Best Gamedevelopment podcasts we could find (Updated November 2018)
Related podcasts: Games Gamedev Programming Videogames Developers Video Games Lifestyle Tech Gamedesign Cpp Cplusplus C Embedded Engineering Arts Videogamehistory Gamecomposer Gameartist Gameart Gamemakers  
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show episodes
 
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.
 
C
CppCast
Weekly
 
The first podcast by C++ developers for C++ developers!
 
Arcadology is a podcast focused on looking at the history of video games. The show explores the earliest days of the medium up to present day with examinations into how some of your favorite games and franchises got off the ground. The show will also feature interviews with game developers and designers, as well as journalists and other subject matter experts. New episodes will be posted every two weeks.
 
D
Devs Talk Games
Monthly
 
Devs Talk Games is a podcast about games hosted by Jeff Lake (@jeff_lake) and Seth Shain (@seth_shain). Jeff and Seth are veteran game developers who talk about video games from a critical, professional perspective. If you want to know not just what a game is like, but how and why, listen in!
 
V
Video Game Sauna
Monthly
 
Get a beer can and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. Join host Gregory Pellechi in the sauna at Games Factory in Helsinki, Finland for chats with developers, artists, writers and more about all things video games.
 
D
Data Spike
Rare
 
Founded in 2015, Data Spike is a Star Citizen community podcast which follows the development and happenings of the PC space-sim Star Citizen and its companion Squadron 42 by Cloud Imperium Games. Remember! All it takes is one good hit with a data spike, and this could all be over!
 
A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
 
Game Dev Loadout is a top-rated game developer podcast where Tony Chan chats with the best people in the industry to empower you with the motivation and tactics to succeed. If you are new, need inspiration, or want effective strategies then this podcast is for you. You will get ACTIONABLE advice during your commute, workout, or 'me' time. We cover many subjects that include programming, marketing, user experience, art, sound engineer, producer, game design, community, and career building. Ea ...
 
A fun and energetic show devoted to the latest news in games and technology, as well as game development news from www.Spellbook.com
 
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show series
 
Get a beer and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. In the sauna this episode is the crew of Games Factory Meela Leino, CMO, Jose Jacome, CEO, and Josianne Konttinen, Junior Producer, along with host Gregory Pellechi at Games Factory in Helsinki, Finland.…
 
Rob and Jason are joined by Devon Labrie to discuss his experience learning C++ at Augusta Tech and being a first time attendee at CppCon. Adi is an entrepreneur, speaker, consultant, software architect and a computer vision and machine learning expert with an emphasis on real-time applications. He specializes in building cross-platform, high-p ...…
 
Rob and Jason are joined by Adi Shavit to discuss his spooky C++ Bestiary Blog post, CppCon talks and an announcement from the Core C++ User Group in Israel. Adi is an entrepreneur, speaker, consultant, software architect and a computer vision and machine learning expert with an emphasis on real-time applications. He specializes in building cro ...…
 
Rob and Jason are joined by Jens Weller to discuss the upcoming Meeting C++ and Meeting Embedded conferences as well as some new from the Meeting C++ platform. Jens Weller is the organizer and founder of Meeting C++. Doing C++ since 1998, he is an active member of the C++ Community. From being a moderator at c-plusplus.de and organizer of his o ...…
 
Kelly Wallick sits down with guest host Robin Hunicke (Journey, Luna) to chat about curating online marketplaces to attract new consumers, designing humane software, and their lasting friendship. Wallick is the CEO and Founder of Indie MEGABOOTH, dedicated to the display and promotion of indie games. For news and info on the AIAS, follow us on ...…
 
This episode, we are speaking with Brendan Keogh, critic, journalist, and Researcher at the Queensland University of Technology's Digital Media Research Centre.
 
Get a beer and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. In the sauna this episode BACP Counsellor & Psychotherapist Tim Hudd talks moving and mental health with host Gregory Pellechi at Games Factory in Helsinki, Finland. Tim can be found on Twitter at @TherapyEn ...…
 
Hana is working as a senior researcher in Avast Software. Her responsibility is exploring new ideas and optimizing existing ones. She also propagates modern C++ techniques and libraries in internal techtalks and gives talks at local C++ meetups. She studied computer science at Mendel university and subsequently taught several courses there, inc ...…
 
Rob and Jason are joined by Damien Buhl to discuss the current state of WebAssembly, nxxm and the belle::vue library. Damien was a Qt on Android Contributor which he presented at Droidcon 2011 in Berlin. He maintains ADAPT_STRUCT and Boost.Fusion. For a long time Damien worked for a 100 year old IoT company and now works on nxxm. He has a passi ...…
 
Get a beer and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. In the sauna this episode are Alix Parkkinen of Motorious and Jussi Kyrönseppä of Stupid Stupid Games along with host Gregory Pellechi at Games Factory in Helsinki, Finland. Alix can be found on Twitter at @ ...…
 
Rob and Jason give a brief trip report of CppCon before being joined by several guests who gave Lightning Talks at CppCon 2018. Lightning Talkers Anastasia Kazakova Timur Doumler Phil Nash Staffan Tjernström Matthew von Arx Tony Wasserka Jens Weller Anny G. Borislav Stanimirov Ezra Chung (@eracpp on slack) Jean-Louis Leroy Links CppCon 2019 wil ...…
 
Jenova Chen (Journey, Flower) joins Ted on the show to talk about balancing creative risks, building a universally accepted game, interpreting test data like a doctor, and how thatgamecompany is just like a pirate ship. Chen is the President & Creative Director at thatgamecompany. He is best known for his work on Journey. For news and info on t ...…
 
This episode, we are speaking with Joshua Boggs, Director at Loveshack Entertainment.
 
Get a beer and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. In the sauna this episode are Pirjo Kekäläinen-Torvinen of Virtual Air Guitar Company, Veera Schneider of Critical Charm, and Olesja Maarjalaakso of Polka Dot Studio along with host Gregory Pellechi at Games ...…
 
In this episode, I go over the History of Super Mario Bros. 2 in celebration of the game's 30th anniversary. Check out the video version of the episode on my channel, youtube.com/arcadology.
 
Rob and Jason are joined by Bryce Adelstein Lelbach to discuss his work on the upcoming CppCon conference, his thoughts on the graphics proposal and more. Bryce Adelstein Lelbach is a software engineer on the CUDA driver team at NVIDIA. Bryce is passionate about parallel programming. He maintains Thrust, the CUDA C++ core library. He is also on ...…
 
Jason Rubin (Crash Bandicoot, Jak and Daxter) stops by to chat with Ted about founding Naughty Dog, leaving and returning to the industry, and the current state of VR. Rubin is the VP of Content at Oculus. He is best known for the Crash Bandicoot and Jak and Daxter series. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Face ...…
 
Rob and Jason are joined by Anders Knatten to discuss the CppQuiz.org website, it's inspiration, recent updates and more. Anders is here as the author of cppquiz.org. He's been working as a programmer since 2001, in fields ranging from multiphase flow simulations to web development. He’s been doing everything from working on compilers to being ...…
 
Rob and Jason are joined by Bob Steagall to discuss his history with C++, the CppCon poster program and his upcoming talks. Bob is a Principal Engineer with GliaCell Technologies. He's been working almost exclusively in C++ since discovering the second edition of The C++ Programming Language in a college bookstore in 1992. The majority of his c ...…
 
Get a beer and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. In the sauna this episode is Anastasia Kuprina and James Elderfield of Codebar Helsinki along with host Gregory Pellechi at Games Factory in Helsinki, Finland.
 
In the late 1980s, Tetris for the Game Boy ended up taking the world by storm. But how did Nintendo end up with the licensing for the Russian game? In this short episode I go over a brief history of the licensing, and legal battles surrounding Tetris. Arcadology theme by: https://twitter.com/PAldousMusic Arcadology on the web: http://www.arcado ...…
 
Rob and Jason are joined by Matt Fernandez from Intel Labs to discuss Formal Verification. Matthew Fernandez is a Research Scientist with Intel Labs. Matt began his programming career building Windows GUI applications and designing databases, before moving into operating system architecture and security. He has a PhD in formal verification of o ...…
 
This episode, we are speaking with Neil Rennison, Founder and Creative Director at Tin Man Games.
 
Rob and Jason are joined by Gordon Brown to discuss his work on SYCL the OpenCL abstraction layer for C++. Gordon is a senior software engineer at Codeplay Software in Edinburgh, specialising in designing and implementing heterogeneous programming models for C++. Gordon spends his days working on ComputeCpp; Codeplay's implementation of SYCL an ...…
 
This episode is part two of our interview with with industry veteran David Fox. We spoke about his exit from LucasArts, his exploration of location based entertainment and VR, his Rube Goldberg game, as well has Thimbleweed Park. Arcadology theme by: https://twitter.com/PAldousMusic Arcadology on the web: http://www.arcadology.net YouTube: http ...…
 
Rob and Jason are joined by Eberhard Gräther to discuss his work on Sourcetrail, a cross-platform source explorer for C++ code. Eberhard Gräther is software developer, user experience designer and founder at Coati Software. He started programming C++ during his undergraduate CS degree at Salzburg University of Applied Sciences, majoring in game ...…
 
Ashraf Ismail (Assassin's Creed IV: Black Flag, Assassin's Creed Origins) sits down with Ted to talk about building large scale game systems, respecting cultures and history, the challenges of quest creation, and why it's important that games are worth their price. Ismail is a game director at Ubisoft. He is best known for his work on Assassin' ...…
 
Rob and Jason are joined by Colin Hirsch to discuss his work on The Art of C++ collection of libraries including PEGTL, json and more. Dr. Colin Hirsch studied Computer Science at the University of Technology in Aachen, Germany in 1993 and later got a PhD in Mathematics from the same university. He worked for two years as a consultant for T-Mob ...…
 
In this episode we spoke with industry veteran David Fox about his time at LucasFilm Games, his exploration of immersive entertainment, and his reunion working with the old LucasArts crew on Thimbleweed Park. This will be a two part episode, with the first part focusing on the early days of the point and click adventure game genre. Arcadology t ...…
 
Rob and Jason are joined by Simon Brand to discuss his upcoming CppCon talks covering exceptions, value wrappers, debuggers and more. Simon is a GPGPU toolchain developer at Codeplay Software in Edinburgh. He turns into a metaprogramming fiend every full moon, when he can be found bringing compilers to their knees with template errors and debat ...…
 
This episode, we are speaking with Lucy Morris, Director at Starcolt.
 
Rob and Jason are joined by Christopher Di Bella to discuss using Ranges with Parallel algorithms and much more. Christopher Di Bella is a Staff Software Engineer for Codeplay’s ComputeCpp Runtime Technology and a C++ teacher. He advocates for including the Concepts TS and the Ranges TS in C++20. Chris spends his days working on ComputeCpp, Cod ...…
 
We spoke with M. Joshua Cauller, a professional video game trailer editor. His previous work includes trailers for That Dragon Cancer and Darkest Dungeon. In this episode he spoke about his journey into his job as well as his hopes and aspirations for his career. Find him on twitter at https://twitter.com/Mjoshua and see his work at http://mjos ...…
 
Rob and Jason are joined by Dmitri Nesteruk to discuss Design Patterns with Modern C++. Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. ...…
 
Industry veteren Tim Schafer (Psychonauts, Grim Fandango) stops by to chat with Ted about creating new IP, humor in games, celebrity culture, crowdfunding games, and Double Fine's publishing efforts. Schafer is a game designer and the founder of Double Fine Productions. He is best known for games like Full Throttle, Grim Fandango, Psychonauts, ...…
 
Rob and Jason are joined by Guy Davidson from Creative Assembly to discuss the future of the 2D Graphics proposal after the C++ meeting in Rapperswil. Guy Davidson is the Coding Manager of Creative Assembly, makers of the Total War franchise, Alien: Isolation and Halo Wars 2, Guy has been writing games since the early 1980s. He is now also a co ...…
 
On today's episode we spoke with Star Stable Community Manager Stacy Place about her journey into the industry and the unique challenges presented by being a community manager for a game aimed at children. Stacy Place on Twitter: @onedizzypenguinStar Stable:https://www.starstable.com/en/ Arcadology Arcadology theme by: https://twitter.com/PAldo ...…
 
A special episode with Artist and Into the Pixel winner, Romain Jouandeau of Sucker Punch Productions for his winning piece “Cove” from upcoming game Ghost of Tsushima. Bob Rafei of Big Red Button Entertainment chats with Jouandeau about his process as a concept artist, the impact of growing up by the sea, and their greatest artistic inspiratio ...…
 
Rob and Jason are joined by Michael Caisse from Ciere consulting to discuss Modern C++ in Embedded Systems, boostache and his work at Ciere Consulting and in the C++ Community. Michael Caisse has been crafting code in C++ for 28-years. He is a regular speaker at various conferences and is passionate about teaching and training. Michael is the o ...…
 
On this episode of the Game Dev Loadout podcast, I explained why I need to take a break and the future of the podcast. tony@gamedevloadout.com
 
Siobhan Reddy (LittleBigPlanet) sits down with Ted to talk about the upcoming game Dreams, the importance of community support, user-generated content, and the "glitter and doom" that comes with being a game developer. Reddy is the co-founder and studio director of Media Molecule. The studio is best known for their title LittleBigPlanet. For ne ...…
 
Rob and Jason are joined by Titus Winters from Google to discuss the SG15 Tooling Study Group and revisiting the concept of regular types. Titus Winters has spent the past 7 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of ...…
 
We spoke with Adam Dolin, narrative designer for the new God of War game, about how he got his start in the video game industry as well as his work on the game. There are minor spoilers for God of War in this episode. Arcadology theme by: https://twitter.com/PAldousMusic Arcadology on the web: http://www.arcadology.net YouTube: https://www.yout ...…
 
Rob and Jason are joined by Andreas Fertig to discuss C++ Insights, the Rapperswil ISO meeting and more. Andreas Fertig holds an M.S. in Computer Science from Karlsruhe University of Applied Sciences. Since 2010 he has been a software developer and architect for Philips Medical Systems focusing on embedded systems. He has a profound practical a ...…
 
Rob and Jason discuss the Rapperswil trip report and other C++ news. News What's next for Visual Studio Visual Studio Roadmap Build the future of the web with WebAssembly and more (Google I/O '18) WebAssembly Physics and DOM objects "Core Coroutines" proposal Microsoft Buys GitHub: The Linux Foundation's Reaction Links @robwirving @lefticus Spo ...…
 
Moral Panics. Often they are the result of a rage against something that is misunderstood, frequently perpetuated by those that would stand to make a profit. In this episode we speak with Phil the Conquistadork about moral panics and specifically, the Satanic Panic of the 1980s Arcadology theme by: https://twitter.com/PAldousMusic Arcadology on ...…
 
On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and w ...…
 
This episode, we are speaking with Ben Britten, Chief Technical Officer and Director at Mighty Games Group.
 
Rob and Jason are joined by Robert Schumacher from Microsoft to discuss the vcpkg package manager and more. Robert Schumacher is a developer on the Microsoft Visual C++ Libraries team and the lead developer for vcpkg. He has previously worked on the MSVC implementation of the Modules TS and is the current maintainer of Cpprestsdk. Besides work, ...…
 
Ru Weerasuriya (Lone Echo) chats with Ted about his experience starting a company, building his team's culture, the common thread in their respective games, and the world of virtual reality. Weerasuriya is the Founder/CEO & Creative Director of Ready At Dawn Studios. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook o ...…
 
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