Todd Mitchell just wants to make video games with friends. Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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The podcast where nice gamedevs talk gaming and game development. Nice!
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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A indie game devlog podcast by Heartbeast.
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Hang out with Paul, Blake and Nick as we talk about video games.
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Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
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The Basement Gamedev Podcast touches on all subjects related to (video) game development. It is recorded in the East Coast video game development mecha of "Hunt Valley", just 15 minutes North of Baltimore, and is hosted by BaltimoreGamer.com. BaltimoreGamer.com is a gaming news site and online community for gamers, developers, and game convention vendors in the Baltimore metropolitan area. Events which we cover include local LAN party events, local game conventions, local game tournaments, v ...
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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A geek and gaming interest discussion podcast
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Welcome to Branching Factor, a podcast about video games from people who play, develop and research video games. In each episode, join our host Dr. Tommy Thompson as he sits down with co-hosts Dr. Anne Sullivan, George Osborn, Dr. Mike Cook, and Quang as they explore the gaming world. Learn about how video games are made, the goings-on of the games industry, what academic research in games is all about, interviews with guests, and more! Branching Factor is brought to you by the AI and Games ...
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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A podcast exploring the impact of poetic imagination on videogame design and criticism.
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Balint Marczin and Brandon Casteel discuss all aspects of RTS games. Along with key guests in the game industry and influencer scenes, the podcast delivers significant insights in the hopes of making a difference in the industry, and educating the public with insider information based on years and years of first-hand experience. Hosted on Acast. See acast.com/privacy for more information.
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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
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Xtended Realities is a podcast by ICVR focusing on VR/AR & emerging tech. ICVR is a software development studio based in Los Angeles, CA.
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The bi-weekly podcast about Tabletop games from a West Coast perspective.
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WHERE HORROR COMES HOME Meet some of the greatest minds in game development at Feardemic's Apartment - the podcast where we look behind the scenes of horror video games together with our guests. New episodes out every Wednesday!
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80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.
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A podcast about game development.
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I talk to the engineers and toolmakers who make play possible, whose stories are at the fringe of game development and game design, but whose work is at the front lines of play.
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
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Grab a stool at the studio bar and join us for a beer as we chat with the video game industry's most fascinating developers, designers, artists and tech geeks. Your host Ryan Woodland is a game developer veteran with over 20 years in the industry and your co-host Jeremy Morrison is a broadcast television and indie film producer/editor.
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The moths of programming are ideas in the software engineering industry that have become pervasive due to virality rather than reality.
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Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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Hosted live every Monday from 7 - 8 on WIRE Internet Radio, Radio Free Games is a weekly discussion of game design. Join Squidly as we talk about mechanics both inside and outside the game, and listen to some good music too!
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A podcast on gaming and video game design from both practical and academic perspectives.
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ByteAction Podcast is on a mission to bring you raw, unfiltered journeys of experienced and influential people in video games and creative tech industries. If you want to understand how games are made, who are the creators behind your every day entertainment, and what it takes to build successful companies, games and products then you should give this a listen.
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In conversation with game creators from India www.gamedev.in
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obj_podcast is a gamedev podcast featuring members of the GameMaker community. Topics range from the path of an indie dev, to the intricacies of GameMaker, to our favorite foods. The GameMaker community is known for its inclusive, close knit relationships, and attracts people from many different backgrounds, each with a unique story to tell. This podcast is your one stop shop to find them. Since its beginnings, the majority of content for GameMaker has revolved around teaching and sharing. I ...
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Welcome to the ultimate podcast for mobile games - Join our host Jon Jordan and expert guests as they uncover the winning strategies and closely-guarded secrets behind game development, monetization and user acquisition. Brought to you by Liftoff, the leading growth acceleration platform, this podcast offers expert analysis and insights to elevate your mobile games!
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A podcast where indie game developers hang out and discuss game development and the struggles of being too talented and successful. Logo by Kenney
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I have a goal of one day create an audio book, co-hosting a talk show, and narrate other short stories!
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Learn to make and sell indie games with Matt Hackett, author of How to Make a Video Game All By Yourself.
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Join Matt & Sas as they discuss some of their game development experiences and ponder the way forward in their dreams to becoming Game Developers.
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It’s hot in the clubhouse and hot in Ellen’s greenhouse this week, so your hosts are eager to crunch through some discussion. Ellen introduces the concept of the MDA framework, and the differences between Theming and Aesthetics, and Stephen comes to a major conclusion about parrying. 0:06:40 Theming vs. Aesthetics The MDA Framework Wikipedia Ellen …
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Is It Indie? (Ray Marek of Unparalleled Comics)
1:18:28
1:18:28
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Ray Marek returns. We discuss how we consume entertainment, helping your work survive on social media, stepping between the industry and your kids, and more. --- Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
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Pasqual Batalla: Barcelona Gamedev Scene, Sandsoft & Game Publishing
1:18:54
1:18:54
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This time I'm joined by Pasqual Batalla. Pasqual is a COO @ Sandsoft, and previously he held a similar position at Socialpoint studio. In the podcast Pasqual talks about his experience with both studios, we also discuss Barcelona game development scene, scaling gaming studios and game publishing. Hope you’ll enjoy this one, and can take something f…
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Renee Gittens speaks with Hometeam, Part 1
27:53
27:53
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Renee is creative director at Stumbling Cat, where she recently released her game Potions: A Curious Tale after 10 years of development. She served as the Executive Director of IGDA, and is the current Alumni Board Chair. She was also a technical product manager on Supernatural VR. Part 1 of 2. Music by Danny Baranowsky…
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This week, we talk about high school reunions, health tracking, and measurement fallacies. Tracking every metric can give the illusion of control, but data is often noisy, misleading, or just plain irrelevant. The challenge lies in finding meaningful, accurate interpretation without getting lost in the numbers. Support Crashlands 2! Official Websit…
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How do Game Designers Make their Games FUN?
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we'll explore the crucial task of ensuring your game is fun, despite the challenges of subjectivity and diminishing excitement over time. We'll tackle the question…
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Blake plays an amazing game but won’t shut up about the rocks. Paul drowns under the pressure of the ocean and the pressure of running a business. Nick gets into real-estate and karaoke with the Yakuza
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After a summer hiatus the Branching Factor podcast is back! Sorry, I don't think we mentioned we were going talking a break, but hey - here we are! Tommy fills you in on his travels, the work he's been up to, the stack of episodes we have coming up with some guests. But critically Tommy and George sit down to talk about an event they've put togethe…
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Inclusive Design -#211- Game Dev Local Podcast
59:48
59:48
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In this episode, GDL Host Laura Donohue speaks to Claire Vergnes about what inclusive design is, why it's important, and how to do it. We also talk a lot about how smells impact memory, we promise it's related!
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Wilbert Roget, II (Composer of Star Wars: Outlaws, Helldivers II, Mortal Kombat 1)
43:26
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🎙️ Welcome to another exciting episode of Bonfire Conversations! In this episode, I sit down with the incredibly talented composer Wilbert Roget II. Known for his work on iconic video games such as Call of Duty: WWII, Star Wars: The Old Republic, and Mortal Kombat 11, Wilbert shares his journey, insights, and experiences in the world of music compo…
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We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week. Accessibility Accessibility Game Design Control Accessibility Report - "Vivek Gohil, Ben Kendall" , Family Gaming Database Inclusive Gaming: How Game Developers Can Make Video Games More Inclusive And A… - Accessibility.com Visu…
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In this episode, we consider how to make your game stand out from the others, the importance of a clear hook or appeal to the player, as well as how to translate the sense of innovation you might find more easily in solo projects back into larger, collaborative efforts. Download the Sympathetic Memories demo for free on our Itch.io site: https://fu…
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In this episode, we discuss dumb phones, road maps, and learning code. Acquiring a new skill is about unleashing your curiosity rather than fixating on specific frameworks. Whether you’re learning from classes, Youtube videos, or bootcamps, the key is chasing down those “what if” moments! Support Crashlands 2! Official Website: https://www.bscotch.…
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Level Design Lobby - Acriss Discsipline Communication
15:46
15:46
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This show primarily foucses on that of Level and Game design, we have had many guests who are involved with other roles. In this ep we want to talk about how we communicate to one another in other disciplines. Support the channel: https://www.patreon.com/leveldesignlobby ----------------------------- Let's Design Books -----------------------------…
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E69: How Product Thinking Can Help Your Game with John Cutler
43:23
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Welcome to another episode of Building Better Games! Today, we are thrilled to have John Cutler, a capable and experienced product leader with a background in tech (with some game development and music thrown in). John will share his insights on fostering a healthy product culture, maintaining vision, and avoiding common pitfalls in the industry. K…
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UX Designing the Perfect Meatloaf -#210- Game Dev Local Podcast
1:14:20
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In this episode, GDL Host Laura Donohue speaks to Jonathan Bieda about the iterative process of UX Design and how it can help teams better cater to their audience. There was also a lot of talk about meatloaf. Find Laura Donohue at https://www.linkedin.com/in/ljdonohue/ Find Jonathan Bieda at https://www.linkedin.com/in/jonbieda/https://www.jonathan…
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We face complexity head-on this episode with two topics that will get your neurons firing. Mark walks through considerations involved with publishing a game to multiple platforms. It's not easy, but it's a lot easier if you plan for it from the start! If you've listened to recent episodes, you'll know that Stephen has been obsessed with the tableto…
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Episode 56: Beyond the Hype - Building a Winning UA Strategy for Your Mobile Game
27:22
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Join us as we break down the best ways to build a winning User Acquisition (UA) strategy for your mobile game. This episode of the Mobile Games Playbook is about all things UA. In the crowded mobile gaming market, cutting through the noise and figuring out how to acquire users can be challenging. Join our expert guests, Kentaro Sugiara, Senior Perf…
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This week, we talk about the pommel horse, Mario and Sonic, and the next blue ocean. Devs often rush to get in on the ground floor of new trends, hoping to capitalize on their potential before the market becomes saturated. Few succeed, and many more fail due to not understanding the actual market demand. If you’re going to roll the dice, remember t…
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Listen to This if You Feel Like You HATE Your Game
13:40
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames If you've been plugging away at your game for a while now and you feel like it sucks or you can't even tell if it's fun anymore, you're not alone. Trust me, it happens to the all of us, and it’s a crucial stage where m…
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Level Design Lobby - Reading Materials #62
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A start of a month, only means more materials I recommend for you all to check out! --------------------------------- Resources --------------------------------- Dami Lee - Distrubing Prisons: https://youtu.be/Yfo21u8bf-o?feature=shared Emergent Tokyo: https://amzn.eu/d/8JPSebj Little Kitty Big City: https://www.gamedeveloper.com/design/how-little-…
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Andrei Podoprigora: Systemic Games, VC Funding & Building Game Studios
1:22:07
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This time I'm joined by Andrei Podoprigora. Originally from Lithuania, Andrei currently runs Forklift Interactive - a video games publisher specializing in smart, systemic titles for PC & consoles. He's also a Venture Partner @ The Games Fund, and he was one of the first employees of tinyBuild, helping it transform itself from an indie games publis…
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Data Analytics - #209 - Game Dev Local Podcast
56:00
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In this episode, GDL Host Laura Donohue speaks to Steve Stopps from Excalibur Games about all things data! Steve shares his not so secret secrets on how to leverage data to make vital game development decisions. Editor's Note: Due to technical issues, the mic sounds were too low and picked up unintended background noise, so we had to use echoed aud…
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"Pillar of the community" and creator of Chipmunk2D Scott Lembcke visits the clubhouse to talk velocity, constraints, and rigidbodies. Ellen gets the music in her head, Stephen didn’t learn the opposite lesson, and Mark makes a pretty good joke about friction. Physics 101 Programming Chipmunk2D - Scott Lembcke , GitHub Gopher (protocol) Building Ex…
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In this episode, we discuss the Crashlands 2 demo, ergonomics, and self-help books. Changing your environment and daily habits can make working towards your goals easier, if you know what tweaks to make. Self-help books can drop some solid wisdom, but they’re only starting points. There’s no one-size-fits-all solution. Support Crashlands 2! Officia…
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E68: How to Create an Effective Game Vision with Graham McAllister
42:51
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Graham McAllister Returns! We dive deeper into the challenges of vision alignment in game development, helping you improve vision at your studio. Discover practical advice for game dev leaders, the impact of misaligned visions, and strategies to foster better communication and unity within teams. Whether you're a developer or a publisher, this epis…
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Harrison Mossflwer B speaks with Hometeam, Part 2
25:38
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Harrison is a Game Designer at Turn 10 Studios, developers of the Forza Motorsport franchise. He also makes his own games on the side and streams on Twitch. His career began in web development. Part 2 of 2. Music by Danny Baranowsky
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Structured Creativity Ep.1- Jason Thai-Kennedy - #208 - Game Dev Local Podcast
1:02:03
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It is the very first episode of Structured Creativity with Najmah Salam (but you can call her Naj). In this show, we'll be exploring that space between process and play and how leading figures in games and otherwise nurture and harness creativity. In this episode,Our guest is Jason Thai-Kennedy, Senior Communications Manager at Electronic Arts. We …
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In this episode, Stephen gets excited about Summer Games Done Quick, reveals some Doctor Who spoilers,and then is shocked that Flappy Dragon has more dragons.Ellen ponders rituals, and why she comes back to some games and not others. And finally Mark wonders if it is okay to get lost in a super-fun mini-game. 0:12:21 Familiarity Ellen asks the inte…
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This week, we talk about the Crowdstrike fiasco, Flux’s feet, and AI slops. Today’s digital landscape is a jungle of space-cluttering slop, duplicitous scams, and product-pushing spam. Exciting, right? What a time to be alive! Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://youtu.be/yR_Opccn1n4 S…
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