Game Design public [search 0]
×
Join millions of Player FM users today to get news and insights whenever you like, even when you're offline. Podcast smarter with the free podcast app that refuses to compromise. Let's play!
Join the world's best podcast app to manage your favorite shows online and play them offline on our Android and iOS apps. It's free and easy!
More
show episodes
 
Helping You Design Great Games People Love
 
L
Ludology
Weekly
 
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
 
Learn from independent board game designers how they got where they did and what they learned along the way.
 
L
Ludology
Weekly
 
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
 
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
 
Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!
 
B
Building the Game
Weekly
 
Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being a game designers in a documentary style. The Building the Game Podcast is published every week.
 
G
GameDev Breakdown
Monthly+
 
GameDev talk.
 
I
Imaginary Worlds
Monthly
 
Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres. Host Eric Molinsky talks with novelists, screenwriters, comic book artists, filmmakers, and game designers about their craft of creating fictional worlds. The show also looks at the fan experience, exploring what makes us suspend our disbelief, and what happens when that spell is broken. Fantasy worlds may be set in distant planets or parallel dimensions, but they are crafted here on Earth and on some lev ...
 
The best recorded panels and seminars about analog game design and publishing. Sponsored by Genesis of Legend Publishing and Metatopia.
 
L
Level Design Lobby
Monthly+
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
Go inside the walls of Dungeons & Dragons for exclusive interviews and previews! The D&D team sits down each week with celebrities and personalities from across gaming and pop culture to discuss one of the greatest fantasy brands of all-time. We'll talk about the tabletop roleplaying game, as the latest in D&D video games, comics, novels, movies, and television.
 
T
The Spelunky Showlike
Ежемесячно+
 
Four of your favorite game developers - plus friends! - dive deep into the culture around one of the most influential games of all time, as we await its sequel, Spelunky 2. We talk roguelikes, speed runs, game design, and much more. The walls are shifting...
 
T
The Mana Pool
Monthly+
 
Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
 
Pro Tour champion and MPL member Alexander Hayne chats Magic: The Gathering with KYT over food/coffee.
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
 
K
Knoxville Game Design
Μηνιαία
 
Knoxville Game Design is a monthly discussion by creators in the Knoxville, Tennessee and surrounding areas to share their ideas, show off projects, and discuss current topics in the game development industry. Our group explores the many facets of the game development process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meetup dates at knoxgamedesign.org
 
M
Master Manual
Monthly+
 
Harmontown's "Dungeon Master to the Stars" Spencer Crittenden and game designer Cohen Edenfield discuss the finer points of leading a role-playing session in this surprisingly accessible advice show.
 
B
Bit Storm
Weekly
 
A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
 
Discussions about board game design.
 
M
Meeple Overboard!
أسبوعيا
 
Meeple Overboard! is a podcast about board games, the gaming community, and our little slice of heaven that plays them. We're Chris and Wendy, and we love board games. Each Saturday, we'll bring you a half-hour episode featuring three segments:1. Shop Talk! We'll discuss a general board gaming topic, answer your questions, or discuss some news.2. Random Rally! We've got lots of interests, and eat lots of tasty things, and have a lot to share. Random Rally! is a few minutes of food for though ...
 
G
Game Closet
Monthly
 
Home of Riverhouse Games. Game Closet, a chance to meet & talk to cool queer & LGBT+ tabletop gamers, with side adventures into: From Scratch, an exercise in learning tabletop roleplaying games, and Critical Theory, an analysis of games & game design.
 
We discuss board games, card games all things Tabletop.We have guest Game Designers and Kickstarter creators. We are many things. But We're Not Wizards
 
Every Game in This City is a podcast about ten game designers, researchers, and curators who met up in Malaysia to try and play every escape room in Kuala Lumpur.
 
B
Board Game Bros
Weekly
 
BOARD GAME BROSWe are Jeffrey Craig and Matthew Craig - brothers in real life and board game designers in real life. This is our board game hobbyist/design podcast where we talk about our favorite games. We start every episode talking about how the game is played, and then we examine how game design was used to assist the player and enhance the gameplay.Follow us on twitter @BGBroscast (https://twitter.com/BGBroscast)Follow us on facebook @BGBroscast (https://www.facebook.com/BGBroscast/)
 
G
Game Wisdom
Monthly+
 
Theories on Game Design
 
Theories on Game Design
 
The DM’s Deep Dive with Mike Shea is your monthly master class in dungeon mastering from veteran game designer and DM, Mike Shea of Sly Flourish. Each episode, Mike and a guest DM expert take a single topic of interest to dungeon masters and dig deep, covering lost nuances and digging for hidden gems we might all have missed.
 
On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
 
A weekly creative video game idea workshop between hosts Ryan Hamann, and Ryan Quintal, and the Play;Write community. Play;Write is a podcast about creating and sharing new ways to play. Each week, new ideas for new video experiences to bring to life. A proud part of the Cane and Rinse Network.Visit PlayWriteCast.com or email playwritecast@gmail.com to share your idea today!
 
Breaking into Board Games is a podcast about breaking into the hobby game industry. Every week, we interview a person of note, and give tips and tricks to make your way into the business of games.
 
Members of the UK Indie RPG League play each other's tabletop roleplaying games and chat about game design!RSS at: https://anchor.fm/s/8da78cc/podcast/rss
 
They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, and Jeff are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com@MakeThisPodDisclaimer: Daanish Syed and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), and any feed ...
 
G
Game School
Monthly
 
Is there an analog RPG you’ve always wanted to try, but just haven’t been able to get started? Want to discover new games, or learn more about ones you already know? Join Satine Phoenix and Chad Parish as they learn a new RPG every show, with the game’s designer on hand to teach you.
 
Join us for exciting conversations about UI/UX design, SaaS products, marketing, and so much more. My awesome guests are industry experts who share actionable knowledge — so that you can apply it in your business today.
 
R
Roasted Games
Weekly
 
Kaz Gable and Bill Price love board games. More than that, they love board game design. The roasted games podcast is an exploration of what does and does not make a good game and the brilliance and pitfalls of board game design. They also touch on their own experience as budding game designers and the status of games they have in development.
 
G
GM Table
Weekly+
 
The GM Table is a one stop place for GMs and Players of all types. We cover in depth discussions of Savage Worlds and D&D, Streamed Games, Game Reviews, Game Design Discussion, and more.
 
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.
 
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me.One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
 
Game Design Philosophy
 
D
Deep Listens
Weekly
 
A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at thatpinguino@gmail.com
 
I
Immersed
Monthly
 
Each episode, Cardboard Edison takes you deep inside the world of a tabletop game.
 
N
Nerdlab Podcast
Monthly+
 
The Podcast about board game design and card game design! Together we will explore the secrets of different game mechanics and grow as a game designer!
 
A podcast about board games, role playing games and gaming conventions! We bring on game designers, creators, players and game masters to talk about their passion.
 
G
GDC Podcast
Monthly
 
Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
G
Game Goose
Weekly
 
Video game news and discussion flying in weekly. What is good for the Goose is good for the Gander.Clinton is fundraising for Extra-Life follow the link to donate! https://www.extra-life.org/participant/ClintonBrauerCover Art By LadyofHats [CC0], from Wikimedia Commons
 
V
Vox Arcana
Monthly+
 
Vox Arcana is a Dungeons & Dragons podcast about game design, philosophy, storytelling, and role playing, from the perspective of three different Dungeon Masters.
 
D
Designer Notes
Monthly
 
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
 
R
RPG From Scratch
Weekly
 
Ever wanted to create your own tabletop RPG? Imagine it: a gleaming, glorious system combining everything you love about gaming and dropping the crap you can’t stand. Embark on a D.I.Y. docu-quest for tabletop roleplaying perfection as we design, test, and rebalance our own RPG From Scratch! We chronicle our tabletop trials and errors, grapple with game design, explore the art of mechanics and storytelling, and adventure through epic playtesting campaigns. New episodes weekly!
 
Loading …
show series
 
We show off the four games created by East Tennessee developers for Ludum Dare 45. The theme was “Start with Nothing” Hosts Dylan Wolf https://www.dylanwolf.com/@DylanWolfhttps://dylanwolf.itch.ioLevi D. Smithhttps://levidsmith.com@GaTechGradhttps://gatechgrad.itch.io Show Notes Self-Made Spaceman – https://ldjam.com/events/ludum-dare/45/self-m ...…
 
Wednesday, October 16, 2019Episode 75Welcome to The Board Game WorkshopJoin the Discord channel herehttps://discord.gg/TUE3GgfDesign Day October 19ththeboardgameworkshop.com/design-day/The Board Game Workshop Awardtheboardgameworkshop.com/award/Dr. Wictz (Aaron and Austin)dr.wictz.comtwitter.com/drwictzinstagram.com/drwictzAaron M. Honsowetz tw ...…
 
Shawn Stankewich, founder of Flat Out Games, discusses how he’s building a publishing company that’s built on collaboration. Shawn’s company doesn’t hire out tasks but instead brings on team members who share in both the work and the profits. And be sure to check out Shawn’s game Calico which is on Kickstarter HERE.…
 
Dirk and David discuss escape room design with Scott Nicholson, a game designer and professor who has studied escape rooms extensively. Scott talks about the predecessors to escape rooms, the thematic threat of ludonarrative dissonance, and the importance of asking “why?” with every component of a game’s design.…
 
Cassie Elle is a board game designer, reviewer, and aspiring publisher. She shares: What she learned from reviewing board games Why she wants to become a board game publisher Why you might want to take a social media hiatus
 
BTG on iTunes Let’s talk about Neil and Jason’s Co-Design progress and Neil’s Game Rum Row!By Rob Couch and Jason Slingerland.
 
In August, I wrote an article about why diversity matters in game design. This is my podcast version of that topic.By Mark Rosewater.
 
Today I speak with Liz Spain from Lone Shark Games. Liz entered the game industry through the unusual path of fashion and costume design. Liz tells the remarkable story of designing, producing, and successfully Kickstarting her first game: Incredible Expeditions: Quest for Atlantis. She explains how she was able to raise money and awareness for ...…
 
Evolving the Apple 2’s Design With Nox Archaist Josh Bycer josh@game-wisdom.com For this cast, I spoke with Mark Lemmert of 6502 Workshop who is making the most modern retro example of a game I’ve seen yet — designing Nox Archaist using the Apple 2 framework to make a new CRPG. We spoke about Mark’s background and his love of CRPG design, and h ...…
 
In which we discuss sound design and why it is important in a game.
 
In this fantastic episode Richard Pullman and James Desborough -- also known as "Grim" -- walk through a crazy career, an aimless industry, and the need for bravery in creativity. Grim has more experience than anyone I know working for big companies, but also a raft of original games and content that push the limits of what you can explore in t ...…
 
Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some stories from his fantastic career including the design of The Suffering, writing Game Design: Theory & Practice, and some interesting creative projects we never got to see. Richard is a really insightful guy. He has too much writing a ...…
 
In this episode, we are going to cover a bunch of tips for you game designers to SAVE YOU TIME. Resources Mentioned Google Drive - https://docs.google.com Dropbox - https://www.dropbox.com Card Creatr - https://cardcreatr.sffc.xyz/ Component.Studio - https://component.studio/ Paperize - https://beta.editor.paperize.io/#/ Multideck - https://sem ...…
 
Recorded at Metatopia 2018 Presented by Brian Neff, Kiva Fecteau Crunching the Cardboard - Tabletop Analytics and Feedback". Playtesting and gathering feedback is the first step. The next step is to figure out what to do with the data you've collected and apply it to your design process productively. We will talk about how to discern which data ...…
 
Welcome to Las Vegas, a city whose schools were built on your gambling losses! Thank you to everyone who pays for our textbooks. How does Las Vegas Royale fair as the newest printing of a classic game? Pretty fantastic! You'll have to hear why. We also discuss the mechanism of I Split, You Choose with its interesting history, AND we talk about ...…
 
This episode was funded directly by Meeple City Games using our Premium Episode Service Eli Mamane of Meeple City Games joins us to chat about Vector Wars and it's second time on kickstarter, his days playing GoldenEye and Magic the Gathering as a young man, and how he is tackling marketing in the changing face of kickstarter. If you want to ch ...…
 
In this podcast, I talk about what we have to do in design to make sure that the set and story align.By Mark Rosewater.
 
In this podcast, I talk about how Magic design involves a lot of math.By Mark Rosewater.
 
Greg reveals to Shelly his new character debuting in his new Descent Into Avernus campaign. Later, Chris Perkins drops in for a Lore You Should Know on halflings and their dinosaurs. Our special guest this week is musician, author, and longtime D&D player Rhett Miller.Dragon Talk is executively produced by Greg Tito, Shelly Mazzanoble, and Wiza ...…
 
Indie game dev SUPERSTAR Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele and How Do You Do It? She joined us to chat about her process for digging deep into autobiographical material, and turning that into evocative - and brilliant - games.…
 
This Episode is magically powered by AireCon, the Analog Gaming Festival Harrogate Convention Centre - Running from the 13 - 15 March 2020 - Tickets on Sale Now Web - https://airecon.uk / Facebook - facebook.com/aireconukTwitter - twitter.com/aireconuk or @aireconuk / Instagram - instagram.com/aireconuk ++++++++++++++++++++++++++++++ James Nayl ...…
 
In which we re-introduce ourselves and find a new save point in the Game Goose story line.
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ...…
 
Jason Suran wants you to know he can’t talk to the dead. Then he will convince you that he can. In Suran’s show, The Other Side, he recreates a theatrical type of séance that departed American culture almost a century ago. And David Jaher, author of The Witch of Lime Street, discusses how séances became all the rage in the 1920s, until Harry Ho ...…
 
Treat us to cups of coffee ☕ for our next episode - https://ko-fi.com/tablefor2 (0:00) Alex is headed to Long Beach, California for MCV! Some Standard talk. (2:30) Listener Q: how does field size change Alex's deck selection (6:25) Do pros hate this Standard format? How skill intensive is it? (10:00) Tips for people fantasy drafting MC5 (15:15) ...…
 
Hey folks - no episode today as we've had a few scheduling issues, but Voidheart Symphony is now live on kickstarter! Head to the page to find out more: https://www.kickstarter.com/projects/jayciles/voidheart-symphony Thanks for listening!
 
Ian, Tony, and Dan talk to Randy Hoyt of Foxtrot Games about his work running a publishing company, developing games, and working with other publishers. You can reach out to Randy on twitter: @randyhoyt Visit Foxtrot Games here: foxtrotgames.com Please support our Patreon! It helps pay for hosting the podcast, and for us to be able to support t ...…
 
Our favorite boardgame guest, Shara, returns! This time talking about a game older than some of our listeners but still incredible and worth a few hundred playthroughs - Settlers of Catan! It has many editions and expansions. We talk about the original Settlers of Catan, Cities and Knights, and Seafarers of Catan, the original 3 expansions. The ...…
 
Last week I saw the documentary movie “The Game Designers” by Eric Rayl which was successfully funded through Kickstarter and indigogo. First of all, I can recommend watching the movie. It covers a lot of great game designers. Some of them have already been guests on the Nerdlab Podcast as well. The documentation is about 5 different game desig ...…
 
In this episode Gino, Em, and Pete discuss Unravel 2, the smooth brains of Koalas, and environmental storytelling. If you've been enjoying the podcast, please consider supporting us at https://www.patreon.com/DeepListens
 
Dirk and David discuss escape room design with Scott Nicholson, a game designer and professor who has studied escape rooms extensively. Scott talks about the predecessors to escape rooms, the thematic threat of ludonarrative dissonance, and the importance of asking “why?” with every component of a game’s design.…
 
This Episode is magically powered by AireCon, the Analog Gaming Festival Harrogate Convention Centre - Running from the 13 - 15 March 2020 - Tickets on Sale Now Web - https://airecon.uk / Facebook - facebook.com/aireconukTwitter - twitter.com/aireconuk or @aireconuk / Instagram - instagram.com/aireconuk ++++++++++++++++++++++++++++++ Richard is ...…
 
00:00:00 - Intro 00:13:23 - Origami Action 00:25:28 - Robo Colossus Repair 00:43:15 - Wanted VR someoneshouldmakethispodcast@gmail.com @MakeThisPodcast Theme music by Mariachi Entertainment System Disclaimer: Daanish Syed and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), and any feedback and opinions are solely thei ...…
 
Joined by Jr LD Oliver from Just Add Water, as he talks about his first couple of years within the industry and what he has taken from his journey thus far. Please Support: https://www.patreon.com/leveldesignlobby ----- Contact Oliver ----- Twitter: https://twitter.com/OliverGameDev ----- Contact me ----- Twitter: twitter.com/MaxPears Website: ...…
 
In this episode, Soren interviews game developer Adam Saltsman, who co-founded indie publisher Finji and is best known for his work on Gravity Hook, Canabalt, Hundreds, Capsule, and Overland. They discuss how Cave Story showed him that he could make games on his own, why he thought he worked with the guy who invented Boggle, and his many failed ...…
 
This episode is jaaaaaaam-packed. Bill and Kaz build reefs, become master painters, and manage a farm of the chunkiest animals imaginable. Then the guys interview Len Kendall about his most recent board game, Western Tropic. It's a beautiful take on Poker that incorporates board game mechanisms to create a unique experience. Also, it's October! ...…
 
Josh and Maxx talk about what can be done to help first-time GMs deal with planning combat encounters, generic enemies, and we round out the edges of Step 5 Zealotry, Ice, and Marksman! Show Notes: https://nerdyshow.com/2019/10/rpg-from-scratch-design-episode-33-planting-the-zealot-tree For information regarding your data privacy, visit acast.c ...…
 
After a game based on another Kurodust song, Trevor and Ben switch things up a bit in this episode and talk about a single game idea, and it's all about ghosts.By Ben Slinger and Trevor Scott.
 
This week the Board Game Bros cover the 2-player game of deception and deduction Mr. Jack. Learn about this gateway game's strategic depth and how it handles being a symmetrical game with asymmetric goals.By Board Game Bros.
 
Composer Darren Korb (Bastion, Transistor, Pyre) joins host Austin Wintory to discuss the past 10 years at Supergiant, intentionally staying small as a studio, striving to match each team member creatively, and how being a space camp counselor in 2005 influenced Hades' soundtrack. Korb is the Audio Director for Supergiant Games. He is best know ...…
 
Scott covers the lineage of games that began in 2004 with Wings of War: Famous Aces. The "Flight Path" system that appeared in this game spawned follow-up titles Wings of Glory, Star Wars: X-Wing Miniatures Card Game, Star Trek: Attack Wing, D&D: Attack Wing, and Battlestar Galactica: Starship Battles.…
 
Scott covers the lineage of games that began in 2004 with Wings of War: Famous Aces. The "Flight Path" system that appeared in this game spawned follow-up titles Wings of Glory, Star Wars: X-Wing Miniatures Card Game, Star Trek: Attack Wing, D&D: Attack Wing, and Battlestar Galactica: Starship Battles.…
 
The dorks are back from a two week podcasting break, and we're coming out firing! We're giving the Mythic Conscription treatment to a notoriously overpowered set, Urza's Saga! In this discussion we'll point out the difference between powerful cards and, well, design mistakes. Which color is loaded with potential mythics? Which color just doesn' ...…
 
Recorded at Metatopia 2018 Presented by Kate Bullock, Kelvin Ortega, Jennifer Graham-Macht. Our panelists talk about how to be good playtesters. Learn how to hear the questions being asked and answer with useful feedback. We all want to give helpful criticism; learn more about how to do that.By Jason Pitre.
 
This Episode is magically powered by AireCon, the Analog Gaming Festival Harrogate Convention Centre - Running from the 13 - 15 March 2020 - Tickets on Sale Now Web - https://airecon.uk / Facebook - facebook.com/aireconukTwitter - twitter.com/aireconuk or @aireconuk / Instagram - instagram.com/aireconuk ++++++++++++++++++++++++++++++ Richard is ...…
 
There is an old saying; When a pupil is ready, a master will appear. Come join us as we play The Zorro Dice Game. The world needs a new Zorro, so are you up for the challenge? Come chuck some dice and learn about this family weight game. Thanks to Pull The Pin games for sending this one out to us. Also, we talk about Wendy's newest fascination, ...…
 
Game School went to TotalCon and played Top Secret: New World Order with Merle Rassmussen, Allen Hammack, and Jayson Elliot. Top Secret is the new espionage role-playing game from Merle M. Rasmussen, creator of the first espionage role-playing game. Your mission: preserve peace and stability in a world rife with conflict, mistrust, duplicity, a ...…
 
Treat us to cups of coffee ☕ for our next episode - https://ko-fi.com/tablefor2 (6:00) Old school players crushed Grand Prix Montreal, where's the new wave? (17:00) How to keep in mind unorthodox usage of cards during a game (28:30) A popular listener question: how to stay focused for an entire tournament (43:00) Unconventional card choices in ...…
 
In this podcast, I discuss when, how, and why we make changes to the color pie.By Mark Rosewater.
 
The gang’s all here to chat with our own Zach Gage (SpellTower, Tharsis) about his new Apple Arcade adventure game, Card of Darkness. We discuss distilling roguelikes, the role of randomness, and designing 52 cards in two days. Things we discussed: Card of Darkness Andy’s baby! World 23 Spelunky glitch The Grannies (Red Dead Redemption explorer ...…
 
Google login Twitter login Classic login