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C
CppCast
Weekly
 
The first podcast by C++ developers for C++ developers!
 
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.
 
30-year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, CEOs and others about working in games. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
Welcome to the Idiots Three RPG Podcast, the home of game discussion, slightly drunken banter, and the occasional bad accent. We've got "PITCH SLAP", the competitive TTRPG development show; and "Name of the Lore", the lying game of nerd nomenclature knowledge (or a lack thereof). New episodes each month! The Idiots Three are AJ (@i3rpg), Jack (@MedlandSlater) and Duncan (@dppacey). i3RPG is made by SillyGoose Content - follow us on Twitter for behind the scenes, bloopers and more (@SG_Content)!
 
Welcome to the Idiots Three RPG Podcast, the home of game discussion, slightly drunken banter, and the occasional bad accent. We've got "PITCH SLAP", the competitive TTRPG development show; and "Name of the Lore", the lying game of nerd nomenclature knowledge (or a lack thereof). New episodes each month! The Idiots Three are AJ (@i3rpg), Jack (@MedlandSlater) and Duncan (@dppacey). i3RPG is made by SillyGoose Content - follow us on Twitter for behind the scenes, bloopers and more (@SG_Content)!
 
It’s hard finding that motivation and tactics to get started on your gaming career. Every Wednesday morning, join Tony Chan as he interviews game industry veterans that are working your dream job. Model after successful people like Andrew Abedian from Survios (Raw Data VR), Chris Remo from Campo Santo (Firewatch), and William Harms from Hanger 13 (Mafia III). You'll learn about their expertise, their worst moments, successful habits, and useful tools to help you get started on your personal ...
 
G
Game Overtime
Monthly
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
 
B
Beyond Beta Podcast
Monthly+
 
Beyond Beta Podcast is a behind-the-scenes look at video game culture. In the podcast, I explore the video game industry with publishers, coders, designers, professional gamers, voice actors, artists, writers, and more. Each episode dives into the guest's history within video games…exploring the ups and downs and everything in between.
 
Arcadology is a podcast focused on looking at the history of video games. The show explores the earliest days of the medium up to present day with examinations into how some of your favorite games and franchises got off the ground. The show will also feature interviews with game developers and designers, as well as journalists and other subject matter experts. New episodes will be posted every two weeks.
 
V
Video Game Sauna
Monthly
 
Get a beer can and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. Join host Gregory Pellechi in the sauna at Games Factory in Helsinki, Finland for chats with developers, artists, writers and more about all things video games.
 
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Joschka Pottgen was a Physics Scientist at CERN before becoming the Lead Core Engineer at Tarsier Studios on the Little Nightmares Franchise. It's one interesting journey... For the video version, please visit https://youtu.be/AJq7Itv7Fes https://github.com/jlingema Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, ...…
 
We made it to episode 100! Thank you for taking the time out of your day to listen to the podcast and supporting it. This episode is about my long absence, changes to the podcast, new partners, and five action steps I learned from interviewing 100+ experts to help you get started in the game industry. Here are five actions you can take toward s ...…
 
28-year video game and toy industry veteran Chris Nicolella talks about moving from the U.S. to living in Bangkok as an expat that included some initial challenges. How he started in the video game industry working at NEC’s TurboGrafx-16, then transitioning to NuFX, which was later acquired by Electronic Arts turning into EA Chicago. Hear the c ...…
 
Rob and Jason are joined by Patricia Aas from TurtleSec. They first discuss blog posts on module linkage and Visual Studio integration of clang tidy. Patricia then talks about her recent efforts to highlight the work of female engineer role models. Lastly they discuss Patricia's efforts to improve election security in her own country and the co ...…
 
Michael Volpe is the Marketing Manager at IO Gear, a hardware peripheral company. He has spent decades working primarily in the game industry as a Brand Strategist and in Public Relations. He shares his experience on how to present yourself in the public eye as a representative in your company and his thoughts on how technology is changing our ...…
 
Jonathan Jennings is a software engineer from Relay Cars where he develops Automotive VR applications. He has over 8 years of game development experience and worked on titles that had over 2 million cumulative downloads. He’s a public speaker at the Blacks In Tech Conference, Urban Tech Connect, and Rio Hondo College. Top 3 Lessons: When you ma ...…
 
Composer Darren Korb (Bastion, Transistor, Pyre) joins host Austin Wintory to discuss the past 10 years at Supergiant, intentionally staying small as a studio, striving to match each team member creatively, and how being a space camp counselor in 2005 influenced Hades' soundtrack. Korb is the Audio Director for Supergiant Games. He is best know ...…
 
Rob and Jason are joined by Jeri Ellsworth the CEO of Tilt Five. Jeri and Jason first geek out about the Commodore 64 with Jeri telling her story of building the C64 Direct-to-TV. Then she tells us about her new companies product the Tilt Five AR headset which is built with the tabletop gamer in mind and has SDKs for C++ and Unity. Jeri Janet E ...…
 
Tom Wright is a Senior Lighting Artist that came from both the Visual Effects and Game Industry. His resume includes working at Infinity Ward, Naughty Dog, and Epic Games. He sits with us this week to share his love for Blender and how multiple times in his career he was able to spot opportunity despite opposing industry trends. For the video v ...…
 
In this special two-in-one indie episode, host Robin Hunicke sits down with developers Gwen Frey followed by Jennifer Schneidereit to talk about their current and upcoming games, the inspirations behind their works, and how the Indie Megabooth can impact independent developers. Gwen Frey is the founder of Chump Squad and is working on their upc ...…
 
Rob and Jason are joined by Philipp Schrader. They first discuss some post CppCon news and the LLVM 9.0 release. Then Phil talks about the work he's doing at Peleton Technology to enable the 'platooning' of trucks with software written in C++. Phil started working in consulting primarily as a C programmer. Very quickly he found himself being te ...…
 
Jason Rohrer is a game designer that has been in the business for over 15 years. His latest and twelfth game One Hour One Life is a culmination of studying data and analysis from Indie-O-Calypse. Jason has both the experience of before and after Steam Greenlight and in this insightful episode helps paint the fuller picture of what's really goin ...…
 
Composer Danny Baranowsky sits down with host Austin Wintory to discuss his unique career path, taking one's work too seriously, freelance composing vs staff composing, and the risks of chasing fame and success. Baranowsky is an American music composer. He is best known for his work on Canabalt, Super Meat Boy, The Binding of Isaac, and Crypt o ...…
 
Rob and Jason are joined by Marian Luparu, Sy Brand and Stephan T Lavavej in this special episode recorded at CppCon. They discuss some of the big announcements made by the Visual C++ team at CppCon. Including the open sourcing of MSVC's STL, adding ASAN support to Visual Studio, C++17 conformance and much more. Links Open Sourcing MSVC’s STL I ...…
 
Dinosaur Cold War vs. Dinosaur Punchers AJ hosts the twin tyrannical rivals of Jack and Duncan fighting to the death to impress him with games all about fightin' dinos. Jack enters the ring with Dinosaur Cold War, a prehistoric Pokémon battle between world superpowers that gradually escalates to nuking the moon. Duncan comes back fast and hard ...…
 
Dinosaur Cold War vs. Dinosaur Punchers AJ hosts the twin tyrannical rivals of Jack and Duncan fighting to the death to impress him with games all about fightin' dinos. Jack enters the ring with Dinosaur Cold War, a prehistoric Pokémon battle between world superpowers that gradually escalates to nuking the moon. Duncan comes back fast and hard ...…
 
SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model. And he'll discuss how ...…
 
ERROR Game Overtime: Patreon - https://bit.ly/2xwl5d5 YouTube - https://bit.ly/2JqO9uC Twitter - https://bit.ly/2LFxhwM Ben / Myerscodex: YouTube - https://bit.ly/2JMy95z Twitter - https://bit.ly/2KybRVK James / GAMESD: YouTube - https://bit.ly/2McrijY Twitter - https://bit.ly/2kYqlPM Music by Maxo: Outside Ruin City - https://bit.ly/2sSZtEB Po ...…
 
Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game. In this interview Bo shares the team's success of having a smooth development cycle that was planned and released after one and a half years of work. We also cover how Fl ...…
 
Chandana Ekanayake joins host Robin on the show to talk about how he got his start under Todd Howard and Bethesda, work/life balance and studio culture, dealing with your game's community, and the challenges of keeping a company afloat. Eka is the Co-founder and Studio/Creative Director at Outerloop Games. They are best known for their work on ...…
 
Rob and Jason are joined by Lisa Lippincott in this special episode recorded at CppCon. They first discuss some of the conference highlights and favorite talks so far. Then Lisa gives an overview of her "Truth of a Procedure" talk. Later they talk about Lisa's work on the ISO committee, her thoughts on Contracts and much more. Lisa Lippincott d ...…
 
25-year industry entrepreneur and designer Doc Mack of Galloping Ghost Productions talks about his game production company and working on his arcade fighting game, “Dark Presence”. How the company has mushroomed into creating the biggest arcade in the world (731 games and counting!), a reproductions company, gym and martial arts studio, automot ...…
 
Game development can be exhausting, especially in sketchy workplace environments. If we’re looking for a long career in game development, how do we keep our passion and motivation from burning out along the way? Burnout is difficult to come back from, so how do we pace ourselves properly? There's no "one size fits all" answer, but here's one ta ...…
 
Becoming a successful game developer relies on so many factors besides just determination, commitment, and consistency. There are lotteries that people are dealt with and plays a heavy part in a person's outcome, such as location. Igor Puskaric lives in Croatia, a country in Eastern Europe, where the game development scene is in its infancy and ...…
 
Rob and Jason are joined by Miro Knejp. They first discuss a blog post from Tanker covering their strategy to successfully use C++ for cross-platform mobile development. Then Miro gives them a preview of his upcoming CppCon talk and tells us about some of the C++ extensions that are out there and probably won't ever be standardized. Miro wrote ...…
 
Rhianna has worked on the biggest franchises as a Narrative Designer and has opted to take control of her career. In this honest conversation we cover many bases on what makes a good narrative designer and how to leverage one's skill set and experience to finally call the shots. For the video version, please visit https://www.youtube.com/watch? ...…
 
Jake is a veteran indie and has shipped 11 games since 2005. He'll talk about his approach to running a sustainable indie microstudio and will share data he has collected that will help you to make strategic decisions about launching games on Steam and beyond. For the video version, please visit https://www.youtube.com/watch?v=20Iy2FhDlJo https ...…
 
Rob and Jason are joined by Craig Scott. They first discuss a recent blog post from PVS-Studio analyzing some bugs in CMake. Then Craig talks about how he got involved in CMake development, and his e-book 'Professional CMake: A Practical Guide.' Craig is a CMake co-maintainer and author of the book ["Professional CMake: A Practical Guide"](http ...…
 
Only one person knows what the Head of Vecna really is ... and it could be AJ's parents. Find out who's lying, and who's the real expert on everything. -------------------- Follow the Idiots on Twitter! AJ: @i3rpg Duncan: @dppacey Jack: @MedlandSlater Massive thanks to our guest contributor and friend of the show Sam Mannell. Learn about Sam's ...…
 
Only one person knows what the Head of Vecna really is ... and it could be AJ's parents. Find out who's lying, and who's the real expert on everything. -------------------- Follow the Idiots on Twitter! AJ: @i3rpg Duncan: @dppacey Jack: @MedlandSlater Massive thanks to our guest contributor and friend of the show Sam Mannell. Learn about Sam's ...…
 
Pete Bottomley is the co founder of White Paper Games. He has helped shipped two beloved titles: Ether One, a first person adventure that deals with the fragility of the human mind. And the Occupation, A FIRST-PERSON, FIXED-TIME, INVESTIGATIVE THRILLER SET IN NORTH WEST ENGLAND ON 24TH OCTOBER 1987. In this episode, we explored the beginnings o ...…
 
Composer Gareth Coker sits down with host Austin Wintory to discuss his career before Ori and the Blind Forest, how he got his start creating mods, teaching English in Japan, and the importance of releasing a title at the right moment. Coker is best known for composing the music for Ori and the Blind Forest, ARK Survival Evolved, The Unspoken, ...…
 
Magic the Gathering? Star Wars Rebels? Fable? Do any of these Idiots Three know where a Chicken Chaser comes from? -------------------- Follow the Idiots on Twitter! AJ: @i3rpg Duncan: @dppacey Jack: @MedlandSlater And much love to our guest contributor, comic book artist and friend of the show Eddie Monotone: Twitter: @eddiemonotone Instagram: ...…
 
Magic the Gathering? Star Wars Rebels? Fable? Do any of these Idiots Three know where a Chicken Chaser comes from? -------------------- Follow the Idiots on Twitter! AJ: @i3rpg Duncan: @dppacey Jack: @MedlandSlater And much love to our guest contributor, comic book artist and friend of the show Eddie Monotone: Twitter: @eddiemonotone Instagram: ...…
 
So what the hell is "duralumin"? One idiot knows, two don't - but they are gonna damn well lie through their teeth to pretend they do. -------------------- Follow the Idiots on Twitter! AJ: @i3rpg Duncan: @dppacey Jack: @MedlandSlater And much love to our guest contributor and fellow podcaster RC: Twitter: @RCBeiler and @mayhemcast For more con ...…
 
So what the hell is "duralumin"? One idiot knows, two don't - but they are gonna damn well lie through their teeth to pretend they do. -------------------- Follow the Idiots on Twitter! AJ: @i3rpg Duncan: @dppacey Jack: @MedlandSlater And much love to our guest contributor and fellow podcaster RC: Twitter: @RCBeiler and @mayhemcast For more con ...…
 
Welcome to the Consortium vs. HQ2 Jack takes hosting duty this episode, with AJ and Duncan trying to win his vote with two politically themed games. Duncan opens with a model UN RPG that encourages "co-operation" and "harmonious trade" between players. AJ ruins the friendly mood with an explicitly competitive board game, pitting American cities ...…
 
Welcome to the Consortium vs. HQ2 Jack takes hosting duty this episode, with AJ and Duncan trying to win his vote with two politically themed games. Duncan opens with a model UN RPG that encourages "co-operation" and "harmonious trade" between players. AJ ruins the friendly mood with an explicitly competitive board game, pitting American cities ...…
 
+15-year industry veteran John (JJ) Williams of NetherRealm Studios talks about his current role as Advanced Designer at NetherRealm Studios and the challenges we had working on a Disney IP. Learn how he decided to get out of a career as a headhunter with a business degree and into game development. Hear about going back to school for an art de ...…
 
Rob and Jason are joined by Vittorio Romeo from Bloomberg. They first discuss some changes in the recent Visual Studio update for cross platform linux development, and some post-Cologne ISO developments. Then Vittorio goes into more detail on his proposal for C++ epochs, which could allow the language to more easily introduce breaking changes i ...…
 
It's really useful to know a lot of things about different areas of game dev if you're going to try to run a company. In this talk, Karla will walk through Fullbright’s development from Gone Home to Tacoma and focus on all the things she has learned as she went to be a successful indie studio. For the video version, please visit https://www.you ...…
 
Ewan Croft is a VFX artist who's been working in the industry for decades. With extensive experience developing production art, art pipelines, and procedural content Ewan has taken his expertise working at companies like 2K and ILM to going freelance full-time. For the video version, please visit https://youtu.be/EURzVV0ta9g http://airshipcreat ...…
 
Rob and Jason are joined by Marco Magdy from Amazon. They first discuss Dropbox's announcement of abandoning their C++ mobile platform strategy in favor of Swift and Kotlin. Then Marco goes over what AWS Lambda is, what you can do with it and some of the challenges he faced bringing C++ support to AWS Lambda. Marco is a senior software engineer ...…
 
Three important things Bekah have learned from other industries and hung onto that have helped her in business development in games.. For the video version, please visit https://www.youtube.com/watch?v=WsigheyaSL4 https://finji.co/ Check out her latest game: https://finji.co/games/overland/ Follow Bekah on Twitter: https://twitter.com/BexSaltsm ...…
 
Kylan Coats is the founder and creative director of Crispy Creative. We talk about transitioning from AAA development to being his own boss, and how the leap of faith just needs a forced push sometimes. For the video version, please visit https://youtu.be/9mKMrVhnep0 https://twitter.com/CrispyCreative http://www.longjourneygame.com/ https://www ...…
 
Composer Austin Wintory (Luna, Assassin's Creed Syndicate, Journey) sits down with host Robin Hunicke to talk about their history together working on Journey, how sound and music can complete game design, moving past trauma with Luna, and dealing with personal hardships throughout one's career. Wintory is an American composer. He is best known ...…
 
Rob and Jason are joined by Bryce Adelstein Lelbach. They discuss the mdspan proposal that first introduced Bryce to the C++ ISO committee. They also discuss Bryce's role as moderator for the /r/cpp subreddit and talk about the upcoming CppCon 2019 conference. Bryce Adelstein Lelbach Bryce Adelstein Lelbach has spent nearly a decade developing ...…
 
Working in game dev can be stressful even on the best of days. That stress often causes devs to bond with one another and develop deep, important personal relationships. But what happens to both your social circle and your work when you experience interpersonal conflict, burn out, go through a health or family crisis, or worse- lose your job? E ...…
 
Nick Laing talks about his new role as Senior Publishing Producer at Amazon Games and working before at Turn 10 Studios on the Forza series. Hear how his path diverted from following in his family’s footsteps to going to a specialized comic book artist school. Learn how in the late 90s iconic comic book companies went bankrupt or struggled to s ...…
 
Rob and Jason are joined by Matt Butler to discuss his perspective on the ISO Cologne meeting and Secure Coding. Matthew Butler is a security researcher who has been using C++ professionally since 1990. He has spent the past three decades as a systems architect and software engineer developing systems for network security, law enforcement and n ...…
 
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