Best Gamedevelopment podcasts we could find (Updated January 2019)
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.
 
A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
B
Beyond Beta Podcast
Monthly+
 
 
A fun and energetic show devoted to the latest news in games and technology, as well as game development news from www.Spellbook.com
 
Arcadology is a podcast focused on looking at the history of video games. The show explores the earliest days of the medium up to present day with examinations into how some of your favorite games and franchises got off the ground. The show will also feature interviews with game developers and designers, as well as journalists and other subject matter experts. New episodes will be posted every two weeks.
 
V
Video Game Sauna
Monthly+
 
Get a beer can and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. Join host Gregory Pellechi in the sauna at Games Factory in Helsinki, Finland for chats with developers, artists, writers and more about all things video games.
 
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show series
 
This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners starting out with what's going on with Activision and its split from Bungie. Blizzard getting peanut butter and jealous of that split, and how Epic Games Store is swooning Ubisoft away from Steam. This episode ...…
 
Ushering the New Year in traditional fashion we review 2018 news that affected game developers and gamers alike. What the podcast's past and current goals are, and finally semi-announcing our indie game and Games Unchained initiative. Games Unchained Channel (https://www.youtube.com/watch?v=XnRKiIv9h4s) Goto megascans.se and enter code GDU for ...…
 
Super.com is a non-traditional indie publishing firm that invests wholly into a game. Recently established in mid 2018 Super.com is offering seed investment for new studios, or venture capital for more mature companies. Hear all your questions answered now on how to get your game funded! You don't want to miss this episode.…
 
Alex Jerjomin is a Senior Environment Artist working at Digital Extremes on Warframe. He has spent 7 years in the industry living on different continents working on the Fable franchise to working on the Spyro series. In this episode we talk about his struggle to get freelance to work as a side hustle and his general view points on where we are ...…
 
Vince Zampella (Call of Duty, Titanfall) stops by to chat with Ted about building successful companies, growing multiple teams, and making tough decisions in AAA development. Zampella is the Founder and CEO of Respawn Entertainment. He is best known for creating the Call of Duty series. For news and info on the AIAS, follow us on Twitter @Offic ...…
 
Su and Peter both have full time jobs and have had illustrious careers spanning across gaming, film, and tech companies. Their partnership started over four years ago and currently their company, Ugo3D, has a potential valuation of $200 million dollars. They have also met with the biggest investors in Silicon Valley and have even walked away fr ...…
 
Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from Epic Games announcing their game store, Fallout 76 upsetting their fanbase, Obsidian being bought out by Microsoft, Game Awards and new game announcements, and the crew's 2019 game predictions.…
 
Get a beer and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. In the sauna this episode is Emilia Machuca and Laura Aaltonen from Women in Games to talk diversity and inclusion with host Gregory Pellechi at Games Factory in Helsinki, Finland. Women in Games Finland is ...…
 
Brackeys is one of the fastest growing tutorial resources in game development. Brackeys provides the tools and knowledge needed to program, shape, and design cross-platform applications from ground up using state of the art software. This week we discuss the transition from running a studio office versus renting an office space and how they are ...…
 
Mike Bithell (Thomas Was Alone, Volume) joins guest host Robin Hunicke (Journey, Luna) to talk about team dynamics, developer career transitions, guide rails for young developers, and maintaining an online presence. Bithell is the CEO and Founder of Bithell Games. He is best known for his work on Thomas Was Alone. For news and info on the AIAS, ...…
 
Jonathan Hawkins is the founder of White Elk Studios and have been decorated with high praise and awards from his first VR game Eclipse. His second game Covert for the Occulus GO has been freshly released and is picking up a lot of buzz. This week, Jonathan having spent over a decade working on the God of War series as a designer, has a real co ...…
 
Get a beer and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. In the sauna this episode is Felicia Prehn of Nopia Ltd to talk accessibility with host Gregory Pellechi at Games Factory in Helsinki, Finland. Felicia can be found on Twitter @MCLiciaP.…
 
When the folks over at thatgamecompany start moving on a new project hoping to follow up the success of their previous games Journey and Flower, there was only one person they trusted to help head up development, Eric Koch. Eric’s career started out in QA testing, but later transitioned into design and then production as well before joining up ...…
 
Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from the recent backlash from the Diablo Immortal PR blunder. Our panel also discusses about the Red Dead Redemption 2 Crunch, Blackout update, Riot gender lawsuit, Jade Raymond leaving EA Motive, and how relevant ...…
 
Get a beer and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. In the sauna this episode is the crew of Games Factory Meela Leino, CMO, Jose Jacome, CEO, and Josianne Konttinen, Junior Producer, along with host Gregory Pellechi at Games Factory in Helsinki, Finland.…
 
In episode 34 of Beyond Beta Podcast, Steve Shockey speaks with Dan Etter, an eighteen year video game veteran who has worked on titles such as Star Wars: Empire at War, Command & Conquer: Renegade, and has now launched his own indie game company—Iron Keep Games.
 
The non-gaming industry is a big industry that is growing. There's a huge sector of game developers that are transferring their skills and are prospering in stability and real-life applications. John Podlasek joins us from Level-Ex , a company that produces applications for the medical field to train doctors and medical professionals. John has ...…
 
We continue to investigate what went wrong at Telltale Games leading up to the layoff of 275 game developers. Our panel includes previous developers from Telltale Games, Emily Grace Buck and Travis Goodwin. We also welcome back our friend Emma Kinema from Game Workers Unite to explain how Unionization could have helped and what we could do as g ...…
 
Kelly Wallick sits down with guest host Robin Hunicke (Journey, Luna) to chat about curating online marketplaces to attract new consumers, designing humane software, and their lasting friendship. Wallick is the CEO and Founder of Indie MEGABOOTH, dedicated to the display and promotion of indie games. For news and info on the AIAS, follow us on ...…
 
Brian Canary is the Lead Designer at Splash Damage and have been working in the industry for over 20 years. His career has taken him into all aspects of the game development space and has worked on many distinguished MMO, console, and mobile games. He shares with us in this episode his thoughts of the current trend, and a glimpse of where we ar ...…
 
This episode, we are speaking with Brendan Keogh, critic, journalist, and Researcher at the Queensland University of Technology's Digital Media Research Centre.
 
Get a beer and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. In the sauna this episode BACP Counsellor & Psychotherapist Tim Hudd talks moving and mental health with host Gregory Pellechi at Games Factory in Helsinki, Finland. Tim can be found on Twitter at @TherapyEn ...…
 
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity, race, and nationality. Including also, Even the Ocean, a narrative action platformer about balan ...…
 
Gavin Goulden is the Lead Character Artist at Insomniac Games, having recently released Spiderman PS4. Prior to this, he was the Lead Character Artist on Bioshock Infinite, Character Artist on Dead Rising 2, The Bigs 2, Damnation, and contributed to titles like FEAR 2, Dragon Age, and many independent projects. This episode is sponsored by Quix ...…
 
Get a beer and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. In the sauna this episode are Alix Parkkinen of Motorious and Jussi Kyrönseppä of Stupid Stupid Games along with host Gregory Pellechi at Games Factory in Helsinki, Finland. Alix can be found on Twitter at @ ...…
 
Jenova Chen (Journey, Flower) joins Ted on the show to talk about balancing creative risks, building a universally accepted game, interpreting test data like a doctor, and how thatgamecompany is just like a pirate ship. Chen is the President & Creative Director at thatgamecompany. He is best known for his work on Journey. For news and info on t ...…
 
In episode 34 of Beyond Beta Podcast, Steve Shockey speaks with Seth Schorr (the CEO of the Downtown Grand Casino & Fifth Street Gaming) about eSports, business, life, and the future of eSports gambling.
 
Telltale Games recently shut its doors and laid off 275 full-time employees with no severance and week left on health insurance. Although, this type of malpractice and ill treatment of game developers isn't new, the lasting impact is being felt throughout the industry. Larry and Brandon sits down this week to give a game developer's perspective ...…
 
This episode, we are speaking with Joshua Boggs, Director at Loveshack Entertainment.
 
If you are curious about working in AAA, startups, or in the mobile industry then you have to tune in to this week's episode with Richard Khoo. He is a Game Design Director that has been working in the industry for over 15 years. He spent a decade at Blizzard shipping StarCraft 2 and was the lead systems designer for Heroes of the Storm. Shortl ...…
 
Get a beer and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. In the sauna this episode are Pirjo Kekäläinen-Torvinen of Virtual Air Guitar Company, Veera Schneider of Critical Charm, and Olesja Maarjalaakso of Polka Dot Studio along with host Gregory Pellechi at Games ...…
 
In this episode, I go over the History of Super Mario Bros. 2 in celebration of the game's 30th anniversary. Check out the video version of the episode on my channel, youtube.com/arcadology.
 
Jason Rubin (Crash Bandicoot, Jak and Daxter) stops by to chat with Ted about founding Naughty Dog, leaving and returning to the industry, and the current state of VR. Rubin is the VP of Content at Oculus. He is best known for the Crash Bandicoot and Jak and Daxter series. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Face ...…
 
In honor of our 156th episode, we’ve pulled some of the interview highlights from our past year episodes to share. This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans consistently topologized, UV-mapped and LOD:ed. Because of this, ...…
 
This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners starting out with condolences to friends and families of the victim during the Madden tragedy. The new RTX graphics cards and where we are heading with graphic fidelity in the game industry. We also touch base ...…
 
Get a beer and some birch branches! It's time to recap the latest game news and meet the people behind the Finnish game development scene. In the sauna this episode is Anastasia Kuprina and James Elderfield of Codebar Helsinki along with host Gregory Pellechi at Games Factory in Helsinki, Finland.
 
In the late 1980s, Tetris for the Game Boy ended up taking the world by storm. But how did Nintendo end up with the licensing for the Russian game? In this short episode I go over a brief history of the licensing, and legal battles surrounding Tetris. Arcadology theme by: https://twitter.com/PAldousMusic Arcadology on the web: http://www.arcado ...…
 
James “Clokke” Lake is a professional Smash Bros. 4 player from Colombia. He is a university student and leader in South America who is partly responsible for organizing tournaments, training players, running the national Smash 4 Power Ranking, and more in the burgeoning South American competitive Smash Bros. scene.…
 
Deep Dive is a segment where we breakdown the success and game design of a genre-defining game. This week we analyze Heroes of the Storm made by Blizzard Entertainment with Richard Khoo. He is one of the lead designer that worked on Heroes of the Storm and a veteran of the industry that has spent over 10 years at Blizzard working on many other ...…
 
Pop Culture Thoughts is about all things that are news in entertainment and nerd culture. In this episode we discuss how discussing taboo subjects can be dangerous. The hype vs quality on movies like the Black Panther. Cultural representation and impact on Crazy Rich Asians. Racial undertones in Zootopia. What you are missing out on UK's 'Love ...…
 
This episode, we are speaking with Neil Rennison, Founder and Creative Director at Tin Man Games.
 
This episode is part two of our interview with with industry veteran David Fox. We spoke about his exit from LucasArts, his exploration of location based entertainment and VR, his Rube Goldberg game, as well has Thimbleweed Park. Arcadology theme by: https://twitter.com/PAldousMusic Arcadology on the web: http://www.arcadology.net YouTube: http ...…
 
In Episode 32 of Beyond Beta Podcast, Steve Shockey talks with Carlos Rivera, the Head of Production for Tempo Storm, about his role at Tempo Storm, his experience on television and internet shows, working for Disney, eSports, and more.
 
Would you believe a team of game developers in Egypt came together to form a company and development academy in order to create their very own AAA action adventure game? We do now, thanks to the story of Ahmed Fouad and the team members of Rumbling Games. He sits with us this week to go over the humble beginnings of an Egyptian game development ...…
 
Ashraf Ismail (Assassin's Creed IV: Black Flag, Assassin's Creed Origins) sits down with Ted to talk about building large scale game systems, respecting cultures and history, the challenges of quest creation, and why it's important that games are worth their price. Ismail is a game director at Ubisoft. He is best known for his work on Assassin' ...…
 
Glassdoor Confessions is a segment where we look at reviews of a company like, Riot Games, and read the pro and con of anonymous employees on glassdoor. We also draw from our own second-hand accounts to try to breakdown and get closer to the reality of what life is like working at the company. In addition, Riot Games is in a bit of a pickle in ...…
 
In this episode we spoke with industry veteran David Fox about his time at LucasFilm Games, his exploration of immersive entertainment, and his reunion working with the old LucasArts crew on Thimbleweed Park. This will be a two part episode, with the first part focusing on the early days of the point and click adventure game genre. Arcadology t ...…
 
Beyond Beta Podcast is proud to introduce our newest program called "The Cross UP." You can find the show on YouTube under the Beyond Beta Podcast channel and on www.beyondbetapodcast.com. The Cross UP features Steve “ShockSmash” Shockey and Zeshan “Z” Farooqi. You know Steve as a writer, podcaster, and blogger…and Zeshan is a professional Smas ...…
 
Dare to enter the future of technology and games, with our tour guide Matt Brown? Matt returns for a second round of our podcast to update us on projects in AI learning, game streaming and the impact of technological advancements on society. Before things get too intense, we lighten the mood with talk about the takeover of social gamification a ...…
 
Kinman Chan is a concept artist that has a portfolio that spans over 15 years of experience and in multiple industries. His career has taken him from first working on Red Dead Redemption to working 'close to' George Lucas at ILM and many many more places. He gives us a preview of his life going through the industry as a concept artist and dives ...…
 
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