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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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All My Ideas Are Bad

Sythana Winterthorn & Orion Canning

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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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The Debug Log

thedebuglog.com

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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Deconstructor of Fun

Deconstructor of Fun

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Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff @mkatkoff www.linkedin.com/in/michailkatkoff/ Eric Kress @ekress www.linkedin.com/in/erickress/ Laura Taranto @laurataranto www.linkedin.com/in/laurataranto/ Phillip Black @econosopher www.linkedin.com/in/phillip-black-econo ...
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The Habibis is three game developers drinking some good Arab Tea for what should be about fourty minutes, inshallah, each week, inshallah. Fawzi Mesmar, Osama Dorias, and Rami Ismail discuss games and media and life as Arabs living all around the big world.
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Game Development Philippines

International Trade Centre

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The Game Development Philippines podcast publishes current and in-depth conversations with game dev industry leaders from the Philippines. The podcast covers topics such as setting up a game development studio, building successful mobile games, as well as supporting live ops and gamer care with external service providers and mobile game monetization. The podcast is funded under the Arise+ Philippines project, implemented by the UN International Trade Centre (ITC) in close collaboration with ...
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What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetics economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games through a bunch of people figuring it out using the economic tool kit.
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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Jen Donahoe sits down with Alexandra Takei, a rising star who’s making waves in the gaming industry. They dive into what it takes to bridge the gap between business and creativity in gaming, the hard-earned lessons from startups, and how proactive collaboration can drive innovation. Alexandra discusses empathy and mentorship's critical role in her …
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Wishlist Cropolution on Steam! Check us out on Youtube! In this episode of The Indie Game Development Podcast, we provide a complete roadmap to help you get started with indie game development in 2025. From choosing the right game engine to the fastest ways to develop your skills, we cover essential tools, resources, and strategies to kickstart you…
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In this episode, Synergy 88’s Studio Director and GDAP chairman, Alvin Juban, joins the podcast as we dive into the evolving career paths in the game development industry and what we need to equip the next generation of creators to help them thrive in this line of work. Key Takeaways: How game development roles came about in the Philippines and the…
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www.magicmind.com/gdujan Get 45% off for mental wealth bundled with Magic Mind's new Sleep Elixir for better sleep. About this episode:Tencent comes into question and is listed as a military company. Ray and I also talked about Ubisoft latest update, and how the industry is recovering. Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️…
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This week, we talk about localized trailers, mundane tasks, and ads. In the attention economy, ads are tricky beasts. They’re expensive, algorithm-driven, and rarely pay off. But when they work, they can boost visibility and create momentum critical for a game’s success. It’s all about strategic spikes rather than an ongoing burn. Support Crashland…
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2024 was an excellent year for game design, and 2025 is looking to be even better. As time moves forward, TGDRT must evolve just as our favorite games do. Dirk and David discuss the state of the show; what worked, what didn’t, and what the future holds for the show. They also announce TGDRT’s brand new programming, Roundtable Retrospective and Behi…
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It is no secret that our industry is going through a difficult time, and so much is and has changed that I wanted to share some of my thoughts on what has changed and what to keep your eyes open for. Join the mailing list: https://bit.ly/4eNPm8X---------------------------------- Level Design Products ---------------------------------- EBooks Physic…
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Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for proce…
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Welcome to the third episode of series 79! In this series, we are going to be going over a different solo RPG every episode, and in today’s episode, Ryan is all by themself again to explore the game Reap, a necromantic fantasy solo RPG by multi-guest and friend of the show Spencer Campbell! Character Creation Cast Patreon https://patreon.com/charac…
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Send us a text Loot boxes have all the markings of a moral panic. Dr.McCaffrey reviewed the emerging literature, and like the research on video game violence, it's destined for methodological malfunction. We discuss why everything isn't a loot box, the apathetic interest of economists in games, what George R.R. Martin's economic equilibrium teaches…
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Join us at PGC After Dark: ⁠https://lu.ma/m75avtgb⁠ This week’s TWIG episode starts with bold predictions for 2025 in mobile gaming, followed by Eric Kress’s half-hearted backtracking on hyper-casual games and the latest Nintendo Switch 2 leaks before deep diving into Marvel Rivals’ potential impact. The team revisits the year’s most significant mo…
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About Matt Forbeck Matt Forbeck is an award-winning and New York Times-bestselling author and game designer with a career spanning over three decades. With more than 35 novels and countless games to his name, Matt’s projects have garnered critical acclaim, winning a Peabody Award, a Scribe Award, and numerous ENNIE and Origins Awards. He is also th…
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In this episode, we discuss, drumroll please, the Crashlands 2 Launch Date! There's at least one rad thing happening in 2025: Crashlands 2 is finally going to be released into the world. And we know EXACTLY when! Check out the links to the brand new trailer and the beta test application below! Support Crashlands 2! Official Website: https://www.bsc…
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Is playtesting more of a science, or more art? How prepared should you be for a playtest if you're testing rules that might change on the fly, never to be seen again? In this episode we talk about playtesting our newest game, Escape from Wonderland, and how that went! Links/Credits: Patreon: patreon.com/turtlebun Website: turtlebun.com Design Doc i…
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About this episode:In this episode, I sit down with Jordan Smith (20 year game design veteran) to talk about what it takes to keep pushing forward as a game developer when the industry feels like it’s falling apart. We share stories about staying passionate, dealing with uncertainty, and finding strength in tough times—things I know we’ve all faced…
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A masterclass in modern game development with Osebo, revealing his journey from sketching word puzzles on a flight to Jamaica to launching Couples Game using AI tools and smart design principles. Learn how this former Tumblr and Facebook designer leverages LLMs to create engaging puzzles while building Castle's next-gen mobile game engine – proving…
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Happy New year all! It is graet to be back in 2025 with some awesome new resources which I have found over the Xmas break. If you are looking to get back into the learning then check these out. Join the mailing list: https://skilled-composer-1309.kit.com/b1a408e208 ----------------------------------------------------- Resources --------------------…
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CEO and co-founder of PvX Partners (www.pvxpartners.com), Joe Wadakethalakal shares his unique journey from India to Indonesia and beyond. Key takeaways from our chat with Joe Wadakethalakal:**Resilience matters**: Entrepreneurship is brutal—Joe’s journey shows how surviving failures and tough times builds long-term success.**Market size over Netwo…
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Alexa Ray Corriea chats with Remy Siu and Pinki Li from Sunset Visitor to talk about their D.I.C.E. Award nominated game, 1000xRESIST. Together they discuss how they met and transitioned from live performance to creating video games; the real life inspirations behind the narrative design; how desperation can lead to great choices; and how theater i…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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Welcome to the second episode of series 79! In this series, we are going to be going over a different solo RPG every episode, and in today’s episode, Ryan is all by themself again to explore the game Elegy, an urban fantasy vampiric RPG by Miracle M! Character Creation Cast Patreon https://patreon.com/charactercreationcast Announcements: Bluesky St…
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CAST YOUR VOTE! https://forms.gle/BfBn6H123S2D1QdY9 Brace yourself for the most candid awards show in gaming! Join us as we dissect the highs and lows of 2024, dishing out Golden TWIGs for the year’s most memorable moments. From epic fails to surprising triumphs, we’re covering it all: Company Carnage: Who took the biggest hits? Gaming Letdowns: Wh…
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This week, we talk about premium mobile games, balance mechanics, and the theme of the year. It’s twenty-twenty-vibe: just do your thing. Find your rhythm, go with the flow, and keep your momentum up without getting bogged down by rigid plans. It's all about tuning in to what feels right and trusting that good vibes will follow. Support Crashlands …
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About this episode:Coming back after a hiatus, I talk about what conversations and topics I'll be tackling for 2025. Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/g…
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The Hybridcasual Playbookhttps://metahybridcasualplaybook.splashthat.com/ In this episode of the Deconstructor of Fun podcast, Mishka Katkoff interviews Vincent Fevrier, CMO of Tap Nation, discussing the evolution of hybrid casual games and the unique position of French publishers in the gaming industry. They explore Tap Nation's growth from a star…
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Dirk and David are joined by Andrew Fischer, lead designer of the Cosmere RPG. In this first of two interviews, the crew discusses Andrew’s career, from working at Fantasy Flight Games to being the lead designer of the world’s biggest Kickstarter game. Topics include the pros and cons of app-integration for games, surprise elements in RPGs, and the…
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Brian Reynolds, co-owner of The Bridge Teachers, brings a unique blend of creativity and gaming expertise to the world of bridge instruction. As an actor, writer, and director, Brian partnered with his wife Samantha to transform bridge education through their subscription-based platform thebridgeteachers.com. Key takeaways include: - Their innovati…
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We kick off this year's episode with an interview with ThinkBit's President, Lord Gosingtian. He shares his company's journey from taking on small projects to designing their games for themselves and their clients. In this episode, we talk about: Creating game concepts from scratch: Lessons learned from shifting from an individual playing games to …
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Alexa Ray Corriea chats with writers Ashley Poprik and Chris Holzworth. Together they discuss how they each started their careers and the titles they've worked on; the pressure of writing on a massively popular and long running franchise like Call of Duty; giving every developer the chance to be a storyteller; the differences between writing for si…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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Welcome to the first episode of series 79! In this series, we are going to be going over a different solo RPG every episode, and in today’s episode, Ryan is all by themself to explore the game Ironsworn, a dark fantasy RPG about vows and perilous quests! Character Creation Cast Patreon https://patreon.com/charactercreationcast Announcements: Bluesk…
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Austin Wintory chats with David Garcia, Audio Director at Ninja Theory. Together they discuss his life growing up in Spain and studying music; his life as a composer and his musical work on games such as Rime; how he joined the sound team at Ninja Theory; and how they created the haunting audio behind the Hellblade series. This episode is supported…
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Alliestrasza joins us on today’s episode, bringing her extensive experience as a prominent streamer and influencer in the trading card game space. Best known for her long-running success as a Hearthstone content creator, Allie carved out a career in streaming that spanned nearly a decade. Recently, she has expanded her focus to game development, la…
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In this episode, we discuss our predictions for the consoles, Steam and mobile industry. 2024’s moniker was “20 2x4 (two-by-four): Nail it” – what should 2025’s call to action be? We’ve got some ideas, but we want to hear your suggestions! Submit your taglines at podcast.bscotch.net or drop them in the discord.gg/bscotch thread. Support Crashlands …
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Welcome to the final episode of series 78! In this series, we sat down with Brian Saliba, creator of the game we are covering this series, Monty Python’s Cocurricular Mediaeval Reenactment Programme, the officially licensed role-playing game lovingly ripped off from the complete works of Monty Python! This episode, we finish our discussion about th…
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This episode is supported by Xsolla Adam Orth chats with Rebecca Ford, Creative Director at Digital Extremes. Together they discuss how she got started in games and when she first joined Digital Extremes; her work with the Warframe community; her transition into the Creative Director role and thoughts on leadership; lessons you can learn by acknowl…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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Michail Katkoff and Gerard Miles dive into the nuances of executive headhunting, exploring the role of headhunters, pathways to the C-suite, and the significance of personal branding and mentorship in career growth. They share insights on how candidates can position themselves for leadership roles and embrace strategic thinking to thrive in a compe…
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No agenda? No problem! Ethan returns from UEFN dormancy to break some exciting news. Jen sells a BMW, while Eric tries to sell a Roblox correction. The Puzzle Queen herself ascends to browbeat Royale Kingdom into better KPIs, and Phil shares pictures of his cat in a banana. 01:17 Holiday Reflections and Family Updates 03:03 Good News, Bad News 04:0…
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Welcome to the fourth episode of series 78! In this series, we sat down with Brian Saliba, creator of the game we are covering this series, Monty Python’s Cocurricular Mediaeval Reenactment Programme, the officially licensed role-playing game lovingly ripped off from the complete works of Monty Python! This episode, we learn more about Brian before…
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This episode is supported by Xsolla Jun Shen Chia chats with Brian Kwek, founder and owner of boutique indie publisher Ysbryd Games. Together they discuss their catalog of games such as VA-11 HALL-A and World of Horror, as well as the upcoming Love Eternal; the challenges and strategies they employ to reach potential customers; the importance of at…
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