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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
 
Join me, Caleb, as I delve into the world of Unity (the 3D game development engine, not the concept of emotional togetherness). I know almost nothing about programming, but I love video games. And you know what they say, loving is half the battle (the other half is being flamed in forums for being new and not knowing about programming). I’ll share resources, discoveries, and maybe a recipe or two (not really) as I come to understand coding, Unity, and perhaps a little bit about life (not rea ...
 
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Rodrigo Chips is has been making games in (and out of) Brazil since 2007 in development studios. His career is a great way to chart the changes and challenges of developing games in Brazil in the studio system and not in the hot new indie ways. From having to build engines from the ground up, doing asset work for Xbox games to creating a huge franc…
 
Don Zelito's patronage of the arts has brought the Miner Ultra series to the world and with it unleashed a creative mind upon the gaming world like no other. In this episode we analyze the output of a man that goes only by Manic Logic and has developed such gems as Super Tits Rush, Miner Ultra Adventures and Super Lula Escape From Prison. Come for …
 
When I was growing up, meeting people on the internet was simultaneously a social death wish and a real life death wish. Generally, things that are perceived as dangerous (such as climbing the highest in a tree or, more specific to this topic, being in the same room with strangers who apparently have trouble making […] The post A Murder of Codes – …
 
Please don’t hate me for my lack of new episodes lately. Before you judge, please hear me out…I was playing a video game. Normally, that would not be a great excuse, but it kinda makes sense here, right? I mean, I am learning to make games. It would be like wanting to be a chef […] The post Something OnClicked() for me – The Deaf Duck Podcast EP05 …
 
In this week’s episode I start off by apologizing for this not being a weekly podcast. Oops. But then I quickly(ish) get into my progress with Unity, with C#, an update on my newest game project, and I even have time to talk a bit about what a game engine is (see, the title of […] The post What’s a Game Engine? – The Deaf Duck Podcast EP04 appeared…
 
In this week’s episode I dig a bit into the game The Beginner’s Guide. While The Deaf Duck is not a game review podcast, The Beginner’s Guide touches on an aspect of creation (any creation really, but in this case video games) that’s often discussed but rarely (that I know of) with the video game […] The post The Beginner’s Guide game and being com…
 
Welcome back to The Deaf Duck Podcast, where I, Caleb, document my journey with Unity3D from absolute beginner to +1 absolute beginner, which is still a beginner….ha, math jokes. Absolute. My primary motivation for this podcast is to keep me motivated within the world of intimidating coding forums and unfair anger toward those of us […] The post No…
 
Hey’s it’s another podcast from Caleb J. Ross (me)! I know, I know, that exclamation point is totally warranted. Join me as I delve into the world of Unity (the 3D game development engine, not the concept of emotional togetherness). I know almost nothing about programming, but I love video games. And you know what […] The post About me and why I ca…
 
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