show episodes
 
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
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Design Doc

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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
 
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GDC Podcast

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GDC Podcast

Game Developers Conference

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Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham Support this podcast: https://anchor.fm/gamedevunchained/support
 
BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
 
Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
 
What's good, Internet? Join Waypoint's Rob Zacny, Patrick Klepek, Renata Price, Natalie Watson, and Ricardo Contreras two times a week, as they break down the biggest stories in video games, talk about their favorite media, and unfairly compare everything to Dark Souls. Hosted on Acast. See acast.com/privacy for more information.
 
The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
 
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Someone Should Make This

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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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Weekly
 
They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
 
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show series
 
I welcome Noah Falstein, a legendary Game Designer on this episode. Hear about his current work as a Designer and Consultant, along with how he began straight out of college at Milton Bradley before going to Williams and to create arcade games. Learn about being an early employee at Lucasfilm Games, and working on the amazing Indiana Jones titles a…
 
In this episode, we discuss technical gains, inventory management, and game loops. No game is perfect. You need to identify the things that players can’t forgive versus the things they can forget. With thousands of other choices out there, keeping players hooked into your game requires a good loop. 00:20 Intro 01:04 Thanks to our supporters! (https…
 
While recovering from stuffing ourselves, we figured we’d stuff your ears with an extra long podcast! Patrick spent the break disappointed by Somerville, a game with an interesting opening but less intriguing gameplay. Rob’s getting down in the muck with WRC Generations, the final game before the license goes to Codemasters. Then, Rob interviewed O…
 
In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whether Soren can convince them to add unlimited undo to Into the Breach. This episode was recorded on Sept 1…
 
Designer Nikki Valens joins Dirk and David once again to talk about a couple of Nikki’s projects since they were last on the show. The discussion focuses on Artisans of Splendent Vale, a co-op narrative and tactical game coming out this December. The trio also talk about Quirky Circuits, a co-op programming game that came out a few years ago. Other…
 
Possibly the best listener pitch we've had? Follow us: @ptchplspd YT: https://www.youtube.com/channel/UCEXTAoHBfQpGC-iuEReSRPQ Ever had a great idea for a game? Us, too. Luckily, we also have a room full of devs to tell us why it wouldn't work. Let's see how this goes. Pitch, Please is a Yogscast Games podcast. Learn more about your ad choices. Vis…
 
Chris chats to Jordan Morris of Mister Morris Games about the design and development of their turn action adventure game, Haiku, the Robot.Oh you know what to do, but can you? The bane of every player of a platform game...http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode416.mp3 The Sausage Factory 416 was edited by Chris O'…
 
It’s Cado’s turn, and what better way to follow up a movie about American liberalism than with a movie about the American film industry! We follow the Channing Tatum thread from White House Down to the Coen brother’s 2016 film-epic comedy Hail, Caesar! Join the Waypoint crew as they discuss this sprawling comedy about communism, faith, and a declin…
 
This week, we talk about management no-nos, government restrictions, and developer limitations. A responsive, immersive world is a game developer’s dream, but when you build tons of AI and add large numbers of things to the game, optimization becomes a nightmare. You have to ask yourself, are we looking at the right problem? The most powerful lever…
 
The creators behind Waypoint favorite XCOM are turning their tactics expertise towards the Marvel universe—except now, it’s got cards. Of course, we jumped at the chance to check out the game early and interview game director Jake Solomon. Join Patrick and Rob as they interview Jake and get a (surprisingly honest!) answer to why XCOM + superheroes …
 
Jon Loiterman stops by to discuss what we can learn from recent stories like the Doom dispute between Bethesda and composer Mick Gordon, the Superman Demo on Steam story, and more. Catch this chat if you're an indie developer with legal questions and concerns. Show notes, articles, and more: https://CodeWritePlay.com Jon's links: @ProtonPerson on T…
 
Welcome to the final episode of our Sleepaway series, everyone! This series we have Nicole Trainor/Phae from the Misfits of Space podcast, joining us to discuss and create characters (and a camp!) for, Sleepaway, existential horror themed summer camp RPG by Jay Dragon! This episode we discuss the character creation process as well as dive into some…
 
Austin Wintory chats with the composer duo collectively known as The Flight, Joe Henson and Alexis Smith. Together they discuss their journey into game development; what led them to becoming a composing duo; the advantages of working together and relying on each others strengths; and their recent work in titles like Horizon Forbidden West and Gotha…
 
Jonny Pac, co-designer of Unconscious Mind, joined me to talk about the design of this big game. We focused on the way this game keeps players involved thematically and helps keep these various mechanisms flowing intuitively between one another. If you are interested in this game, check it out on Kickstarter.…
 
We (well, Nick) stops by the annual Day of the Devs event in San Francisco, and chats to a bunch of lovely developers about the games they're showing there, their biggest design challenges, and what it feels like making games in the cursed year of 2022. Show notes: Day of the Devs Double Fine iam8bit Pietro Righi Riva Saturnalia Chandana Ekanayake …
 
Recorded at Metatopia Online 2021 Presented by Tanya Pobuda, Sarah Stang, Erika Chung, Eric Lang. We know where we stand - gaming, specifically analog gaming in this case, has a sexism and racism problem. We've proven that through our research. Now that we have the data to back up our lived experiences, what can we do to fix the problems?…
 
The podcast opens with a question: what did Rob actually vote for after voting against Big Liquor in the midterms? Elections have consequences. After catching up on the news—Control 2, Blizzard dropping out of China, the increasingly messy Doom situation, and Pokémon’s tech issues—Rob and Patrick discuss first impressions of the superhero tactics g…
 
Chris chats to Michael Long of Foolish Mortals about the design and development of their turn based strategy game, Kaiju Wars.It's not so much how you launch a counter-offensive, but when.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode415.mp3 Music featured is by kent Weiler and can be purchased here:https://store.steampo…
 
In this episode, we discuss air travel, corporate greed, and the Twitterverse. A CEO is like the wind, either guiding a company in the right direction or smashing it on the rocks. Visionary leadership that lacks context, nuance, or an actual vision isn't really visionary. Or leadership for that matter. Even if you're officially bluecheck mark verif…
 
One podcast, extra large, coming right up! It’s Pentiment release week and we’ve got a hankering for some 16th century murder mysteries! First up Rob talks to Obsidian’s Josh Sawyer and Adam Brennecke about working at Obsidian, dealing with crunch, and of course Pentiment. Then Rob and Ren go deep on their experience with the game so far, and just …
 
Welcome to the second episode of our Sleepaway series, everyone! This series we have Nicole Trainor/Phae from the Misfits of Space podcast, joining us to discuss and create characters (and a camp!) for, Sleepaway, existential horror themed summer camp RPG by Jay Dragon! This episode we finish creating our characters and define more of our camp, inc…
 
A couple of listener phone-ins and an asymmetrical multiplayer game we well and truly ruined. Follow us: @ptchplspd YT: https://www.youtube.com/channel/UCEXTAoHBfQpGC-iuEReSRPQ Ever had a great idea for a game? Us, too. Luckily, we also have a room full of devs to tell us why it wouldn't work. Let's see how this goes. Learn more about your ad choic…
 
Patrick and Rob return to the world of sports, where we finally have an answer to the eternal question: are the Bears back? Beyond trying to grapple with the existential crisis that is seemingly having a real quarterback, they introduce a new segment, Sports 101, in which they answer sports questions for non-sports people, marvel at the unraveling …
 
We wrap up the entire 2022 MLB season - and peek ahead to 2023 - with the great Paul Sporer from FanGraphs and OOTP! (yep, that's right!) Check out the Topps BUNT 22 app at https://bit.ly/OOTPB-BUNT22! Get $25 off an annual subscription to the Stathead service from Sports Reference using the code OOTP25! Pick up OOTP 23 TODAY from us directly or on…
 
Motherboard’s Matthew Gault joins the Waypoint crew for a lengthy breakdown of God of War Ragnarök, after Patrick and Matthew have spent 15 hours looking for answers on how to right the wrongs of the past in Midgard. Elsewhere, Ren’s spent time with a beautifully violent game (Ghost Song) and a beautifully hard game (The Iron Oath). Towards the end…
 
Chris chats to return guest Mike Daw of Infinite State Games about the design and development of their VR take on Rogue Aces arcade shoot’em up.Doing a strafing run in a small fighter craft is not easy...http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode414.mp3 The Sausage Factory 414 was edited by Chris O'ReganThe Sausage F…
 
Hannah and Evan discuss how to repair their relationship with a game they've spent a year struggling to complete. Design Doc intro/outro theme by Pat King Design Doc on twitter: twitter.com/designdocpod Mentioned in this episode: Microscope RPG by Ben Robbins. Turtlebun links Our games: turtlebun.com Patreon: patreon.com/turtlebun Twitter: twitter.…
 
This week: It’s Rob’s turn and he’s taken us from the dystopia of Escape from New York to the future that liberals want, White House Down. An intensely late aughts movie in its liberal worldview, it somehow manages to find enough charm and humor to pull most of the Waypoint crew to its side. What can we say, Channing Tatum is just too darn cute! Ho…
 
This week, we talk about conflicts of interest, typing speed, and a living hell. Doing new things is good and cool! But it’s important to understand that the context you’re coming from and the one you’re going into are different. Assuming expertise in one field just because you’re an expert in another can be costly. That cost is mostly paid in fail…
 
It's a fall full of gaming sequels and we've been playing them! First up, Ren's checking out Bayonetta 3, which builds on the mechanics of Astral Chain for better and for worse. Patrick's checking out Sonic Frontiers, and has found a surprisingly interesting game, even if it isn't a particularly good one. After the break, Rob's been bitten by the g…
 
I really love the FFVII universe as many of you know, so I took some time to look deeper into that of the latest DLC Intergrade. Breaking down its game and level design. Support the show: http://bit.ly/33xpKbG ------------------------------- Let's Design Books------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bi…
 
Trent Kusters chats with Massive Monster's Julian Wilton. Together they discuss developing the smash indie hit Cult of the Lamb; Julian's early work on Newgrounds; how local government funding kickstarted the establishment of Massive Monster; how the pitching process with Devolver manifested; and developing a title from the ground up with marketing…
 
Welcome to the first episode of our Sleepaway series, everyone! This series we have Nicole Trainor/Phae from the Misfits of Space podcast, joining us to discuss and create characters (and a camp!) for, Sleepaway, existential horror themed summer camp RPG by Jay Dragon! This episode we learn about the game, create our summer camp, and begin creating…
 
Potionomics composer Greg Nicolett discusses his work with Disney, how he learned the game composer's process, and Shia LeBeouf's unexpected influence on his career. Show notes: CodeWritePlay.com This episode was sponsored in part by Packt Publishing. Check out Unity 3D Game Development, available now! Greg's links: Potionomics on Steam Potionomics…
 
Ghost Pattern's Jason Bakker and Georgia Symons join us to discuss their heartfelt interactive story Wayward Strand. We meander through its immersive theater inspirations, the origins of its airship, and the process of rethinking player agency in the attention economy. Show Notes: Jason Bakker Georgia Symons Ghost Pattern Wayward Strand Need 4e+9 S…
 
Rob’s back this week to learn why he was canceled last week, and also to report that his household has been Marvel Snap’d like the rest of us. Ren takes us through Activision’s efforts to union bust, then Patrick updates us on Microsoft’s attempt to buy Activision. After the break, Patrick has been playing God of War: Ragnarok and asking just how “…
 
Chris chats to Maurice Alain of Tiny Roar about the design and development of their third-person puzzle action adventure game XEL.Time is relative, and it is also a tool with which you can save the world...http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode413.mp3 Music is by Gidon Wolff and can be bought from here:https://st…
 
In this episode, we discuss hitting stuff with other stuff, gameplay archetypes, and decoupling. The hard part of everything is integration. With the right tools, making the thing becomes easy, but figuring out where it fits into the world and how it works with everything else is tricky. But at least that means that it’s the difficult thing that’s …
 
The air is crisp and everyone’s in costumes, which means we’ve decided our video game podcast should talk about Halloween III: Season of the Witch. (Seriously!) Ren’s celebrating spooky season with two horror games—the original Silent Hill and Saturnalia—and you’ll be surprised which has the more awkward control scheme, while Patrick’s been checkin…
 
Joe Slack joins me yet again! It's a second threepeat! In this episode, Joe and I discuss when to pitch your game vs. when to self-publish. There are a lot of things to consider with both avenues. First, you've got to have a game worth publishing at all. Then you have to decide to either give your creation to someone else where you may lose some cr…
 
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