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The home of Eurogamer's podcasts. Featuring the Newscast, which picks apart the biggest stories in games; Weekly, a recap show that catches you up on the reviews, features, videos and news you might have missed; and One-to-one, our fortnightly interview series where we find interesting people from the world of games for a proper chat. Supporters of the Eurogamer website get access to One-on-one and Weekly before everyone else. See the website for more information: https://www.eurogamer.net/s ...
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
 
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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham Support this podcast: https://anchor.fm/gamedevunchained/support
 
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show series
 
No matter what platform you use, it’s always a challenge to create any kind of growth with your community. But sometimes, being resourceful, having the right mindset and keeping some information handy can be all that you need to create growth for your community. Thankfully, Jared Tan shares his experiences, processes and how he goes about making th…
 
I welcome Noah Falstein, a legendary Game Designer on this episode. Hear about his current work as a Designer and Consultant, along with how he began straight out of college at Milton Bradley before going to Williams and to create arcade games. Learn about being an early employee at Lucasfilm Games, and working on the amazing Indiana Jones titles a…
 
This week on the Eurogamer Newscast, we're discussing the PlayStation 6 - specifically, Sony's concerns about Call of Duty not being available on the upcoming platform, which we now know will debut sometime from 2027 onwards. It's been another week dominated by news of Microsoft's $68bn Activision Blizzard takeover attempt, which is currently being…
 
One thing I've always loved about the work I do is hearing about people's lives. I like hearing their stories, I like hearing about the things that shaped them, because they not only relate to me as a fellow human being but inevitably, they are the things that end up shaping what they make. The games they make. The games we love. It's a privilege t…
 
Austin Wintory chats with the composer duo collectively known as The Flight, Joe Henson and Alexis Smith. Together they discuss their journey into game development; what led them to becoming a composing duo; the advantages of working together and relying on each others strengths; and their recent work in titles like Horizon Forbidden West and Gotha…
 
I can't believe it was six years ago that I met Doug Cockle, voice of The Witcher (Geralt) in the video games. He was a teacher back then, leading the acting course at Arts University Bournemouth - such an ordinary place to find a bonafide video game star. But a lot has changed since then. Doug Cockle no longer teaches there; he was debating a retu…
 
Whenever we’re looking to serve audiences, lots of times we find ourselves looking in the same places, just with a different lens. However, sometimes it's worth looking at different places with a much different lens, especially when thinking about the global market. Thankfully, Yousif Almouri joins us to share his experiences and insights on how to…
 
This week on the Eurogamer Newscast, we're discussing the now-widespread leaks of new Pokémon designs from the upcoming Scarlet and Violet games. Pokémon details always leak - often months before launch, but especially in the last few weeks as retail copies begin appearing in the wild. Should you look at spoilers? For some, uncovering the many unan…
 
Trent Kusters chats with Massive Monster's Julian Wilton. Together they discuss developing the smash indie hit Cult of the Lamb; Julian's early work on Newgrounds; how local government funding kickstarted the establishment of Massive Monster; how the pitching process with Devolver manifested; and developing a title from the ground up with marketing…
 
This week on the Eurogamer Newscast, we react to Sony's eye-watering announcement of its PlayStation VR2 pricing, alongside Eurogamer's resident VR superfan and advocate Ian Higton as a special guest. The PSVR2 is a high-end device and it was never going to be cheap, but its £530 cost (£570 if you actually also want something to play) have placed i…
 
As a studio, having processes for how you communicate with your audience is always important. However, sometimes how we communicate with players can come off as unauthentic or at a frequency that is just isn’t humanly possible and can set unrealistic expectations. That’s why Astrid Rosemarin of New World Interactive joins us today to share her thou…
 
Austin Wintory chats with 2 of the creators behind the Monkey Island series, Ron Gilbert and Dave Grossman on their return to the series. In addition, together they explore their journey into game development; developing the Monkey Island series at LucasArts; the creative choices they made throughout the series; balancing the old and new in Return …
 
I must admit, there was an element of selfishness involved in this podcast. I'm currently doing a creative writing course in my spare time (rather than in my news stories, ho ho) and one of the things I'm struggling with, weird as it is to admit, is the idea that I can write anything. I don't have to be bound by the rules of this world, or any worl…
 
Ted Price chats with PlayStation London Studio Co-Studio Heads, Tara Saunders and Stuart Whyte. Together they discuss studio culture including the values the studio created to guide them; their approach to supporting team well-being; and what their studio is doing to embrace diversity both inside and outside the studio. Listen to the full episode h…
 
Trent Kusters chats with Game Director at Half Mermaid, Sam Barlow. Together they discuss how his career began; his early studio work and getting to work on the Silent Hill franchise; his decision to go indie; his experiences that led to his first indie project; the intricacies of creating games that require a full film crew; and looking at his new…
 
This week on the Eurogamer Newscast, we're chewing over last night's Silent Hill: Transmission broadcast, and Konami's big plans to relaunch its survival horror brand. Silent Hill has lain dormant ever since Konami cancelled Silent Hills and unreleased Hideo Kojima's PT demo. The question is, will anything announced last night live up to that? Ther…
 
This is PART 2 of Keeping Control of Your Community: Maintaining a Mental Healthy Community Lots of time when we talk about the health of our community, we think about this in a very general sense. However, looking at your community from the perspective of your, your team’s and even your fan's mental health can make all the difference in how you’re…
 
I welcome Angel Muniz, a 3D Generalist and Technical Artist who shares about her transition into the game industry, talking with Bungie, getting her first job, and going back to school. Hear career advice about how the art field is changing, creating automation, learning integration, and getting your first position. Learn about knowing your value, …
 
This week on the Eurogamer Newscast, we're back discussing Microsoft's big Activision Blizzard deal and the latest developments in the ongoing saga of the $68bn buyout being finalised. Yesterday, Microsoft leapt upon the latest concerned update from the UK's deal regulator and repeatedly tried to minimise its own importance in the video games marke…
 
We're on a break from new content this week, but check out one of our past episodes with recent GMN host, Chris Charla of ID@Xbox! Originally released in Nov 11, 2019, Chris Charla joins Ted Price at the past D.I.C.E. Dubrovnik conference. Chris discusses his journey from journalism to game development, his work overseeing Xbox’s independent projec…
 
Find out more about supporting Eurogamer here: https://www.eurogamer.net/subscribe How much do you know about horses? I don't know very much. As far as I'm concerned, they really can do press-ups like Roach in The Witcher 3, or double-jump like Torrent in Elden Ring. Alice Ruppert knows a lot more about horses than I do. She's been obsessed with th…
 
Find out more about supporting Eurogamer here: https://www.eurogamer.net/subscribe It's Overwatch 2 week but not quite the week Blizzard will have imagined. The servers haven't worked, there are huge queues to play in the evening, and even when people can log in, there are overly complicated character unlock systems and bolshy Battle Passes to cont…
 
This week on the Eurogamer Newscast we're discussing the avalance of announcements to come from CD Projekt Red, maker of The Witcher series and Cyberpunk 2077. Taking a leaf out of Ubisoft's recent playbook - when it lay the entirety of its Assassin's Creed plans on the table - CD Projekt Red has done similar, discussing projects which we'll see re…
 
This is PART 1 of Keeping Control of Your Community: Approaching and Adapting to Communities. Whether you’re marketing your first or fiftieth game, it can be a challenge knowing how to approach and adapt your community to any kind of shift or direction your studio takes with future titles. And depending on how drastic that shift may be, it can get …
 
Chris Charla chats with Chelsea Blasko and Adam Boyes while at D.I.C.E. Barcelona. Fresh off their discussion on the D.I.C.E. stage, they discuss what being Co-CEOs of Iron Galaxy means; their history with Iron Galaxy and what led to their current roles; how their respective strengths compliment each other; working together with founder Dave Lang t…
 
This week on the Eurogamer Newscast we're discussing the failure of Stadia, and why Google's cloud gaming gamble struggled from the start. The announcement of Stadia's demise came as a shock to some - including many developers with titles only weeks from launch - yet still feels like it was on the cards for some time. After a rocky launch and the c…
 
Were you fortunate enough to make it down to EGX London this year? It was this past weekend, and, if you ask me, there was a nice vibe around the place. It was nice to be back playing games together relatively unimpeded by the pandemic, and the show is feeling much more like its old self again. But what caught our eye there? That's what I'm talking…
 
Ted Price chats with Ilari Kuittinen, Studio Head & Co-founder of Housemarque. Together they discuss the ups and downs of Housmarque's 30 year history in game development; growth, how their company philosophy has evolved over the years leading up to their latest release, Returnal; company culture, and managing a work/life balance; and Ilari's strat…
 
This week on the Eurogamer Newscast we're discussing video game leaks, following last weekend's devastating hack of Rockstar Games which saw almost an hour of in-development Grand Theft Auto 6 footage spilled onto the internet and promptly dissected by the masses. The sheer fact Rockstar had been hacked in this manner was itself shocking - but the …
 
When we think of creating opportunities for our games, we often don’t realize or consider how time is actually a key factor in how opportunities present themselves. So when processes aren’t established or adapted to maximize time efficiency, it can be very difficult to identify opportunities or ways to avoid costly risks. Thankfully, Tim Beaudet of…
 
Find out more about supporting Eurogamer here: https://www.eurogamer.net/subscribe It's been nearly 10 years since my guest today started working at Eurogamer. And when they began, their mission was simple: make YouTube happen. We had barely an audience there at the time. Oh, we'd tried video - you might remember Johnny Minkley and Eurogamer TV - b…
 
Ted Price chats with Christian Linke and Alex Yee, two of the creative leads and executive producers of the Emmy award winning Netflix series, Arcane. Together they discuss what it was like creating a wildly popular and critically successful TV show based on one of the most popular video game IPs in the world; the ups and downs of the initial pitch…
 
We're back again this week for another Eurogamer Newscast, focusing on the recent Nintendo Direct and PlayStation State of Play, plus the week's big news on the Yakuza franchise and what's next from Xbox Game Pass. It's been a busy week - full of Zelda, Pikmin, God of War and Yakuza 8 - but some corners of the internet are disappointed. True, we di…
 
Ubisoft has announced an array of new Assassin's Creed games, and Eurogamer has exclusive details on how Ubisoft's flagship franchise will be shaken up by the arrival of its ambitious new Infinity platform, which will redefine the scope and ongoing story of future releases. Outside of the Animus, this past weekend was also a major moment for Ubisof…
 
Find out more about subscribing to Eurogamer here: https://www.eurogamer.net/subscribe Take a break with a quick recap of the things you missed on Eurogamer, plus a bit more discussion on them. It's our Weekly podcast show. Joining me today are returning-from-holiday editor-in-chief Martin Robinson, who tells us all about Splatoon 3, which he's jus…
 
Tactics and knowing what steps are needed to market your game are essential for any effective strategy, however, lots of times as game creators we can get lost in the details making it a challenge to pull ourselves away to get a clearer perspective on how to reach our destination and goals. That’s why Patrick Seibert of Too Indie to Fail is with us…
 
Eurogamer premium supporters get these episodes first. Find out more here: https://www.eurogamer.net/subscribe Our Chris is back from Gamescom and he's pooped, yet despite that, it sounds as though he had a nice time. Who needs all the hullabaloo when a quieter event allows smaller games some air? In today's episode of Weekly, Chris takes us back t…
 
Find out more about supporting Eurogmer here: https://www.eurogamer.net/subscribe I was hoping they'd be on their boat while conducting the interview and they were! Bobbing along. They're super-keen boaters you see - well, not so much boaters as adventurers, which is absolutely appropriate and you'll know why when I eventually get around to telling…
 
Trent Kusters chats with Raphaël Colantonio, the President and Creative Director of WolfEye Studios, who recently developed Weird West. Previously, Raphaël was also one of the Co-Founders of Arkane Studios. Together they discuss how Raphaël got his start working at Electronic Arts; founding Arkane Studios and working on their early projects like Ar…
 
Sony has announced a shock price rise for the PlayStation 5, and in a Eurogamer Newscast special, we're here to discuss why the company has pulled this undoubtedly unpopular move - and why it's likely to get away with it. Will Sony sell fewer PS5s as a result? It seems unlikely. But it's more pressure on PlayStation, which has already had to defend…
 
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