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Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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Game Overtime

Ben and James

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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Check The Wire

Dan Gheesling & Northernlion

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Check The Wire is a weekly podcast hosted by Dan Gheesling and Ryan ‘Northernlion’ Letourneau. The two take you behind the curtain and discuss what has and has not worked for them in their gaming careers on Twitch and Youtube.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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All My Ideas Are Bad

Sythana Winterthorn & Orion Canning

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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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The Debug Log

thedebuglog.com

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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, I share my journey of transitioning from a traditional 9-5 job to running an indie game studio full-time with my wife. We'll discuss the challenges and joys of ent…
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Inworld is a company that provides tools for game studios to add AI-driven gameplay. They are at the leading edge of using generative AI in game development, and have worked with companies such as Xbox, Ubisoft, and NVIDIA. Igor Poletaev is the VP of AI and Nathan Yu is the Director of Product and GM of Labs at Inward. They join the show to talk ab…
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Game: Bad at games Fundamental gaming skills Razbuten Game Design and Communication Develop: Learning New Skills Bad = new Treating yourself gently (child analogy) Protect your creative passion Repeat: Can you vividly remember a the development of skill you were once terrible at? What things are you currently "bad" at, and are they "new?" Ko-Fi: ht…
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Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized…
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In this episode, I speak with Ben Kvalo, the Founder and CEO of Midwest Games. Discover how Midwest Games focuses on supporting underserved developers in overlooked regions, aiming for a more sustainable industry, and learn about the upcoming MDEV conference. Ben shares his journey into the game industry, starting with his transition from radio to …
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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to ⁠https://www.magicmind.com/DEVUNCHAINED20⁠ About this episode:We discussed the current challenges and future outlook for the game industry. Oli suggested that while th…
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One of the fastest areas of growth in observability is frontend observability, or real user monitoring. This is the practice of monitoring and analyzing the performance, behavior, and user experience of web applications from the user’s perspective. Purvi Kanal is a Senior Software Engineer at Honeycomb. She joins the podcast to talk about the evolu…
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One of the fastest areas of growth in observability is frontend observability, or real user monitoring. This is the practice of monitoring and analyzing the performance, behavior, and user experience of web applications from the user’s perspective. Purvi Kanal is a Senior Software Engineer at Honeycomb. She joins the podcast to talk about the evolu…
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What makes a game hack manageable in scope and size? Hannah and Evan delve back into game design to create a creepy amusement park Questlandia hack on the fly. They begin by brainstorming moods, moments, mechanics, and materials for a spoooooky game. From doppelgangers to malevolent crowds to corn dogs, they end with a wealth of ideas for the next …
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This week, we talk about the Crowdstrike fiasco, Flux’s feet, and AI slops. Today’s digital landscape is a jungle of space-cluttering slop, duplicitous scams, and product-pushing spam. Exciting, right? What a time to be alive! Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://youtu.be/yR_Opccn1n4 S…
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Inworld is a company that provides tools for game studios to add AI-driven gameplay. They are at the leading edge of using generative AI in game development, and have worked with companies such as Xbox, Ubisoft, and NVIDIA. Igor Poletaev is the VP of AI and Nathan Yu is the Director of Product and GM of Labs at Inward. They join the show to talk ab…
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Static analysis is the examination of code without executing the program. It’s used to identify potential errors, code quality issues, security vulnerabilities, and adherence to coding best practices. Abbas Sabra is a Principal Engineer at Sonar, which creates tools to help developers produce clean code. Abbas specializes in C++ static analysis, an…
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Static analysis is the examination of code without executing the program. It’s used to identify potential errors, code quality issues, security vulnerabilities, and adherence to coding best practices. Abbas Sabra is a Principal Engineer at Sonar, which creates tools to help developers produce clean code. Abbas specializes in C++ static analysis, an…
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Alexa Ray Corriea chats with writers Christal Rose Hazelton and Jaclyn Seto. Together they discuss the process and nuance of creating characters; the differences between creating for traditional narrative titles versus live service games; the importance of having a diverse group of voices in the writer's room; what it's like to work with a large de…
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Welcome to the fourth episode of series 73! This series, Amelia agreed to cover TMNT for Ryan's birthday month! So we invited Jef and Jon from the System Mastery podcast to join us and help us through the experience. Since TMNT is so small, we are also covering Palladium's After the Bomb to give us more options and a more robust setting! This episo…
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Can you believe it? We certainly can't. It's only bloomin' episode 100! Thank you to everyone that has listened, everyone that has sent in pitches and to our marvelous guests. Keep those pitches coming... 5 more years, 5 more years! Oh, this week we have a casual chat about games things to celebrate this lil milestone. Send us your pitches: @ptchpl…
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Bison Ventures invests in frontier technology companies that use innovative science and deep technology. A key pillar of their investment portfolio is climate technology. Tom Biegala is a co-founder of Bison Ventures. Prior to starting Bison Ventures, Tom worked at Cascade Asset Management Company, the investment office that manages the assets of t…
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Bison Ventures invests in frontier technology companies that use innovative science and deep technology. A key pillar of their investment portfolio is climate technology. Tom Biegala is a co-founder of Bison Ventures. Prior to starting Bison Ventures, Tom worked at Cascade Asset Management Company, the investment office that manages the assets of t…
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In this episode, we discuss sassy toddlers, short shorts, and boss fights. Boss fights need to hit you right in the feels. You’ve built up the mechanics and the stakes and the story leading up to this moment. Now it’s time for a memorable showdown. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://…
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Luma AI develops technologies at the forefront of AI and graphics. They created a text-to-3D tool that functions like Midjourney but for generating 3D models. Another tool makes photorealistic environments by reconstructing any scene in 3D from just a few photos. Karan Ganesan is a Software Engineer and Barkley Dai is the Product and Growth Lead at…
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Luma AI develops technologies at the forefront of AI and graphics. They created a text-to-3D tool that functions like Midjourney but for generating 3D models. Another tool makes photorealistic environments by reconstructing any scene in 3D from just a few photos. Karan Ganesan is a Software Engineer and Barkley Dai is the Product and Growth Lead at…
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Welcome back to the Civilization Series! In this episode, Dirk welcomes Will Thompson, the creator of the upcoming game Winter Rabbit. Here, they discuss Will's vision for Civilization and the integration of Indigenous technologies into the game. They also talk about the differences between warfare and how the 4cs fit into history.…
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In this episode of "Think Like a Game Designer," I take a different approach by presenting a solo discussion without any guests. Here, I focus on a concept I introduced in a previous episode with Stephan Brissaud: the CORE Attributes. These attributes became very popular among listeners, so much so, that I thought it worth expanding upon in a new e…
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Redis is an in-memory database that can be used for caching, vector search, and as a message broker. Brian Sam-Bodden is a Senior Applied AI Engineer at Redis. He joins the show to talk about his work and AI at the company. Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from information…
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Redis is an in-memory database that can be used for caching, vector search, and as a message broker. Brian Sam-Bodden is a Senior Applied AI Engineer at Redis. He joins the show to talk about his work and AI at the company. Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from information…
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Welcome to the third episode of series 73! This series, Amelia agreed to cover TMNT for Ryan's birthday month! So we invited Jef and Jon from the System Mastery podcast to join us and help us through the experience. Since TMNT is so small, we are also covering Palladium's After the Bomb to give us more options and a more robust setting! This episod…
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Game: Unclear rules Puzzles Difficulty curves Untested skills Morrowind and Getting Lost Develop: finding joy while stuck/lost game dev update Repeat: What creative challenges do you enjoy? What can you safely explore when stuck? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My first game, "Sut"…
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David Szymanski is a video game developer focused on short retro horror games. He created the hit FPS Dusk, along with Iron Lung, Chop Goblins, and the upcoming Butcher’s Creek. He’s also involved in the production of the upcoming Iron Lung film. David joins the podcast to talk about his work, how to capture an appealing retro game feel, why he mak…
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David Szymanski is a video game developer focused on short retro horror games. He created the hit FPS Dusk, along with Iron Lung, Chop Goblins, and the upcoming Butcher’s Creek. He’s also involved in the production of the upcoming Iron Lung film. David joins the podcast to talk about his work, how to capture an appealing retro game feel, why he mak…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode, of the Indie Game Development Podcast, we’ll be demystifying the game development process so you can understand how video games are created. We'll explore game engines like Unity, Unreal, and Godot, wh…
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This week, we talk about naive enthusiasm, maintenance challenges, and process intricacies. Every aspect of game dev boils down to a technical process. Each artistic decision requires integration, and to keep that seamless, you gotta attend to the nitty gritty and understand the processes involved. The magic is in the details, and every pixel count…
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Retool is a platform to help engineers quickly build internal frontends. It does this by abstracting away repetitive aspects of frontend development. The platform was started in 2017 and has received funding from Sequoia, Stripe Co-Founders, and Nat Friedman. David Hsu is the founder and CEO of Retool. He joins the show to talk about why he started…
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Retool is a platform to help engineers quickly build internal frontends. It does this by abstracting away repetitive aspects of frontend development. The platform was started in 2017 and has received funding from Sequoia, Stripe Co-Founders, and Nat Friedman. David Hsu is the founder and CEO of Retool. He joins the show to talk about why he started…
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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to ⁠⁠https://www.magicmind.com/DEVUNCHAINED20⁠⁠ About this episode:Shawn Beck is from an award-winning Malaysian game studio, Weyrdworks, introduced his studio's philosop…
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About Jonathan Tweet Jonathan Tweet joins us today to share his 25-year journey through the gaming industry. His impressive portfolio includes titles such as Ars Magica, Over the Edge, Everway, and Dungeons & Dragons 3rd Edition. In addition to his work in game design, Jonathan is also a successful children's book author. His book Grandmother Fish …
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ChatGPT has been out for more than a year and has since become the centerpiece of intense discussion and debate about AI. Christian Hubicki is a renowned robotics research scientist and an Assistant Professor of Mechanical Engineering at Florida State University. In 2023, he was a guest on Software Engineering Daily, where he discussed ChatGPT and …
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ChatGPT has been out for more than a year and has since become the centerpiece of intense discussion and debate about AI. Christian Hubicki is a renowned robotics research scientist and an Assistant Professor of Mechanical Engineering at Florida State University. In 2023, he was a guest on Software Engineering Daily, where he discussed ChatGPT and …
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Above is an early screenshot of our combat system in the prototype for Free Tiya Bannet, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it! Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired combat system in Free Tiya Bannet. Talkin…
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Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what …
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Game: Mindless Games Accelerated productivity Constant rewards "Oddly Satisfying" Develop: Marketing: Serve specific communities Build rewards into gameplay Accelerate real life satisfaction New project update Repeat: What mechanics do you find deeply satisfying? What niche hobbies do you have that might inspire a game? Seek out fresh perspectives …
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Welcome to the second episode of series 73! This series, Amelia agreed to cover TMNT for Ryan's birthday month! So we invited Jef and Jon from the System Mastery podcast to join us and help us through the experience. Since TMNT is so small, we are also covering Palladium's After the Bomb to give us more options and a more robust setting! This episo…
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This week we see a return of the CastleVerse master himself, Matthew Castle, as he offers up new gaming sacrifices to go into Room 404. What will get put straight in the bin this time? Do you have crimes against games that you want relegated forever into Room 404? Well, send them in along with your game pitches and we will get them on future episod…
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Chris O'Regan interviews Jon Ingold and Joe Humfrey of Inkle about the design and development of A Highland Song, an action adventure based on traditional Scottish limerick storytelling.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode500.mp3 Music is by Laurence Chapman, Talisk, and Fourth Moon, and can be purchased from h…
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Databases underpin almost every user experience on the web, but scaling a database is one of the most fundamental infrastructure challenges in software development. PlanetScale offers a MySQL platform that is managed and highly scaleable. Sam Lambert is the CEO of PlanetScale and he joins the show to talk about why he started the platform, scaling …
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Databases underpin almost every user experience on the web, but scaling a database is one of the most fundamental infrastructure challenges in software development. PlanetScale offers a MySQL platform that is managed and highly scaleable. Sam Lambert is the CEO of PlanetScale and he joins the show to talk about why he started the platform, scaling …
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