Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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The best panels and seminars about analog game design & publishing.
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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A show about games and game design by Keith Burgun.
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One-on-one interviews with a focus on historical board game designers
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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All of Know Direction’s Shows, including Pathfinder and Starfinder News, Reviews, Interviews, and Actual Play podcasts.
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A podcast on gaming and video game design from both practical and academic perspectives.
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at deeplistenspodcast@gmail.com
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A Gaming podcast that covers the life of the lord hobbit, Phil!
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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Your favorite table top RPG design topics podcast
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A podcast where people share their personal journey with video games! Hosted by Jose Eusebio. New episodes twice a month! Check out our website at loadsavegame.com
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetics economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games through a bunch of people figuring it out using the economic tool kit.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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A podcast for the Bastionland tabletop RPG. Support more content at patreon.com/bastionland
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Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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Maniculum: little hand, pointing finger; often found in manuscript marginalia. Hi! We’re Mac and Zoe, a professional medievalist and triple AAA game developer, and together, we use modern game design techniques to uncover the origins of your favorite tropes and adventures from medieval manuscripts. In each episode, we explore a new medieval manuscript, its connections to modern TTRPGs, and teach you how to adapt these tales into compelling campaigns and amazing adventures. Whether you’re l ...
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Welcome to The Inner Game of Change Podcast where we focus on exploring the multi layers of managing organisational change effectively. Our guests cover a diverse number of critical topics to enable change adoption including communication, leadership, training, change practice, process design, change capability and much more. Check out our episodes on www.theinnergameofchange.com.au
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A podcast brought to you by those goofballs from Nerds Amalgamated, for nerds by nerds about nerd pop-culture news. Hosted on Acast. See acast.com/privacy for more information.
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A podcast about making a board game company making a board game!
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Game designers Mike Hutchinson and Glenn Ford talk about how, why and if they design tabletop miniatures games. With discussions, tips, reviews and interviews.
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Balint Marczin and Brandon Casteel discuss all aspects of RTS games. Along with key guests in the game industry and influencer scenes, the podcast delivers significant insights in the hopes of making a difference in the industry, and educating the public with insider information based on years and years of first-hand experience. Hosted on Acast. See acast.com/privacy for more information.
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games. Join us on a creative journey as we blend puzzle-solving with action-adventure, strategy with role-playing, and more. Each episode takes you through our process, discussing gameplay mechanics, captivating storylines, and immersive worlds. Whether you're a gaming enthusiast or a budding developer, our podcast offers endless in ...
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Podcast by Harold on Games
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This is ’Games Every Designer Should Play,’ the podcast that explores the world of game design by analysing some of the greatest games of all time. Join your lecturers in game design: Stuart Lilford, Adrian Mills, and David Grant, as they explore the essential games that have left a lasting impression on the industry and on us. In each episode, we dissect and analyse a game that shaped the landscape of game design. From classic titles to contemporary masterpieces, we unravel the intricate la ...
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The HBO Original series House of the Dragon is back for Season 2 – and so is The Official Games of Thrones Podcast. Join hosts Jason Concepcion and Greta Johnsen every week for exclusive interviews with the show’s writers, cast and crew, and a whole lot of thoughts and opinions. It’s the only podcast with the inside scoop on all things House of the Dragons. The Official Game of Thrones Podcast is produced by Max Podcasts and Pineapple Street Studios.
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1
#321 Civilization Series 5 with Will Thompson
47:21
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Welcome back to the Civilization Series! In this episode, Dirk welcomes Will Thompson, the creator of the upcoming game Winter Rabbit. Here, they discuss Will's vision for Civilization and the integration of Indigenous technologies into the game. They also talk about the differences between warfare and how the 4cs fit into history.…
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In this episode of "Think Like a Game Designer," I take a different approach by presenting a solo discussion without any guests. Here, I focus on a concept I introduced in a previous episode with Stephan Brissaud: the CORE Attributes. These attributes became very popular among listeners, so much so, that I thought it worth expanding upon in a new e…
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1
How to Design Board Games That People Love
40:20
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Cole Medeiros' career in game design is driven by passion and authenticity. He started creating games as a child (GUBS in fourth grade) and has successfully transitioned this early interest into a professional career. His approach emphasizes the importance of genuine enthusiasm for the project, close collaboration with partners (as seen in his work…
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In episode 93 of Game Design Unboxed: Inspiration to Publication we talk with Julie Chen about her personality type social deduction game inspired by the Myers Briggs test and CLUE. We focus on how learning more about ourselves helped us both in life and in our designing process. She aimed to find a way to help players learn more about the assumpti…
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In Episode 115 Mike has been trying out some new games and in so doing has encountered a bag pull initiative system that he found interesting. Glenn is unsure about bag pull systems, and voices some of his concerns. Then they talk about it. This is what we do here.Check out Man O' Kent Games here: https://www.manokentgames.comCheck out Planet Smash…
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Above is an early screenshot of our combat system in the prototype for Free Tiya Bannet, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it! Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired combat system in Free Tiya Bannet. Talkin…
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EP03: Inscryption - Games Every Designer Should Play
1:15:44
1:15:44
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Welcome to Episode 03 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they delve into the mysterious card-battler INSCRYPTION, exploring its emergent gameplay and …
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Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code – https://github.com/levidsmith/KnoxGameDesign/tree/master/jumping FCEUX – https://fceux.com/web/home.html…
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Maurice Suckling is a screenwriter, author, teacher of design as well as vast experience in various roles of video game production. We discuss his recent design Crisis 1914 from Worthington, the upcoming Peace 1905 from Fort Circle, and Operation Barclay (currently on Gamefound).By Dan Bullock
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This month we tackle the concept of friction in game design, how it's not necessarily the same thing as challenge or difficulty, and why it's important for making even the tiny little things you do in a game an engaging experience. Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories…
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1
Bonus: The Path To Power by Robert A Caro
59:01
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Due to unrelenting popular demand John, Andy, and new guest Joel Boonstra tackle the first volume of Robert A Caro's pentalogy of the "Times of Lyndon Johnson". Mission Accomplished, so quit sending me harassing email, jeez. The Path to Power 99% Invisible: The Power Broker Contact Us! splatbookpod@gmail.com The Splatphone! Map Crow YouTube Map Cro…
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Pubcrawl Politics (w/ Prismatic Wasteland)
44:46
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Support the show! Prismatic Wasteland aka WF Smith is the prolific blogger behind prismaticwasteland.com and the creator / writer of Ennie award winning fantasy adventure, Barkeep on the Borderlands. He's also running a game jam where participants create their own pub or tavern, which is live as this episode comes out and runs until August 15th …
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Ants Performing Surgery, Why We're Addicted to Games and Goodbye Crunchyroll Comments
52:49
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A species of carpenter ants will perform surgery on their wounded comrades. These gory scenes take place after vicious battles with other ant colonies. This is the first time that surgery has been observed in non-human animals. Much has been made of video game addiction, which is a real and scary thing. But not every case is medical addiction, and …
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Fancy setting us a gaming challenge? Get in touch here! Scott's back! In this episode of the Gaming Blender podcast, Matt and Scott discuss the gaming industry and their recent gaming experiences. They then proceed to create a hypothetical game, a hero shooter set during the Trojan War. Players choose mythological heroes with specific abilities gra…
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Battle Aces is Uncapped Games' upcoming game aimed at bringing RTS to as wide of an audience as possible. Most complexities of the genre are not present, and you get to jump straight into the action. Matches last up to 10 minutes, and you get to control a flexible deck of units that you can exchange between matches. Is this the way forward for RTS?…
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Game: Unclear rules Puzzles Difficulty curves Untested skills Morrowind and Getting Lost Develop: finding joy while stuck/lost game dev update Repeat: What creative challenges do you enjoy? What can you safely explore when stuck? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut"…
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What the GRUX? The Importance of Game Research- #206 - Game Dev Local Podcast
1:09:21
1:09:21
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In this episode, GDL Host Laura Donohue speaks to Dr. Mark Brady from Sutherland Labs about their shared experience in games research. They discuss why research is important, what are some of the types of topics and methods they've tackled, and how to become an empathetic and effective researcher.
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Ep. 5: Regent (with Ewan Mitchell and director Clare Kilner)
1:13:26
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Jason and Greta take stock of all the key players at this point in the season and analyze the aftermath of the Battle at Rook’s Rest. They talk with Ewan Mitchell (Aemond Targaryen) about his character’s rise to power and how he was influenced by 80’s horror icons. Then director Clare Kilner shares behind-the-scenes stories of shooting the episode …
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E29: Can a Stick of Butter Keep You Sober?
1:17:05
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Send us a Text Message. Can a stick of butter keep you sober during high-stakes diplomatic meetings? Eric is sure to tell us. Chris provides a compelling theory for the death of mods, while Phil undergoes a Supercell detox after analyzing Squad Buster's launch. The crew gets back in touch with their microeconomic selves and looks at one of the most…
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Emily chats with Rosco Schock.
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Ben and Trevor kick off with some movie title inspired game designs, including: a tense mystery game set in a police station inspired by The Crazies and The Guilty; a game where you play the cameraperson for a team of ghost hunters; a mash-up of Deliverance and Back Draft about an arson investigator in the deep south; and more!…
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This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.By Mark Rosewater
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This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.By Mark Rosewater
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John, Jason, and Ron talk about Ennie Nominations, GenCon, and the future of Intrepid Heroes! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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We are so tired y'all. So thank you for sending us some juicy questions to answer. Sincerely Departed Game Wizards The Elusive Shift Ben Robbins Website - Lame Mage Firebrands Games Yazeba's Bed & Breakfast Jubensha Contact Us! splatbookpod@gmail.com The Splatphone! Map Crow YouTube Map Crow Patreon The Cloud Curio Roll For Topic…
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51
Episode 221: An Early Look At Cycle
1:06:57
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In this episode Gino, Pete, and Em discuss Cycle, a game that is actively in development! Em got us a demo copy of Cycle to check out and we put the game through it's paces! We discuss the game's metraoidvania design, the game design concepts we saw at play, and the mechanics that caused some of the bugs we saw. This is one of our most technical de…
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#145. D&D's 3D VTT is Closer Than You Think!
1:02:21
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A pre-order bonus for the D&D 3D VTT has us wondering how close it is and how WotC plan to monetize it? Are the new dragons an upgrade from the old? Wouldn't you like to custom make your character's species? Playtest Grim Hollow's heritage system: https://ghostfiregaming.com/GGYT_GHPG_2024_7_145 Email your questions to podcast@ghostfiregaming.com B…
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E67 - What's Organizational Change Management? - Podcast with Paula Anastasiade
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Send us a Text Message. Welcome to the Inner Game of Change Podcast, where I explore the intricate layers of organizational change alongside insightful professionals in the field. Today, I am thrilled to welcome the change professional, Paula Anastasiade! Paula is a seasoned Organizational Change Manager with a wealth of experience in ERP implement…
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“Teamwork makes the dream work” was quoted by leadership expert John C. Maxwell in his book by the same name. The actual quote read: “Teamwork makes the dream work, but a vision becomes a nightmare when the leader has a big dream and a bad team.” What does this have to do with adventuring in our table top games? Well, actually, everything. A team i…
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Happy Whales, Eve Open Source & Hollywood Exodus
38:55
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Scientist have found that whales are happier when humans are not around, and this was during the first year of the COVID-19 Pandemic, when human activity on the ocean was limited. Which begs the question do whales really hate humans? Eve Online's creator CCP Games have decided to go open source...will this make the game immortal? Only time will tel…
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We dive into the world of Arcana Rising by Grey Fox Games, exploring its mechanics and physical design. We've said it many times, "To make games, you have to play games". We take lessons learned from Arcana Rising and apply it to our own process.
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Jonathan Tweet — Pioneering RPG Design, Innovating Dungeons & Dragons, and Crafting Educational Stories (#69)
1:20:02
1:20:02
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About Jonathan Tweet Jonathan Tweet joins us today to share his 25-year journey through the gaming industry. His impressive portfolio includes titles such as Ars Magica, Over the Edge, Everway, and Dungeons & Dragons 3rd Edition. In addition to his work in game design, Jonathan is also a successful children's book author. His book Grandmother Fish …
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Second Contact, the Free RPG Day 2024 Starfinder offering, is the first published material for the Starfinder 2e playtest. Alex and James dive into it to see what it tells them to expect in the future. Listen Now! (mp3)
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How to Design Obsessive Games by Breaking the Rules
55:46
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Zach Gage might be one of the most innovative game designers you've never heard of. He's the creator of Good Sudoku, Really Bad Chess, and 30+ other games that reimagine classic puzzles for the digital age. Now he's taking on the New York Times with Puzzmo.com We spent an hour exploring his creative process and the future of puzzle games. Check out…
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In Episode 114 the guys have been out and about selling Hobgoblin, Gaslands and other games at gaming conventions in the UK for the past few weeks, and they've been thinking about how exactly to do that well. Also, about when sometimes they've seen it done badly. Here they lay out a few of the points behind getting it right. And for once it actuall…
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080: Mindless Satisfying Games (PowerWash Simulator)
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Game: Mindless Games Accelerated productivity Constant rewards "Oddly Satisfying" Develop: Marketing: Serve specific communities Build rewards into gameplay Accelerate real life satisfaction New project update Repeat: What mechanics do you find deeply satisfying? What niche hobbies do you have that might inspire a game? Seek out fresh perspectives …
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Our scoundrels run afoul of an imperial star destroyer and find they have mynocks! Listen Now!(mp3)
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Can Ads Be Good?- #205 - Game Dev Local Podcast
1:04:39
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In this episode, Oscar's ongoing "Podquest to learn everything about #gamedev that you never dared to ask" continues with Kristian Rivers, Founder of Adinmo. They talk about their shared history of the earliest days of mobile games and the rise of the role of ads in the ecosystem. But what has led to poor experiences using ads and why it's importan…
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Jason Chats with Joe Kell.
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Ep. 4: The Red Dragon and the Gold (with Eve Best and director Alan Taylor)
1:13:26
1:13:26
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Jason and Greta break down the epic fourth episode of the season. They talk with Eve Best (Rhaenys Targaryen) about her character’s fateful decision and later, with director/executive producer Alan Taylor on balancing the magic and horror of a battle between dragons. Learn more about your ad choices. Visit podcastchoices.com/adchoices…
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Sen and Erica interview Rebecca Strang, a librarian and game designers who promotes gaming in libraries and is active on the Gaming Round Table of the American Library Association. Rebecca was also recently featured in "Games for a Rainy Day," a book with 54 micro-games, puzzles, and more. Why do boardgames and libraries go hand in hand? Let's find…
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Ben and Trev delve back into the dumpster of Dark Steam to review games that "definitely exist" and discuss the following games and more as reviews: Dead or Alive: Hobo in the Magic Kingdom Biosky Grey's Anatomatch ThreeBy Ben Slinger and Trevor Scott
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Adaptations, Tournaments, & Video Games - Dorks Just Chatting
1:30:16
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This was recorded on June 6, but due to a whole lot of life happening, I never got to post it. Sorry about that. But here it is now, so enjoy! The dorks are back! We're chatting about how the Fallout show is an excellent adaptation and why. There's some talk about Chewie's June streaming plans, which got disrupted by various emergencies and life in…
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Down & Dirty with a Demon: Prokopios Pt. 6
1:24:30
1:24:30
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Prokopios is back at it with bad takes in his Secret History, spouting off what should only be found on Byzantine Twitter. Dive into his absurd takes on why the emperor is actually a demon, and why his wife is SUPER into him. Plus, explore the possibilities of actually having a demon emperor in your TTRPG game, and the complications of a nosy court…
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