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The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
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Lyn Phillips, Josh Bowman, and Mark McGee get together to discuss what value games offer, and whether games should exist. It’s not nearly as Nihilistic of an episode as that sounds! We also discuss how to pitch games to Allplay. 2:48 – What are Games Good For? 13:16 – Pitch Perfect: Allplay 25:30 – Should Games Justify Themselves? Discuss this epis…
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Kevin Ude (@UdeGames and udeudeude), Josh Bowman, and Mark McGee (@mmark40) get together to discuss Designer Diaries, Carcassonne farmers, and look into why Josh doesn’t like Humanity (the board game, he like humanity just fine in general). 1:20 - Make A Designer Cry 17:10 - Designer Diary Diary 28:39 - My Favorite [Most Controversial?] Rule Discus…
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Isaac Shalev (@kindfortress), Josh Bowman, and Mark McGee (@mmark40) get together to try new things on this episode of the Game Designers of North Carolina Podcast. 5:55 – Iterative Design 26:40 – Do Games Offer Choice? 44:29 – Eclipse and Dice Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Check out our w…
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Mike Belsole and Grace Kendall from the Tabletop Mentorship Program (Tabletopmentorship.org and @tabletopmentor) join Mark McGee (@mmark40) to talk about their mentorship program. -- First Timer Palooza -- Main topic: Tabletop Mentorship Program Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Visit our webs…
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Ian Phillips (@crunchwrapgames) joins Mark McGee (@mmark40) to talk about inherent properties of board games. 1:01 -- Tell Me Something Good 3:30 -- Main Topic: Inherent Weaknesses of Board Games Discuss this episode in our guild at podcast.gdofnc.com and visit our website at gdofnc.com. Follow us on Twitter at @GDofNC.…
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Isaac Shalev (@KindFortress and www.kindfortress.com) and Josh Mills (@JoshuaJMills) join Mark McGee (@mmark40) to talk about Player Expectations. 00:56 First Timer Palooza with Isaac Shalev 11:22 Tell Me Something Good 18:25 Main topic: Player Expectations Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
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Kevin Ude (@UdeGames and udeudeude) and Tony Miller (@beardedrogue) join Mark McGee (@mmark40) to talk about Redcap Ruckus and Kabuto Sumo, two games that share a similar inspiration but wound up being significantly different. 1:59 -- Tell Me Something Good 12:40 -- Main topic: Simultaneous Design Inspiration The Breaking Into Board Games episode m…
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Kevin Ude (@UdeGames and udeudeude), Emilia Zywot, and David Marron (@emdadesign) join Mark McGee (@mmark40) to talk about codesigning games. 0:57 -- Double Time First Timer Palooza 7:28 -- Tell Me Something Good 12:42 -- Main topic: Codesigning Games Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
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Matt Wolfe (@mattwolfe), Julio Nazario (@Junazaru), and Clarence Simpson (@stoichamster) join Mark McGee (@mmark40) to talk about designing, testing, and pitching games virtually. 01:12 - First-Timer-Palooza with Clarence 06:55 - Tell Me Something Good 14:05 - Main topic: Designing in a Virtual World Discuss this episode in our guild at podcast.gdo…
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Jeff Allers (@JeffreyAllers and jeffinberlin) and Alex Cutler (@alexcutler89 and DoubleAlexGames) join Mark McGee (@mmark40) to talk about Different Designer Scenes. 1:05 -- First Timer Palooza with Jeff Allers 9:05 -- Tell Me Something Good 14:11 -- Main topic: Different Designer Scenes Check out SAZ mentioned in this episode at www.spieleautorenz…
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TC Petty III (@PuppyShogun) and Chris Faulkenberry (@ccfaulkenberry) join Mark McGee (@mmark40) to talk about what mechanics mean. 1:02 -- Tell Me Something Good 6:59 -- Main topic: What Mechanics Mean Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. For information about First Look NC, mentioned in this epi…
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Matt Wolfe (@mattwolfe) and Alex Cutler (@alexcutler89 and DoubleAlexGames) join Mark McGee (@mmark40) to talk about mechanical corollaries (game mechanisms that are similar to others, but perhaps more suited to certain settings). 1:27 -- First Timer Palooza with Alex Cutler 13:14 -- Tell Me Something Good 19:38 -- Main topic: Mechanical Corollarie…
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Julio Nazario (@Junazaru) and Quentin Burleson (@EquipKilt) join Mark McGee (@mmark40) to talk about Game Components that Enforce the Rules. 00:47 -- First-Timerpalooza with Quentin 07:38 -- Tell Me Something Good 12:04 -- Main topic: Game Components that Enforce the Rules Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitte…
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Seth McCormick (@CardboardProf and www.cardboardprofessor.com) and Dave Conklin (@_dave_conklin and blazongame.com) join Mark McGee (@mmark40) to talk about historical games. 00:52 -- First-Timerpalooza with Seth McCormick 11:00 -- First-Timerpalooza 2: Return of the Palooza with Dave Conklin 17:23 -- Tell Me Something Good 21:17 -- Main topic: His…
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Kevin Ude (https://twitter.com/UdeGames and https://boardgamegeek.com/user/udeudeude) and TC Petty III (http://www.twitter.com/PuppyShogun) join Mark McGee (http://www.twitter.com/mmark40) to talk about making unique games. 2:01 -- First-Timerpalooza with Kevin Ude 6:26 -- First-Timerpalooza Part 2: Electric Boogaloo with TC Petty III 11:46 -- Tell…
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In the eighth classic episode of Deep Design (which originally aired second, but ruined the continuum), T. C. Petty III talks about crowdfunding and whether game designs should be crafted with this audience in mind. With trademark humor, T. C. approaches the reality of Kickstarter as an expected avenue towards publication and offers practical advic…
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Chris Faulkenberry (@ccfaulkenberry) and Eric Rayl (@zoomoutmedia) join James Meyers (@apollocontinuum) to discuss the Battle for Biternia Kickstarter and The Game Designers documentary that follows the design process. 00:50 - Main topic: Documenting Kickstarter 26:27 - What’s in the Oven? Things mentioned in this episode: The Game Designers docume…
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In the seventh classic episode of Deep Design, T. C. Petty III talks about coping with the reception of your game or creative project once it has finally been vomited into a crowded marketplace. With trademark humor, T. C. calmly offers condolences to the last vestiges of your ego. And, of course, offers practical advice for how to properly respond…
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Mark McGee (@mmark40) and Ansleis Kalb (krokmaster on Board Game Geek) join James Meyers (@apollocontinuum) to talk about their feelings and game design. 00:45-- - Designer Spotlight 04:10-- - What’s in the Oven? 06:15-- - Main topic: Emotions in Game Design 56:05 - GDofNC News Discuss this episode in our guild at podcast.gdofnc.com. Follow us on T…
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In the sixth classic episode of Deep Design, T. C. Petty III talks about the production process of a board game. Or in some cases, the lack thereof. With trademark humor, T. C. shatters the fragile illusion of reality once again and offers a cautionary advisement on how to most successfully navigate egos and bring a game to the market that doesn’t …
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James Meyers (@apollocontinuum) talks with guild members about games that came out in 2018 and why designers should play them. 00:45 - Let's Make a Bus Route with Daniel Solis (@danielsolis) 08:32 - KeyForge with Ansleis Kalb (krokmaster on Board Game Geek) 15:07 - Decrypto with Graham Russell (@colorninja) 20:07 - Chronicles of Crime with Julio Na…
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In the fifth classic episode of Deep Design, T. C. Petty III talks about choosing the right publisher for your game when it’s time to sign on the dotted line. With trademark humor, T. C. analyzes the contractual obligations of a designer and publisher. And, of course, provides practical advice for avoiding crucial mistakes that could result in hear…
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In the fourth classic episode of Deep Design, T. C. Petty III talks about a bunch of buzzwords, like “magic circle,” “flow,” and “the hedonic treadmill.” Normally, these nebulous targets for player engagement and high-concept conversations are only fodder for philosophical debates. But, with trademark humor, T. C. explains some objective ways for d…
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This is part 2 of our Game Assumptions discussion where Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to continue this discussion. 0:30 - GDofNC News 1:08 - Main topic: Game Assumptions (Part 2) Discuss this episode in our guild at podcast.gdofnc.com. Follow us on…
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In the third classic episode of Deep Design, T. C. Petty III talks about the art of Pitching your game to a publisher. But it’s not just about the sale; it’s about finding the right publisher to sell to and how and what and when to put yourself in a best possible position for success. With trademark humor, T. C. provides practical guidelines for in…
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Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to discuss assumptions we make when designing games. 0:00:41 - What's in the Oven? 0:02:24-- - Main topic: Game Assumptions 0:53:01 - News Mentioned in this episode: Demo video for Flying Taxi Discuss this episode in o…
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Graham Russell (@colorninja) and Julio Nazario (@Junazaru) join James Meyers (@apollocontinuum) to discuss designing games for kids and designing games for contests. 0:00:57 - Designer Discovery: Julio Nazario 0:06:17 - What's in the Oven? 0:15:17-- - Main topic: Designing games for kids and designing games for contests 0:53:40 - News Discuss this …
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In the first classic episode of Deep Design, T. C. Petty III talks about the process of creating an initial prototype from a concept. With trademark humor, T. C. delves into the stages of the realization of an idea. And, of course, offers practical tips and tricks for designers creating and playtesting the first draft of their games.…
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Matt Wolfe (@mattwolfe) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to discuss Kickstarter projects from the perspective of designers who are also not publishers. 0:00:48 - What's in the Oven? 0:03:56 - Main topic: Kickstarter from a Designer’s Role 1:03:57 - News Mentioned in this episode: Happy Birthday Robot (Summer 2010…
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Josh Mills (@JoshuaJMills) and Mark McGee (@mmark40) join James Meyers (@apollocontinuum) to discuss finding the right scoring mechanism for a design. 0:00:50 - What's in the Oven? 0:02:00 - Main topic: Scoring Methods 1:05:07 - News Mentioned in this episode: Sheepland - Designed by Simone Luciani and Daniele Tascini. Published by Cranio Creations…
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Matt Wolfe (@mattwolfe) and Mark McGee (@mmark40) join James Meyers (@apollocontinuum) to look back over the past 5 years of the Game Designers of North Carolina design group and share some insights they have learned along the way. 0:00:52 - What's in the Oven? 0:04:10 - Main topic: Five Years of GDofNC 1:24:21:04 - News Mentioned in this episode: …
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Burke Drew (@realburkedrew), Matt Haberfeld (@matthaberfeld) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to talk about their experiences at Unpub 8. 01:00 - Designer Discovery segment 05:04 - What's in the Oven? 10:43 - Main topic: Unpub 8 Mentioned in this episode: Rule Book Building 101 by Dustin Schwartz Discuss this epi…
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James Meyers (@apollocontinuum) talks with guild members about games that came out in 2017 and why designers should play them. 00:32 - GDofNC News 01:25 - Paper Tales with Matt Wolfe (@mattwolfe) 07:12 - Fallout with Drew Hicks (@evenweirdermove) 15:49 - Dropmix with Graham Russell (@colorninja) 21:46 - Codenames: Duet with Mark McGee (@mmark40) 29…
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