Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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Helping You Design Great Games People Love
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers. justingarydesign.substack.com
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The best panels and seminars about analog game design & publishing.
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All of Know Direction’s Shows, including Pathfinder and Starfinder News, Reviews, Interviews, and Actual Play podcasts.
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One-on-one interviews with a focus on historical board game designers
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The Clockwork Game Design Podcast


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The Clockwork Game Design Podcast
The Clockwork Game Design Podcast
A show about games and game design by Keith Burgun.
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Rule of Carnage - Designing Better Miniatures Games


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Rule of Carnage - Designing Better Miniatures Games
Glenn Ford
Game designers Mike Hutchinson and Glenn Ford talk about how, why and if they design tabletop miniatures games. With discussions, tips, reviews and interviews.
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TooFatLardies are the leading independent publisher of wargame rules. The Oddcast take an semi-regular look at what's happening on Lard Island with discussions on the big issues in game design and the hobby generall.
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Magic: The Gathering Drive to Work Podcast


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Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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A podcast on gaming and video game design from both practical and academic perspectives.
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at thatpinguino@gmail.com
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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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Your favorite table top RPG design topics podcast
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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How do you get that game idea out of your head and onto the table? We’re on a mission to find out! Join Kim Breeze (board game player and content creator) and Parker Simpson (illustrator and aspiring board game designer) as they pick the brains of industry experts to find out what it takes to bring a board game to life!
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sensible. boardgame. nonsense.
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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
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Todd Mitchell just wants to make video games with friends. Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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A fan podcast celebrating (mostly Swedish) RPGs including, but not limited to: Coriolis; Forbidden Lands; Symbaroum; Tales from the Loop; and, Alien.
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Eggplant: The Secret Lives of Games


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Eggplant: The Secret Lives of Games
Eggplant: The Secret Lives of Games
Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetics economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games through a bunch of people figuring it out using the economic tool kit.
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Game Dev London Podcast is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev.London" and be sure to join ...
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Join Alanah Pearce (game writer), Troy Baker (voice actor), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from four unique perspectives in the games industry.
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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We explore the intersection of board games, religious faith, and spirituality with the verve and ironic hilarity of the 21st century. The co-hosts are Christian pastors who ask, what does it mean theologically that we as humans like to play games? Be ready for deep thoughts, dad jokes, and board game obsession.
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A TTRPG Design podcast that takes you through your first steps to building a game alongside Alex, a brand new game designer. You'll hear from leading, award winning and vastly experienced designers as they help Alex get a better idea of how to make a game, from the basic idea all the way through to publication.
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Need a better lunch break at work than just occupying yourself on your phone or surfing the internet? Why not start a board game group? Adam started a gaming group at his office. He also reviews games on their lunch time playability among other attributes.
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Introducing "Ramen Packet Gaming Podcast," a captivating and flavorful journey into the realm of tabletop role-playing games. Each week your hosts and seasoned game masters Richard Kevis & William Luna (and Leah MacLaughlin when she feels like it), guide listeners through the enthralling world of TTPGs (Tabletop Role-Playing Games). With a delightful blend of expertise and entertainment, they bring their playtesting adventures to life in a unique semi-live radio show format. Visit fantastica ...
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This is experience by design, a podcast that brings new perspectives to the experiences we have everyday. Does standing in line always have to suck? Why are airports so uncomfortable? What does it mean to be loyal to a brand? Why do you love being connected but dislike feeling tethered to your smart phone? Can we train people to care about the climate? Join Sociologist Gary David and Anthropologist Adam Gamwell on an expedition to the frontiers of culture and business through the lens of hum ...
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Word on The Street, with Greg Street & Scott Johnson


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Word on The Street, with Greg Street & Scott Johnson
Scott Johnson
A monthly deep dive into Fantastic Pixel Castle and their new MMO, code name "Ghost". With your hosts Scott Johnson and Studio Head Greg Street. Featuring conversations with the team working to make it all happen. Hosted on Acast. See acast.com/privacy for more information.
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Welcome to The Inner Game of Change Podcast where we focus on exploring the multi layers of managing organisational change effectively. Our guests cover a diverse number of critical topics to enable change adoption including communication, leadership, training, change practice, process design, change capability and much more. Check out our episodes on www.theinnergameofchange.com.au
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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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In the Player Lair podcast we delve into the process of making games and interview various game designers, publishers and people involved in the gaming community to learn more about the hobby we love.
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Isaac Shalev (@kindfortress), Josh Bowman, and Mark McGee (@mmark40) get together to try new things on this episode of the Game Designers of North Carolina Podcast. 5:55 – Iterative Design 26:40 – Do Games Offer Choice? 44:29 – Eclipse and Dice Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Check out our w…
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Eat Lunch and Board Game


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Interview with Game Designer Freddie Carlini
54:03
54:03
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In this episode, I am joined by Freddie Carlini. He is the mastermind behind Mixtape Massacre, a highly thematic board game where you are the slasher hunting down victims to collect souvinirs. Freddie talks about how Mixtape Massacre is NOT TSA Friendly! It is a hilarious story. We also talk about running over zombies on a motorcycle, chunky dice b…
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The Splatbook


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Game Design Corner - Wick and Wander
1:05:09
1:05:09
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Our friend Ben Donaldson joins the show to talk about the game he is working on: Wick and Wander - A post-post-apocalypse pastoral punk PbtA card based table top RPG. Say that five times fast. RFTCON Splatacular Wick and Wander Card Art Contact Us! splatbookpod@gmail.com The Splatphone! Map Crow YouTube Map Crow Patreon Roll For Topic The Cloud Cur…
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Board Game Design Lab


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How to Publish Games with a Grassroots Approach | Joe Bragg
59:59
59:59
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59:59
In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up, and a whole lot more. I a…
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Knox Game Design


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Memory Card Game – Knox Game Design, November 2023
45:20
45:20
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Explanation of design and implementation of card memory matching game in MonoGame. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game Links and Notes Podcast theme music – Ride by PocketmasterBy Knox Game Design
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In episode 77 of Game Design Unboxed: Inspiration to Publication we talk with Jonathan Chaffer, the mastermind behind the 18-card escape room game line Holiday Hijinks published by Grand Gamers Guild. Jonathan discusses how his holiday gift idea has now turned into a line of creatively crafted escape room games that only requires internet and 18 ca…
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The Who, What, Why? Game Design Podcast


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Who, What, Why S35.E09 :: Kelp with Carl Robinson
45:15
45:15
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Kelp me! Kelp me! All joking aside... this is a serious podcast... Carl Robinson, the designer of the 2-player game Kelp, joined me to talk more about his games and expand upon frustrating games in general. We discussed his game in detail, but we also branched off into games that use frustration in good and bad ways. Check out Kelp, live on Kicksta…
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Rule of Carnage - Designing Better Miniatures Games


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Ep 91: Miniatures Game Design - Should you change your game halfway through?
27:08
27:08
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It can happen that halfway through a design that you realize it isn't what you thought it was, that an important mechanic doesn't really matter, or that the setting isn't fitting the game. You may well wonder if you should change whatever's working, if its central to the game.You should. Glenn and Mike are the developer and designer respectively of…
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The Clockwork Game Design Podcast


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The RPG Report, and the worst things in RPGs
1:03:10
1:03:10
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Hey all! Today I have a new episode where I’m going to be talking about two things. First, I’m going to report on a bunch of RPGs that I’ve been playing or trying out, and give my takes. I say more about each game on the podcast, so make sure to check that out. Here are some quick bullet points, though! What I’ve been playing SCARLET NEXUS – Extrem…
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Gina Willis has designed A Glorious Chance, an excellent solitaire game about naval operations during the War of 1812 and collaborated with Jeremy White on the design of Skies Above Britain. We discuss both of these games, the emphasis on narrative in solitaire design, age of sail, and much more. A Glorious Chance (mybigcommerce.com)…
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It’s time for another round of listener questions! In this episode, Dirk and David field questions from the community, discussing a variety of subjects. Topics include the validity and usefulness of player taxonomies, the pros and cons of game jams, and the considerations that go into creating an expansion for physical and digital products.…
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Think Like A Game Designer


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Morgan Page — Finding the Shared Rhythms of Music and Game Design, Maximizing Creative Collaborations, and the Importance of the Fundamentals (#54)
1:28:05
1:28:05
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Morgan Page, the renowned DJ and music producer, has etched his mark in the world of electronic music with hits like "The Longest Road" and "In the Air." His influence transcends pulsating beats and catchy melodies, extending into the realm of songwriting, sound design, and even the science of creativity. In this episode, we unravel the layers of M…
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Wait, Roll That Again!


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08 - Looking in the Game Design Mirror (SEASON FINALE)
17:17
17:17
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It's the Season Finale! On this episode, we break down the playtest with Zoe, Freya and Liam, and talk about the work on the game so far, and what's happening on Wait, Roll That Again! in the future! For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com Socials Instagram: @WaitRollThatAgain Twitter…
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RPG Design Panelcast


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Episode 356: Challenges and Triumphs of Community-Based Game Publishing
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1:00:09
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Recorded at Metatopia Online 2021 Presented by Jon Cole, Oscar Biffi, Katherine Shane, Misha B, Olivia Montoya, Chiara Locatelli. Some small game projects are created by an auteur, who controls every aspect of production. These panelists rejected that approach to create projects working with a team on behalf of their community. How did they balance…
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In this episode, Lauryn and Nicholas pick up where they left off in discussing how Baldur's Gate 3 structures its skill check encounters. We look at how encounter design in video games generally seems to privilege a system of challenges and achievements where the player's subjective experience is either an afterthought or simply a second order effe…
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Board Game Faith


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Episode 42: Faith, religion and board game design with Shem Phillips
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46:13
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Introduction Shem Phillips is a board game designer from New Zealand. He founded Garphill Games in 2009 and is known for his medium to medium-heavy Euros such as the medieval trilogies (North Sea, West Kingdom, South Tigris) and Ancient Anthology series. He often works with S. J. (Sam) Macdonald. The use of trilogies in game design In your sermon o…
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Effekt


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Bonus show: The early days of game design - Tales of the Old West
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1:01:50
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We are sorry we missed our usual episode last week. Our intention had been to record an episode during MCM Comic Con London, but we ended up working too hard to make too few sales to do anything other than eat and sleep of an evening. Normal service will be resumed next weekend, and will include some Comic Con related content. To make up for our ab…
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