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Best Common Geeking Program podcasts we could find (updated December 2019)
Best Common Geeking Program podcasts we could find
Updated December 2019
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Using Dungeons & Dragons 5E, five rotating dungeon masters tell exciting, varied and fantastical stories. Learn more at DicePopuli.com!
 
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Above Board, Part II [Dicey Waters] After an incredibly turbulent supply run, the Bellend sets sail aside the Liberty. As Maeve grapples with her true nature, Locke, Kalt and Edmund work to discover what they stand for atop the lawless seas. To lift their sullen spirits, Captain Bottlebrew offers for them to embark his vessel for a special kind ...…
 
The blood feud between the Ricards stands to tear the island to pieces, and the prisoners must now confront the Beast in the darkness of the Stonekeep — and decide the fate of the remnants of Stoneholm. - - - - - - - - - - - - - - - - LISTENER ENGAGEMENT - - - - - - - - - - - - - - - - If we hit 75 reviews on Apple Podcasts by the end of Novemb ...…
 
It Came in the Night, Part V [Dicey Waters] After confronting the Beast of Stoneholm the prisoners reunite with Kalt on the Bellend. Maeve, Locke and Edmund confront the consequences of their arrival here and face a difficult, desperate decision: atone for their horrific acts, aid the Beast in usurping the Keep, or abandon this helpless place a ...…
 
Two weeks off in a row? That's a little too long. To hold you over, Colin and Matt hop on mic to send a big thank you to everybody tuning in and announce some pretty cool stuff! Stick around to the end if you want to learn everything. - - - - - - - - - - - - - - - - LISTENER ENGAGEMENT We've made new commitments around staying engaged with our ...…
 
It Came in the Night, Part IV [Dicey Waters] In the wake of a horrifying massacre, Locke, Edmund and Maeve make for the seclusion of Saltspire Peak. When they are faced by the foe they hunted on behalf of Stonelord Ricard, the three are forced to come to terms with what they have done and decide what they will do next. Can they become the heroe ...…
 
It Came in the Night, Part III [Dicey Waters] 400 commoners rush to seek shelter in the temple of Kelish, mustering all hope and prayer that they may be spared by the fearsome beast of Stoneholm. Locke, Edmund and Maeve must bring the beast's head to the Stonelord to secure what supplies they may, but on the Isle of Stone there are greater dang ...…
 
It Came in the Night, Part II [Dicey Waters] After learning of a bestial threat to the Isle of Stone on a search for supplies, the prisoners must choose whether to help the locals or cut their losses. As Maeve realizes the villagers desperately want to leave the Isle on their boat, she, Locke and Edmund hatch a scheme to defeat this fabled mons ...…
 
It Came in the Night, Part I [Dicey Waters] A new dungeon master approaches! Ryan writes and runs a new story that takes our adventurers across the dicey waters of the Badlands on a quest for supplies to stay alive. What they find, however, may prove to do just the opposite... - - - - - - - - - - - - - - - - Learn More at dicepopuli.com ! Follo ...…
 
After their Escape from Farpoint, Locke, Edmund, Maeve and Kalt regain their freedom aboard a modest craft on the seas south of the Etritian Empire, and on the eastern borders of the Badlands. The only adventures here are the ones that they make for themselves... what do they do? - - - - - - - - - - - - - - - - Learn More at dicepopuli.com ! Fo ...…
 
Escape from Farpoint, Part III [Dicey Waters] The Farlord retaliates against the insurgent prisoners, seeking to quell the rabble in his island shantytown. As Kalt sets fire to the village, Maeve, Locke and Edmund must defend Bell the Giant -- and secure their escape from this treacherous place. - - - - - - - - - - - - - - - - Learn More at dic ...…
 
Escape from Farpoint, Part II [Dicey Waters] After allying with Bell the Giant, the prisoners Locke, Kalt, Edmund, Maeve and Bait begin to formulate a plan to escape the island of Farpoint. In the Farlord's shantytown, though, many a grave threat stand in their way... - - - - - - - - - - - - - - - - Learn More at dicepopuli.com ! Follow on Twit ...…
 
Escape from Farpoint, Part I [Dicey Waters] Welcome to the Badlands. Locke, Kalt, Maeve and Edmund awaken on a treacherous island prison, each ripped from their lives by the powers that be and told to survive. Our players begin weaving the tale here at Farpoint, bringing their characters to life in this first step to adventure. - - - - - - - - ...…
 
Welcome to Dice Populi! Colin introduces you to a unique kind of adventure -- one that will be written dungeon mastered by five different people! Meet Patrick, Josh, Matt and Ryan as they introduce their characters and come together to tell stories in the nerdiest, best way they know how. Here, the stage is set for Dicey Waters, a campaign set ...…
 
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