel Kurtula, dev.to
- Testing Unity Projects – ilkinulas, GitHub
- NUnit framework
- “Unit Testing Tutorial: What is, Types, Tools, EXAMPLE” – Guru99
- “What is Unit Testing, Why We Use It, and Sample Test Cases” – Lets Build That App, YouTube
- Testing Computer Software, 2nd edition – Cem Kaner
- “The 100% code coverage problem” – Jeroen Mols
164 episodes
Archived series ("Inactive feed" status)
When? This feed was archived on March 25, 2020 22:07 (). Last successful fetch was on February 11, 2020 20:04 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 235393108 series 1318634
This week in the clubhouse, Stephen wants do more with less, Mark wants to do more with more, and Martha wants to do less to more.
Meta
- “Because Internet: Understanding the New Rules of Language” – Gretchen McCulloch
- “Your conference is too damn big” – John Pavlus, Fast Company
- “The Game Design Studio on a Boat” – Clinton Nguyen, Vice
- Evil Games Club co-host Dale is now tweeting for us! Follow us for behind-the-microphone goodness: @nicegamesclub
- We’re always trying to get feedback, but it’s hard! So Dale is encouraging gamedevs to start using #FeedbackFriday on Twitter as a way for to get opinions from their peers on things they’re working on. Try it out this Friday!
[0:07:06] Extra Modes
- “Assassin’s Creed Isn’t Necessarily Done With Multiplayer” – Jordan Ramée, GameSpot
- “Why City Trial is the most memorable part of Kirby Air Ride” – Chris Hovermale
- “Fortnite Battle Royale Took Two Months to Develop and Launch” – Derek Nichols, GameRant
- “Riot got rid of League of Legends’ URF mode because it made people stop playing” – Ali Jones, PCGamesN
- “Threading the Needle: The Making of Quake Team Fortress” – David Craddock, Shacknews
- “The making of Gwent” – Phil Savage, PC Gamer
- “Where Captain Toad: Treasure Tracker came from” – Michael McWhertor, Polygon
[0:41:31] Unit Testing
- “Unit testing with Jasmine: The very basics” – Aurel Kurtula, dev.to
- Testing Unity Projects – ilkinulas, GitHub
- NUnit framework
- “Unit Testing Tutorial: What is, Types, Tools, EXAMPLE” – Guru99
- “What is Unit Testing, Why We Use It, and Sample Test Cases” – Lets Build That App, YouTube
- Testing Computer Software, 2nd edition – Cem Kaner
- “The 100% code coverage problem” – Jeroen Mols
164 episodes
All episodes
×Welcome to Player FM!
Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.