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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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RTS Masterminds Podcast

Balint Marczin & Brandon Casteel

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Balint Marczin and Brandon Casteel discuss all aspects of RTS games. Along with key guests in the game industry and influencer scenes, the podcast delivers significant insights in the hopes of making a difference in the industry, and educating the public with insider information based on years and years of first-hand experience. Hosted on Acast. See acast.com/privacy for more information.
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
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The Basement Gamedev Podcast touches on all subjects related to (video) game development. It is recorded in the East Coast video game development mecha of "Hunt Valley", just 15 minutes North of Baltimore, and is hosted by BaltimoreGamer.com. BaltimoreGamer.com is a gaming news site and online community for gamers, developers, and game convention vendors in the Baltimore metropolitan area. Events which we cover include local LAN party events, local game conventions, local game tournaments, v ...
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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Welcome to Branching Factor, a podcast about video games from people who play, develop and research video games. In each episode, join our host Dr. Tommy Thompson as he sits down with co-hosts Dr. Anne Sullivan, George Osborn, Dr. Mike Cook, and Quang as they explore the gaming world. Learn about how video games are made, the goings-on of the games industry, what academic research in games is all about, interviews with guests, and more! Branching Factor is brought to you by the AI and Games ...
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Rust Game Dev

Richard Patching

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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Downloadable Context

Tony Parmenter / The 1st 10 Minutes

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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
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WHERE HORROR COMES HOME Meet some of the greatest minds in game development at Feardemic's Apartment - the podcast where we look behind the scenes of horror video games together with our guests. New episodes out every Wednesday!
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Play Tracing

Anthony Ronda

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I talk to the engineers and toolmakers who make play possible, whose stories are at the fringe of game development and game design, but whose work is at the front lines of play.
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
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80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
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D3 Podcast

D3 Podcast

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Grab a stool at the studio bar and join us for a beer as we chat with the video game industry's most fascinating developers, designers, artists and tech geeks. Your host Ryan Woodland is a game developer veteran with over 20 years in the industry and your co-host Jeremy Morrison is a broadcast television and indie film producer/editor.
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Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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Radio Free Games

Radio Free Games

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Hosted live every Monday from 7 - 8 on WIRE Internet Radio, Radio Free Games is a weekly discussion of game design. Join Squidly as we talk about mechanics both inside and outside the game, and listen to some good music too!
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ByteAction

Tomas Ramoska

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ByteAction Podcast is on a mission to bring you raw, unfiltered journeys of experienced and influential people in video games and creative tech industries. If you want to understand how games are made, who are the creators behind your every day entertainment, and what it takes to build successful companies, games and products then you should give this a listen.
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obj_podcast

obj_podcast

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obj_podcast is a gamedev podcast featuring members of the GameMaker community. Topics range from the path of an indie dev, to the intricacies of GameMaker, to our favorite foods. The GameMaker community is known for its inclusive, close knit relationships, and attracts people from many different backgrounds, each with a unique story to tell. This podcast is your one stop shop to find them. Since its beginnings, the majority of content for GameMaker has revolved around teaching and sharing. I ...
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Welcome to the ultimate podcast for mobile games - Join our host Jon Jordan and expert guests as they uncover the winning strategies and closely-guarded secrets behind game development, monetization and user acquisition. Brought to you by Liftoff, the leading growth acceleration platform, this podcast offers expert analysis and insights to elevate your mobile games!
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There are now episodes of Nice Games Club for each new day of the year! When you get to the last day of that year, you'll hear about Audio Middleware and Psychic Distance from us in the clubhouse. About the Fair - Minnesota State Fair 0:17:06 Audio Middleware An example of audio tech conversations we've had in the past. Game Audio Tools and Workflo…
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Launched my Steam game page. What did the data tell me? 🎙️ Welcome to My Game Development Journey! I'm a fantasy author diving into the world of game development. In this podcast, I’ll be documenting my journey, sharing tips, insights, and lessons learned along the way. ✨ Links & Resources: 📖 Check out my novel Want to Set Up Your Own YouTube Chann…
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In this episode, we discuss dad life, skinny jeans, and productivity. When your brain decides not to cooperate, even simple tasks can feel hard. Staying productive requires balancing long-term projects with smaller, manageable tasks. Break work into chunks, minimize task-switching, and don’t let three tasks in a trench coat trick you into thinking …
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In this second episode of Growing Pains, GDL host and Games Strategy Consultant, Jay Uppal sits down with Shariar Sharabi the Creative Lead at VR studio Realities.io. They delve into the VR ecosystem, the process of learning and what it means to lead. Sha's personal journey in games and endless drive for growth provide an interesting backdrop for f…
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Welcome to Episode 72 of the Building Better Games Podcast! We’re getting back into flow, this time focusing on players and game design. Kevin Scheepers, the founder of FlowMate and GameWell, will be talking about how you can build flow into your games to improve engagement. Have you ever felt completely immersed in a game, losing track of time and…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, I dive into one of the toughest questions in game development: "Why should players care about your game?" With so many games flooding the market, it’s crucial to m…
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This week, we talk about localization, “nail or whiff”, and streaming. Horror games are streaming gold. People LOVE watching other people get spooked! But stream views don’t always translate to sales since the audience might prefer watching the scares to playing them. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-…
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In this episode of the Mobile Games Playbook, we explore the power of UGC to effectively acquire users (UA). UGC is a goldmine for mobile game marketers, but how do you leverage it for maximum impact? Join our expert guests, Nicole Danser, Senior Manager of Creative Strategy & Production at Liftoff Influence, and Sydney Bruce, Creative Account Stra…
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In this episode I'm speaking to Dino Patti - Founder @ Coherence - a network engine, platform and a series of tools to help anyone create a multiplayer game and a Co-Founder of Playdead. We talk about his journey in the gaming industry, the creation of Limbo. We also discuss Coherence, how the company powers the multiplayer gaming and the importanc…
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🎙️ In this episode of Bonfire Conversations, I sit down with two of the most creative minds in film and television music—Oscar-nominated composer Daniel Pemberton (Spider-Man: Across the Spider-Verse, The Trial of the Chicago 7) and James Griffith of Toydrum (Slow Horses, Three Pines). We dive deep into their collaborative work on the hit spy thril…
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In this episode the boys are back in Minneapolis, but they are still thinking about their time with Ellen in Duluth, or Roboluth ;) s So they are using this episode to talk about instructions, again, but this time though the lens of the different types of "user personas" who will be reading it. Instructions What is Roboston? Roboston is a tabletop …
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In this episode, we discuss Concord, live service games, and marketing. A promotional effort might briefly spike sales, but rarely changes a game’s overall trajectory. Game marketing is about cumulative effects. There’s no silver bullet! Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://youtu.be/yR…
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Welcome to the BBG podcast! Today, we venture into the heart of Larian Studios, the creative minds behind the critically acclaimed Baldur's Gate 3. John O'Brien and Greg Lidstone unveil the culture and processes behind the game’s cinematic development, offering insights into adapting to an evolving story and nurturing a collaborative environment. K…
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We talk A LOT about how to improve our skills, which could be through editor, theory & communication. But we can also improve in other ways, by being creative in other ways. In this episode I talk about what I think are some handy & fun ways to improve. ----------------------------- Let's Design Books ------------------------------ Ebook - https://…
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In this episode, our host Max Louis of MLC, and freelance artist James Brady sit down to explore his journey into the world of game art. James shares how he first got into freelance work, detailing the challenges and rewards of building a career in this competitive field. We dive deep into his experiences, discussing the highs and lows of freelanci…
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Once again from hilly Duluth, Minnesota! On Day 2 of a game design weekend retreat, your nice hosts tackled rules—writing rules, rewriting rules, and playtesting them. It was a long day, culminating with a family playtest of Roboston, featuring a newly written rulebook. How did it go? Well, there's more work to be done, but we learned a lot. Your h…
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In this episode, I speak with Alex Gombos, a seasoned talent acquisition manager who shares her insights and career journey in the gaming industry. Most recently, she supported the game development studios at PlayStation. Alex highlights the importance of networking, building an online presence, and being proactive in pursuing career goals, whether…
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This week, we talk about red flags, risk management, and design patterns. Design isn’t just about making things work; that’s a baseline requirement. It’s also about how every interaction hits you in the feels. Let design pillars be your north star, aligning each decision towards the core experience you’re aiming for. Support Crashlands 2! Official …
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we delve into the nuanced role of an indie game designer, exploring the delicate balance between challenge and reward that keeps players engaged and satisfied. You…
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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to ⁠⁠⁠https://www.magicmind.com/DEVUNCHAINED20⁠⁠⁠ About this episode:Scott Rogers with over 25 years in the game industry and an accomplished author drops by on the show …
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This time I'm joined by Jesus Bosch. Jesus is a General Manager @ Product Madness, and previously a Founder & CEO at Starloop Studios. In the podcast we discuss Jesus experience of building a Starloop Studio from 0 to 70 people as well as his experience of growing Product Madness from 0 to 120 people, we also talk about today’s gamedev market, talk…
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Tommy is joined by three of the developers behind ‘Little Learning Machines’: a puzzle game that entrusts players with teaching AI agents called Animos to solve puzzles in a variety of idyllic environments. With a huge content update coming on September 5th to Steam, Tommy sits down with art director Nick Counter, technical lead Dante Camarena and …
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In the first episode of a new series titled Growing Pains, GDL host and Games Strategy Consultant, Jay Uppal dives into some of the key trends that are currently driving the Global Games Market alongside Devan Brennan of Newzoo. They discuss all things in Games Business and share tips for doing business in today's global games industry. Growing Pai…
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🎙️ In this episode of Bonfire Conversations, I sit down with the brilliant art director Jacinta Leong, whose incredible work has shaped the look and feel of iconic films like Furiosa: A Mad Max Saga, Mad Max: Fury Road, Shang-Chi and the Legend of the Ten Rings, Alien: Covenant, and many more. ✨ We dive into her career journey, from her early days …
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It's a nice sleepover as this (and next) week's episode is recorded from Ellen's basement in Duluth. Mark has an angle, Ellen shares her topic, and Stephen manages. The view from the rotating resturant that Mark took Stephen to - Ragnar Eythorsson , YouTube Karen Puzzles - Karen Kavett , YouTube 178 (TNG) + 176 (DS9) + 7 (TOS movies, including "Gen…
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Tommy is joined by Dr Christoph Salge and Victoire Herve from the University of Hertfordshire to talk about the 7th annual Generative Design in Minecraft Competition - an event where participants write AI systems to build settlements in Minecraft. We discuss how the project has continued to grow and persist for this long, the community that has thr…
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In this episode, we discuss programming, hyperrealism, and story writing. In novels, the author controls the narrative and mostly guides the reader through a plot as a passenger. In contrast, video games often make you the protagonist and writers can’t always predict what you’ll do, so flexibly adapting to player choices and interactions is a chall…
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