Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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One-on-one interviews with a focus on historical board game designers
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A podcast on gaming and video game design from both practical and academic perspectives.
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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A show about games and game design by Keith Burgun.
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The best panels and seminars about analog game design & publishing.
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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All of Know Direction’s Shows, including Pathfinder and Starfinder News, Reviews, Interviews, and Actual Play podcasts.
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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at deeplistenspodcast@gmail.com
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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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A Gaming podcast that covers the life of the lord hobbit, Phil!
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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Your favorite table top RPG design topics podcast
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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetics economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games through a bunch of people figuring it out using the economic tool kit.
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Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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In the Player Lair podcast, we delve into the process of making games and interview various game designers, publishers and people involved in the gaming community.
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A podcast where people share their personal journey with video games! Hosted by Jose Eusebio. New episodes twice a month! Check out our website at loadsavegame.com
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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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A podcast for the Bastionland tabletop RPG. Support more content at patreon.com/bastionland
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Maniculum: little hand, pointing finger; often found in manuscript marginalia. Hi! We’re Mac and Zoe, a professional medievalist and triple AAA game developer, and together, we use modern game design techniques to uncover the origins of your favorite tropes and adventures from medieval manuscripts. In each episode, we explore a new medieval manuscript, its connections to modern TTRPGs, and teach you how to adapt these tales into compelling campaigns and amazing adventures. Whether you’re l ...
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Welcome to The Inner Game of Change Podcast where we focus on exploring the multi layers of managing organisational change effectively. Our guests cover a diverse number of critical topics to enable change adoption including communication, leadership, training, change practice, process design, change capability and much more. Check out our episodes on www.theinnergameofchange.com.au
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A podcast brought to you by those goofballs from Nerds Amalgamated, for nerds by nerds about nerd pop-culture news. Hosted on Acast. See acast.com/privacy for more information.
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A podcast about making a board game company making a board game!
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Game designers Mike Hutchinson and Glenn Ford talk about how, why and if they design tabletop miniatures games. With discussions, tips, reviews and interviews.
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Balint Marczin and Brandon Casteel discuss all aspects of RTS games. Along with key guests in the game industry and influencer scenes, the podcast delivers significant insights in the hopes of making a difference in the industry, and educating the public with insider information based on years and years of first-hand experience. Hosted on Acast. See acast.com/privacy for more information.
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games. Join us on a creative journey as we blend puzzle-solving with action-adventure, strategy with role-playing, and more. Each episode takes you through our process, discussing gameplay mechanics, captivating storylines, and immersive worlds. Whether you're a gaming enthusiast or a budding developer, our podcast offers endless in ...
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Podcast by Harold on Games
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1
Narrative in Boardgames with Dan Thurot
1:14:57
1:14:57
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We decided to break from our usual format. Dan Thurot of Space Biff joins us for a discussion about narrative and storytelling in board games, particularly how it relates to historical boardgames. SPACE-BIFF! | Fiercely Independent. Independant? Crap. (spacebiff.com) Outro Music: Sun Ra Arkestra - Between Two Worlds…
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In Episode 116 the guys has been contemplating using a range of mechanics that are common to boardgames but unusual in minis games. Specifically this time, Mike has put a whole bunch of dexterity mechanics into his new game, Space Gits, about drunk ass orcs Shootin', Scootin' and putting the Boot in on each other, but also, balancing and sliding di…
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1
#32 - Fundamentals of Game Design and the Magic Circle
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In this episode, Peter and AJ dive deep into the essence of game design, focusing on the core principles that make a game fun and engaging. They explore the concept of "striving games" versus "accomplishment games" and emphasize the importance of incentivizing fun behaviors in game design. Peter shares his theory that game design is fundamentally a…
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In this episode we delve into the subject of playtesting: how to choose the right playtesters for your game as well as learning how to go after the criticism you need, not necessarily what you want to hear. We talk about the qualitative differences between testing for smaller indie and mass market games, as well as how you develop a community of pe…
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#321 Civilization Series 5 with Will Thompson
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Welcome back to the Civilization Series! In this episode, Dirk welcomes Will Thompson, the creator of the upcoming game Winter Rabbit. Here, they discuss Will's vision for Civilization and the integration of Indigenous technologies into the game. They also talk about the differences between warfare and how the 4cs fit into history.…
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In this episode of "Think Like a Game Designer," I take a different approach by presenting a solo discussion without any guests. Here, I focus on a concept I introduced in a previous episode with Stephan Brissaud: the CORE Attributes. These attributes became very popular among listeners, so much so, that I thought it worth expanding upon in a new e…
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1
How to Design Board Games That People Love
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Cole Medeiros' career in game design is driven by passion and authenticity. He started creating games as a child (GUBS in fourth grade) and has successfully transitioned this early interest into a professional career. His approach emphasizes the importance of genuine enthusiasm for the project, close collaboration with partners (as seen in his work…
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In episode 93 of Game Design Unboxed: Inspiration to Publication we talk with Julie Chen about her personality type social deduction game inspired by the Myers Briggs test and CLUE. We focus on how learning more about ourselves helped us both in life and in our designing process. She aimed to find a way to help players learn more about the assumpti…
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Above is an early screenshot of our combat system in the prototype for Free Tiya Bannet, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it! Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired combat system in Free Tiya Bannet. Talkin…
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Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code – https://github.com/levidsmith/KnoxGameDesign/tree/master/jumping FCEUX – https://fceux.com/web/home.html…
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We talk about our plans for attending Gen Con next week. You know, Gen Con, the General Managers convention. We share our goals, our schedule, and what we're hoping to take away from "the best four days in gaming."
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How to Create a Viral Puzzle Game From Scratch
1:08:26
1:08:26
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Greg Karber is the creator of the hit murder mystery puzzle game Murdle. Greg shares the fascinating journey of Murdle's creation, from a simple puzzle made for a friend to a bestselling book series and popular daily online game. We dive into Greg's influences, how he monetizes Murdle, and the balance between game mechanics and storytelling. Check …
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Game: Bad at games Fundamental gaming skills Razbuten Game Design and Communication Develop: Learning New Skills Bad = new Treating yourself gently (child analogy) Protect your creative passion Repeat: Can you vividly remember a the development of skill you were once terrible at? What things are you currently "bad" at, and are they "new?" Ko-Fi: ht…
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There’s always a catch! Our scoundrels are double-crossed and end up stuck between a rock and a hard place. Listen Now!(mp3)
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Hot Takes: Publishers vs. Self Publishing-#207- Game Dev Local Podcast
1:01:22
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Hot Takes is a new format where GDL hosts from various professional backgrounds share their opinions on the latest news and trends in the game industry. In this episode, Stuart De Ville, Laura Donohue and Oscar Clark exploring the realities of the publisher (and self-publishing) from the perspectives of a new indie dev, experience developer and a p…
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Episode 634: Jason Doesn’t Understand What Solo Playtesting is
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Jason chats with Joe Kell and Robbie Bergstrom
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Sen and Erica welcome Lin Codega and Chase Carter from Rascal News to talk about the importance of independent journalism in the tabletop gaming space. Rascal News has a few weeks left in their funding drive, so if you value the independent press, support efforts like theirs at www.rascal.news
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Brawl Stars Godzilla Event Product Roundtable Discussion | Liquid & Grit x Gamemakers
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We partnered with Liquid & Grit to discuss the Brawl Stars Godzilla event, which had a massive impact on Brawl Stars' revenue and downloads. - Highest weekly revenue ever - 59% revenue increase and 107% downloads increase 3Wo3W We review the event and discuss the implications and lessons learned. Discussion Outline: 00:00 - Introduction of the roun…
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Necromancy for D&D: Spell of Notice Me Senpai
1:25:12
1:25:12
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Spice up your D&D campaign with some real medieval magic! We're back with Necromancy 101 with new spells for TTPRG players, GMs, and witches alike. This week, we're discussing spells on charming a potential ally, embitter two friends against each other, and how to win the favor of your local lord. How does sympathetic magic work, and how can YOU ad…
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In this podcast, I examine what makes for fun gameplay.By Mark Rosewater
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#1155: Bloomburrow Vision Design with Doug Beyer
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In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.By Mark Rosewater
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Stuck in traffic due to the rain, Ryan decides to record a podcast about Duke, and how Skybound has him turning around on his long held opinion that there’s always a better choice than Duke. But for real, you can hear the rain, his turn signal, and his GPS throughout the episode. If you find that distracting, you won’t miss much missing this one. L…
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36: Finding Your Board Game's Superfans with Ori Kagan
1:18:27
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Send us a Text Message. Ori Kagan is the creative force behind Kagan Productions, a renowned agency specializing in high-quality animated trailers for board games. With a proven track record of helping campaigns raise over $19 million, Ori collaborates with both established publishers and first-time creators to bring their tabletop games to life wi…
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Untitled Deep Listens Anime Podcast
1:14:29
1:14:29
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Braden "ArbitraryWater" REDACTED, Chris "ZombiePie" REDACTED, and Pete Buzby join together to explore the magical world of Fate/Stay Night through its 2006 anime adaption. Will they learn that people die when they are killed? Support the patreon if you'd like to hear more questionable takes on Japanese Animation! Please consider donating to the Nat…
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141: Challenging Orthodoxy with sylvie
1:29:28
1:29:28
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Doug and Zach talk to prolific game maker sylvie (love game), together with guest co-host Raigan Burns (Metanet Software). We talk about sylvie's design process, freeware games, subverting traditional orthodoxies around gamefeel, sylvie's influences, and more. Show Notes: sylvie's website Catalog of sylvie's games sylvie's blog posts sylvie's post …
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#146. Why the New D&D Monk Isn't on Dael's Spangley List...
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The new D&D Monk splits the Lorecast crew, Wizards of the Coast reshuffle their staff with a notable absence, and a new streaming service strives to compete with Twitch. Email your questions to podcast@ghostfiregaming.com Ben: @TheBenByrne Dael: @dailydael James: @JamesJHaeck Shawn: @shawnmerwin Editor: @ZsDante Topics: 00:00 - Intro 06:14 - Monk 2…
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You Heard it Here Last Welcome to You Heard it Here Last where we talk about news you’ve already heard. Let’s talk business. In 2023 exports from Poland to the US reached the highest levels in history. 2% of all those exports…...was the video game Cyberpunk 2077. What makes these numbers interesting is that the rollout of Cyberpunk 2077 was a massi…
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Bonus: The Path To Power by Robert A Caro
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Due to unrelenting popular demand John, Andy, and new guest Joel Boonstra tackle the first volume of Robert A Caro's pentalogy of the "Times of Lyndon Johnson". Mission Accomplished, so quit sending me harassing email, jeez. The Path to Power 99% Invisible: The Power Broker Contact Us! splatbookpod@gmail.com The Splatphone! Map Crow YouTube Map Cro…
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Pubcrawl Politics (w/ Prismatic Wasteland)
44:46
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Support the show! Prismatic Wasteland aka WF Smith is the prolific blogger behind prismaticwasteland.com and the creator / writer of Ennie award winning fantasy adventure, Barkeep on the Borderlands. He's also running a game jam where participants create their own pub or tavern, which is live as this episode comes out and runs until August 15th …
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Ants Performing Surgery, Why We're Addicted to Games and Goodbye Crunchyroll Comments
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52:49
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A species of carpenter ants will perform surgery on their wounded comrades. These gory scenes take place after vicious battles with other ant colonies. This is the first time that surgery has been observed in non-human animals. Much has been made of video game addiction, which is a real and scary thing. But not every case is medical addiction, and …
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Fancy setting us a gaming challenge? Get in touch here! Scott's back! In this episode of the Gaming Blender podcast, Matt and Scott discuss the gaming industry and their recent gaming experiences. They then proceed to create a hypothetical game, a hero shooter set during the Trojan War. Players choose mythological heroes with specific abilities gra…
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In Episode 115 Mike has been trying out some new games and in so doing has encountered a bag pull initiative system that he found interesting. Glenn is unsure about bag pull systems, and voices some of his concerns. Then they talk about it. This is what we do here.Check out Man O' Kent Games here: https://www.manokentgames.comCheck out Planet Smash…
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Battle Aces is Uncapped Games' upcoming game aimed at bringing RTS to as wide of an audience as possible. Most complexities of the genre are not present, and you get to jump straight into the action. Matches last up to 10 minutes, and you get to control a flexible deck of units that you can exchange between matches. Is this the way forward for RTS?…
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Game: Unclear rules Puzzles Difficulty curves Untested skills Morrowind and Getting Lost Develop: finding joy while stuck/lost game dev update Repeat: What creative challenges do you enjoy? What can you safely explore when stuck? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut"…
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What the GRUX? The Importance of Game Research- #206 - Game Dev Local Podcast
1:09:21
1:09:21
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In this episode, GDL Host Laura Donohue speaks to Dr. Mark Brady from Sutherland Labs about their shared experience in games research. They discuss why research is important, what are some of the types of topics and methods they've tackled, and how to become an empathetic and effective researcher.
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E29: Can a Stick of Butter Keep You Sober?
1:17:05
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Send us a Text Message. Can a stick of butter keep you sober during high-stakes diplomatic meetings? Eric is sure to tell us. Chris provides a compelling theory for the death of mods, while Phil undergoes a Supercell detox after analyzing Squad Buster's launch. The crew gets back in touch with their microeconomic selves and looks at one of the most…
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Emily chats with Rosco Schock.
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Ben and Trevor kick off with some movie title inspired game designs, including: a tense mystery game set in a police station inspired by The Crazies and The Guilty; a game where you play the cameraperson for a team of ghost hunters; a mash-up of Deliverance and Back Draft about an arson investigator in the deep south; and more!…
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This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.By Mark Rosewater
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This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.By Mark Rosewater
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John, Jason, and Ron talk about Ennie Nominations, GenCon, and the future of Intrepid Heroes! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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We are so tired y'all. So thank you for sending us some juicy questions to answer. Sincerely Departed Game Wizards The Elusive Shift Ben Robbins Website - Lame Mage Firebrands Games Yazeba's Bed & Breakfast Jubensha Contact Us! splatbookpod@gmail.com The Splatphone! Map Crow YouTube Map Crow Patreon The Cloud Curio Roll For Topic…
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Episode 221: An Early Look At Cycle
1:06:57
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In this episode Gino, Pete, and Em discuss Cycle, a game that is actively in development! Em got us a demo copy of Cycle to check out and we put the game through it's paces! We discuss the game's metraoidvania design, the game design concepts we saw at play, and the mechanics that caused some of the bugs we saw. This is one of our most technical de…
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