Best Gamedevelopment podcasts we could find (Updated March 2019)
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show episodes
 
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.
 
Game Dev Loadout is a top-rated game developer podcast where Tony Chan chats with the best people in the industry to empower you with the motivation and tactics to succeed. If you are new, need inspiration, or want effective strategies then this podcast is for you. You will get ACTIONABLE advice during your commute, workout, or 'me' time. We cover many subjects that include programming, marketing, user experience, art, sound engineer, producer, game design, community, and career building. Ea ...
 
A fun and energetic show devoted to the latest news in games and technology, as well as game development news from www.Spellbook.com
 
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show series
 
To kick off season 2 of GMN, Ted sits down with Bryan Intihar (Spider-Man PS4) to talk about his journey from journalist to game developer, the challenges of working on an existing IP, and his perspective on what it takes to be a successful creative director. Intihar is the Creative Director on Marvel's Spider-Man at Insomniac Games. For news a ...…
 
Vince Zampella (Call of Duty, Titanfall) stops by to chat with Ted about building successful companies, growing multiple teams, and making tough decisions in AAA development. Zampella is the Founder and CEO of Respawn Entertainment. He is best known for creating the Call of Duty series. For news and info on the AIAS, follow us on Twitter @Offic ...…
 
Mike Bithell (Thomas Was Alone, Volume) joins guest host Robin Hunicke (Journey, Luna) to talk about team dynamics, developer career transitions, guide rails for young developers, and maintaining an online presence. Bithell is the CEO and Founder of Bithell Games. He is best known for his work on Thomas Was Alone. For news and info on the AIAS, ...…
 
Kelly Wallick sits down with guest host Robin Hunicke (Journey, Luna) to chat about curating online marketplaces to attract new consumers, designing humane software, and their lasting friendship. Wallick is the CEO and Founder of Indie MEGABOOTH, dedicated to the display and promotion of indie games. For news and info on the AIAS, follow us on ...…
 
Jenova Chen (Journey, Flower) joins Ted on the show to talk about balancing creative risks, building a universally accepted game, interpreting test data like a doctor, and how thatgamecompany is just like a pirate ship. Chen is the President & Creative Director at thatgamecompany. He is best known for his work on Journey. For news and info on t ...…
 
Jason Rubin (Crash Bandicoot, Jak and Daxter) stops by to chat with Ted about founding Naughty Dog, leaving and returning to the industry, and the current state of VR. Rubin is the VP of Content at Oculus. He is best known for the Crash Bandicoot and Jak and Daxter series. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Face ...…
 
Ashraf Ismail (Assassin's Creed IV: Black Flag, Assassin's Creed Origins) sits down with Ted to talk about building large scale game systems, respecting cultures and history, the challenges of quest creation, and why it's important that games are worth their price. Ismail is a game director at Ubisoft. He is best known for his work on Assassin' ...…
 
Industry veteren Tim Schafer (Psychonauts, Grim Fandango) stops by to chat with Ted about creating new IP, humor in games, celebrity culture, crowdfunding games, and Double Fine's publishing efforts. Schafer is a game designer and the founder of Double Fine Productions. He is best known for games like Full Throttle, Grim Fandango, Psychonauts, ...…
 
A special episode with Artist and Into the Pixel winner, Romain Jouandeau of Sucker Punch Productions for his winning piece “Cove” from upcoming game Ghost of Tsushima. Bob Rafei of Big Red Button Entertainment chats with Jouandeau about his process as a concept artist, the impact of growing up by the sea, and their greatest artistic inspiratio ...…
 
On this episode of the Game Dev Loadout podcast, I explained why I need to take a break and the future of the podcast. tony@gamedevloadout.com
 
Siobhan Reddy (LittleBigPlanet) sits down with Ted to talk about the upcoming game Dreams, the importance of community support, user-generated content, and the "glitter and doom" that comes with being a game developer. Reddy is the co-founder and studio director of Media Molecule. The studio is best known for their title LittleBigPlanet. For ne ...…
 
On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and w ...…
 
Ru Weerasuriya (Lone Echo) chats with Ted about his experience starting a company, building his team's culture, the common thread in their respective games, and the world of virtual reality. Weerasuriya is the Founder/CEO & Creative Director of Ready At Dawn Studios. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook o ...…
 
On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in the assistive technology field. You’ll learn how you can use accessibility as a crowd differentiator, what motivated Mark to help the world play video games and to help you realize the huge market of people w ...…
 
On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You’ll learn how Michel overcome his worst moment that lasted over TWO YEARS, why validating your idea first ...…
 
Cory Barlog (God of War) stops by to share with Ted stories from God of War's development, the impact of social media on games, the experience gained through failures, and the expectations of present-day gamers. Barlog is the creative director at Santa Monica Studio. He is best known for his work on the God of War series. For news and info on t ...…
 
On this episode of the Game Dev Loadout podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You’ll learn why you need to tailor your portfolio, how Darren dealt with studio closers and relocation, and the benefits of adding meditation to your habit ...…
 
Jeff Kaplan (Overwatch, World of Warcraft) chats with Ted about Overwatch, quest design in MMOs, the differences between company and team culture, and how playing hours of EverQuest eventually led him to Blizzard Entertainment. **NOTE: In the episode, Jeff mentions how he believes Reaper is currently the oldest hero in Overwatch. He now correct ...…
 
On this episode of the Game Dev Loadout podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You’ll learn why following up with important people is crucial, how Jay got ropey dope while working with another developer, and reasons to dis ...…
 
On this episode of the Game Dev Loadout podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You’ll learn why opportunity cost is important, reasons to avoid the founder’s syndrome, and understand what is fair use. Enjoy! The Gam ...…
 
Ed Boon (Mortal Kombat) joins Ted to talk about their origins as game developers, the history of Mortal Kombat, video game movies, his place in pop culture, and the challenges of leading a studio. Boon is the founder and creative director at NetherRealm Studios. He is also the co-creator of the Mortal Kombat series. For news and info on the AIA ...…
 
On the Game Dev Loadout podcast, we discuss how to communicate your game to the audience, cultivating long-term relationships, and absorbing user feedback. Chris Remo is the designer and composer over at Campo Santo which created the highly praised game Firewatch. He also co-hosts many podcasts including Import If True, Idle Thumbs, The Idle Bo ...…
 
On Game Dev Loadout, we discuss how IndieMEGABOOTH was started, how to showcase your game at events, and the cost of inaction. Kelly Wallick is the founder of Indie Megabooth which mission is to bring indie games to the forefront of the gaming community. Game devs go to this event to network with fans, colleagues, and even publishers. She also ...…
 
Does the classic underdog tale Cool Runnings still hold up? Hop in and hear what we have to say. Also can you spot the Fake News? Find out in our new game #FakeNews
 
Ian Dallas (The Unfinished Swan, What Remains of Edith Finch) sits down with Greg Rice (Broken Age, Grim Fandango: Remastered) to talk about his journey into games, their thoughts on What Remains of Edith Finch (SPOILERS), maintaining a studio size of one, and publisher transitions in the middle of development. Dallas is the Creative Director a ...…
 
We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. She blogs and speaks at GDC. Currently, she is the ...…
 
On the Game Dev Loadout podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great chair for comfort, and much more. He is an indie game developer from the UK, behind strategy and sim games such as Democracy and Gratuitous Space Battles. His company also published games such as Big Pharma a ...…
 
In this special episode, Sean Vanaman (Firewatch) and Amir Rao (Bastion, Transistor) meet up to talk about leadership challenges, the importance of team chemistry, job interview rejection stories, and how many more games they will make before they die. Vanaman is the founder and studio director at Campo Santo. Rao is the founder and studio dire ...…
 
On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on creating high-quality and stylized original IP content for consoles and PC. He used to be the gam ...…
 
“To do anything decent in life, you have to stick at it.” Jake Birkett has been an indie developer since 2005 for his company Grey Alien Games. HIs work includes Shadowhand and Regency Solitaire. He also writes blogs about his experience. Join us as we discuss making games faster, how he took the huge risk of going indie, and much more. Items M ...…
 
On the Game Dev Loadout podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advances, turning negative experiences into positive, the meaning of game dev, and much more. He is the host of a new game developer podcast called Game Dev Deconstructed where he explores the process of game deve ...…
 
Todd Howard of Bethesda Game Studios chats with Ted Price about the history, decisions, production challenges behind The Elder Scrolls and Fallout series, the relationship between games and their own family lives, and the games they play vs the games they create. Howard joined Bethesda Softworks in 1994. He currently serves as the director and ...…
 
We discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy is the Project lead and CEO of Trym Studios, hailing out of Norway, currently working on their first game, a 17th century trade sim! Tommy, coming from the oil industry made a big transition from a safe and we ...…
 
We discuss the importance of gathering data on your audience, High LTV customers, CAC, and much more. Dan Schoenbaum is the CEO of Cooladata which specializes in helping clients understand their customer’s journey from discovery and conversion to retention and growth. Essentially they analyze customer behavior analytics to help you figure out w ...…
 
"So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but when IT happens especially as you start to scale up in development." Blair Leggett leads a small indie stu ...…
 
Does the 1993 motion picture epic action movie Demolition Man still hold up in 2018. We dive deep and find out.
 
"One of the key measures for when teams are communicating well is that their proactive in sharing information with each other. They don’t waste too much time asking each other questions. They proactively tell people what they need to know when they need to know it." Zachary O. Toups is an assistant professor in the Computer Science Department a ...…
 
Three P’s Principle “You can take a project if it has any one of these three P’s. Great Project if you think it’s really neat and you love the work. Great People if you are working with awesome people and building great relationships. Great Payment if it pays well. It’s amazing if you get two of the three.” Join Richard Ludlow of Hexany Audio a ...…
 
Teddy Bergsman - “I never seen a single person being fired over a tool helping them out or making their work faster. Not a single time and I work with gaming companies and filming companies in the world. And that just doesn’t happen and I think that’s what scares people to shy away from revolutionary type of tools. Embrace it, adopt it early as ...…
 
Capy's Nathan Vella stops by to chat with Ted Price of Insomniac Games about his journey from film into game development, leading a multi-project studio, comedy in games, and the future of indie development. Nathan Vella is the Co-Founder & President at Capybara Games. He is also a founding member of Indie Fund, an organization that helps fund ...…
 
Gary D. Nissenbaum - “Have you created a three-dimensional world in which the interaction of these characters is so unique that it’s really not copying that of the other games, and have you created designs and elements that are so different than what’s come before? That’s where the rubber meets the road when it comes to the legal issues.” Gary ...…
 
We discuss the importance of backing up your data, getting in the game industry with a unique degree, the benefits of identifying human emotions, and much more. Lennart Nacke is an associate professor and research director for the Human Computer Interaction (HCI) Games Group at the University of Waterloo in Canada. He focuses on evaluating our ...…
 
Christina Norman of Riot Games joins Insomniac Games' Ted Price to talk about League of Legends, game design, and how to foster a unique studio culture. Christina is a lead designer at Riot Games. In the past, she worked on the Mass Effect series as a senior programmer and lead gameplay designer. For news and info on the AIAS, follow us on Twit ...…
 
Wing Cho - “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately. He is a Ex-Nintendo and ex-Rockstar lead game designer with 20 years of experience. With over 17 shipped titles and selling over 12 million u ...…
 
Short Circuit 2 the classic robot coming alive story from the 80’s, does it still hold up for today’s viewing audience. 3 of the pickiest film viewers this side of the Mississippi try and figure it out.
 
Duncan Watt - “The fastest way to work with someone to break the ice and get the ball rolling, it’s just be honest. Be honest, be excited, and tell the truth.” Duncan Watt is the founder of the Fastestmanintheworld Media which provides custom scoring, audio outsourcing and consulting for the digital games industry. His work include Bioshock Inf ...…
 
Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and just try to do one thing at a time, even if it’s for 15 minutes, those 15 minutes can count.” Sebastien Dussault is the lead animator at Meduzarts and worked at Ubisoft Quebec before that. At Meduzarts, his focus is on high-end cinematics, scripted event ...…
 
Join Matthew Carl Earl as he discusses the six core values of his company, letting composers be early in the process of the game idea, making bold moves, and so much more. He is the lead composer at Hexany Audio which specializes in original music, sound, and voice over for games, VR, and interactive media. They have developed audio for both Tr ...…
 
Neil Druckmann from Naughty Dog sits down with Insomniac Games' Ted Price to discuss trailer reactions, The Last of Us, narrative vs gameplay, and the drive to create something meaningful. Neil Druckmann is the creative director for The Last of Us, Uncharted 4, and the upcoming sequel, The Last of Us Part II. For news and info on the AIAS, foll ...…
 
Oded Sharon - “You need to use your strengths as a creative person and not necessarily as a production company. If you are a small team, buy pre made assets from the assets store that are within your scope. Don’t waste time building everything.” Oded Sharon is the founder and ceo of two companies, Corbomite Games and Adventure Mob. With over 18 ...…
 
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