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The Geeks explore the differences between your home and your "home base of operations" including castles, towns, space ships and planets. We then look at how using a home or base of operations can help bring your world alive with familiar places and NPCs. Jim is He-Man, Steven is Skeletor, Castle Greyskull is our home and we are the Masters of the …
 
S01E42 Final episode. The fellowship intend to make the Festival of the Five Armies in Dale but to do so requires riding through tough terrain and lawless hills first before the more pastoral lands closer to city. We join them as they leave Rowanhold. This is an Adventures in Middle-Earth actual play using the D&D 5e system on Fantasy Grounds. You …
 
S01E41 After a fractious Folkmoot where the Woodmen gained a new enemy called Mogdred, the estranged son of Ingomer and now lord of Tyrant's Hill, spurned the friendship of the people of East Blight but gained the thanks of settlers of the Black Tarn, it is time to ride north then east on their newly purchased mounts. This is an Adventures in Middl…
 
Here we are, Geeks! It's time to think about good will and togetherness and PRESENTS! And if there was ever a year we needed to look forward to that together time we can't possibly have, it's this year... Thanks, 2020. This week we've got last minute suggestions for the Geeks on your lists, the nerds in your gift exchanges, or stocking stuffers for…
 
S01E40 The spy safely returned to Radagast, much to the ire of Dagmar of Tyrant's Hill, held by Mogdred. Their loyalties may possibly be tending to the Shadow but that is not certain and will require further investigation in the future. But for now, the fellowship have been invited to attend the Folkmoot at Rhosgobel, arranged by a chieftain hoping…
 
S01E39 On the trip back to Rhosgobel, to attend the meeting of local leaders at the Folkmoot, the fellowship dealt with a quartet of hobgoblins who had been camping at some old ruins tainted by evil. They also discovered some fine game and some rare herbs just outside the borders of Radagast's domain. Now at Rhosgobel with time to kill, the compani…
 
S01E38 The spider threat removed and the dark underground waters keeping the Goblins at bay, Mountain Hall is safe for now. After resupplying, the fellowship have headed south-east wards, bound for Rhosgobel once again. This time to attend a Folkmoot where the movers and shakers of the Woodmen should be in attendance. After a few uneventful days, t…
 
S01E37 Crossing the bridge in the Dwarven mines below Mountain Hall, the fellowship found dark water filled tunnels. Exploring one led to an ambush by yet more spiders. The skirmish was fierce with Hathus's healing and Sigmarr's withering fire employed to full effect. The spiders fled back to their nest but have left Arahad and Monin immobilised wi…
 
Still watch this series, live or the recording, most Fridays at 19.00ish UTC: https://www.twitch.tv/majykfngrz S01E42 (Final Episode) All the artefacts have been found! The party have exited Tarek Nev to find out that the three days inside the cursed city was about a week outside it. Returning to pick up their mentally fatigued party members, Cherr…
 
S01E36 Still in the Dwarven mines below Mountain Hall, the fellowship fought and defeated a huge spider and its brood. A bridge across a chasm invites further exploration as does some of the un-investigated tunnels at this depth in the mines. We join them just after the battle. This is an Adventures in Middle-Earth actual play using the D&D 5e syst…
 
Jimmy confesses to Stevicide, Frank references a classic Christmas movie, John wonders about the necessities of keeping track of what's what, and Steven... talks. Is keeping track of encumbrance necessary? How many bullets does a space marine fighting aliens need, anyway? Should gold really weigh as much as it does?…
 
S01E41 (Penultimate Episode) Under the ruined arena of Tarek Nev is a hydra guarding an island of crystals surrounded by swirling water, any of which could be the final artefact the questers need. The puzzle of how to drop the protective rainbow shield about the island has been solved and now the beast must be overcome. This is a Rolemaster Classic…
 
S01E35 The companions have ventured into the mines below Mountain Hall to investigate how much a threat the goblins pose. Discovering a hidden Dwarven mine, they explored its dark tunnels to find it still inhabited by a nest of spiders. After a quick brutal fight the fellowship resolve to heal up and move further in. This is an Adventures in Middle…
 
S01E40 Exploring the ruined arena of Tarek Nev, the companions have bested invisible and then camouflaged demonic entities, taking mortal wounds along the way. Now a door, leading in under the seating around the fighting pit, bars their path. Will this be the room that holds the final artefact? This is a Rolemaster Classic Actual Play set in Terry …
 
S01E34 The tapping of goblins working the rock deep beneath them has prompted the fellowship to explore the mines of Mountain Hall to ascertain the level of threat they pose. The underground foray was uneventful until two old rock plugs were discovered, the level of workmanship only possible by dwarven hands. The larger one has been breached and we…
 
S01E39 Giving up the hunt for Sylke the rogue-less and mage-less companions have continued to look for the final artefact, the other portal rod, in the nearest unexplored major structure. This turned out to be an arena, surrounded by the serpent infested waters of the bay. It appeared largely empty. While investigating one of two rooms off the aren…
 
S01E33 On returning to Mountain Hall with news of the evil fortress, The Dwimmerhorn, the companions were accused of ill deeds by Hartfast. The reason for his change of attitude was the presence of their old enemy, Magric. The fellowship argued their case well so Magric, knowing the tide was turning, stabbed Hartfast and fled, only to be cut down b…
 
S01E38 The demon possessed Sylke is being hunted by the party. Fighting their way through more child-like demons and their taller whip wielding wranglers, they tracked her to a ruined tower with the help of the blue sprite, one of Mab's servants maybe. Ugnan used a herb to speed himself up to Sylke's location but was unable to hold her with a spell…
 
We are well into the pandemic and each of us are dealing with it in different ways. One aspect of our life that has changed quite a bit is how we game. Staying social and keeping safe at the same time has required adjustments many other gamers have adopted. Lets look at the pros and cons of gaming in the virtual world vs the material world.…
 
S01E32 Normally, I summarise the previous session here in the notes but John, our GM, does this after a short chat about the weather so a quick summary then: Dwimmerhorn has been scouted and the presence of an ancient evil artefact has been discovered, the party had to escape and are now making their way back to Mountain Hall to tell Lord Hartfast …
 
S01E37 Sylke lost her fight with a shadowy entity which now possesses her. Despite the companions' best efforts, the new owner was able to use the magician's considerable arcane talents to evade capture, running off into the murk of the demon city of Tarek Nev. The hunt for the last artefact must be suspended while she is chased down and somehow re…
 
S01E31 With Byrgol's help the imposing Dwimmerhorn was found. Much more than a tower it was a collection of several stone buildings atop a steep hill. Clambering up an old goat track, Sigmarr was able to make some initial observations and report back. This threat was too much for Amalfrida who left during the night to warn and help defend her peopl…
 
S01E36 Cherry and Numal will take time to recover their wits before venturing out into Tarek Nev again. Fortunately two survivors from a downed skyship have decided to join the group of adventurers. Time will tell if the Laan archer Acor and Snarkel, a Nomari warrior, are adequate replacements. Continuing their search for the final artefact, the ot…
 
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