show episodes
 
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
 
Overtime, Dribbble's weekly podcast, explores the most interesting design news and gives you the tips you need to create your best work. No need to scroll copious news sites and design Twitter—host Meg Lewis and friends are primed to inform, entertain, and inspire you each week. Consider Overtime your audio lifeline to the design community, packaged in a perfectly punchy Shot. Subscribe and listen every Wednesday to stay ahead of the game.
 
Home of Riverhouse Games. Game Closet, a chance to meet & talk to cool queer & LGBT+ tabletop gamers, with side adventures into: From Scratch, an exercise in learning tabletop roleplaying games, and Critical Theory, an analysis of games & game design.
 
A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at thatpinguino@gmail.com
 
Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
 
This is a show about videogames, The people who play them and the people who make them. Each week, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others and games that have soothed wounds. Checkpoints!
 
A board game podcast that tackles the industry from both inside and out! The State of Games is hosted by Chris Kirkman, the head of publishing house Dice Hate Me Studio and co-owner of Greater Than Games, and features regular co-hosts Darrell Louder, resident grump and designer of Compounded, Bottom of the 9th, and Fate of the Elder Gods, and TC Petty III, gaming hipster and designer of VivaJava and VivaJava Dice, Xenon Profiteer, and Spires. Presented by the website www.dicehateme.com - the ...
 
I Am Hear is a conversational podcast that focuses on the guest and their experiences with RPGs and the RPG community. It explores the unique stories of RPG community members and purposefully features members of the community marginalized by race, gender, sexuality, neurodivergence, and/or disability. I Am Hear aims to boost those folks and their stories. Every episode is someone's story. And every story is worth listening to. Season 3 coming Fall 2020.
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
The 3T RPG Podcast In the 3T RPG Podcast we do in depth reviews of RPG products, discussion, competitions, play reports, and listener discussions and (perhaps our favourite) we cover the RPG products so weird and gross that no-one else wants to. In addition to all of this, it features many features alongside these features, such as; -Song Fight: where two hosts make RPG related songs and battle them to the death. -The chamber of Challenges: The hosts set strange challenges for one-another. - ...
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Dispatches from the world of video games. Noclip dives deep into the heart of gaming and tells you the stories behind the code. From the people who brought you the celebrated gaming documentary channel comes a new type of gaming podcast. Hosted by Danny O'Dwyer.
 
On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of ...
 
Welcome to Listen Up!, a Q and A show about Cyberpunk 2020, the Witcher Tabletop Roleplaying Game, and other games created and published by R. Talsorian Games. Your hosts are Cody Pondsmith, general manager and Witcher lead designer, and Mike Pondsmith, company founder and "the guy who killed your cyberpunk character".
 
She’s a Super Geek is an actual play RPG Podcast highlighting women as GMs. Join your hosts Emily and Senda as they play their way through a plethora of various table top RPGs with wonderful guests from across the web in game design and podcasting. This podcast is a member of the RPG Academy Network.
 
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show series
 
Hi! I come bearing the latest episode of the Clockwork Game Design Podcast! This one features Brett Lowey of Braingoodgames, who has been on the show before! He’s a great person to talk to for me, because we have just enough agreement and disagreement to have good discussions. In this episode, we talk about his idea of “Axes of Victory”—check out h…
 
Patrick Lysaght, designer of Commissioned, discusses the process of designing and publishing an expansion for a game. We talk about the different kinds of expansions, design challenges, and what it takes to bring them to the marketplace. And be sure to check out Patrick’s expansion to Commission on Kickstarter HERE. The post How to Design and Publi…
 
Chris Kirkman and Darrell Louder joined me to talk about playtesting. We focused on various best practices for getting feedback and also ways in which UnPub has grown over the years. Darrell also may have shared some little known news about UnPub. Spoiler. Oh, and Richard Launius. Lots of Richard Launius. Credits: Play button by Gregor Cresnar from…
 
Brenna Noonan, a tabletop game developer, joins Dirk and David to discuss the role of game development in the board game industry. She explains the differences between a designer and developer, and she shares how developers can help improve a game’s balance, scope, and player experience. Dirk and David also ask her about her path into the industry …
 
Recorded at GenCon Online 2020 Presented by AC, Kira Magrann, Wilson Zorn, Jay Dragon, and Lucian Khan. Streamed live for Gen Con Online 2020. You can find games from all these creators on IPR's website, linked below! https://www.indiepressrevolution.com/... Find Kira Magrann at - https://twitter.com/Kiranansihttps://kiramagrann.itch.io/ Find Wilso…
 
You sent in your LD questions and I get to answer them! Joined by one of our fantastic editors Dan, we team up to answer your burning questions about level design. Join The Community: https://bit.ly/33xpKbG ----- Contact ----- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: leveldesignlobby@gmail.com ----- Platforms …
 
In this episode, we talk about potential games to make about Rio Olympics, plus part 2 of the Future King review, a review of Glory Hole Dwarven Mine from Judge’s Guild, and Tom brings in Mutazoids. We create a PC, Terry. Song: IBM Lotus Night by Lindsheaven Virtual Plaza If you enjoy this, consider supporting RPPR on Patreon. For only $2 a month, …
 
Insomniac Games' Ted Price chats with Nicolas Guérin and William Dubé from Thunder Lotus Games. In this episode they discuss developing Spiritfarer; its refreshing gameplay and narrative experience; what distinguishes Thunder Lotus' library of games; the challenge of creating games using traditional animation; and making games that have a positive …
 
My guest today is Zach Barth, founder of Zachtronics and creator of some of the best video games ever made, including Spacechem, Infinifactory and their latest, Opus Magnum. We talk about the surprising amount of instinct and chance that goes into designing a Zachtronics game, his love of play sets and miniatures but oddly his hatred of board games…
 
At a time of constant upheaval in Standard and a dearth of events to pursue Modern or Pioneer play, Historic and Commander over the internet is all the rage, and we are hear for it. Join Ben and Alex as they discuss the current Historic metagame as well as their philosophy on building decks for Commander. What method do you use when building a deck…
 
In which Eddy runs part two of his Trinity game for Matthew and Dixie! Things go wrong at a police station -- will the agents of Archangel manage to extract their team members from a false charge? Animal Crossing Newspapers and doom scrolling Links: First session: http://theonyxpath.com/episode-122-trinity-part-1/ Trinity Core Rulebook: https://www…
 
The ENTIRE all-star Disc Room team - Kitty Calis, JW Nijman, Doseone, and Terri Vellmann - stop by for a rowdy disc-ussion on their new arcade sci-fi avoid-em-up. We chat about making the Margherita pizza of games, nailing the details to make a simple concept sing, and making the most of team collaborations. Show notes: Disc Room Launch trailer Kit…
 
On this episode we welcome Jason VandenBerghe, VP Studio Creative Director at Level Ex. We start by discussing COVID-19, his excitement about making games for doctors, and thoughts about the future of game design. He shares his story of breaking into the industry with The X-Files Game and his transition from programmer to producer to creative direc…
 
This week on Overtime, a new brand launches lowbrow art kits that encourage you to channel your inner child and make things with your hands again. Plus, get the inside scoop on an awesome new design fellowship & summit that completely changes the landscape of how our industry shares knowledge. Last but not least, let's talk about using capitalism f…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Taylor LaBresh. Show music was composed by Corv Leary. If you ID as queer/LGBT+ and are working on a project adjacent to tabletop RPGs, DM me on Twitter (@LeviathanFiles) to discuss advertising or … Continue reading Game Closet 81 – Sash…
 
Joined by a good friend and a designer I respect very much the fantastic Evan Hill! His latest work the Last of Us 2 has been a huge success and we talk about our design process, where he takes his inspiration and much more. Support the show: http://bit.ly/33xpKbG ----- Sponsor - LDL Store ----- https://bit.ly/2WvrTUR ----- Contact Evan ----- Twitt…
 
My guest today is James Ryan who - as part of his PhD at US Santa Cruz - has been working on some of the coolest and most exciting projects I’ve seen in years, and this chat made me incredibly excited about the future of games and could potentially change the future of writing. This is largely due to his Talk of the Town framework, which simulates …
 
In the third installment of our deep-dive Spelunky 2 miniseries, we continue the discussion on its unique difficult curve, debate the latest changes to the game, and talk through the design of worlds 3-5. Show notes: Noita 1.0 Thanks for a Great Launch (Update) JakeTreester's Reddit criticisms (big spoilers!) Nick's Olmec whiff Nick's Jiangshi whif…
 
In which Eddy, Matthew, and Dixie take a deep dive into World of Darkness: Ghost Hunters! Matthew sells used cars Classic World of Darkness support books "Most Haunted" The two branches of 21st century horror cinema Scooby Doo and the light touch of ghost stories Hunters who might just be wrong Orpheus and other public hunters Dixie isn't scared by…
 
Manpans and Errol talk to Jeb Havens (jebhavensgames@gmail.com) about Room Escape Jams! Listen in to learn about creating an escape room in a day. Also, if you’d like to watch us talk, we’re also on youtube with very minimal production effort: Jeb Havens is a game & interactive designer living in Los Angeles. He has been professionally designing ga…
 
More standard bans as Omnath, Lucky Clover, and Escape to the Wilds bite the dust. This past year has been the most unbalanced year of Magic's history, do we have any reason to believe it will stabilize? Ben and Alex have opinions but we wanna know what you think: has standard been sorted finally? Will there need to be more bans in any other format…
 
Brendan and RBK talk to Gabe about what podcasts they listen to...they don't get very far but it was a fun conversation about the World of Darkness (because of course) Blackhole Eternal Lies https://site.pelgranepress.com/index.php/eternal-lies/ Labyrinth Lord https://goblinoidgames.com/index.php/downloads/ Electric Bastionland https://www.exaltedf…
 
Lori Love and Lea Velocci, founders of People for Goldfish, discuss the ins and outs of designing word games. We talk about components, scoring systems, accessibility, fun factor, and more. And be sure to check out Lori and Lea’s game Word Hustle on Kickstarter HERE.​​ The post Designing Word Games with Lori Love and Lea Velocci appeared first on B…
 
Aaron Wilson and Ian Zang, co-founders of Gravitation Games, joined me to talk about their new publishing venture. We explored the kinds of games that they want to publish and what kind of challenges they expect as brand new publishers. Credit: Earth and moon created by Florent B at noun project.By Who, What, Why?
 
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