Marissa Misura public
[search 0]
Download the App!
show episodes
 
Artwork

1
Harvest Phase

Marissa & David McGregor

Unsubscribe
Unsubscribe
Monthly
 
Harvest Phase is a podcast about modern board games. Hosted by David and Marissa, we have off the cuff, one take discussions about the games we are playing, contemporary classics, and interesting game mechanisms, before focusing on a featured theme or game. Stick around after the game discussion for the patented Off Brand segment, where we dive into other mediums, hobbies, interests or things that bring us joy.
  continue reading
 
Loading …
show series
 
We are back for what we hope isn’t a one off episode. Our goal is an episode a month as we get our sea legs with parenthood, playing games, and just the day to day drudgery of the 9-5. What a way to make a livin’. We spit ball about games that we have played over the past three months in “Quick Fire” fashion. Some we liked, some we didn’t, and one …
  continue reading
 
We’re back, and more Tarnished than ever. In this episode, that is longer than the Odyssey, we regale you with tales from House Crocs to Dune Stories, and then get into the games that have found their way into our silly lives. We follow that with an Off-Brand segment all about Elden Ring. Retrieve those runes and shake off the heebie-jeebies from w…
  continue reading
 
New “season”. New intro tune. Same off-the-cuff board game conversation. As usual, we start chatting about some of the latest stuff that we have been diggin’, including the new Big Thief record, Pokémon Legends Arceus, the Batman Calzone, and Ted Lasso, and then we dive into the games. Crowdfunding Roundup: 24:20 Bloc by Bloc: Uprising 26:47 Tinday…
  continue reading
 
Let’s call it the end of the first season. We recap the things we did this year. All of ‘em. In a couple hours. It is definitive, absolute, and unwavering. Tender men unite and gather on the fields of valor during Boy’s Craft Night. Rejoice, for Craft-halla awaits us! 11:15 - Best Game We Didn’t Like 15:30 - She’s So Heavy Award 20:55 - I Want You …
  continue reading
 
Saddle up, Mariners! We talk about our continued love of treadmill gaming, enter zen states while polyominoes rain down from the heavens, and the perfection that is Pee-Wee’s Big Adventure. We talk about some real doozies this week. Tell ‘em Large Marge sent ya! Featured Games: 14:14 Luna Capital (Jose Ramon Palacios, Devir) 35:50 For Sale Autorama…
  continue reading
 
We mostly stick to board games this week, but have a brief detour to discuss how Tetris Effect Connected soothes the soul and a succinct but fulfilling quest for the Lost in Translation Soundtrack on vinyl. We then discuss all of the Kickstarters we are interested in, our featured games of the week, and then take a rapid fire approach to the games …
  continue reading
 
Welcome to 2022! We herald in the new year by diving into dungeons(that likely were produced by sinkholes), stacking cards, stacking fuzzy balls, stacking roads and rails, and getting frustrated at games that make us act against the best interest of the party. We also have our first top five in a segment we dubbed “Five in Five”. Five minutes to cr…
  continue reading
 
Welcome back! After a brief hiatus, we attempt to figure out how to do this in real time even though we never really had any clue, and I am making a New Years vow to never say, “We already talked about this on the podcast.” We discuss some Nintendo Switch games we have been playing including, Golf Story(again), The Messenger, and Katana Zero before…
  continue reading
 
Sorry that this ends abruptly, we had some weird tech issues toward the end. Somehow a conversation about Metroid Dread and Golf Story lead to a celebration of emergent narrative. I reveal my most hated game (T.I.M.E. Stories, sorry). Somehow we briefly mention the Dave Matthews Band playing a gig at my manor in Victorian England while Mary Shelly,…
  continue reading
 
The episode where we finally talk about Terraforming Mars, Terraforming Mars: Ares Expedition and Race for the Galaxy, while also discussing Olivia Rodrigo and the fine line of influence. Needless to say, while playing Ares Expedition I was feeling a lot of deja vu. No time stamps this week as it is all one conversation. I hate to be the bearer of …
  continue reading
 
In a Harvest Phase first, we recorded a full 2 hour episode and then scrapped it and recorded another. This Massively Multiplayer Online RPG inspired episode sees us discussing some of our experiences with Final Fantasy Tactics, Final Fantasy XI, and Final Fantasy XIV, and how we see some key MMO mechanisms in World of Warcraft: Wrath of the Lich K…
  continue reading
 
Oddly focused, we’re back in the saddle to discuss coffee catastrophes, excellent local escape room experiences, escape room experiences in a box, the tutorial of Cantaloop, echoes: The Cocktail, and Wild Space. Our featured game this week is Great Western Trail, and then we decide not to do an Off-Brand as we are a bit long winded on the games dis…
  continue reading
 
Brian Lewis is back to talk about our design process for Dinosaur World, but before we do that, we discuss his life long love affair with Magic: The Gathering, how he hasn’t seen Hackers, why we are drawn to “old” games, and if it is acceptable to leave pizza out all night and then eat it the next day. We then discuss our lone play of Floor Plan an…
  continue reading
 
Gaming resumes in full force as we take a look at Wok and Roll, Horrified: American Monsters, and Khora: Rise of an Empire. We also usher in October but determining that ghosts are swimming...always. Get lost in our tales of matching symbols to make quality Asian cuisine, matching symbols to take down cryptids, and matching symbols to launch a flee…
  continue reading
 
Another busy week sees us playing fewer games, but still not running out of nonsense to talk about. Expect our signature stories, detours, and of course, discussions about games. Despite talking about The Beatles, we fail to connect the band to dexterity game Kabuto Sumo, where you play as wrestling beetles. Then we discuss one of our surprise GenC…
  continue reading
 
We unravel tales about our experience at Gen Con. Discuss food trucks, exhibit halls, the fears of demoing your own game, and what we picked up. In the ensuing chaos we somehow craft the definitive Top Ten List of Five Perfect Games and the Top Ten List of One Underrated Games. We did play one game of Cascadia this week, and we give our thoughts wh…
  continue reading
 
We have friend and game designer Brian Lewis on to discuss some of his favorite games, inspiration as a game designer, how we all met, and some the origins of Dinosaur Island. During the second half, we discuss the influences on Dinosaur Island: Rawr ‘N Write. We reference Fleet: The Dice Game, Uwe Rosenberg (Surprise!) the awesome feedback and pla…
  continue reading
 
Another super fast week sees us playing a handful of new games and breaking out some old classics. We attempt to deduce why I am so successful at finding Planet X, wonder how to mind slip through the work week, realize that our prowess at a board game about cooking does not translate into the kitchen, and wonder why we should make wine when you can…
  continue reading
 
It’s been an exhausting week, and it’s only Tuesday. We gather tiles to score points, auction things to score points, and silently contemplate (off mic and through gestures) if Monikers is PG13 or R rated. Off Brand takes the week off, but our usual nonsense is even more nonsensical as we make every effort to keep focus amid our lack of sleep and c…
  continue reading
 
While playing Calico, Riverboat, Impact, and Alien, we discover that courting cats to take naps on lovely quilts is far more anxiety inducing than, managing a farm on the Mississippi, wrestling a Xenomorph on a derelict spacecraft, and creating the entire cosmos. We then theorize that the cat on the cover of Calico is, in fact, the untold fate of J…
  continue reading
 
Time is of the essence this week as we use time as a resource in Merkator, discuss how all of the elders in Nusfjord are various Emmitt Browns, and then dive into Destinies where time proved the most worthy of adversaries. Finally, in Off Brand, we discuss how dealing with art and time shape us, and how we wish we would see more reflection on that …
  continue reading
 
This week on Harvest Phase, strange theories and hard science prove the origins of Welcome to the Jungle. Oh, and we discuss board games and “The Funk of 24 years,” or the effect Phish fandom has had on my life. Fresh Plays: 10:01 Honey Buzz (Paul Salomon, Elf Creek Games) 24:15 Concordia (Mac Gerdts, PD-Verlag, Rio Grande Games) Featured Game: 39:…
  continue reading
 
We begin by briefly discussing the catharsis of getting rid of games, then jump into the games we played this week, our featured title, The Search for Planet X, and then in Off Brand, we discuss board game mechanisms that are finding their way into video games, specifically, Slay the Spire, and Hades. Time stamps: 06:10 It's a Wonderful World (Fred…
  continue reading
 
Loading …

Quick Reference Guide