show episodes
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
EPIC is your new HQ for Realm’s exhilarating action and adventure stories, with new episodes dropping every Monday introduced by host Faith McQuinn. Embark on your greatest adventures yet, whether it’s crash landing on a desolate planet with only a cerebrally-embedded AI to guide you, or realizing that your latest game design is the only thing staving off total global annihilation. So unsheath those earbuds, clench that steering wheel, and buckle up because EPIC is about to take off. This mo ...
 
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Design Doc

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Design Doc

Hannah Shaffer and Evan Rowland

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Monthly
 
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
 
A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at thatpinguino@gmail.com
 
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Ludology

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Ludology

Gil Hova, Erica Hayes-Bouyouris, Sen-Foong Lim, Scott Rogers

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Monthly+
 
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
 
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
 
We explore controversial ethical issues about video games (e.g. what should be censored), in video games (e.g. what counts as cheating), and in video game design (e.g. what works to make a game morally interesting). Your hosts are Shlomo Sher, Ph.D. (Philosophy Professor and Video Game Ethicist) and Andy Ashcraft (Veteran Video Game Designer and Professor).
 
Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
 
The Habibis is three game developers drinking some good Arab Tea for what should be about fourty minutes, inshallah, each week, inshallah. Fawzi Mesmar, Osama Dorias, and Rami Ismail discuss games and media and life as Arabs living all around the big world.
 
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Bit Storm

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Bit Storm

Ben Slinger and Trevor Scott

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Weekly
 
A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
 
The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
Created by Bonanza Design, one of the best Innovation Studios in Germany, this podcast is a hands-on knowledge stem from dealing with large-scale innovation projects, going throught all UX Design, Design Thinking and Product Innovation burning questions and helping you to overcome its challenges. Featuring Behrad Mirafshar, a highly experienced UX designer and an active voice in the fields of Sustainability, Innovation and Design Thinking. He studied the latter in Sweden and, in 2012, moved ...
 
What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetics economies in the long-run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games through a bunch of people trying to figure it out using the economic tool kit.
 
Game Dev London Podcast is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev.London" and be sure to join ...
 
Forever Exiled is a Path of Exile podcast hosted by Justin (Tagz) and Tyler (Wrecker of Days) that covers all things Path of Exile. We’re both heavily obsessed with the game. Every time we go out for dinner, the conversation quickly turns from real life to the builds we’re playing, the news that GGG has released, and all of our opinions and dreams regarding it all. We talk so much PoE, that a podcast just made sense ;-). Tagz has been playing Path of Exile since Beta in April 2012 and Wrecke ...
 
How do you get that game idea out of your head and onto the table? We’re on a mission to find out! Join Kim Breeze (board game player and content creator) and Parker Simpson (illustrator and aspiring board game designer) as they pick the brains of industry experts to find out what it takes to bring a board game to life!
 
We are here to explore the world of historical miniature wargaming. We'll cover, game design theory, rules reviews, showcase new miniatures, and pretty much anything related to historical miniature wargaming. This bi-weekly podcast is hosted by veteran gamers each with 40+ years of experience in the genre.
 
Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at dave@universityxp.com Game on!
 
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show series
 
Nick Accardi, co-designer and artistic director for The Boys: This Is Going to Hurt, joined me to talk about this game from Dynamite Entertainment. We discussed the intricacies of adapting a licensed property into a board game. Nick talked about how the game doesn't follow the comics exactly, but instead crafts its own plausible story, so players c…
 
Patrick "Vectorpark" Smith joins us to discuss his curious and inspiring oeuvre, the lost art of Flash games and DVD menus, and the pros and cons of keeping your art to yourself. Show Notes: Vectorpark Windosill Patrick's paintings Haunt the House Dorling Kindersley's 1995 Encyclopedia of Nature Daniel Clowes Chris Ware's Jimmy Corrigan Julie Douce…
 
How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/javascript Links and Notes Javascript reference at Mozilla – https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference Canvas API at Mozilla – https…
 
UX game design is the process of designing and optimizing the player's experience with a game. This includes everything from the initial menu screens and tutorial levels to the in-game controls and UI (user interface). UX game designers work closely with other members of the development team, such as programmers, artists, and game designers, to cre…
 
In episode 55 of Game Design Unboxed: Inspiration to Publication we talk with Ami Baio about her first co-design Lost for Words that she worked on with her son. The initial inspiration for the game came from her love of languages and how different words carry different meanings that can invoke memories that are worth sharing. Learn some new words a…
 
In this episode the guys go through the comments sections on their videos and answer some questions from their fans. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tip…
 
In this clip from our Patreon episode we discuss many of the elements that make up mystery plots, how they work on a gameplay and not just a narrative level, as well as the effect these elements have on creating compelling characters. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://t…
 
Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my own theory and approach to games and how it has changed A short essay I wrote about “speaking the language” and how building off of existing designs means a higher floor and a higher ceiling Some stuff about 4…
 
Fertessa Allyse joins Dirk and David to talk about her path in the tabletop industry. She talks about the relatively quick progress she made by iterating over and over on her core idea for Book of Villainy. Then the group discusses her other design projects, Wicked and Wise as well as Mansplaining, before moving on to her current role at Funko Game…
 
Designing learning games with players in mind On today’s episode we’ll cover designing learning games with players in mind. Games are powerful tools for teaching; entertaining; and learning. Playing games is almost always an enjoyable activity. However, designing educational games with the audience – otherwise known as players - in mind can be incr…
 
If you like any aspect of Path of Exile's gameplay (which, obviously, you do or you wouldn't be here), you won't want to miss this week's episode. In Episode 169, we had the opportunity to sit down with GGG's very own Hrishi! As a game designer for the game you love, he's had his fingers in the passive tree, unique items, Ruthless, gems...everythin…
 
Our private league is about to begin! Well, by the time this comes out it will already be in full swing, but you know what we mean. Both of us intentionally didn't try Ruthless until now, so our private league will be the first time we'll be trying Ruthless. We can't wait! So much so that this might be our shortest episode yet! (Our private league …
 
In this episode of LeanCast, we welcome Thierry Brunfaut, Creative Director & Founding Partner at Base Design, to share his insights on the importance of personal transformation in driving business success. He discusses his strategies for fostering a sense of identity and belonging within a team, and the impact of creating a harmonious workplace cu…
 
If a new player joins your Essence20 group, be it a Power Rangers, G.I. JOE, or Transformers campaign, what are the best options to ease them into a new system? Listen Now! (mp3) Featuring Letter From Snake Eyes 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work for Re…
 
The Boys on Deep End Drive reunite in 2023 to herald the passage of the Family Drasle. Does this mixture of Nihon Falcom development, pet-based exploration, and Sokoban congeal into a worthwhile role playing experience? Find out here! See the entire Off The Deep Ends ranked list at http://bit.ly/otderank Find OTDE's theme music and more at https://…
 
This week is a deep dive into the D&D OGL 1.2, as we consider our responses to the survey. The Legend of Vox Machina Season 2 also kicks off and we find out WTF is up with Fishblade? Email your questions to podcast@ghostfiregaming.com Get updates on Grim Hollow: Valikan Clans - https://ghostfiregaming.com/GGYT_GHVC_2023_1_069 Ben: @TheBenByrne Dael…
 
After completing God of War Ragnarok, I wanted to take a closer look at their design choices as they tease how they as a studio would create open-world areas with their 'Crater' level. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Phys…
 
In this episode we talk with new designers Amar and Pearl about their forthcoming game - Cake of Doom. We discuss what influenced them, sweet treats, and how the community influenced their game design focus. Games mentioned in this episode: Cake of Doom, Bites, Brass, Monopoly, Codenames, Scroll, 7 Wonders, Earth Rising, Pugs and Mugs…
 
PvP mode engaged. Epic: Ctrl-Alt-Destroy is a Realm production. Listen Away. For more shows like this, visit Realm.fm, and sign up for our newsletter while you're there! Follow us! On Instagram @RealmMedia_ On Twitter @RealmMedia Check out our merch at: merch.realm.fm Find and support our sponsors at: www.realm.fm/w/partners Learn more about your a…
 
Hey look, the dorks are back for 2023! And we're starting off the year by leaning into Neverending Preview Season and taking our first look at Phyrexia: All Will Be One. Who's getting compleated by the MTG Borg? You probably know already! But listen anyway because we're checking out the mechanics and then hitting the card image gallery. Here's to 2…
 
In this episode, Nichola and Karim explore the question "what is gameplay engineering?" They deep dive into the skills, requirements and advice for aspiring engineers. Visit Our Website - gamedev.london - for meet ups, game jams, competitions and more! Join Our Discord - gamedev.london/join Follow Us On Twitch - twitch.tv/gamedevlondon…
 
Moritz Baier-Lentz is a partner at Lightspeed Gaming, heading up their gaming investment practice. Today we discuss viewing life as a game and how to optimize your own goals towards life by thinking about life as a game and how to break the meta. You won't want to miss this unique and interesting discussion, so check it out! SUBSCRIBE TO GAMEMAKERS…
 
Even with GGG having a slow announcement week in Path of Exile Land, we at Forever Exiled never seem to run out of something exciting to talk about. 3.20's Forbidden Sanctum still seems to be running strong and it's great to see the community still so into PoE. Episode 172 is exactly that for us, too. We talk about our respec's, theory crafting, de…
 
Wizards of the Coast has stepped on a series of rakes with a series of proposed changes to the Open Gaming License (OGL). What is the OGL and why is WOTC is trying to destroy a popular thing in the industry? Caleb and I discuss what’s going on and what some possible outcomes of this controversy are. News: Check out the newest episode of RPPR After …
 
Shaun Bell takes us through his time as art director for Treyarch. He worked on numerous Call of Duty: Black Ops games from 2011 until last year. We unpack a ton of information in this episode including what it’s like to make a multiplayer map in Call Of Duty, how Shaun guides younger artists, diversity in the game industry, and how his team overca…
 
UX strategy has become increasingly important in the evolution of UX design over the years as companies have come to realize the value of designing products and services with the user in mind. In the past, the focus was often on aesthetics and features, rather than on the user's needs and goals. However, as technology has advanced and user expectat…
 
https://kanka.io Jay and Jon In this episode, we will learn about Kanka - a worldbuilding and campaign management tool! Episode Highlights: - All about Kanka - Jay and Jon's Favorite Features of Kanka - How Powerful Kanka Is - Things People Can Do With Kanka - Public Campaigns on Kanka - Goals for Kanka Moving Forward (Administration Category)…
 
What's the difference between a puzzle and a game? Heck if we know. Today's Space-Cast delves into two puzzle titles by designer Blaž Gracar, the 18-card microgame All Is Bomb and the pen-and-transparent-sheet game LOK. Listen in as we discuss both games, the value of nonsense words, and share some of our favorite puzzle recommendations.…
 
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