Thomas Steven Slater public
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I read out and play a selection of adventures from the the fantasy browser RPG Sryth. If you like them play the game. All forms of engagement is encouraged. I recommend this podcast player as it allows ratings and comments https://goodpods.com/podcasts/sryth-bedtime-stories-382879.
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Sir Croakington oozes through the 40th level of Rhaknar's mad. She fights a lot of Sludge beasts and meets up with the Sorceress to take down a giant version. Hopefully we can stay on the same team and she didn't actually do anything so vile I can't in good conscious do that. Between Gulnoras and Runeskin and certainly other well what actually went…
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One level 39 sir croakington first solves a teleportation puzzle around the outer edge, remembers some handy fluid and then solves some math in the middle. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy…
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Sir Croakington goes deep into Rhaknar's actually pretty sane considering the circumstances labyrinth. 37 is fairly typical puzzle involving levers, broken statues and giant mechanical rats. One floor 38 we finally meet the mage we have been after since the attack on Ashlyre hundreds of episodes ago, there is fighting but maybe that isn't how it wi…
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Sir Croakington get to level 36 of the Rhaknar's made were a poems tells you exactly what to do. I don't listen and sir croakington gets hurt because of it. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy…
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One level 35 of Rhaknar's mad is the super happy fun slide, which I suspect Rhaknar but in just so he could go on the slide. Why else would colliding into the walls at scores of miles per hour do so little damage. There's also some fighting at the end, although that might not have been part of Rhaknar's original design. Support this podcast at — ht…
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On floor 34 there is a huge plant, so huge is nigh indestructible until a bash it up a bit at a time. After that I meet someone that had go into Rhaknar's Mad, but not my Rhaknar's mad, Also there is a least 56 levels to this beast of the dungeon. Note: when I first unloaded this it was with the wrong episode but that is now fixed. Support this pod…
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Next up it 33 level. It has, giant earth elementals, a vortex of doom, leverless slots, transgender blocks that don't seem to do everything and more Someone I figure it all lot and the hammer gets more gems to make it fabulous. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.c…
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Sir Croakington moves to level 32 of Rhaknar's made and encounters a puzzle where solving one part unfolds the next. These puzzles would have been solved quicker if I wasn't a dumby dumb dumb who forget that solution don' t have to be near problems. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquirie…
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On the 30th floor there is lot statues of a tough guy thing look dire but they stay inanimate even as a smash them to find more places to go. The next for a blob monster, hot churning gears and pottery shards, there's a connection somewhere. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https…
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Now sir Croakington has to climb out of the spiral, oakaruk block the path, I suspect they were not part of Rhaknar's original plan. They set smashed up and kicked into the gears below. Then one the next floor there are giant shadow serpents. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: http…
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I find out what happened to the big statue, it came to life and is trying to kill me, because of course it is, what else will a statue do. I physically meet Rhaknar in the flesh, turn out centuries alone with dark magic is bad for your health. Then on floor 28 I spiral into madness and math which I over-complicate. Support this podcast at — https:/…
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In levels 25 and 26 of Rhaknar's Mad I encounter more statues they do what statues alway do, good thing I have the spruce smasher. There also cubes that aren't nearly as good as the best cube which is my cube and nobody elses. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.co…
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The next 3 floors of Rhaknar's Labyrinth as all around the Hammer of icy Wrath. We get blue gems to pretty it up and it meets (and eats) some ghostly friends. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy…
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Sir Croakington goes to the 21 level of Rhaknar's mad after spending so long unlocking it. The little stone spiders are put to use, skeletons are fought, loot is gotten and a giant spider is fought Finally we Meet Rhaknar himself who explains somethings, notably that the Labyrinth is Not Mad. Support this podcast at — https://redcircle.com/sryth-be…
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A note at the entrance of the Mad leave me back to the Twisted Gate alehouse. There I learn of anyone ancient organization interested in the secrets of the MAD, from what I've seen so far they are on my side. I learn a little of what the dreadstones did to thrymbakk, it isn't nice. I learn more of what people think Rhaknar built the Labyrinth for h…
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I meet up with Thyrmbakk and get rid of the dreadstones, the dreadstones don't like that and try to make me all murdery. I hope Thyrmbak can deal with them before they wreck him. At the start I also accidently have to redo the previous adventure and end up doing it 100% murder free. Support this podcast at — https://redcircle.com/sryth-bedtime-stor…
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Sir croakington has another try at gallowtop and tries to do it without everyone dying. She learn the giant had a noble reason to be there and helps with that. Dreyuk is still driven utterly crazy by the desire of the dreadstones, the feeling becomes mutual. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising…
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Sir Croakington goes to Gallowtop hill to deal with mountain giants that moved in there for reason she was to murderous to figure out. As happen in many cases involving the dreadstones there end up being a lot of corpses and dreadstone get a new owner (but who/what own's who here?) Surely there a better way this could go and thus this route never h…
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Time to explore the tomb of the a master elementalist. Which for the tomb of an elementalist has a lack of elementals which you which he would summon and a lot of undead, guess that's the dreadstones doing. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & O…
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Going deeper into Rhaknar's Mad is blocked until the 3 dreadstones are found. Sir Croakington find's the Thymbrak can lead her to where one is. Its turns out its with another powerful wizard that went crazy and disappeared, as wizards do. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://…
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Sir Croakington finishes the puzzle Rhaknar made for the 20th level, then something intrudes that was not parts of the wizards plan and I learn what this labyrinth was hiding is even worse then everyone that knows of it feared. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.c…
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Sir croakington explores the 19th floor of Rhaknar's mad and starts to explore the 20th. The 19th has a lot of elementals and a elemental theme all round. The 20th is a of stuff which automatons, shadows spiders and a lot of stuff to do with the best dial and we're only just getting started. Support this podcast at — https://redcircle.com/sryth-bed…
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Sir croakington encounters another of those giant indestructible super stronger elemental. This one of earth. Then she is trapped and has to somehow defeat it. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy…
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Sir Croakington goes deeper in the Rhaknar's Labyrinth. Its seems Rhaknar was on a hammer kick when making the 16th floor and you use it a lot and smash and lot of stuff. You also use the solid silver feature to get a lot of Xp which is nice. I also talk about how dating with lichen growth is a thing and that reveals that my name was carved centuri…
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Sir Croakington learns what the hammer is for, smashing things with ice and wrath and sometimes both at the same time. She also find a lucrative use for the solid silver feature from a few floors back. This time the giant nigh indestructible elementals are earth and the hammer removes the nigh and in. Support this podcast at — https://redcircle.com…
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Sir Croakington goes the 13th and 14th floor of Rhaknar's mad. She finds icy goo (somehow in molten rock) and icy chunks to added to the icy scepter to make big icy hammer that I'm sure will end up being very useful on lower levels. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcir…
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Sir Croakington goes down to the 12th level of Rhaknar's mad. This level is ice teams were sir croakington temporary becomes the ice king before the ice republic is quickly declared and a giant, super strong, indestructible ice elemental (and a got of small ones that quickly melt) works to insure she suffers the same fate many ex-monarchs suffer an…
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Sir Croakington Bouyed up by having found the dial in the previous floor finds a message carved by someone who came here before. It warns of the trap, that whilst ominous is expected, Rhaknar's is full of traps. More concerning is someone else could get in here once and thus could happen again. I also find a monster that is far far above Sir Croaki…
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Sir Croakington get a dial that would have need convenient on previous floor of Rhaknar's mad and will be essential in future ones. The dungeon then confirms she knows how to use it. I also say a very silly word I just made up a lot and burst into laughter a lot as a result. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/dona…
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On level 9 Sir Croakington finds chimeric monster, shadow warriors and the power of the moon and well as a new hat. I his episode I talk about werewolves and why they should learn that much astronomy and I also burst into a song based off the song with that comes up whenever the word Flash appears all highlighted. Support this podcast at — https://…
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Sir Croakington goes through the 7th and 8th floor of Rhaknar's mad. She fights a lot more of those fight warrior and gets the rest of the pieces of the ogre automaton. She have to solve the very difficult puzzle of having to remember what was on the previous floor. She then fights a lot of giants shadows by setting herself on fire. Support this po…
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Sir croakington goes deeper into the Mad Labyrinth. First she crosses the abyss and she's what is on the other side, then she has to cross it again to find out something I should have remembered or noted down somewhere back on floor 2. It turns out that poem is important lower down as well (which I knew as I done this before many times but I forgot…
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Sir Croakington goes deeper into the MAD. She sees statue that comes to life and try to kill you, because of course they do, you have to do powerful magic so they don't come to life and start murdering. Monster that are nigh indestructible until you figure something outs. Dials of eyes skulls and moons solid objects made of mist lots and lots of me…
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Sir Croakington is told by the grey mage herself to go to the Bottom of Raknar's Mad Labynith and close the shadowpath within it, presumable at the very bottom of it many many floors. In Just the first floor she finds, deadly automatons, moving floors that try to stop her (she finds something to help with that) and first encounter with the eye, sku…
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Other many weeks for me but one episode for you Sir Croakington builds a giant statue of the goblin king. When it is finally complete it does what most statues do and has to be destroyed. I then meet the actual goblin king and he tells the story of the fall of his empire and what he would have done with the statue if everything hadn't been destroye…
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With the Seven Glyphs of Kaldenrook gathered it is time to go deep into the Neverness and deal with the cruel entity those reckless summoning messed everything and has been feeding off the two mages bickering for 2 centuries and making it much worse. At the end there is a great mechanical reward and all the souls trapped by this business are freed.…
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Sir Croakington finds the rest of Glyphs and has to face various challenges to get them. Along the way we meeting beings that we caught up with the curse that put the two mages in the painting. I also go off on tangents such as about reassemble-able Roman statues that and the stabby politics that made they necessary. We then cut off just before we …
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I begin the search of the 7 glyphs starting with the wizard that created them who is also trapped in a portrait in another player owned tavern. He explains what happened and that as well as the two mages I will also be saving their two adopted children. I am then directed to the first of the glyphs in tavern in port Hallik, but I only know that the…
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Sir croaking visits two of the player owned tavern and gets very very full, very very drunk and very very much in need of the toilet. She also fight an ogre and seems to be part of greater schemes. She then finds a lady in a painting and is drawn into a larger adventure. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donation…
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With the Rune Covered Jar recovered from the Dastardly glowing goblin in the Previous episode it is time to ascend the tower. But first it has to be unlocked, but there is one place we found and haven't explored yet. Sir Croakington Climbs the tower solves a puzzle that proved hard for an idiot (me) fights a lot of undead watches geometry go off an…
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Sir Croakington set of to Thorn isle to climb an ancient tower that is likely filled with all sorts of danger and mystery and will a Jar with some sacred flame. But first she has to find the Jar, the glowing goblin psycho prankster from several long ago seasonal events makes that more difficult. Support this podcast at — https://redcircle.com/sryth…
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Sir croaking finishes off the clearable dungeons with shimmerpool cave near lake Ironrain. Visits lake ironrain discovers its either haunted or someone is messing with illusion magic and then gets a quest to acquire a sacred flame. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcirc…
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I go to the map maker and Unlock three new repeatable dungeons and then clear the first two. Along the way I talk about the range of replayables in Sryth, historical map making and ways the piles of human bones could have got there. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcir…
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Sir croaking Finishes off gathering all the green stone fragments in the game so far. She then does a bit of extra judicial killing tests a new axes she got and meets a crime lord. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.…
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I meet a lady that has been messed with the by forces far beyond what regular people can deal with their minds intact and seems to tie into the schemes of the time crab. I get some green fragments from her that I help will do something. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://re…
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Now that sir Croaking goes what is going on in Thal Breyek she goes to track down Gra Granak and stop the snake man. Gra Granak has one last trick which is quite unexpected by sir Croakington but which Breyek seems to have seen coming . She then makes her exciting escape. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donatio…
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Sir Croakington learn Tzaril are doing something on Hawkrest Isle, deciding this very likely to be something bad as 100% of snake men she's met so far have been wronguns she goes to find out what they are up to. She goes into the ruins of an ancient tower fights a lot of snake men and finds a cat man that explains what is going on who is behind how…
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Two adventure near the town on the edge of the Loch. Firstly I help defend a rundown fortress from a bunch of angry trees. Then I rescue someone from a semi legendary amphibious beast Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcirc…
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