show episodes
 
Ao igual que o esquelete de Castelao, aquí contamos contos en lingua galega. Memorias doutros tempos. Contos de Galicia (ou de calquera nacionalidade traducidos ao galego) e tamén fragmentos de grandes obras. Cousas que se contan... escoita!
  continue reading
 
Environment, Social roles, and energy all play apart in your natural development. "Hear" on Belligerent Podcast, we encourage you to use that fighting spirit to break out the box society create for you. Create your own space in enlightenment and life. Email your topic suggestions belligerentollo@gmail.com Donations are Welcome cashapp $belligerentOllo Facebook and Twitter belligerent Ollo Support this podcast: https://podcasters.spotify.com/pod/show/belligerentollo/support
  continue reading
 
Loading …
show series
 
Ever wished your tabletop RPG sessions felt more like epic 'do-or-die' tales and less like casual dice-rolling? Well, in this episode, our friend Ollo delivers us a golden key to unlock another level of immersive storytelling and roleplay. Character status, both internal and external, is that roleplay key, but the players are the ones who hold it.…
  continue reading
 
Great moments are created on the foundation of well-designed encounters. But encounter prep is hard to get right every time. It's easy to forget something or miss the mark. We've done it in nearly every imaginable way. From those mistakes, and with the help of our patrons, we've created a system that streamlines great encounter prep. It's system ag…
  continue reading
 
Homebrew adventures. The unlimited freedom to follow the fun wherever it leads. The ability to create thrilling sessions time after time, following the path that the party feels driven to follow, and feels satisfied in doing so. This is what we want for our table.But there are so many ways to miss the mark. And we've missed it plenty. We've run mea…
  continue reading
 
The final showdown. After smashing aside all the diversions, mental games, tricks and traps, the party has caught up to the villain. They've been forced to face their demons along the way, made sacrifices, but have finally earned the chance to end the villain's reign of terror once and for all. That's the kind of villain we want to bring to the tab…
  continue reading
 
Some of the best moments in a game come from when a brave party of adventurers stares the worst conjurings of your imagination in the eyes and says "Not today, death!" Especially when the monster feels unique, like it's come into the world just to face down these heroes, and even manages to shock and delight the players. In this episode, we show by…
  continue reading
 
NPC's are the tool of a GM. They are how you draw the players into your world, they're how you communicate with them, they're expressions of all your plots and schemes and worldbuilding. They're entertaining, they hold secrets to uncover, they allow great roleplay, and work together to create suspense! Easier to just say they do everything. So we b…
  continue reading
 
Want to work up a corner of your world that feels rich with history, friendships, rivalries, and details that all kinda make sense? Something that makes the party curious, and allows you the space to improv more at the table, while keeping it all connected? That's what we're talking about today, with the help of our culture creator.…
  continue reading
 
Want a faster route to planning out the major players in an adventure? Something that focuses you efforts like a laser, and results in a living, breathing world? In this episode we use the four-corner opposition method to create rich, dynamic antagonists for our adventure.Trying to cook up awesome villains can be tough. Many failed approaches were …
  continue reading
 
Want to ensure your TTRPG campaign is a success? Start with successful session zero. In the first episode of our first official season, we provide a complete guide that will help you give your players a game they'll love. Whether you use it as is, or just snag a few new ideas, you'll hear us talk through it and use it to establish the foundation fo…
  continue reading
 
The Basilisk. A violent, monstrous lizard that can turn you to stone with a glare. While fun at first glance, this monster betrayed us. The first time using it turned into a panic, when we realized how immediately and irreversibly deadly they can be against a fledgling party of adventurers. “Wait, petrified? Like, for good?” Not only that, but they…
  continue reading
 
Ever throw down a giant nasty monster only to have the most memorable moment be when you couldn’t figure out the hp math for a minute? Without the party even realizing this was supposed to be the fight? We’ve been there.The last episode introduced our method of running massive, world-ending monsters in a way that feels complex, with frenetic action…
  continue reading
 
We all desperately crave the boss monster moment. When we pull out the miniature bigger than our heads and slam it down on the table. The players go wild. One of them is screaming while ripping out chunks of hair. One is vomiting in their dice bag in the corner. One is lighting the map on fire. You sit back and cross your arms, a satisfied grin cre…
  continue reading
 
Incredible concepts for games can be ruined without a few key details. Open-world "sandbox" games can leave players feeling lost and unmotivated, meandering through locations. Epic storylines can be swept away because the player characters didn't seem to care. Hours of game prep can be lost from players not realizing how compelling that direction c…
  continue reading
 
You consume a story. Maybe a movie, or book. You love it. It speaks to you. It moves you. You want to jam it into your games, but how do you jam in the things that captured you? The things that matter? Throw in a character with a bullwhip and a fedora, you're not going to have what made Indiana Jones great.On the other hand, perhaps you are running…
  continue reading
 
There are some odd addendums in the spell description of Alter Self. The challenge of using this spell for both GMs and players is that the rules as written confines us from the places where our imaginations naturally go. What a pain. With some minor clarifications and gentle relaxing of the rules, we can find some middle ground that both sides of …
  continue reading
 
Returning with another literal book full of wisdom is Keith Ammann. He's bringing the same strategic brilliance that he's brought to monster and player offense to base defense. It creates games that feel grounded, flexible, and full of potential. Most of all, it gives you the tools to create the lair of anyone or any monster you can dream up. We lo…
  continue reading
 
The Firbolg represents an archetype that's been around a long time, and is a blast to play—the gentle, nature-loving giant. Like most player options, however, there's a few traps to fall in if we don't consider their potential. Firbolgs are more than just the cultural equivalent of druids. And they can offer so much more than cliches about hippies …
  continue reading
 
The group of adventurers pledging themselves to a dangerous mission...The guttural clicking of a monster stalking the party...A passing shadow that clues the party to look up, its source an enormous red dragon. All tropes! All Incredible moments! We were once resistant to the power of tropes, until we realized that you can't avoid them, and that th…
  continue reading
 
Revenants capture a particular genre of monster, and we love it. They have been represented in the great slashers in the form of characters like Jason and Michael Meyers. No matter how many times you think you got 'em, they're back and angrier than ever. And as a GM, nothing sounds more fun than chasing the party with an undead foe that, no matter …
  continue reading
 
Every rule should engage. That's the episode. Playing D&D can feel like you're constantly getting buckets of rules tossed in your face, and you're trying to sort out which ones matter. Then there are rivers of homebrew. How could we possibly know what's good, and what's trash? With the question "Does it engage?", which is what our incredible guest …
  continue reading
 
It's always tempting to use monsters like the rust monster because they seem iconic. Classics. Gotta try 'em at least once. The problem comes when we mix the original punishing design principles of D&D with the modern character and story first playstyle that we love so much. Now they just feel like an annoying trap that steals from me. In this epis…
  continue reading
 
So we've got dimension-surfing cyborgs with cultural values, motivations, and personalities. Now we have to plan for the inevitability that some frantic adventurer is gonna wanna throw down. But as they're currently presented, we're a little underwhelmed by their combat dynamism. Advanced beings from a plane of law, and they're throwing javelins at…
  continue reading
 
Modrons capture attention and imagination—bio-mechanical beings from an alien plane, with reality-bending inspirations. But when we start unpacking the lore, we can't figure out how or why to use them, how to roleplay a modron, how they behave, or what they really want. So in this episode, we answer these questions by tweaking the concept while sta…
  continue reading
 
These magical minions add so much to a character. They're tiny strategic powerhouses that possess pure condensed roleplay potential. They're the dark matter of RPGs. Yet the same problems pop up again and again with these critters. They're easily forgotten, it's hard to get others invested in them, we keep leaning on the one gag that got a laugh un…
  continue reading
 
Interview with a first time book writer, Blossom. Get to know the author, about the book, as well as her future masterpieces. Show your support & Purchase her book at amazon. Its free with kindle unlimited link below. Support black excellences. Amazon Book: Hood Crucifixion God's Plan By Blossom https://www.amazon.com/Hood-Crucifixion-Gods-Plan-Blo…
  continue reading
 
Unha zona remota de Centroeuropa e un extraño monolito cheo de runas. Lendas, misterios e unha viaxe que nos levará ata tempos ancestrais de cultos descoñecidos e bailes iniciáticos arredor das fogueiras. Unha historia breve de Robert E. Howard, o creador, entre outros de Conan, Solomon Kane ou Red Sonja, traducida ao galego por Pablo Amado Fuentes…
  continue reading
 
Chimeras are legendary creatures that have invaded folk's imagination since the ancient Greeks cooked them up. An epic three-headed beast conquered by the son of a god. Juicy. But have you ever been a part of an uninspired Chimera fight? Yes, they're deadly, but after a couple flyby triple head attacks, things get stale. In this episode, we talk ab…
  continue reading
 
There are many games with near-infinite themes, genres, flavors, new ideas, and fresh inspiration. It's an exciting world of possibility, and we'd love to play them all. Of course, there's only so much time, money, or x resource that we have to try these new games. Unfortunately, this stops us from even beginning to explore different systems. This …
  continue reading
 
Hags offer so much potential as ruthless negotiators, incredibly clever antagonists and uneasy allies. But like many of the most brilliant monsters out there, their plots can be hard to actually conjure up in our games. And not just that, but the classic hag tales are ones in which someone a little foolish enters a bargain we all know they shouldn'…
  continue reading
 
Warlocks inspire a lot of wonder, right out of the gate. They've got an incredible story hook baked right in, and one can sit there considering how terrifying they look for ages. But where we've fallen down before is really making that hook pay off. This episode explores the themes and potential stories that warlocks offer us, and how to play them …
  continue reading
 
Moitas veces vemos lentes de sol que nos venden na rua por uns poucos euros, ou que veñen de agasallo cunha revista, e logo outras que venden nas tendas por 40 ou 50 euros. Podemos fiarnos das gafas de sol baratas? Como é o funcionamento dunha lente de sol? Como nos protexe? Cales serían os danos para a nosa saúde por usar lentes de sol sen homolog…
  continue reading
 
Un tema que preocupa é canto tempo pode estar unha persoa sen ir ó baño. Porque ademais aquí cada un ten os seus ritmos. No estrinximento non todo é tampouco as veces que imos ó baño. O 20% dos galegos o sofren. ¿Cal sería o perfil da persoa que o sofre?¿Que inflúe? ¿Por qué aparece? E cando habería que ir ó medico?¿Que podemos facer se temos estri…
  continue reading
 
Hold Person is wildly powerful and feels pretty cool when you get to snag a baddie with it. But it's one of the classic save or suck spells, meaning that either nothing happens, or something absolutely awful happens. This means dice start flying out of pure rage at the table when your barbarian is stuck in place during a climactic throw-down. Well,…
  continue reading
 
think about Fathering in the sense of guidance leadership and teaching. How do you truly influence the women in your life? daughters friends family. Gents you Embody the things you want around you. Learn to lead yourself so your actions show in the women around you. --- Support this podcast: https://podcasters.spotify.com/pod/show/belligerentollo/s…
  continue reading
 
Loading …

Quick Reference Guide