show episodes
 
Artwork
 
Supernity is a storytelling podcast about encountering the living breathing Jesus Christ. Here, you will find encouragement for individuals and small groups looking for an eternal place to call home. Take heart, weary traveller, and dare to hope again. The heavenly city may be closer than you think!
  continue reading
 
A potpourri of classic video games-related video and audio projects from Game Boy World (a complete chronological history of pre-GBA handheld video games), Metroidvania.com (games that are like Metroid and Castlevania all at once), and Anatomy of Games (in-depth analyses of classic game design).
  continue reading
 
Welcome to The Wizard Factory Podcast, where we explore the universe through our Selves. This channel focuses on the foundations of accurately perceiving the world through the essential study of Psychology, and Cosmic Law, the inner and outer worlds of our reality. Join us every week, as we engage a rich & balanced commentary on the topics of spirituality, healing, paganism, esoteric psychology, ancient traditions, the arts of gnosis, and the occult. Follow and join us every week for new epi ...
  continue reading
 
Loading …
show series
 
👁️ We've all heard of hypnosis, it's almost a cliche at this point. But how many actually understand how it works, how it is being actively used to control us, or how we could use it for ourselves to do deep healing work.Here to dispel much of the mystery and stigma around hypnosis is my guest, Kenneth Soares in this truly riveting and powerful seg…
  continue reading
 
👁️ Returning again for Biohacking Part 3 is Theo Lucier, health researcher and supplement formulator, to continue our vital and fascinating conversation on optimizing health. In this episode, we dive into the weird and mystical world of health dousing! Learn the many applications of this esoteric practice, from healing to self diagnosis. 🔱Try BioRe…
  continue reading
 
👁️ We've all felt it. The magick of being "in the zone." But for many, this state can be quite elusive and fleeting. In this episode, I am joined by life coach and entrepreneur Kevin Orosz, to unpack the science behind "Flow State", and discover how we can remain "in the zone" ALL THE TIME. 🌊------------------------------------------------🌲 Wizard …
  continue reading
 
👁️ Returning again for Biohacking Part 2 is Theo Lucier, health researcher and supplement formulator, to continue our vital and fascinating conversation on optimizing health. In this episode, we cover the essential nutrients the body needs on a regular basis, and then dive into the nitty gritty of the lesser known and scarcely talked-about esoteric…
  continue reading
 
👁️ We live in an increasingly toxic world, so learning how to optimize your health and detox your body are essential to modern living. To cultivate a peak spiritual state, you must start with the physical body. Let me know in the comments if you like and want more of this kind of topic! Theo will be returning for a part 2, diving into optimal nutri…
  continue reading
 
When did the lie that girls don't play video games gain credence in America? I remember seeing little nerds of all genders in arcades in the early 1980s, so that fallacy must have taken hold around the time that the Master System arrived. Certainly that would explain why these two games, both of which featured playable female casts in their origina…
  continue reading
 
An unlikely star emerges in this week's Master System episode: The Sega Sports Pad. Required for (but not bundled with!) Great Ice Hockey, this analog-ish trackball controller ultimately didn't have much purpose in terms of deliberate tie-ins, but thanks to its alternate mode it proves surprisingly effective with a number of other titles, especiall…
  continue reading
 
👁️ Do you have what it takes to be a magician? Have you truly done the work? In this week's episode, I am joined by Sethikus Boza of Black Earth Productions, as we delve into what the requirements are for truly stepping into the realm of the magi and igniting the supernal flame. 🔥Thanks for watching! 🙏 If you enjoyed this video, please 👍 LIKE &🔔 SU…
  continue reading
 
👁️ We all use language every single day to communicate, we are exposed to thousands of symbols without really giving it much thought. But there is an entire hidden language in studying words and symbols. My guest Nate Kap and I dive deep into this topic. 🦅Thanks for watching! 🙏 If you enjoyed this video, please 👍 LIKE &🔔 SUBSCRIBE (+ CLICK THE BELL…
  continue reading
 
A pair of games based on popular media works? Well, almost. Action Fighter clearly draws its inspiration from 1970s James Bond and his transforming Lotus Esprit, but unlike James Bond 007 for Multivision, it doesn't wear the actual Bond license. It's a much better game, though. Drawing heavy inspiration from the likes of Spy Hunter and (gulp) Xevio…
  continue reading
 
I thought the main feature this week would be TransBot, a pretty OK shooter based on a pretty good arcade game that rectifies the failings of Orguss for SG-1000 while basically swiping the concept wholesale, but no. TransBot is fine. The main feature, however, turned out to be F-16 Fighting Falcon, a game no one would reasonably ever want to play, …
  continue reading
 
Three episodes into the Master System run and already we have some familiar sights—but understandably so, since each of these games comes to Master System from arcades. So, while we may have seen Choplifter during our SG-1000 survey, we certainly didn't see this version of it; Sega based the older, Japan-only release on the Apple II game, while thi…
  continue reading
 
Sega leads off its non-pack-in Master System lineup with a solid conversion of an arcade masterpiece and a respectable original title: Fantasy Zone and Ghost House. While the former suffers some compromises in the move from System 16A arcade hardware to the less powerful home console, it retails its key features, and its charming personality still …
  continue reading
 
Well, here we go. I've already covered Sega's first console, the SG-1000, in comprehensive (if retrospectively inaccurate at times) details. Now, here we have the sequel: The American adaptation of the Mark III upgrade to SG-1000, the Master System. Or the Sega System, if we're being strictly accurate. Beginning with this episode, which covers the …
  continue reading
 
We end NES Works 1988 here with a game that (probably) actually shipped before December 1988 in scarce quantities. Aw, it's Nintendo's very first high-demand holiday rarity! They certainly would return to that well over the years. It's hard to say where to place this release in the ’88 timeline, because Nintendo originally announced Zelda II for a …
  continue reading
 
A lot of shenanigans happening with the NES timeline here at the end of 1988, a situation that I'll explore more next episode. For now, it's worth noting that this episode brings us: Two games that may or may not have actually debuted in the U.S. in December 1988, and Two games from the same franchise, possibly released simultaneously by different …
  continue reading
 
It's the most wonderful time of the year: Time for a Castlevania retrospective. As NES Works 1988 winds down, Halloween 2022 seems like the perfect time for a proper look back at Castlevania II: Simon's Quest, one of the most ambitious and frustrating games of the NES era. The second of the NES's "weird sequels," Simon's Quest combines a lot of dif…
  continue reading
 
Sunsoft blew our minds with Blaster Master, but the company did not suddenly become some 8-bit powerhouse after releasing that game. Here's the rocky portion of their road to greatness, a pair of NES conversions that will leave you scratching your head. In the case of Platoon, you'll be left wondering why they thought THIS license was suitable to a…
  continue reading
 
👁️ What IS the nature of human beings? Is there such a thing? And what of free will? Can our nature be changed? Joined by philosophical titan Mark Passio, we dive deep into this profound and ever important topic, and much more. 🧠 Thanks for watching! 🙏 If you enjoyed this video, please FOLLOW The Wizard Factory Podcast for more spiritually empoweri…
  continue reading
 
👁️ Anyone remotely in touch with their instincts can see that our s*xual energy is being manipulated and inverted in a big way, and this is very problematic for our ability to function as humans. The discord between men and women seems to escalate by the day. Much work is needed if we are to reverse this growing problem. Joined by polarity coach, M…
  continue reading
 
👁️ For the first time on the channel, we dive deep into the wyrd world of magick, joined again by an expert on the topic, researcher and author Thomas Sheridan, where we cover the fundamentals, his magical background, anatomy of a spell, mediums, study resources, and much more. 🧿 Thanks for watching! 🙏 If you enjoyed this video, please 👍 LIKE & 🔔 S…
  continue reading
 
👁️ Mental illness is growing more and more problematic by the day, so what can we do about it? The first step is to heal ourselves, and shadow work is one of the best methods for transforming the roots of trauma and healing emotional pain. I'm joined by Ody Andreanos to dive into his work as a shadow work coach, and discover what it is and how we c…
  continue reading
 
👁️ We have all been born into bondage, an invisible prison for the mind. In this episode, I'm joined by Marja West to explore her story of recognizing the system from a young age, and learning to free oneself from it's shackles. 🗝 ------------------------------------------------ Marja's Links: ▶https://www.lovetruthandbeauty.com -------------------…
  continue reading
 
👁️ Magick and marketing are two things not usually thought of together, but actually, they go hand in hand. Joined by Nathan Fraser, we discuss the fascinating overlap of these two worlds. Nathan's Links: https://advertisingcheatcodes.com/ https://www.instagram.com/successmagicka/ https://www.amazon.com/Sales-Funnel-Cheat-Codes-High-Converting/dp/B…
  continue reading
 
👁️ Emotions! We all have them, and most of us struggle to be the master of them, and not the other way around. While this is a lifelong pursuit, this episode covers the fundamentals and gives you some tools you can use to exercise more emotional intelligence and mastery in your life. 🌊 ------------------------------------------------ 👍 Thanks for l…
  continue reading
 
👁️ This channel has always been about not only highlighting the problems of our world, but also offering practical and actionable solutions for creating more freedom, sovereignty, and empowerment in your own personal life, without waiting around or relying on anyone else. This episode presents one such solution, called Freedom Cell Network. I’m joi…
  continue reading
 
👁️ Joined by researcher and presenter Brandon Martin, we follow the dynamic story of the mystery traditions all the way back through history to their origins, and discuss the progression through the ages. 🧿 👍 Thanks for listening! Please 🔔 FOLLOW the Channel for more empowering content, and live a more free & magical life!🧙‍♂️ Be ⚡️Empowered, ✨Insp…
  continue reading
 
👁️ There is much talk of healing these days, but few seem to truly understand it, let alone have years of experience first hand of the process. Joined by experienced therapist Leslie Powers, we discuss what healing and trauma mean, the healing process, and how natural law relates to the healing principles. 🌱 👍 Thanks for listening! Please 🔔 FOLLOW …
  continue reading
 
👁️ Spirituality is a word we hear get thrown around a lot these days...but what does it really mean? In this episode, I break down the term in its most fundamental, simple form. ⚖ 👍 Thanks for listening! Please 🔔 FOLLOW the Channel for more empowering content, and live a more free & magical life!🧙‍♂️ Be ⚡️Empowered, ✨Inspired & 🔥Encouraged. -------…
  continue reading
 
👁️ Welcome back! It's been a while. Watch the debut episode of The Wizard Factory Podcast 2.0 as a solo project. In this segment, I discuss what I've been up to the past year, as well as some of my observations of the world at large. If you missed the recent video explaining why Bryan is no longer a part of the channel, you can watch it here: https…
  continue reading
 
A curious release this week, as we come to a game that shipped twice for NES: Once with Nintendo's approval, and once illegally. Ever the rogue, that Indiana Jones. Like Tengen's early conversion of Gauntlet, Temple of Doom adapts an arcade game but makes quite a few changes to its structure, format, and objectives. Capcom didn't have the monopoly …
  continue reading
 
One of December 1988's all-timers arrives this week, and while it may not be the best-remembered of the bunch (not when the other two big releases belonged to huge ongoing franchises), but I'd argue that it's the best and most polished. It's also the most fearless; Bionic Commando didn't so much ask players to learn an entirely new style of platfor…
  continue reading
 
Two games about American youths wasting their lives. Two games with various ties to Atari. Coincidence? Yes, actually. Sometimes, this stuff just happens. Skate or Die! may bear the Ultra Games branding, but it really owes its existence to Electronic Arts—and ultimately, to the former Epyx crew that EA hired up when Atari Corp. sabotaged that compa…
  continue reading
 
In this episode, I learned that the Power Pad is not really designed for use on hardwood floors. Bring back that deep-pile ’70s shag, baby. My feet are killing me. Super Team Games gives us the last of Nintendo's casual-appeal titles for 1988. There's still one final Nintendo-published game for the year, but it's kind of the opposite of casual-appe…
  continue reading
 
This week we have a pair of perfectly tolerable games that seemingly no one remembers. Yes, by late 1988, the NES library had grown sufficiently large that it could contain games beyond "brilliant" and "execrable"—works of competent mediocrity doomed by their lukewarm nature to be relegated to the dustbin of obscurity. Cobra Command takes a mundane…
  continue reading
 
I can't believe I completely failed in this episode to draw attention to the fact that Dr. Chaos is, in fact, a Superman villain. But then again, both games this episode read like latter-day comic book villains: Good-hearted souls with the best of intentions yet who somehow strayed from the straight-and-narrow path and now simply cause pain and suf…
  continue reading
 
Remember 1942? That really bad top-down shooter? Capcom would prefer you didn't. And, to wash that bad memory from our collective mind, we have its sequel, 1943: The Battle of Midway, simultaneously a sequel and a heartfelt apology for that previous misstep. Although this arcade adaptation fails to carry over the multiplayer element from the origin…
  continue reading
 
Sunsoft gets a major glow-up this episode after a mediocre start as a publisher of ancient arcade ports and one neat-but-meager light gun shooter. No one would accuse them of half-assing it this time around, though; Blaster Master shot instantly to the top of the NES all-time greats list as soon as it debuted, and it still holds up remarkably well …
  continue reading
 
If Super Mario Bros. was the culmination of the Famicom's early history in Japan, Super Mario Bros. 2 for NES served the same role here in the U.S. Debuting as the console hit critical mass in time for its first major holiday season in America, SMB2 sent players into a huge, imaginative game world that they could tackle with their choice of four di…
  continue reading
 
By a perfectly timed request by patron TheyCallMeSleeper, this episode arrives just in time to be positioned between this channel's coverage of Super Mario Bros. and its American sequel. Of course, this Japan-only sequel has almost nothing to do with that latter game besides the addition of Luigi as the Mario Bro. whose controls and physics turn hi…
  continue reading
 
The Famicom finally reaches maturity with the arrival of Mario's greatest adventure—and perhaps the greatest action game anyone had ever created to this point in history. Pushing the Famicom hardware to its absolute limits, Super Mario Bros. would become one of the most beloved games of all time and transformed a character that began as the star of…
  continue reading
 
As we head into the final quarter of 1988, we have three classic Nintendo games appearing on what is decidedly NOT a classic Nintendo console. Atari published ports of three vintage Nintendo creations (Donkey Kong, Donkey Kong Junior, and Mario Bros.) on a variety of platforms in late 1988, including the 2600, their various 8-bit platforms, and as …
  continue reading
 
Capcom kicks off one of the most important creative threads of the NES's history: Their collaboration with Disney, back in the days when Disney was simply an animation studio struggling to reinvent itself for a new era rather than an all-consuming media megalith. Ah, but this isn't really a Capcom Disney game, is it? Appearances (and packaging logo…
  continue reading
 
Continuing the trend of "games converted badly to Famicom in 1986 and published in America two years later," we have Bits Laboratory's disastrous adaptation of Activision's Ghostbusters. A fun, frothy, fast-paced little confection in its original Commodore 64 incarnation, Ghostbusters becomes a miserable and tedious experience on NES, bogged down b…
  continue reading
 
Loading …

Quick Reference Guide