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On today's show, Marc talks about quite a few games for a change, as well as what is becoming the normal,"This Week in Attack the Backlog" news, progress, or whatever the hell you want to call it. In addition to (and part of) what they've been playing, Marc talks about the rocky launch of Hitman 3 for returning fans and why it's frustrating and one…
 
Chris O'Regan chats to Scott Rencher of North Star Digital Studios about the design and development of the digital incarnation of their board game, Evolution.Change is the one constant in the universe, and Evolution is a game that recognises this and encourages the player to change along with it. http://media.blubrry.com/caneandrinse/caneandrinse.c…
 
You've all heard the age-old adage "Never judge a book by its cover", well, sometimes you shouldn't buy one based on it's cover either. But Preston did, and thus we have tonight's episode! So sit back, put your feet up and enjoy Preston's Guide to Alien Races. Cheers and enjoy the show! Voicemail: 913.662.3144 - Email: pixelatedparanormal[at]gmail[…
 
On this episode of Attack the Backlog, Marc shoots, slashes, and friendly fires their way through space and more in Halo 2, a game they played from start to finish with their father, a father who constantly berated them while playing, making sure it was known just how much he hated the entire experience. Halo 2 originally came out on November 4th, …
 
On today's show, Marc talks about...something in particular finally! What particulars you ask? Well, in addition to the usual bullshit, Marc talks about the latest DLC for Synth Riders--which includes some fantastic Muse music--why Brawl Chess - Gambit is so disappointing, and what upcoming game is basically The Witness except it's not The Witness …
 
Chris O'Regan chats to Dune Casu of Funselektor Labs about the design and development of their rally sim arcade game, art of rally. Taking the perfect corner; that is what rally is really about. Hitting the apex at the right speed and then throttling out of it without spiraling out of control is no mean feat, and art of rally delves into this quite…
 
Well, well, well, we've finally reunited with Wednesday! After some thought, we decided the time was right for us to return to Wednesdays! So, in addition to this special announcement, Shawn and Preston reveal some of the upcoming topics they'll be diving into for 2021 while sharing a couple news stories you may have missed from the end of 2020. Ch…
 
On today's show, Marc talks about...nothing in particular yet again as nothing much has come out and, with their "free" time, they've been reorganizing things and just tidying up in general. That said, they find the time to talk about a smidgen of games, a handful of movies, and the best TV show of 2020. Anyway, something-something off to a great f…
 
Well, this is it folks, the exciting conclusion to our Holiday Q&A Special(s), where we bare our souls as we discuss our deepest secrets about bigfoot, really old gum, hot dogs, failed cola from the 80s, and so much more! Thanks again for all your questions and for all the love! As always, cheers and enjoy the show! Voicemail: 913.662.3144 - Email:…
 
Chris O'Regan chats to Oral Samli and Galib Kartoglu of Stormling Studios about the design and development of their horror adventure game, TransientPerception of reality is something that has enthralled many philosophers throughout recorded history and Transient is a game that prods at the edges of what we perceive to be real.http://media.blubrry.c…
 
On this episode of Attack the Backlog, Marc honks, honks, honks, and HONKS some more through the streets and backyards of Untitled Goose Game, a game where you play as a goose and annoy the shit out of everyone, yourself included. Untitled Goose Game originally came out for PC and Switch on September 20th, 2019, and later made its way to Xbox One a…
 
On today's show, Marc talks about...nothing in particular (and yet somehow still goes on for over 50 minutes). But seriously, they talk a bit about their favorite games of 2020 (what few they have), what they plan to do content-wise in 2021, how they're going to try and get their dad into different types of games, and even more random nonsense. Any…
 
Alright folks, it’s time for Round 2 of our Holiday Q&A special! This time around, we chat about several strange things, like spider-sense, haunted vacations, aliens, and the one movie that traumatized all three of the guys. So strap in, hold on, and welcome in the new year with this wild ride of an episode! Cheers and enjoy the show. Voicemail: 91…
 
Chris O'Regan chats to Trevor Ley of Lucky Mountain Games and Tom Turner of Sumo Digital about the design and development of their arcade racer, Hotshot Racing.Arcade racing games typically eschew real world physics and mechanics in favour of an increased sense of speed and maneuverability. Hotshot Racing takes its cues from games that were prevale…
 
First off, holy cow, y'all sent in a ton of questions! So many, in fact, that we have to break this Q&A into three separate episodes! So here's Round 1, where Shawn, Preston, and Stephen open up the Q&A with their own ice breakers--which ended up being 45 minutes in itself--so we cut that into it's very own episode. But don't you worry, we'll be an…
 
On today's show, Marc talks about a dumb project, if you want to call it that, they've been working on for weeks now and ends with what they've been playing/watching like usual, including Override 2: Super Mech League, Super Sports Blast, Calico, Neoverse, Wingspan, and more. Anyway, something-something janky and smelling of Mr. Hanky, cheers and e…
 
Chris O'Regan chats to Jürgen Brunner of ILIKESCIFI about the design and development of their rogue lite action shooter, Space Avenger: Empire of NexxA sense of progression is something that rogue-lites are built around and some are better at it than others. Trying to reward players with their perseverance and their skill is a tricky balance to ach…
 
On this episode of Attack the Backlog, Marc swims, swims, and swims some more through the seas and oceans of Undertow, a game about undersea adventures that may sound very familiar, where your main concern is capturing points and whittling down your opponents reserves before your own reserves reach zero. Undertow originally came out for Xbox 360 on…
 
On today's show, Marc talks about how they "predicted" the Yakuza announcement from The Game Awards, what it's like writing an Attack the Backlog episode with their father's voice--which leads to a long tangent about being non-binary--and ends with what they've been playing/watching, including Cattch, Synthetic: Ultimate, Shady Part of Me, When The…
 
Chris O'Regan chats to returning guest Dave Miller of Runner Duck Games about the design and development of their tactical strategy game, Space Crew.Stress management is something we all have to deal with on a daily basis. So when a developer creates a game that adds yet more stress into one's life it requires some attention, which is exactly what …
 
First and foremost, we want to give a big shout out to Kali, who served up our main topic for this week's episode: the strange case of Olivia Mabel. 'Tis a tale that’s maybe too bizarre to be real, but we'll let you be the judge. All that said, we're sorry for the shorter-than-usual episode this week, but we will be sure to make it up next time. Un…
 
On today's show, Marc talks about how they're not talking about The Game Awards (because they recorded this episode before The Game Awards happened), some announcements they'd like to see at The Game Awards (that may or may not have happened by the time you hear this), and what they've been playing/watching, including Killer Chambers, Monster Sanct…
 
For this episode, we have three heavy hitting listener stories that are guaranteed to make your skin crawl and keep your bedroom light on all night long. That said, tonight, turn the lights out and pull the blankets up to your chin because we might just make you believe there’s something in your closet, or maybe, by now, it’s under your bed! Cheers…
 
Chris O'Regan chats to Norman Lenda and Dawid Podgórski of All in! Games about the design and development of their WWI aerial combat arcade game, Red Wings: Aces of the Sky.Aerial combat game Red Wings: Aces of the Sky puts a strong emphasis on verticality this and it is all the better it.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausa…
 
On this episode of Attack the Backlog, Marc shoots and stabs their way through the abandoned mall of The Last of Us: Left Behind, the standalone DLC that takes place both before and during the events of The Last of Us, as Ellie tries to find supplies in order to save Joel while also remembering a time before the events of the first game when she sp…
 
On today's show, Marc talks about how they're still annoyed by Quick Resume, how they still don't like the PS5 UI, and how they do like...I don't know, but probably something. After that, they talk about what they've been playing, including Guntastic, Tesla Force, Landflix Odyssey, An Evil Existence, Morbid: The Seven Acolytes, Chronos: Before the …
 
At the top of this episode, we jump into some much needed updates on the recent mysterious monolith sightings (and disappearances). After that, we jump back into exorcisms with one of the most intriguing tales of possession for last: The Possession of Anneliese Michel. This story may be a little disturbing for some of you as it deals with, not only…
 
Host Chris O'Regan chats to Mikael Forslind and Isac Degerborg of Elden Pixels about the design and development of their arcade action platformer, Alwa’s Legacy, sequel to Alwa’s Awakening.In this episode of The Sausage Factory with Elden Pixels we explore how the design ethos of crediting the player with intelligence impacted upon the development …
 
On today's show, Marc starts off talking about their updated thoughts on the new consoles--the good, the bad, and the ugly--and then jumps into what they've been playing. They talk about Slide Stars, Who Wants to Be a Millionaire?, Hotshot Racing, Five Dates, Poker Club, Bubble Bobble 4 Friends: The Baron is Back, and more. After that, there is not…
 
Happy Thanksgiving everyone! We just want to take a second and say thanks to all of you for listening and for supporting us on this crazy ride. We appreciate every single one of you! That said, we’re gonna take a short break from all of the exorcism talk and drop in another easy listening episode. And since it's a holiday, y’all may have missed a l…
 
Host Chris O'Regan chats to James Ross of Monster Finger Games about the design and development of their arcade action platformer, Alien ScumbagsIn this episode we explore the concept of letting the player discover the optimum mode of play for themselves, rather than spoon feeding them with instructions.http://media.blubrry.com/caneandrinse/caneand…
 
Chris O'Regan chats to Nicolas Rivard of Ubisoft about the design and development of the latest installment of the Assassin’s Creed Series, Valhalla.It all started in 2007 with the release of Assassin's Creed on the seventh generation consoles. 13 years later the Ubisoft franchise continues to push the technological envelope, with an enhanced versi…
 
On this episode of Attack the Backlog, Marc sneaks and creeps through the yards and homes of Hitman Go, a board game-like take on the video game series of the same name, bringing the puzzle-solving aspect to the forefront. Hitman Go originally came out for iOS on April 17th, 2014, and then made its way to Android a few months later, followed by eve…
 
On today's show, Marc has a million games to talk about, so they jump right into what they've been playing. They talk about Exit the Gungeon, Steampunk Tower 2, BFF or Die, Unturned, The Survivalists, Visage, Esports Life Tycoon, Let's Sing 2021, and even more. After that, there is nothing after that. Anyway, something-something I will survive as l…
 
With two thirds of the hosts feeling a little under the weather, don’t let the size of this episode fool you 'cause we’ve packed a lot of action into a short episode. Join us for a recent story of an Irish possession and then stick around for the, “Possession of Roland Doe,” the true story of The Exorcism. Stay safe, stay healthy, and as always, ch…
 
Chris O'Regan chats to returning guest Colm Larkin of Gambrinous about their card battling action adventure game, Cardpocalypse. Colm first appeared on 68th episode of The Sausage Factory where we discussed the design and development of The Guild of Dungeoneering. Five years later with his return visit, Colm explains how he came up with the idea of…
 
On today's show, Marc starts things off talking about their experience with the new consoles and then get's to what they've been playing, where they talk about Observer: System Redux, Speed 3: Grand Prix, Enlisted, Evergate, Double Pug Switch, Golf With Your Friends, Astro's Playroom, and Dead Dungeon. After that, they don't talk about some random …
 
For as long as man has worshipped God, he has also been afraid of the Devil. Join us for the first of a 3-part series where we dive deep into the topic of exorcisms and possessions. Just keep an eye out for levitating beds, twisting heads, and your family members walking down the stairs like a spider. Make sure to get some sage spray handy, keep yo…
 
Show host and producer Chris O'Regan chats to Elliot Hudson of Blackbird Interactive about the design and development of their spaceship salvage sociopolitical adventure game, Hardspace: ShipbreakerConsidering how humanity will evolve can lead to a vision of utopia for some, while others see something other than sunshine and bunny rabbits. Blackbir…
 
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