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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Building Better Games

Benjamin Carcich & Aaron Smith

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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Autodesk GameDev

Autodesk GameDev

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The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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The Basement Gamedev Podcast touches on all subjects related to (video) game development. It is recorded in the East Coast video game development mecha of "Hunt Valley", just 15 minutes North of Baltimore, and is hosted by BaltimoreGamer.com. BaltimoreGamer.com is a gaming news site and online community for gamers, developers, and game convention vendors in the Baltimore metropolitan area. Events which we cover include local LAN party events, local game conventions, local game tournaments, v ...
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RTS Masterminds Podcast

Balint Marczin & Brandon Casteel

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Balint Marczin and Brandon Casteel discuss all aspects of RTS games. Along with key guests in the game industry and influencer scenes, the podcast delivers significant insights in the hopes of making a difference in the industry, and educating the public with insider information based on years and years of first-hand experience. Hosted on Acast. See acast.com/privacy for more information.
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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Rust Game Dev

Richard Patching

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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Downloadable Context

Tony Parmenter / The 1st 10 Minutes

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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
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WHERE HORROR COMES HOME Meet some of the greatest minds in game development at Feardemic's Apartment - the podcast where we look behind the scenes of horror video games together with our guests. New episodes out every Wednesday!
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80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.
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I talk to the engineers and toolmakers who make play possible, whose stories are at the fringe of game development and game design, but whose work is at the front lines of play.
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
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Grab a stool at the studio bar and join us for a beer as we chat with the video game industry's most fascinating developers, designers, artists and tech geeks. Your host Ryan Woodland is a game developer veteran with over 20 years in the industry and your co-host Jeremy Morrison is a broadcast television and indie film producer/editor.
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Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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Radio Free Games

Radio Free Games

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Hosted live every Monday from 7 - 8 on WIRE Internet Radio, Radio Free Games is a weekly discussion of game design. Join Squidly as we talk about mechanics both inside and outside the game, and listen to some good music too!
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Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
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obj_podcast is a gamedev podcast featuring members of the GameMaker community. Topics range from the path of an indie dev, to the intricacies of GameMaker, to our favorite foods. The GameMaker community is known for its inclusive, close knit relationships, and attracts people from many different backgrounds, each with a unique story to tell. This podcast is your one stop shop to find them. Since its beginnings, the majority of content for GameMaker has revolved around teaching and sharing. I ...
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Welcome to the ultimate podcast for mobile games - Join our host Jon Jordan and expert guests as they uncover the winning strategies and closely-guarded secrets behind game development, monetization and user acquisition. Brought to you by Liftoff, the leading growth acceleration platform, this podcast offers expert analysis and insights to elevate your mobile games!
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Welcome to Branching Factor, a podcast about video games from people who play, develop and research video games. In each episode, join our host Dr. Tommy Thompson as he sits down with co-hosts Dr. Anne Sullivan, George Osborn, Dr. Mike Cook, and Quang as they explore the gaming world. Learn about how video games are made, the goings-on of the games industry, what academic research in games is all about, interviews with guests, and more! Branching Factor is brought to you by the AI and Games ...
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show series
 
"Pillar of the community" and creator of Chipmunk2D Scott Lembcke visits the clubhouse to talk velocity, constraints, and rigidbodies. Ellen gets the music in her head, Stephen didn’t learn the opposite lesson, and Mark makes a pretty good joke about friction. Physics 101 Programming Chipmunk2D - Scott Lembcke , GitHub Gopher (protocol) Building Ex…
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This week, we talk about the pommel horse, Mario and Sonic, and the next blue ocean. Devs often rush to get in on the ground floor of new trends, hoping to capitalize on their potential before the market becomes saturated. Few succeed, and many more fail due to not understanding the actual market demand. If you’re going to roll the dice, remember t…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames If you've been plugging away at your game for a while now and you feel like it sucks or you can't even tell if it's fun anymore, you're not alone. Trust me, it happens to the all of us, and it’s a crucial stage where m…
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A start of a month, only means more materials I recommend for you all to check out! --------------------------------- Resources --------------------------------- Dami Lee - Distrubing Prisons: https://youtu.be/Yfo21u8bf-o?feature=shared Emergent Tokyo: https://amzn.eu/d/8JPSebj Little Kitty Big City: https://www.gamedeveloper.com/design/how-little-…
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In this episode, GDL Host Laura Donohue speaks to Steve Stopps from Excalibur Games about all things data! Steve shares his not so secret secrets on how to leverage data to make vital game development decisions. Editor's Note: Due to technical issues, the mic sounds were too low and picked up unintended background noise, so we had to use echoed aud…
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In this episode, we discuss the Crashlands 2 demo, ergonomics, and self-help books. Changing your environment and daily habits can make working towards your goals easier, if you know what tweaks to make. Self-help books can drop some solid wisdom, but they’re only starting points. There’s no one-size-fits-all solution. Support Crashlands 2! Officia…
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Graham McAllister Returns! We dive deeper into the challenges of vision alignment in game development, helping you improve vision at your studio. Discover practical advice for game dev leaders, the impact of misaligned visions, and strategies to foster better communication and unity within teams. Whether you're a developer or a publisher, this epis…
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It is the very first episode of Structured Creativity with Najmah Salam (but you can call her Naj). In this show, we'll be exploring that space between process and play and how leading figures in games and otherwise nurture and harness creativity. In this episode,Our guest is Jason Thai-Kennedy, Senior Communications Manager at Electronic Arts. We …
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In this episode, Stephen gets excited about Summer Games Done Quick, reveals some Doctor Who spoilers,and then is shocked that Flappy Dragon has more dragons.Ellen ponders rituals, and why she comes back to some games and not others. And finally Mark wonders if it is okay to get lost in a super-fun mini-game. 0:12:21 Familiarity Ellen asks the inte…
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This week, we talk about the Crowdstrike fiasco, Flux’s feet, and AI slops. Today’s digital landscape is a jungle of space-cluttering slop, duplicitous scams, and product-pushing spam. Exciting, right? What a time to be alive! Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://youtu.be/yR_Opccn1n4 S…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, I share my journey of transitioning from a traditional 9-5 job to running an indie game studio full-time with my wife. We'll discuss the challenges and joys of ent…
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Hot Takes is a new format where GDL hosts from various professional backgrounds share their opinions on the latest news and trends in the game industry. In this episode, Stuart De Ville, Laura Donohue and Oscar Clark exploring the realities of the publisher (and self-publishing) from the perspectives of a new indie dev, experience developer and a p…
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Join us as we discuss the first half of 2024 and examine the trends dominating the mobile landscape so far. This episode of the Mobile Games Playbook is a mid-year deep dive. From Supercell’s comeback with Squad Busters to the emergence of hybrid casual and other core gameplay types, there are lots of lessons to learn from 2024 mobile trends. Join …
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In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board game. Our last Nice Games Club episode: Eddies Two Wheels Good - Jody Rosen Safety Bicycle - Wikipedia Prompt Design a racing game in a historical setting. Game type Tabletop game Player count 2 - 4 Mat…
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In this episode, we discuss sassy toddlers, short shorts, and boss fights. Boss fights need to hit you right in the feels. You’ve built up the mechanics and the stakes and the story leading up to this moment. Now it’s time for a memorable showdown. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://…
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In this episode we delve into the subject of playtesting: how to choose the right playtesters for your game as well as learning how to go after the criticism you need, not necessarily what you want to hear. We talk about the qualitative differences between testing for smaller indie and mass market games, as well as how you develop a community of pe…
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In this episode, Ben Carcich and Dr. Graham McAllister explore the concept of vision in game development, highlighting the common challenges and misalignments that teams face. They discuss the importance of a unified vision, how it impacts the final product, and the friction that arises when vision is unclear or miscommunicated. Join us as we delve…
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Battle Aces is Uncapped Games' upcoming game aimed at bringing RTS to as wide of an audience as possible. Most complexities of the genre are not present, and you get to jump straight into the action. Matches last up to 10 minutes, and you get to control a flexible deck of units that you can exchange between matches. Is this the way forward for RTS?…
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In this episode, GDL Host Laura Donohue speaks to Dr. Mark Brady from Sutherland Labs about their shared experience in games research. They discuss why research is important, what are some of the types of topics and methods they've tackled, and how to become an empathetic and effective researcher.
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Time is money, friend! Okay, not always. Sometimes time is a puzzle involving many interlocking responsibilities. That’s Beth’s situation, and she asks Mark and Stephen for advice on time management in the second half of this roundtable episode. During the first half, Stephen shares some BIG NEWS that will soon place some additional responsibilitie…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode, of the Indie Game Development Podcast, we’ll be demystifying the game development process so you can understand how video games are created. We'll explore game engines like Unity, Unreal, and Godot, wh…
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In this episode, I speak with Ben Kvalo, the Founder and CEO of Midwest Games. Discover how Midwest Games focuses on supporting underserved developers in overlooked regions, aiming for a more sustainable industry, and learn about the upcoming MDEV conference. Ben shares his journey into the game industry, starting with his transition from radio to …
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This week, we talk about naive enthusiasm, maintenance challenges, and process intricacies. Every aspect of game dev boils down to a technical process. Each artistic decision requires integration, and to keep that seamless, you gotta attend to the nitty gritty and understand the processes involved. The magic is in the details, and every pixel count…
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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to ⁠⁠https://www.magicmind.com/DEVUNCHAINED20⁠⁠ About this episode:Shawn Beck is from an award-winning Malaysian game studio, Weyrdworks, introduced his studio's philosop…
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In this episode, Oscar's ongoing "Podquest to learn everything about #gamedev that you never dared to ask" continues with Kristian Rivers, Founder of Adinmo. They talk about their shared history of the earliest days of mobile games and the rise of the role of ads in the ecosystem. But what has led to poor experiences using ads and why it's importan…
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Your nice hosts welcome famed designer Ron Gilbert (Monkey Island, Thimbleweed Park) into the clubhouse to discuss the virtues of inexperience, friction for its own sake, how it's all about story, and it's puzzles all the way down. The Intersection of Puzzle and Story Game Design Narrative Production Return to Monkey Island will have a hint system …
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In this episode, we discuss sneak attack, strategic miscalculation, and the integration problem. Making a tree sprite is easy, but making it meaningful in the game is tough. Does it drop resources? How do players interact with it? You can plan all you want, but you’ll only know if it works by playing the game. Ideas are just ideas until they’re ful…
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