show episodes
 
The Voice Originals podcast takes a look behind the scenes at what goes into making the world's first series of voice connected games: board games that you play with your smart speaker! The show investigates each aspects of the design process: from recording locals in different cities, to developing the infrastructure to host an Alexa game, to what makes a voice connected board game fun? Each week we have different voices from the team in for a chat, including artists, designers, programmers ...
 
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show series
 
In our sixth episode of the Voice Originals podcast, we continue delving behind the scenes of When in Rome, the travel trivia board game that’s hosted by Alexa.This week, we get together with our Nairobi local Aggie Nyagari and Dialogue Director Shane Solanki. We delve into Aggie’s work as a film maker, the path that led her to work on When in Rome…
 
In our fifth episode of the Voice Originals podcast, we continue delving behind the scenes of When in Rome – a travel trivia board game that’s hosted by your smart speaker.This time, we chat with our Lima local Daniella Valz Gen and Dialogue Director Shane Solanki. Daniella’s experiences living in different cities while working as a journalist and …
 
In the fourth episode of the Voice Originals podcast, we're digging deeper into the process of making When in Rome – a travel trivia board game that's hosted by your smart speaker.This week, we chat with one of When in Rome's locals, Manisha Ferdinand, as well as one of the game's Dialogue Directors, Shane Solanki. Manisha is When in Rome's voice o…
 
In the third episode of our Voice Originals podcast, we're looking further at When in Rome: a travel trivia board game that works with your smart speaker.One of the (many) unique aspects of making a board game that uses an Alexa skill is the opportunity to create free elements that offer a taster of the game. This week, we're looking at the free da…
 
In the second episode of our Voice Originals podcast, we’re looking behind the scenes at what goes into making When in Rome: a travel trivia board game that works with your smart speaker.This week, we looked at the design of the game board itself – the stylised map of the world that players travel across in the game. We talk with Product Designer a…
 
In the first episode of the Voice Originals podcast, we peer behind the scenes of writing for When in Rome: a travel trivia board game that works with your smart speaker.This week, we chat with When in Rome's dialogue directors: community-orientated artist Shane Solanki and playwright Deborah Pearson, diging into the process of sourcing and working…
 
Heart Games This episode of Life and Dev is a live show from the English Theater Berlin where Franziska Zeiner introduces her works on display. We talk about small games that play with love, caring and past relationships including Social me, Kiss me maybe and Single Player. This show was recorded after the performance #Instalove by Catherine Duquet…
 
Very quick and very slow The second A MAZE special with George Buckenham fresh from his talk Very Quick and Very Slow. We discuss making and hosting twitter bots, terrible ways to give away business cards, fostering communities and alternative game design ideas. 02:25 LAD004 Fakhra AlMansouri 10:00 Playing to enjoy 11:00 Q Dork 11:00 Fancyness of a…
 
Closer and Weirder Fakhra AlMansouri joins Life and Dev as part of the A MAZE special. A hyper talk presenter and guest in Berlin, we discuss trying to start a games business when the government thinks you want to start a toys business, caramel, stranger things and site-seeing through games. HybridHumans Hybrid Humans on Twitter A MAZE Hyper Talks …
 
Marie Claire LeBlanc and I discuss ethics and permission for real world consequences in a VR game from her work “other hands VR”. Marie reveals what she has brewing in her kitchen, literally and we discuss bacteria conspiracy theories and examine my prejudices against smell artists. 1:30 Cellulose for making games 4:00 ‘Other hands VR’ 9:30 The per…
 
Lofi haptics and full body care Sara Lisa Vogl joins LAD to discuss her life as a VR Shaman in her work with Thorsten Wiedermann, Dis/connected. Three VR nauts have now spend 24 hours or more in VR and we talk about the differences in the programming for Dunja Hayali´s experience as well the mental side effects of long term exposure. 2:00 Lucid Tri…
 
Common Ground under the washing stand The first interview with Jessica Bishopp in which she shares the progress on her game project in process Common Ground. Jessica reveals ways to recruit interested strangers for projects and we discuss collective building. We talk about games on our to play list, Nintendo Switch flu and what we are playing. 1:00…
 
Bennett Foddy on Pyro 2 (& Crusader Kings 2 & others): “…what I love about it is that everything in the game is completely literal….” (mp3) (audio player in full post) AudioPlayer.embed("bennett_foddy_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/bennett_foddy.mp3"}); Full rousing manifesto version (with praise for ZiGGURAT)…
 
Robert Yang on Thirty Flights Of Loving: “…It’s one of the most important games made in the last twenty years. Thirty years. Forty. Thirty years….” (mp3) (audio player in full post) AudioPlayer.embed("robert_yang_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/robert_yang.mp3"}); (or click here for a longer version, with the fu…
 
Jenn Frank on Berzerk: “…And it wasn’t until I was demonstrating Berzerk for my friend Brian that I realized – I’ve been playing it wrong in every way…” (mp3) (audio player in full post) AudioPlayer.embed("jenn_frank_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/jenn_frank.mp3"}); (half hour extended interview edition : hear …
 
Lewie Procter on zooming (in Spore, R.U.S.E. and Osmos): “…and then when you zoom out to the next level, it’s generals stood around it in a war room, with units represented by counters on a table…” (mp3) (audio player in full post) AudioPlayer.embed("lewie_procter_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/lewie_procter.mp…
 
Rami Ismail on Gorillas: “…I changed a number somewhere. I think I changed it from 1 into 2. And suddenly all the bananas went twice as high…” (mp3) (audio player in full post) AudioPlayer.embed("rami_ismail_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rami_ismail.mp3"});(Gorillas source can be found here) **** BONUS CONTENT…
 
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