Adam Power & Tiana Ren Hanson public
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This week, Tiana takes on the solo hosting role again and welcomes Sam Tillis to the podcast to discuss his journey to becoming a professional GM and how he handles the differences between games as recreation and games as profession. Sam's Links: https://linktr.ee/stillis.gaming Emissary link: https://www.drivethrurpg.com/en/product/447790/emissary…
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This week, Adam and Tiana continue their discussion about the changes to the player classes in the 2024 Player's Handbook. We discuss Paladin and Cleric, with our opinions about the changes Paladin blog post: https://www.dndbeyond.com/posts/1749-2024-paladin-vs-2014-paladin-whats-new Cleric blog post: https://www.dndbeyond.com/posts/1767-2024-cleri…
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This week, Adam and Tiana continue their deep-dive into what's known so far about the 2024 player classes. While we planned to talk about two classes as before, we had a lot to say about ranger and our perspective on the design philosophy behind the changes. Ranger blog post: https://www.dndbeyond.com/posts/1759-2024-ranger-vs-2014-ranger-whats-new…
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This week, Adam and Tiana continue their discussion about the changes to the player classes in the 2024 Player's Handbook. We discuss Rogue and Monk, with some digression into YouTubers and Star Wars. Rogue blog post: https://www.dndbeyond.com/posts/1752-2024-rogue-vs-2014-rogue-whats-new Monk blog post: https://www.dndbeyond.com/posts/1758-2024-mo…
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This week, Adam and Tiana begin talking about the changes to the player classes in the 2024 D&D Player Handbook. We're working from the playtest bundles and the D&DBeyond blog posts, comparing the 2014 classes to the new changes. Barbarian blog post: https://www.dndbeyond.com/posts/1750-2024-barbarian-vs-2014-barbarian-whats-new Fighter blog post: …
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This week, Tiana takes on the solo host role and welcomes Alandra Hileman onto the show to talk about tips and tricks for running mob combat in D&D 5e. We use examples from Phandelver and Below, a campaign Tiana recently wrapped up, to discuss ideas for making the juggling act behind the GM screen as smooth as possible. Join our Discord to continue…
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This week, Adam and Tiana are joined by Dan Waszkiewicz, Handler of The Redacted Reports, to talk about running a horror game. We talk about tone and themes, along with some safety tools that we think are essential to the experience. Join our Discord to offer your opinions! https://discord.gg/gYSp3vcrqs Dan's preferred safety toolkit: https://ttrpg…
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This week, Adam and Tiana take a break from discussing TTRPGs to discuss a game franchise we both hold dear: Dragon Age. There's a new trailer released (https://www.youtube.com/watch?v=4F3N4Lxw4_Y), and we have OPINIONS. Check out the upcoming Death game run by Adam with Tiana as a player at https://www.twitch.ttv/vanalosswen And join our Discord t…
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This week, Adam and Tiana discuss the recently-finished Patron game, Gnarled Frontier. Adam reflects on the lessons he learned as a GM from this campaign, and goes over some of his Roses (high points) and Thorns (challenges/learning opportunities). Join our Discord to offer your opinion! https://discord.gg/gYSp3vcrqs…
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This week, Adam and Tiana talk about ways to elevate the spellcasting experience and how to bring in the fourth component of a spell: roleplay. While we don't think every spell needs in-depth roleplay to make it better, we do have some thoughts and suggestions for how to use spells in a less RAW way to make the experience more dynamic. Join our Dis…
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This week, Adam and Tiana are thrilled to announce that Adam will be running a livestreamed D&D 5e game on Tiana's personal Twitch channel. The live session zero will be June 11th, with the campaign running through the summer. We're excited to give our listeners a sneak peek into what's coming down the pike. Join our Discord to stay updated! https:…
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This week, Adam and Tiana continue digging into the five principles of design, using subclasses we designed for this project. Do you have thoughts about what we've done? Want to try the subclasses out for yourself? Let us know at the Discord! https://discord.gg/gYSp3vcrqsBy Adam Power, Andrew Geertsen, & Tiana Ren Hanson
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This week, Adam and Tiana look at principles presented by Treant Monk for handling design choices. There's a lot of thought that goes into game design balance, but we think Treant Monk had a good set of thoughts with the series of questions we go into. Continue the conversation in the Discord! https://discord.gg/gYSp3vcrqs…
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This week, Adam and Tiana reflect on the Patron Westgate game we played the day before, and what it taught Adam in terms of GM control and how to let go. At the core of it all, punitive punishment AND mercy are forms of control that GMs need to examine and grow beyond. Join the conversation in the Discord: https://discord.gg/gYSp3vcrqs…
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This week, Adam takes Tiana through a series of D&D 5e rules questions used on the YouTube channel Jorphdan (https://www.youtube.com/watch?v=0qfhVN64AiA&t=100s) to see how well she knows more obscure D&D 5e questions. Take the quiz yourself, and let us know how you did in our Discord! https://discord.gg/gYSp3vcrqs…
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This week, Adam wraps up taking Tiana through a campaign planning document he assigns to his D&D students in his day job. We've been having a good time diving deep into the core concepts of creating a campaign, so grab a notebook and start noodling your own ideas! The document Adam uses: https://docs.google.com/document/d/1Alwm8ghRSKMFnOEP941VcYERX…
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This week, Adam continues taking Tiana through a campaign planning document he assigns to his D&D students in his day job. We'll be diving deep into the core concepts of creating a campaign over the next few weeks, so grab a notebook and start noodling your own ideas! The document Adam uses: https://docs.google.com/document/d/1Alwm8ghRSKMFnOEP941Vc…
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This week, Adam begins taking Tiana through a campaign planning document he assigns to his D&D students in his day job. We'll be diving deep into the core concepts of creating a campaign over the next few weeks, so grab a notebook and start noodling your own ideas! The document Adam uses: https://docs.google.com/document/d/1Alwm8ghRSKMFnOEP941VcYER…
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This week, Adam and Tiana talk about a part of the Dungeon Master's Guide that isn't commonly used: Chapter 8, Diseases and Poisons. While diseases and poisons touch our real world in some interesting ways (*cough cough*), we're interested in how they can be used to tell a story. Come join us! Join our Discord to continue the conversation! https://…
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This week, Adam and Tiana continuing talking about first level D&D spells and where we rank them. Bucking the usual tier list conventions, we rank them by things like RP potential and how much they serve the secret ingredient in a tabletop party. There's definitely some interesting opinions about the spells in this list! Come join us as we talk abo…
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This week, Adam and Tiana continuing talking about first level D&D spells and where we rank them. Bucking the usual tier list conventions, we rank them by things like RP potential and how much they serve the secret ingredient in a tabletop party. There's definitely some interesting opinions about the spells in this list! Come join us as we talk abo…
  continue reading
 
This week, Adam and Tiana start talking about first level D&D spells and where we rank them. Bucking the usual tier list conventions, we rank them by things like RP potential and how much they serve the secret ingredient in a tabletop party. There's definitely some interesting opinions about the spells in this list! Come join us as we talk about th…
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This week, Adam and Tiana talk about making encounters more than just trading hit points, using an encounter that happened in the Westgate Patron game Adam runs. We specifically look at page 81, where the DMG talks about Character Objectives that drive encounters. When you know your characters and what they want, focusing in on how to make the play…
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This week, Adam and Tiana talk about making a monster for encounters that may not fit the typical mold. Whether that's something silly for a joke game (as we inevitably did) or changing up a known monster to keep people from metagaming, GMs should never be afraid to mess with monsters to keep things interesting. Join our Discord to continue the con…
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This week, Adam and Tiana talk about the ways Baldur's Gate 3 changed D&D 5e rules, and which of the changed rules we'd bring into our games. Some of the changes are great! Others...well, it's a video game, there's thing we can't really do around the table. Check out the resource we used here: https://bg3.wiki/wiki/D%26D_5e_rule_changes Join our Di…
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This week, Adam and Tiana talk about ways to begin your TTRPG game that doesn't involve "you walk into a tavern..." While that is a time-honored tradition, we feel like there's a ton of ways to get player characters together for that first session so they can start learning about each other, and one of our favorite ways is factions. Have a listen, …
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Happy New Year, everyone! This week, Adam and Tiana look back at the year we just wrapped up and talk about what we liked, and what we want to improve. New Year's Resolutions are always a challenge, but we think there's been a lot of interesting things happening in the TTRPG space lately. Join our Discord to continue the conversation! https://disco…
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This week, Adam and Tiana talk about the issue of player engagement from the player side. It's so easy to get distracted and veer off in various directions, but it's so important to keep combat turns focused and RP moments engaged. We offer some tips on the subject, but would love to hear thoughts from you! Join our Discord! https://discord.gg/gYSp…
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This week, Adam and Tiana talk about NPCs who become part of the party, or otherwise aid the campaign in significant ways. There are real dangers about DMPCs, or other ways that NPCs can steal the show; join us as we talk about the benefits and pitfalls, and build our own NPC with a series of dice rolls. Join our Discord! https://discord.gg/gYSp3vc…
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This week, Adam and Tiana had a plan for the episode topic. It was even going to be a good one! And then we kinda rabbit trailed in a bunch of different directions, all at once. So grab a mug of your preferred comfort drink, wrap up in a blanket against the autumn weather, and come hang with us as we talk about burnout and how to prevent it, campai…
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This week, Adam and Tiana talk about the first session of the new Patron game, Westgate, and discuss a cool realization Adam had during the game. There's a lot of ways to get information to players and their characters! But one of the more interesting ways is for the players to know at least some of the knowledge, and let them pass it along in char…
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This week, Adam and Tiana talk about a very important part of any gaming experience: the session zero. Running a successful session zero can feel very intimidating, so we're talking about activities that a GM can use to explore themes and ideas with their players in a fun and engaging way. Join our Discord! https://discord.gg/Qwc7KSfwtd…
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This week, Adam and Tiana take a break from mechanics to talk motivation. There's a lot of anxiety around GMing TTRPGs; every one of us have felt it. But! Letting anxiety and fears block the stories you have to tell is a crime, and we're here to pump you up and hopefully inspire you to get out there and tell your stories. Join our Discord! https://…
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This week, Adam and Tiana continue their deep dive into Chapter 3 of the Dungeon Master's Guide. This time, we're talking about random encounter tables; when to use them, how to use them, and thoughts for how to build them for your campaign. While we agree that fights just for the sake of fights can be a massive pain, we think there's value in usin…
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This week, Adam and Tiana take a look at chapter 3 of the Dungeon Master's Guide to discuss how to build a campaign around an event. We talk about Big Bad Evil Guys (BBEGs), the event at the center of the campaign, and how to hook players into the story. The results are rather absurd!By Adam Power, Andrew Geertsen, & Tiana Ren Hanson
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This week, Adam and Tiana dive into a topic that can be a challenge for both GMs and players: the death of a player character. We talk about examples from games that we've played, as well as looking at how character death can shape a story. While it can be a somber topic, as we all get deeply attached to the characters we play, we hope that this di…
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This week, Adam and Tiana take a bit of a step back from the mechanics of the game and talk about some of the struggles that come with running and playing games. Specifically, we discuss anxiety and the tendency to overthink every decision, and talk about some of the ways we handle that kind of mental struggle. We're not mental health professionals…
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This week, Adam and Tiana take a step back and talk about the Patron game that just wrapped up, Wrath of the Scorned. We discuss themes and how the final confrontation fit within the narrative of the game overall, and how Adam has been seeding things throughout that Tiana entirely missed until they came to fruition. We then switch over to talking a…
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In this week's episode, Adam and Tiana talk about using setup and payoff to create memorable moments for your games. We show examples of setup leading to a satisfying payoff, and touch on a couple times in media when it doesn't work and discuss why that may be the case. Video referenced in the podcast: https://www.youtube.com/watch?v=qGDdpXLc1CQ&t=…
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This week, Adam and Tiana talk about the Do's and Don'ts of balancing optimization and roleplay. We all know the kinds of players who focus on getting their numbers higher, or the players who want to do something unoptimized for the sake of a good roleplay flavor. Where's the balance between the two, and what are some pitfalls to watch out for?…
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This week as a follow-up to the previous episode talking about GM stats, Adam and Tiana talk about physical player stats: Strength, Dexterity, and Constitution. Everyone has their strengths and weaknesses, so we talk about what it looks like to be strong in a stat, while offering some suggestions for how to improve your game in that area.…
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This week, Adam and Tiana discuss something we consider to be the meat and potatoes of a good TTRPG experience: making quests that are meaningful for players. Everything in a TTRPG experience should be character-centric, but how does that translate to quests and getting PCs where we want them to be?By Adam Power, Andrew Geertsen, & Tiana Ren Hanson
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