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This week, the paranoia begins as the Aurors start to wonder if the whole world really is out to get them. Or, more precisely, was out to get their predecessors and they inherited that. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_8)By Steve Keller, Suburban Robot Games
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The filming of a Z-grade horror flick goes awry when the actor playing the evil necromancer turns out to be a little too method. Guest GM Corey runs us through a game of Dynamo.You can download the DYNAMO system for free. (More episode notes at http://www.playaarg.com/podcast/non-aarg/misdirected)By Steve Keller, Suburban Robot Games
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This week - the Headlanders make an explosive discovery! Their plan goes off with a bang! This episode is the bomb! Because they blow stuff up! With crates of gun powder! And explosions! (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_23)By Steve Keller, Suburban Robot Games
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After a few minutes trying to refresh our memories on exactly what had happened in the previous game session, the Headlanders drop back in on the Professor to top off on everything they couldn't remember and didn't write down. Then ... more info dumping! (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_16)…
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The Headlanders get stranded in a small town when a landslide prevents them and their equine charges from going forward. But it's ok, nothing bad ever happens to people who get stranded in small towns. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_11)By Steve Keller, Suburban Robot Games
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The Headlanders have made the finals and they've gone down to the dungeon that they pilfered their way through before. Will they be victorious over Krotus' Team? Will they remember any of the traps they saw before? Will Madacam Rat help them win or betray them again? (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_E…
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With newly restored audio! This is Star Wars, not Torchwood The players awaken in Imperial prison cells. The last thing they remember was fleeing from a star destroyer by flying into an asteroid. Or was it getting frozen in carbonite? And why do they all have that same memory?This is a standalone AARG adventure set loosely (very) in the Star Wars u…
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