Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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The best panels and seminars about analog game design & publishing.
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Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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One-on-one interviews with a focus on historical board game designers
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A podcast on gaming and video game design from both practical and academic perspectives.
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A podcast for the Bastionland tabletop RPG. Support more content at patreon.com/bastionland
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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All of Know Direction’s Shows, including Pathfinder and Starfinder News, Reviews, Interviews, and Actual Play podcasts.
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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A Gaming podcast that covers the life of the lord hobbit, Phil!
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at deeplistenspodcast@gmail.com
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A podcast where people share their personal journey with video games! Hosted by Jose Eusebio. New episodes twice a month! Check out our website at loadsavegame.com
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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Your favorite table top RPG design topics podcast
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
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Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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A weekly tabletop advice show for GMs and players that combines friendship, friendly banter, and unbridled enthusiasm to bring you a show that is inclusive, informative, honest and funny. If you’re looking for an RPG podcast with diverse opinions and a friends-hanging-out vibe, look no further — you’re home.
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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetics economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games through a bunch of people figuring it out using the economic tool kit.
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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Commentary and Comedy Edition
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Welcome to The Inner Game of Change Podcast where we focus on exploring the multi layers of managing organisational change effectively. Our guests cover a diverse number of critical topics to enable change adoption including communication, leadership, training, change practice, process design, change capability and much more. Check out our episodes on www.theinnergameofchange.com.au
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A podcast about making a board game company making a board game!
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Maniculum: little hand, pointing finger; often found in manuscript marginalia. Hi! We’re Mac and Zoe, a professional medievalist and triple AAA game developer, and together, we use modern game design techniques to uncover the origins of your favorite tropes and adventures from medieval manuscripts. In each episode, we explore a new medieval manuscript, its connections to modern TTRPGs, and teach you how to adapt these tales into compelling campaigns and amazing adventures. Whether you’re l ...
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Maxwell Lander is an educator and photographer in eastern Canada. Aaron King is an editor and collage artist in the Midwestern US. They're both game designers, and together, they read RPG books, find the good bits, and discuss them critically. Welcome to RTFM.
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A podcast brought to you by those goofballs from Nerds Amalgamated, for nerds by nerds about nerd pop-culture news. Hosted on Acast. See acast.com/privacy for more information.
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Game designers Mike Hutchinson and Glenn Ford talk about how, why and if they design tabletop miniatures games. With discussions, tips, reviews and interviews.
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The Gameplayarts invites pioneering creators to share their unique approaches to blending play and creative expression through game-based practices. Get started with game-based arts as visionary artists reveal how they harness the power of games and interactive experiences to push at what's possible.
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Making game design accessible and engaging for all creatives (w/ Eric Zimmerman)
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Eric Zimmerman is a visionary game designer, educator, and theorist known for his innovative approach to game design and its applications beyond the gaming industry. With over 30 years of experience, Eric has made significant contributions to the field, including co-authoring the seminal book "Rules of Play" and his recent work "The Rules We Break.…
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Ep 112: What is the Perfect Length for your game?
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In Episode 112 Mike has been getting some feedback on his recent game Flagstone, specifically some interesting feedback on the length of the game. It has been mentioned that the game is lots of fun, but too short, which has led Mike to wonder, what exactly is the perfect length for a game? Can it be too short?Check out Man O' Kent Games here: https…
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Maurice Suckling is a screenwriter, author, teacher of design as well as vast experience in various roles of video game production. We discuss his recent design Crisis 1914 from Worthington, the upcoming Peace 1905 from Fort Circle, and Operation Barclay (currently on Gamefound).By Dan Bullock
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Geoff Engelstein — Game Design Wisdom, Educational Insights, and Industry Advocacy (#68)
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Jeff Engelstein joins us today to share his expansive journey in the gaming world. An award-winning tabletop game designer, Jeff has crafted acclaimed titles such as Space Cadets, The Fog of War, Pit Crew, and Super Skill Pinball. Beyond game design, Jeff is an adjunct professor at the NYU Game Center, where he imparts his deep knowledge of game me…
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This month we tackle the concept of friction in game design, how it's not necessarily the same thing as challenge or difficulty, and why it's important for making even the tiny little things you do in a game an engaging experience. Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories…
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RTFM: Game Design & Immersive Experience
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Who even has time to read? Not us! So today, we're talking about our own game design. Then we get sidetracked into discussing immersive experiences. Max Lander and Aaron King dig through RPGs of yore to bring you valuable nuggets of mechanics, lore, and strangeness. They read the fucking manual so that you don't h…
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Join us for another round of listener questions! David and Dirk discuss topics such as whether and how to avoid game-breaking synergies, what impact finances has on the love of design, and balancing strategy and role play mechanics.By Dirk Knemeyer, David Heron
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In episode 91 of Game Design Unboxed: Inspiration to Publication we talk with Alex Flagg about Crafty Games’ latest release Buru. Learn how a publisher was able to inject more of the theme into a midweight euro-style game using a TTRPG background and cultural consultants. Listen Now! (mp3) Featuring: Alex Flagg – Guest Danielle Reynolds – Host…
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Writing for RPGs with Narrative Designer Whitney Beltrán
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Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India …
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HJRP S33E25 | Dice Exploder & Game Design, PC Decision Shyness, X-Card Success Story
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◇ Topic: Game Design Musings, Emails: Steve from Cambridge asks about PC decision shyness, Mike F. from Ithaca, NY shares an X-Card story | Hosts: Kimi, & Sam Dunnewold ◇ 00:33 – Welcome & Episode Summary | 1:30 – Announcements: The next Game Daze was yesterday! It went great! Next up: JACKERCON IN JULY! GamEx at the Hilton LAX is MAY 24-27, we wil…
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140: Minding Your Manors with Botany Manor
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We're joined by Laure De Mey and Kitt Byrne of Balloon Studios to chat about their Victorian first-person puzzler Botany Manor. We discuss building a space that feels the right amount of "real," letting history guide your setting, weaving a subtly affecting narrative, and...priest holes. Show Notes: Laura De Mey Kitt Byrne Alba: A Wildlife Adventur…
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In this podcast, I talk about how design needs to evoke an emotional response from the players.By Mark Rosewater
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In this podcast, I talk all about the history and design surrounding the exile zone.By Mark Rosewater
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John, Jason, and Ron talk about Paizo’s offerings for Free RPG day, including The Great Toy Heist written by Jason Keeley for Pathfinder 2e, and Second Contact for Starfinder 2nd Edition! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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Actual Play: Star Borg - The Hypercore of Madness (Part 2)
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Somewhere... in space...this could all be happening RIGHT NOW! Star Borg: Episode 2 - The Hypercore of Madness John and Kyle are joined by Andy Rau and Ben Donaldson for an epic actual play of Star Borg! The new TTRPG collaboration between Kyle and JP Coovert. Star Borg Contact Us! splatbookpod@gmail.com The Splatphone! Map Crow YouTube Map Crow Pa…
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Hannah and Evan face off in a battle of inspiration and ego to outdo each other's most founder ideas. Then, they set impostor syndrome aside and dilute those ideas down to something they'd both be willing to try. Links/Credits: Website: turtlebun.com Patreon: patreon.com/turtlebun Design Doc intro/outro theme by Pat King Jingle news by Jay_You -- h…
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Episode 220: Open Wide For PokeRogue
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In this episode Gino, Pete, and Em discuss PokeRogue! This might be the deepest mechanical dive we've done in a while. If you're looking to hear about the best Pokemon game, you've come to the right place. Whatever you do, don't tell Jonathan Nintendo. Please consider donating to the National Network of Abortion Funds: abortionfunds.org/donate If y…
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E66 - The Change Mindset - Podcast with Nick Tasler
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Send us a Text Message. Welcome to the Inner Game of Change Podcast, where I explore the intricate layers of organizational change alongside insightful professionals in the field. Today, I am excited to have with me Nick Tasler, a global thought leader, organizational psychologist, and the #1 best-selling author of four counter-intuitive books on t…
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Last Week Mike hit us up in a group email about CHAT-GP4 release and how it has basically solved all his solo roleplaying issues. Christina follows up with expressed excitement and some questions about service plans I responded with [Insert Raspberry Noise] A long email thread latter and here we are. An episode on AI Gaming. I wanted to start by po…
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I sit down with Russ Bullock to discuss MechWarrior franchise; Mechwarrior Online, Mech 5 mercs and upcoming Clans.By NoGutsNoGalaxy
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#143. D&D 2024 is Looking Pretty Good... well, Except That!
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The Eldritch Lorecast deep dives into the D&D 2024 previews to explore backgrounds, weapon mastery, heroic advantage, subclasses, and that one missed opportunity! Experience Grim Hollow on D&D Beyond: https://ghostfiregaming.com/GGYT_GHPG_2024_6_143 Follow the Grim Hollow Kickstarter: https://www.kickstarter.com/projects/ghostfiregaming/grim-hollow…
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How FreeCell Snuck Its Way Into Millions of PCs
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Episode 29: Jim Horne is the creator of Microsoft FreeCell and xwordinfo.com. Jim shares his journey from early programming to joining Microsoft in 1988, where he secretly added FreeCell to Windows. His passion for crosswords led to writing for the New York Times and developing xwordinfo.com. Jim discusses his time at Microsoft, including sharing a…
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We playtest Star Crossed Realms with a paper prototype for the first time. Despite finding the game isn't that interesting yet, we uncover valuable insights about the game mechanics and the importance of iterative design.
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Level Design Lobby - Lead Level Designer Leo Mah
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This episode I am joined by Lead Level Designer Leo Mah, who shares his journey to that of a Lead Designer. Breaking down what makes a good lead and work on his past projects. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Book…
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Episode 373: That's Great Advice, Don't Follow It
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Recorded at Metatopia 2023 Presented by Avonelle Wing, Curt Covert, and Alex Cutler You've read game design blogs and Facebook groups. You've delved into conventional wisdom. You did your homework. A game should be replayable. You should set your funding goal as 1/5 of your overall costs to fund fast. A prototype should be a single sheet of paper a…
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Game: Choices-matter genre Baldur's Gate 3 The Quarry Disco Elysium Diablo II and re-rolls Investment Develop: Immediate feedback Frustrating consequences Satisfying consequences Proving impact Repeat: What in-game choices do you find most satisfying? Do you prefer experiencing every option, or embracing one path? Roll with the consequences. Ko-Fi:…
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The crew learn more about Zeke’s backstory as they are forced to take a side mission to settle a debt. Listen Now!(mp3)
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The Story of 'Potions: A Curious Tale' with Renee Gittins
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Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the…
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Can Games Actually Do Good?- #203 - Game Dev Local Podcast
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In this episode, Oscar's ongoing "Podquest to learn everything about #gamedev that you never dared to ask" continues with PlanetPlay CEO Rhea Loucas. They talk about how games and developers strive to make real world impacts on the world around them. PlanetPlay were recently nominated in the Sustainability category of the Develop: Star Awards 2024.…
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Jason Chats with Rosco Schock
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Sen talks to Patrick Leder from Leder Games at Origins 2023 in this installment of Pros and Cons. We're almost caught up with 2023's shows and we're recording 2024's Pros and Cons episodes right now! So much more to come!
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Ben and Trev are back at it again with a bunch more games that will never exist. The games they discuss this week are: A puzzle based love matching game set in a Grey's Anatomy style hospital A top down rogue like with elements of Pacific Drive and the apocalypse A Night at the Museum inspired adventure game set in a costco…
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Necromancy: I Conjure You to Be Chill, Bro
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We're delving back into the Munich Handbook of Necromancy this week with transportation and reanimation spells. With so many spells to choose from, we're walking you through how to adapt a horse summoning spell to your TTRPG campaign, and maybe even give your players an invisibility cloak to boot. Our Kickstarter is LIVE! Be the first to get a deck…
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In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.By Mark Rosewater
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This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.By Mark Rosewater
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LSG 015: Jason Lo talks wrestling the “Russian Bear” Zangief in Street Fighter II, playing Sonic 3 at the K-mart kiosk, and helping the Jester save Nightopia in Nights into Dreams
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Welcome to Episode 15 of Load Save Game, a podcast where I talk to people about their personal journey with video games. I am your host Jose Eusebio. My guest today is Dr. Jason Lo. I’ve known Jason going back to our college days. Jason is one of the most talented and hardworking people I know. Jason is an amazing pianist and has played piano at Ca…
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In this episode Gino, Chris "ZombiePie" -REDACTED-, and Braden "ArbitraryWater" -REDACTED- discuss the hit indie game Balatro! We discuss the ins and outs of the mechanics, some gammeplay tricks, and try to figure out why this deckbuilder hit so hard. Please consider donating to the National Network of Abortion Funds: abortionfunds.org/donate If yo…
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#142. Fans Notice D&D Beyond Differences in Vecna: Eve of Ruin!
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Fans notice differences in the D&D Beyond Vecna: Eve of Ruin, Chris Cocks submits to an amazingly awkward interview, and we ponder who the average TTRPG player is? Email your questions to podcast@ghostfiregaming.com Ben: @TheBenByrne Dael: @dailydael James: @JamesJHaeck Shawn: @shawnmerwin Editor: @ZsDante Topics: 00:00 - Intro 01:52 - Player's Han…
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You Heard it Here Last Welcome to You Heard it Here Last where we talk about news you’ve already heard. https://www.enworld.org/threads/2024-diana-jones-award-finalists-announced.704637/ We are going to start this week off with the Diana Jones Award Finalists. The Diana Jones Award for excellence in gaming was founded in 2000 and presented at the f…
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Save TF2, Save The Crow and Save Arctic Foxes
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Team Fortress 2 has been overrun by bots. A new campaign to save this game from the hackers and cheaters who are ruining it begs Valve to make a difference. We discuss how this relates to the Stop Killing Games campaign and the various ways Valve and the community can save the game. By all accounts, The Crow's reboot will not be any good. Can it be…
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Today we talk about Foundational Games; what games are so foundational to the craft that all game designers need to play them. funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy information.…
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Say Yes to Creativity: Tracy Fullerton's 10-Year Project
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Episode 28: Tracy Fullerton is a pioneering game designer, educator, and USC Games Program Director emeritus. The conversation covers Tracy's extensive career in game design, her creation of the game 'Walden,' and her unique approach to blending philosophy with gameplay. Tracy opens up about the decade-long development of 'Walden,' the challenges a…
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