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Building Better Games

Benjamin Carcich & Aaron Smith

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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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All of Eurogamer's podcasts under one roof. Subscribe here for the weekly Newscast show, the in-depth interview series One-to-One, and the occasional one-off. Newscast is hosted by Eurogamer editor-in-chief Tom Phillips, and discusses the biggest goings-on in games. And One-to-One is hosted by associate editor Bertie Purchese, who finds fascinating people from around the world of games to talk to. Find out more about supporting Eurogamer on the website: https://www.eurogamer.net/subscribe
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Indie Game Movement

Andrew Pappas, Game Marketing Strategist and Consultant

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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Downloadable Context

Tony Parmenter / The 1st 10 Minutes

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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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Many game studio leaders aspire to build better companies, but navigating the complexities of vision, focus, and adaptability can pose significant challenges. In this episode, we explore practical strategies for overcoming these hurdles and achieving clarity and growth in a competitive landscape. From maintaining focus amidst competing priorities t…
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Adam Orth chats with the Director of Cyberpunk 2077: Phantom Liberty, Gabe Amatangelo. Together they discuss Gabe's journey to game development and how he found himself at CD PROJEKT RED; how the initial release of Cyberpunk 2077 affected the team and what steps they took to course-correct; the game design and story elements they emphasized to add …
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This week on the Eurogamer Newscast, we talk about where Nintendo can take its moustachioed mascot next when he returns for the Super Mario Bros. Movie sequel. We heard confirmation of a second Mario film this week, though notably it was not confirmed this would be "The Super Mario Bros. Movie 2". Mario and friends will return, of course (the first…
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Why are your favorite games getting more expensive to make? In this episode, Ben and Aaron dive into the escalating dynamics of game development costs and the transformative shift towards user-generated content and indie gaming success. They explore the astronomical budgets of AAA games, touching on examples like GTA 6's rumored $2 billion developm…
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Gail Ollis joins Phil and Matt Godbolt. Gail talks to us about why, after two decades of software development, she took a degree in psychology followed by a PhD that researched the psychology of software development - and how she now uses this to help others get started and, hopefully, avoid many of the human issues that can plague our software pro…
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Adam Orth chats with Roman Campos-Oriola, Eric Baptizat, and Philippe Ducharme from Motive Studio. Together they discuss what led to the decision to remake a beloved classic in Dead Space; which elements from the original release they decided to keep and what they thought they could improve; and the intricate balance between the tools, enemies, and…
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In the current indie game landscape, studios and developers often grapple with limited resources, and are always looking for ways they can stand out. But standing out isn’t always associated with creating awareness. Today, we’re going to explore what it takes to really jump start your business, from how to acquire valuable resources to avoiding cos…
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In the current indie game landscape, studios and developers often grapple with limited resources, and are always looking for ways they can stand out. But standing out isn’t always associated with creating awareness. Today, we’re going to explore what it takes to really jump start your business, from how to acquire valuable resources to avoiding cos…
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Writer and Narrative Designer Alexa Ray Corriea chats with Actor Samantha Béart. Together they discuss the difficulty they faced attempting to enter the games industry; working together with the cast and crew at Larian; the intricacies of romance amidst an impending apocalypse; and the steps the industry still needs to take towards the path of dive…
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This week on the Eurogamer Newscast, we discuss the shocking news that the next big Pokémon game is mysteriously set to arrive in 2025. Hey, that sounds a lot like the intro to last week's episode, when we were discussing Switch 2! Say, could Pokémon Legends: Z-A also be set to arrive on Nintendo's next console? It's been a long time since Nintendo…
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Which is your favourite game map? Is there one that comes to mind straight away? Maps hold a curious kind of magic, but what is it? For this month's super-feature, our Bertie Purchese tries to find out. He speaks map-makers, game-makers, and people at the British Library, as he tries to pin-point what it is about maps that appeals to us. He also ma…
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In this episode, Ben and Aaron navigate the intricate landscape of leadership within the gaming industry. They tackle the dichotomy between mobile and traditional gaming leadership, the economic shocks shaking the foundation of game studios, and the contentious monetization strategies dividing industry veterans. Delving deeper, the conversation ill…
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Josh Sawyer is the legendary writer and director of games such as Fallout: New Vegas, Pentiment, and Pillars of Eternity at Obsidian Entertainment. In this episode, we talk about creativity, writing, inspirations, Josh's workflow, and favorite films. Wassup Conversations is available on YouTube and all the major podcast streaming services. https://…
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Austin Wintory chats with award winning composer Oleksa Lozowchuk. Together they discuss Oleksa's career across games, television, and film including writing music for hit games like Capcom's Dead Rising franchise and Sony's Horizon franchise; the pitfalls of self-referential compositions; transitioning to a creative director role and working on hi…
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Patrick Quist joins Phil and Timur. Patrick chats with us about their work on the Compiler Explorer team and how they got into it. We explore some useful features that may not be as widely known, and take a peek under the hood at how it all runs. News "C++ Package Managers: The Ultimate Roundup" - blog post by Christopher McArthur "Demystifying Lak…
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This week on the Eurogamer Newscast, we discuss the reports that Nintendo Switch 2 will now launch in 2025, later than its previously-expected arrival towards the end of this year. Nintendo itself is yet to say anything certain about its inevitable Switch successor, but its steady path towards launch has been tracked by numerous reports. Now, we di…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ About this episode: In this episode, I discussed Tav Shande's recent work in his game on project UEFN and his long-standing career in game developme…
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Game studios heavily rely on video content to raise awareness about their games. However, there’s a good chance that most game creators are not tapping their full potential in this medium, limiting the extent of their game’s visibility or other goals. In this episode, we'll delve into how other video content beyond gameplay clips and trailers can b…
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Game studios heavily rely on video content to raise awareness about their games. However, there’s a good chance that most game creators are not tapping their full potential in this medium, limiting the extent of their game’s visibility or other goals. In this episode, we'll delve into how other video content beyond gameplay clips and trailers can b…
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This week on the Eurogamer Newscast, we discuss Microsoft's business update that brought us confirmation Xbox will launch four console exclusives - for now - on PlayStation and Nintendo Switch. But why did Microsoft choose not to name those four games (even though Hi-Fi Rush, Pentiment, Grounded and Sea of Thieves were immediately reported to be th…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ About this episode: In this episode, I had a discussison with Nicholas Seavert (CEO of JangaFX) covering a range of topics about the game industry, in…
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Despair and burnout are commonplace in game development. As leaders, what can we do about that, both to prevent it and solve it when it’s present? In this episode, we're joined by Greg Street, a veteran in the game development industry, currently serving as the Studio Head and Game Director at Fantastic Pixel Castle Greg shares his valuable experie…
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Adam Orth chats with narrative designer Meghna Jayanth. Together they discuss Meghna's childhood moving around the world and how those experiences shaped her views; the unique aspects of writing for games; the habits, development woes, and finances of live service games; and how Thirsty Suitors takes players through an authentic and emotional journ…
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Rainer Grimm joins Timur and Phil. Rainer talks to us about what he has learnt from many years of teaching C++ as a professional trainer, how training has become more accessible now more people are taking it online, and his thoughts on modern C++. News The C++ Iceberg "C++20 Concepts applied - Safe bitmasks using scoped enums" - blog post by Andrea…
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This week on the Eurogamer Newscast, we discuss the bombshell news that some of Xbox's biggest exclusives are being mulled by Microsoft for release on PlaySation. Blockbuster games such as Starfield and the upcoming Indiana Jones title could no longer be Xbox exclusives, reports now claim, following whispers that smaller titles such as Hi-Fi Rush w…
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A conversation with the legendary Pedro Luque, the cinematographer of Don't Breath and Society of the Snow. We talk about scenes and shots of Society of the Snow and Pedro's success story. Wassup Conversations podcast is available on YouTube and all the major podcast streaming services: https://www.nikoofarmusic.com/wassup Pedro's Instagram: https:…
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In this episode, Ben and Aaron delve into the complex interplay between creative direction and executive production in game development. They explore the challenges and pitfalls of aligning creative vision with operational efficiency, emphasizing the importance of collaboration between different leadership roles. The discussion includes real-world …
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Now, depending on your goals and resources, sometimes your best bet is getting a publisher. And after initial talks, once you receive an offer it can be really exciting. However, there can be a lot of unknowns, especially when it comes to fully understanding how certain agreements can dictate your future. That's why today we’re revisiting our conve…
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Now, depending on your goals and resources, sometimes your best bet is getting a publisher. And after initial talks, once you receive an offer it can be really exciting. However, there can be a lot of unknowns, especially when it comes to fully understanding how certain agreements can dictate your future. That's why today we’re revisiting our conve…
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Austin Wintory chats with the composing team collectively known as Ninja Tracks, Kaveh Cohen and Michael Nielsen. Together they discussed how they first met and what drove them to create a composing partnership; how they've worked together across various video games, TV shows, and films; and why they decided to add music publishing to their reperto…
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In this episode, I spoke with Sam Glassenberg, Founder and CEO of Level Ex, as we dive into subjects encompassing the gaming industry, technology, and healthcare. Sam recounts his unexpected journey into gaming, beginning as an animator at LucasArts and eventually helping lead Microsoft’s DirectX Graphics team. We then transition to discussing the …
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This week on the Eurogamer Newscast, we discuss January's PlayStation State of Play and the latest game announcements. Sony showed off what's to come this year, including looks at Stellar Blade, Judas, and Silent Hill, plus reveals of Sonic x Shadow Generations, Until Dawn and Metro Awakening. Perhaps most exciting is the return of Hideo Kojima wit…
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https://magicmind.com/janunchained⁠75% off subscription. Get 1 month free with a 3 month subscription with my code GAMEDEVUNCHAINED. ENDS JAN 31st.Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Abou…
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Mark Mangini is the legendary two-time Oscar winner and six-time Oscar-nominated sound editor and designer of some of the best-sounding movies in history, such as Mad Max: Fury Road, Dune, Blade Runner 2049, and Teenage Mutant Ninja Turtles: Mutant Mayhem. In this episode, we talk about his success story, life, career, failure, and winning two Osca…
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Trent Kusters chats with Alex Ritchie and Joel Mason of Black Salt Games, developers of the indie hit, Dredge. Together they discuss their game development journeys; the original ideas around Dredge and what the early prototypes looked like in terms of art and design; balancing difficulty and consequence in the various zones; and how they introduce…
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Daveed Vandevoorde joins Phil and Timur. Daveed talks a bit about his work at EDG, but mostly his efforts to get Reflection into C++26, along with his co-authors, and how that fits into the big picture. News Meeting C++ 2023 videos (including all keynotes) "A 2024 Discussion Whether To Convert The Linux Kernel From C To Modern C++" How do you corre…
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This week on the Eurogamer Newscast, we discuss today's statement from The Pokémon Company that confirms it will investigate Palworld for possible intellectual property infringement. It's an unprecedented move by Pokémon to publicly call out Palworld as a game worthy of inspection - after 25 years of rip-offs and clones that have been quietly nuked…
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In the realm of PR in games, navigating remote collaboration for tasks like trailer production can present a labyrinth of challenges. Maintaining creative cohesion and project vision with a remote team can be a daunting puzzle to solve, but it doesn’t have to be. Today we’ll explore how one PR video lead tackles their team’s remote collaboration ch…
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In the realm of PR in games, navigating remote collaboration for tasks like trailer production can present a labyrinth of challenges. Maintaining creative cohesion and project vision with a remote team can be a daunting puzzle to solve, but it doesn’t have to be. Today we’ll explore how one PR video lead tackles their team’s remote collaboration ch…
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Austin Wintory chats with legendary composer Grant Kirkhope. Together they discuss his long career composing some of the most iconic music in gaming with titles and series such as GoldenEye 007, Banjo-Kazooie, Donkey Kong, World of Warcraft, and Mario + Rabbids. Watch this episode on our Youtube channel. If you enjoyed this episode, please consider…
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