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Sci-fi Cross Sections

Sci-fi Cross Sections

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A podcast dedicated to all things sci-fi. Whether it's movies, books, TV, or video games, good or bad, we're going to let you know what we think! This podcast uses the following third-party services for analysis: Podcorn - https://podcorn.com/privacy
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Imprinted Echos (formerly called Palimpsest) is an actual play podcast using the Cypher System set in the world of Numenera (both made by Monte Cook Games). Join Zann, Rin, Brigid and Chase as they dive into the mysterious world of Numenera and uncover the secrets held in the Steadfast and Beyond.
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Coexistence

Coex Studios

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Earth’s shattered future. Humanity’s natural resources have been exhausted. When our planet is devastated by an atomic cataclysm, a new life emerges for a cross-section of humanity within the walls of a towering megastructure known as Tier City. A self-appointed governing body of world-leaders, called The Universal Council, control this New Earth. Tier City residents are force-fed Network propaganda by an influencer known only as The Preacher. Rachel is a young drone delivery pilot with ambi ...
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A request, or perhaps more of a demand, has been made of the group. Get rid of the interdimensional creatures terrorizing this site, and the data sphere voice known as Entrav can give some assistance. Even if they are a little perturbed by the situation, no one can argue that fewer threats would be a good thing. And while making their way toward Dr…
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It turns out that even if these cross-sectional devices are helpful, they’re somewhat terrifying! Currently unconscious in the belly of one of these massive structures, we can only hope that everyone ends up ok on the other side of this encounter. Especially when there seems to be someone watching their journey. Progress is attempted, voices are me…
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Continuing on through the maze of rods and odd structures, our group is becoming increasingly worried about what they’re encountering and how long it seems to be taking to get through to their destination. What else will step into their path before they're able to Dremlin? Ghosts are fought, rests are taken, and structures are explored. Join us as …
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The interior of the Blade Interstice is confusing at best. Having a rough map of the area is helpful for sure, but that doesn’t stop the things found between the walls any less perplexing. And it doesn’t help that these structures seem very intent on implanting strange metal rings into everyone. Trees are communed with, another explorer is met, and…
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Episode 126: Anamnesis: Cross-Sectional Mudhonks now taken care of, It’s time to enter the maze of walls that comprises the confusing Blade Interstice. They weren’t able to get much information about this place other than the existence of strange structures and very thin, dangerous creatures. But finding Dremlin before more people forget who they a…
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After gathering what little info they could have Dremiln’s whereabouts in the area, the party heads north to a strange ruin called the Blade Interstice. Even though it’s a short journey, it doesn’t fail to be an interesting one. Important discussions are had, honking is heard, and quicksand is resolved. Join us as Nehemiah, Smalren, and Jhori keep …
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Gtharren is not quite what everyone expected. Not quite big enough to be a town and far more transient than most places they’ve visited. But if this is in fact where Dremlin was headed, there should be answers somewhere. Questions are answered, explorers are met, and pies are shared. Join us as Nehemiah, Smalren, and Jhori inquire around. Music and…
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Time is taken to assist Mordrias further by carefully removing crystals from his body. While it helps his situation, it does not cure all his memory loss. Without any more information on Dremlin’s plans, everyone gears up to finish the trek to Gtharren. Crystals are broken, crystals are left alone, and crystals are observed. Join us as Nehemiah, Sm…
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It’s high time to leave Dynafel. After gathering their custom purchases and restocking supplies, the party hits the road at a good pace. And as always travel proves to be more complicated than foreseen. Aneen are herded, someone in need reappears, and crystals are broken. Join us as Nehemiah, Smalren, and Jhori make their way to Gtharren. Music and…
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Imprinted Echoes has been nominated for a CRIT Award in the Best Setting Description category! Thank you to anyone who nominated us! If you have a moment to vote for us, you can do so here: https://forms.gle/imYynywZFp58m8H66 Although the Jackal and Architect have been dispatched, the summoned stalking shade still needs to be dealt with. Unfortunat…
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Finally back at the Aneen & Far, the group makes plans to leave Dynafel first thing in the morning. But as they start to settle in for the night, some unfinished business is at the door. Adoption is considered, traps are triggered, and old adversaries are faced. Join us as Nehemiah, Smalren, and Jhori are taken by surprise. Music and SFX Credits: I…
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Everyone is in a bit of a pickle. Nehemiah has been pulled off the streets by masked assailants. Smalren has infiltrated the building in an attempt to help him. And Jhori has been trying to wrangle a newly hatched tetrahydra with the help of a reluctant Oben. All plans the party had for talking over recent events and leaving town as soon as possibl…
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The Slumbering Spectacle was truly a spectacle. And it seems as though Dremlin may have left his mark on even the most fanciful of experiences. Needing to catch each other up, everyone heads back to the Aneen and Far to talk. But it wouldn’t be a game of Numenera if GM intrusions didn’t throw a wrench into the works. Plans are updated, motherhood i…
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Now with a few less shins burning holes in their pockets, everyone heads to the amphitheater to see what this performance by the Slumbering Spectacle entails. With the help of a large numenera device this troupe weaves the dreams of the audience members into performance. As our group steps into this surreal experience, they also uncover something a…
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What’s the best thing to do when you arrive in a new city? Shopping of course! And since Dynafel is known for its textiles, some new clothes are definitely on the list. It’s also decided to check out the dream based performance troupe at some point. But that’s going to have to wait till some shins are spent. Beautiful garments are tried on, technol…
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Having settled in just a bit, everyone does a little exploring. While some people are getting to know the city of Dynafel, others are investigating their traveling companion’s motives. While Oben’s help has been greatly appreciated, no one is quite sure if he is to be fully trusted. Rooms are snooped in, noodles are enjoyed, and helpful guides are …
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The party finally sees Dynafel on the horizon. They’re warned of a few things as they enter the city but honestly everyone is hoping to relax just for a moment before pressing on. Accommodations are chosen, calm comments are sought out, and new attractions are considered. Join us as Nehemiah, Smalren, and Jhori settle in, in Dynafel. Music and SFX …
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Brex went running for a fight, with a pack of iron margr. Now that the encounter has come to an end, they need to regroup and refocus on the plan. Emotions are released, items are retrieved, and travel activities are shared . Join us as Nehemiah, Smalren, and Jhori get back on track. Music and SFX Credits: Intro - “Whispers of the Ancients” by Just…
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Usually the stoic protector, Brex has suddenly gone sprinting for a a fight, with a pack of margr set squarely in their crosshairs. But not just any margr, iron margr. The gang rushes to assist but this isn’t going to be easy. Group dynamics are explored, new belongings are utilized, and creative tactics are employed. Join us as Nehemiah, Smalren, …
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The duplicates in the town of Mirath have been dealt with. And though there are last rights and wishes to deal with as well as making sure the village is set up to continue defending themselves, it’s high time our travelers get back on the road. Bodies are cared for, paths are planned, and goodbyes are said. Join us as Nehemiah, Smalren, and Jhori …
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We finally know the origin and purpose of the creatures that have been terrorizing the people of Mirath. Unfortunately, it was not as clean cut as anyone would have liked. Now armed with a tool to help identify cinomar duplicates in their midst, the group returns to the village to try and put an end to this entire problem. It proves to be both a di…
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Music and SFX Credits: Intro - “Whispers of the Ancients” by Justin Longacre (https://www.youtube.com/channel/UCb91nye1bAWGc70VQevM5cA) Music: Unseen Horrors by Kevin MacLeod Free download: https://filmmusic.io/song/4569-unseen-horrors Licensed under CC BY 4.0: https://filmmusic.io/standard-license Music: Ossuary 6 Air by Kevin MacLeod Licensed und…
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In order to find out where these tarza are coming from, venturing into the woods is absolutely the next step. But the fact that night has fallen makes everything a bit more complicated and definitely a lot creepier. Blood sucking swarms are diverted, clues are tracked down, and origins are uncovered. Join us as Nehemiah, Smalren, and Jhori brave th…
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The situation in this small settlement is much stranger than even originally thought. The creatures attacking townsfolk is one thing but there’s something else sinister in the village laying in wait. Can they figure out the connection before it's too late? Biology is examined, voices are consulted, and personal considerations are made. Join us as N…
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Upon arriving in Mirath seems like it will be a short visit in a small village. Even with meager accommodations, everyone takes a brief moment to relax for a little while. But as more is learned about these strange creatures and the odd happenings around town, it's beginning to look like this short visit will be more complicated than originally exp…
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It seems that the road is safe for the moment. After handling the individual trailing them the party takes a quick breather. But not before they see someone else coming up the road. Travel companions are met, advice is shared, and unknown creatures are encountered. Join us as Nehemiah, Smalren, and Jhori make some new friends. Music and SFX Credits…
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Everyone made it out of the city. Though just barely. With the help of a new-old friend, the party cautiously and quickly strikes out eastward. Precautions are taken, routes are altered and followers are evaded. Join us as Nehemiah, Smalren, and Jhori begin the next leg of their journey. Music and SFX Credits: Intro - “Whispers of the Ancients” by …
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The fight has only escalated. With the Saint’s identity revealed, the stakes are now higher than ever. Even if they make it out of this room alive, what will the consequences of their new knowledge be? Last ditch efforts are made, allies come in clutch, and something postponed catches back up. Join us as Nehemiah, Smalren, and Jhori make their stan…
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The Ghost has become impatient. No more talking, time for action. The fight isn’t going to be an easy one. Everyone has a few tricks up their sleeves, let’s hope that’s enough. Blows are weathered, intrusions are expended, and identities are unmasked. Join us as Nehemiah, Smalren, and Jhori take on the Saint and their congregation. Music and SFX Cr…
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The time for infiltration has arrived. Having done as much preparation as currently possible, three outsiders and one blacklisted insider are about to step into the belly of this metaphorical beast. And as long as everyone sticks to the plan, everything will be just fine? Right? Belongings are confiscated, negotiations are attempted, and very stron…
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Information is very hard to come by when you’re trying to work around dealings with a deeply seeded criminal organization. And even harder when you’re trying desperately to keep your cover story straight. Regardless, plans need to be acted on. Ploys are solidified, inventors are visited, and puzzles are picked up. Join us as Nehemiah, Smalren, and …
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Now having let loose a little, it’s time to get back to business. There are a number of leads to follow up on but the biggest one is finding a way to meet with the Saint. Which will take a certain level of finesse on the part of the party. Covert meals are enjoyed, criminals are intimidated, and rough plans are laid out. Join us as Nehemiah, Smalre…
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There is plenty of information to parse through. But before the group pursues any of their leads, some much needed rest and recuperation is in order. It’s been far too long since everyone was able to just relax for a moment. Museums are visited, saunas are enjoyed, and challenges are attempted once again. Join us as Nehemiah, Smalren, and Jhori dec…
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Now back on solid ground there is so much to take care of. Tana needs to be reunited with Sael, the mask needs to be handed over to Habina, and Lem needs to be queried. All of this and more in pursuit of Dremlin and Hadick. With the list of contacts growing, the party will need to be careful who they tell what. Agreements are seen to, information i…
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The ascent begins. And just as it was dangerous to climb down into the Voil Chasm, it’s also a risky climb back up. Not to mention the constant fear of Falko’s retaliation looming over the party. Climbing begins once again, new abilities are gained and tested, and alarming visions are shared. Join us as Nehemiah, Smalren, and Jhori begin their upwa…
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It’s finally time to return to the surface. But it wouldn’t be a ninth world ruins if there wasn’t something perilous blocking their path out. Bodies are looted, pictures are contemplated, and found family lends a hand. Join us as Nehemiah, Smalren, and Jhori finally make their way out. Find us online: Imprinted Echoes website: http://www.imprinted…
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The harrowing altercation has come to an end but that doesn’t mean everything is resolved quite yet. Still a few things to see to before everyone can leave these ruins. Limbs are reattached, artifacts are retrieved, and directives are reshaped. Join us as Nehemiah, Smalren, and Jhori tie up loose ends Find us online: Imprinted Echoes website: http:…
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With Amiri dispatched, our adventurers do their best to deal with the rest of the group hired by Sirades. It’s going to take every trick in the book to get out of this one. Just so long as nothing unexpected happens, that is . Allies are leveraged, intrusions are made, and things start to fall apart. Join us as Nehemiah, Smalren, and Jhori fight fo…
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Negotiations in the ruins have turned hostile. And when Nehemiah fires a staggering shot at Amiri, tensions reach an all time high. Strategies are tested, fears are exploited and abilities are pushed to their limits. Join us as Nehemiah, Smalren, and Jhori meet their match. Find us online: Imprinted Echoes website: http://www.imprintedechoes.com/ I…
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Now with the mystery of Lochra’s state and origin brought to light, it’s about time to complete the task the party was originally sent for. But in order to retrieve the beauty mask Habina requires, they’ll have to go back and confront the other group they may or may not have burned a bridge with. Time to make some last minute preparations. Items ar…
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This revived construct shares the name with a long dead and highly revered Aeon Priest. With the memory cube securely placed within their neck, Lochra shares their knowledge of this facility, their purpose, and who has been here before. And some of those things are of vital importance to the group at large. Questions are asked, memories are trigger…
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Tana’s signal has led the party to the end of a hallway. And as if the traps weren’t enough, now they have to deal with a seemingly hostile construct. Will they be able to figure out what’s going on before something terrible happens? Companions are protected, lights are observed, and names are learned. Join us as Nehemiah, Smalren, and Jhori face t…
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After trying to keep the other delving group contained, our adventures explore the second half of the ruins. But what they find only adds to the confusion of what this place might have once been used for. Hidden passages are found, history is uncovered, and clues are pondered. Join us as Nehemiah, Smalren, and Jhori discover memories held here. Fin…
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Everyone pauses to take some much needed rest in the ruins beneath Stirthal. But it wouldn’t be an adventure if something interesting did happen in the night. Suspicions are confirmed, information is withheld, and traps are set. Join us as Nehemiah, Smalren, and Jhori meet their rivals in the ruins. Find us online: Imprinted Echoes website: http://…
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Now with extra appendages and an extra squishy companion, the group presses on. Of course there’s weird stuff to uncover but this part of the sins seems to be oddly productive. Rivals are encountered, objects are retrieved and economic systems are broken. Join us as Nehemiah, Smalren, and Jhori delve. Find us online: Imprinted Echoes website: http:…
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Exploring ruins is always an interesting experience. Especially when shinspinners are involved. The group is going to have to continue carefully if they want to come out of this largely unscathed. Doors are opened, remains are found, and physical changes are weathered. Join us as Nehemiah, Smalren, and Jhori delve. Find us online: Imprinted Echoes …
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The journey down the Voil Chasm is far from over and is already proving treacherous. And it’s more than just some angry tetrahedral that’s standing between the party and them securing their numenera needs in the ruins below. Cliffside combats are fought, possible future companions are collected, and traps are sprung. Join us as Nehemiah, Smalren, a…
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The climb into the Chasm begins. And while all four of the adventurers are experienced enough to make their way down with confidence, they still have to do so with care. Figures from the past are considered, climbing mishaps are endured and creatures are disturbed. Join us as Nehemiah, Smalren, and Jhori descend. Find us online: Imprinted Echoes we…
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It’s now time to prepare for the descent into the Voil Chasm. Which means there’s a lot to see to in a very short time. New identities are forged, climbing gear is purchased, and strange inventions are experienced. Join us as Nehemiah, Smalren, and Jhori continue to uncover the past. Find us online: Imprinted Echoes website: http://www.imprintedech…
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