Every two weeks, or so, we sit down with guests from the C++ community to discuss the latest news and what they have been up to. Find us at cppcast.com
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Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
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All of Eurogamer's podcasts under one roof. Subscribe here for the weekly Newscast show, the in-depth interview series One-to-One, and the occasional one-off. Newscast is hosted by Eurogamer editor-in-chief Tom Phillips, and discusses the biggest goings-on in games. And One-to-One is hosted by associate editor Bertie Purchese, who finds fascinating people from around the world of games to talk to. Find out more about supporting Eurogamer on the website: https://www.eurogamer.net/subscribe
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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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1
Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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1
Indie Game Movement - The podcast about the business and marketing of indie games.
Andrew Pappas, Game Marketing Strategist and Consultant
Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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1
Ep 362 - Communicating Your Game's Vision to Partners with Rob Bartholomew
52:44
52:44
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Developers often struggle to clearly communicate their game’s vision to partners, leading to misalignment, potential conflicts and a whole slew of other challenges during development and beyond. In this episode, we explore how to establish and share a strong vision within your team, overcome common articulation challenges, and effectively present y…
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1
Ep 362 - Communicating Your Game's Vision to Partners with Rob Bartholomew
52:44
52:44
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52:44
Developers often struggle to clearly communicate their game’s vision to partners, leading to misalignment, potential conflicts and a whole slew of other challenges during development and beyond. In this episode, we explore how to establish and share a strong vision within your team, overcome common articulation challenges, and effectively present y…
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1
Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner
1:15:55
1:15:55
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This episode is supported by Xsolla Greg Rice chats with David Hellman, Nico Recabarren, and Nick Suttner of Furniture & Mattress, about their debut title as a studio, Arranger: A Role-Puzzling Adventure. Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they b…
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1
Wilbert Roget, II (Composer of Star Wars: Outlaws, Helldivers II, Mortal Kombat 1)
43:26
43:26
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🎙️ Welcome to another exciting episode of Bonfire Conversations! In this episode, I sit down with the incredibly talented composer Wilbert Roget II. Known for his work on iconic video games such as Call of Duty: WWII, Star Wars: The Old Republic, and Mortal Kombat 11, Wilbert shares his journey, insights, and experiences in the world of music compo…
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1
E69: How Product Thinking Can Help Your Game with John Cutler
43:23
43:23
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Welcome to another episode of Building Better Games! Today, we are thrilled to have John Cutler, a capable and experienced product leader with a background in tech (with some game development and music thrown in). John will share his insights on fostering a healthy product culture, maintaining vision, and avoiding common pitfalls in the industry. K…
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1
Ep 361 - Crafting Memorable Game Animation with Daniel Floyd
50:29
50:29
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Crafting game animation requires more than technical skill, as it's about weaving immersive storytelling into interactive experiences. And while this can enhance gameplay and storytelling, it's a challenge to address...but doesn't always have to be. Today, we're going to dive deep into the craft of game animation, discussing everything from strateg…
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1
Ep 361 - Crafting Memorable Game Animation with Daniel Floyd
50:29
50:29
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50:29
Crafting game animation requires more than technical skill, as it's about weaving immersive storytelling into interactive experiences. And while this can enhance gameplay and storytelling, it's a challenge to address...but doesn't always have to be. Today, we're going to dive deep into the craft of game animation, discussing everything from strateg…
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1
Little Kitty, Big City with Matt Wood & Micah Breitweiser
1:37:07
1:37:07
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This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars;…
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Sándor Dargó joins Phil and Anastasia Kazakova. Sándor talks to us about why and how to reduce the final binary sizes your code produces, as well as the importance of clean code. News "cppfront: Midsummer update" Reddit Thread cpp2 episode from last year AutoConfig: C++ Code Analysis Redefined (Sonar) “noexcept Can (Sometimes) Help (or Hurt) Perfor…
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1
Ep 360 - Effective Media Strategies that Stand Out with George Osborn
58:07
58:07
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Navigating the world of media relations can be challenging for indie game developers, often struggling to capture the attention of journalists and influencers especially in the current crowded landscape. However, all it can take to tackle these challenges is a simple approach. Today, we're going to discover actionable strategies for establishing st…
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1
Ep 360 - Effective Media Strategies that Stand Out with George Osborn
58:07
58:07
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58:07
Navigating the world of media relations can be challenging for indie game developers, often struggling to capture the attention of journalists and influencers especially in the current crowded landscape. However, all it can take to tackle these challenges is a simple approach. Today, we're going to discover actionable strategies for establishing st…
…
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1
Sustainable Game Development with Xalavier Nelson Jr.
1:14:31
1:14:31
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Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects o…
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1
E68: How to Create an Effective Game Vision with Graham McAllister
42:51
42:51
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Graham McAllister Returns! We dive deeper into the challenges of vision alignment in game development, helping you improve vision at your studio. Discover practical advice for game dev leaders, the impact of misaligned visions, and strategies to foster better communication and unity within teams. Whether you're a developer or a publisher, this epis…
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1
Ep 359 - Killing the Game Biz Dev Scene with Harry Phokou
1:06:36
1:06:36
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Indie game devs and studios often struggle with business development, missing out on everything from potential partners and significant growth opportunities. Whether this is due to fear, lack of time, or limited expertise, getting what you need is still obtainable, and simpler than you may think. Today, we're going to reveal key strategies for tack…
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1
Ep 359 - Killing the Game Biz Dev Scene with Harry Phokou
1:06:36
1:06:36
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1:06:36
Indie game devs and studios often struggle with business development, missing out on everything from potential partners and significant growth opportunities. Whether this is due to fear, lack of time, or limited expertise, getting what you need is still obtainable, and simpler than you may think. Today, we're going to reveal key strategies for tack…
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1
Writers and Script Lock Podcast Hosts, Nick and Max Folkman
1:16:59
1:16:59
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Alexa Ray Corriea chats with Max and Nick Folkman. Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games ver…
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Doug Gregor joins Phil and Kevin Carpenter. Doug talks to us about his work on Swift at Apple, what the language is like and how it can interoperate with C++. News "Memory Safety in C++ vs Rust vs Zig" - B Shyam Sundar C++ under the Sea workshops announced mp-units 2.2.0 released Links "Swift for C++ Practioners" - first in blog series from Doug Gr…
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1
Newscast: PlayStation live-service Concord won't sell you a battle pass - but would it be more successful if it did?
31:26
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This week on the Eurogamer Newscast, we discuss the downsides and upsides of the video game battle pass. In a week where PlayStation live-service hopeful Concord trumpeted the fact it won't sell you a battle pass as a marketing beat, and Apex Legends dialled back (some of) its battle pass changes following fan fury, we consider the options availabl…
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1
Ep 358 - Creating Immersive Adventures While Keeping Things Simple with Dave Gilbert
1:03:07
1:03:07
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In an industry dominated by action, and complex graphics, creating immersive experiences with simple mechanics can be a daunting endeavor. However, sometimes there's more potential than meets the eye, especially when looking to stand out. Today, we're going to investigate how simple, niche genres can also provide depth, creating a level of immersio…
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1
Ep 358 - Creating Immersive Adventures While Keeping Things Simple with Dave Gilbert
1:03:07
1:03:07
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1:03:07
In an industry dominated by action, and complex graphics, creating immersive experiences with simple mechanics can be a daunting endeavor. However, sometimes there's more potential than meets the eye, especially when looking to stand out. Today, we're going to investigate how simple, niche genres can also provide depth, creating a level of immersio…
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1
Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton
1:17:35
1:17:35
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Alexa Ray Corriea chats with writers Christal Rose Hazelton and Jaclyn Seto. Together they discuss the process and nuance of creating characters; the differences between creating for traditional narrative titles versus live service games; the importance of having a diverse group of voices in the writer's room; what it's like to work with a large de…
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1
E67: The #1 Reason Game Dev Fails with Graham McAllister
42:11
42:11
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In this episode, Ben Carcich and Dr. Graham McAllister explore the concept of vision in game development, highlighting the common challenges and misalignments that teams face. They discuss the importance of a unified vision, how it impacts the final product, and the friction that arises when vision is unclear or miscommunicated. Join us as we delve…
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1
Ep 357 - Crafting Authentic Brand Identities that Stand Out with Anni Valkama
55:25
55:25
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55:25
Crafting an authentic brand is crucial for indie games, especially when trying to stand out in a competitive market, but despite the need, it can be a real struggle for developers to define their positioning and know exactly what will cut through the noise. In this episode, we're going to discuss valuable insights on effective branding strategies, …
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1
Ep 357 - Crafting Authentic Brand Identities that Stand Out with Anni Valkama
55:25
55:25
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55:25
Crafting an authentic brand is crucial for indie games, especially when trying to stand out in a competitive market, but despite the need, it can be a real struggle for developers to define their positioning and know exactly what will cut through the noise. In this episode, we're going to discuss valuable insights on effective branding strategies, …
…
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1
Making Animal Well as a Solo Game Developer with Billy Basso
3:44:49
3:44:49
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Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized…
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Luigi Ballabio joins Phil and Matt Godbolt. Luigi talks to us about QuantLib, an open-source library for financial models that he co-founded and now maintains. News WG21 St. Luis trip reports: "Official" report, collated by Inbal Levy Herb Sutter's trip report Links QuantLib home page Episode about borrow-checked C++ with Sean Baxter "QuantLib Pyth…
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1
Newscast: Does the loss of day one launches make Xbox Game Pass pointless?
27:53
27:53
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This week on the Eurogamer Newscast, we discuss Microsoft's big changes to Xbox Game Pass. Xbox Game Pass for console is gone, unless you subscribe already. In its place: Xbox Game Pass Standard, which will no longer include new day one games from Microsoft, Activision, Blizzard and Bethesda. Oh, and everything's going up in price. Do these changes…
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1
Starting a Game Company, Underserved Developers, New Opportunities, Finding a Publisher, Industry Sustainability, Networking, Navigating Change, MDEV, Being Authentic, and Skee-Ball with Ben Kvalo of Midwest ...
1:01:17
1:01:17
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In this episode, I speak with Ben Kvalo, the Founder and CEO of Midwest Games. Discover how Midwest Games focuses on supporting underserved developers in overlooked regions, aiming for a more sustainable industry, and learn about the upcoming MDEV conference. Ben shares his journey into the game industry, starting with his transition from radio to …
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1
0352: Desktop Virtual Pet WEYRDLETS with Shawn Beck
57:51
57:51
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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to https://www.magicmind.com/DEVUNCHAINED20 About this episode:Shawn Beck is from an award-winning Malaysian game studio, Weyrdworks, introduced his studio's philosop…
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1
Ep 356 - Maximizing Brand Impact Through Content Creation with Sophia Miller
49:29
49:29
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Standing out in a crowded market or busy industry is always a challenge, especially as an indie studio. But what if there was to stand out and create impact while shaping your studio's identity? Well, it's all possible as today we'll explore the power of content creation and how that can not only create awareness and engagement but help showcase yo…
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1
Ep 356 - Maximizing Brand Impact Through Content Creation with Sophia Miller
49:29
49:29
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49:29
Standing out in a crowded market or busy industry is always a challenge, especially as an indie studio. But what if there was to stand out and create impact while shaping your studio's identity? Well, it's all possible as today we'll explore the power of content creation and how that can not only create awareness and engagement but help showcase yo…
…
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1
Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann
1:32:12
1:32:12
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Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what …
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1
E66: How to Optimize Game Development with Patric Palm, Founder of Favro
36:10
36:10
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Welcome to another episode of "Building Better Games." In this episode, Ben sits down with Patric Palm, CEO and founder of Favro, to delve into the intricacies of game development and how modern tools and practices can revolutionize the process. Patric shares his vast experience and provides insights on improving game production, enhancing collabor…
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1
Ep 355 - How Micro Indie Teams Can Create Macro Results with Willem Delventhal
1:04:16
1:04:16
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Any indie studio starting out has to overcome a variety of daunting tasks, but when your working with a micro team, the process can be overwhelming. But, it doesn't have to be. So today, we're going to discover the key to turning small-scale efforts into big-time results, as we delve into navigating the development process, crafting effective marke…
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1
Ep 355 - How Micro Indie Teams Can Create Macro Results with Willem Delventhal
1:04:16
1:04:16
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Any indie studio starting out has to overcome a variety of daunting tasks, but when your working with a micro team, the process can be overwhelming. But, it doesn't have to be. So today, we're going to discover the key to turning small-scale efforts into big-time results, as we delve into navigating the development process, crafting effective marke…
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1
Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin
1:16:16
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We're on a break from new content this week, but check out one of our past episodes with Supergiant Games' Amir Rao and Greg Kasavin! Originally released in Dec 20, 2020, Amir and Greg sit down with Ted Price to discuss creating Hades, and how launching in early access helped during development, the difficult task of tuning the complex game systems…
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Jessica Wong and Ian Petersen join Timur and Phil. Ian and Jessica talk to us about libunifex and other async code projects at Meta, how it has evolved in the proposed std::execution and what structured concurrency is. News XCode 16 beta The std library that ships with XCode 16 supports "hardening" libc++ hardening modes "What’s the deal with std::…
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51
0351: Remote Collaboration with Magma and Socializing Game Development Featuring Oli Strong
54:48
54:48
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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to https://www.magicmind.com/DEVUNCHAINED20 About this episode:We discussed the current challenges and future outlook for the game industry. Oli suggested that while th…
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1
Newscast: With the death of Keystone, will Xbox give up its streaming console plans forever?
26:42
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This week on the Eurogamer Newscast, we discuss the cancelled Xbox project Keystone: Microsoft's plans to launch a relatively cheap streaming console. Keystone popped up yesterday in an old patent which detailed the prospective hardware in fresh detail, though we have of course seen it in the wild before - on Xbox boss Phil Spencer's shelf. Spencer…
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1
Ep 354 - Leveraging Your Brand Across Different Arenas with Angelica Chapman-Sykes
53:04
53:04
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In an industry where branding bridges diverse platforms and mediums, navigating its nuances presents a lot of different challenges. But overcoming them, can create lots of new opporutnities. Join us as we delve into different strategies and perspectives that can guide your brand seamlessly across different arenas, regardless of your stance, values …
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Ep 354 - Leveraging Your Brand Across Different Arenas with Angelica Chapman-Sykes
53:04
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In an industry where branding bridges diverse platforms and mediums, navigating its nuances presents a lot of different challenges. But overcoming them, can create lots of new opporutnities. Join us as we delve into different strategies and perspectives that can guide your brand seamlessly across different arenas, regardless of your stance, values …
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1
The Story of 'Potions: A Curious Tale' with Renee Gittins
1:16:16
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Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the…
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