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GDC Podcast

1
GDC Podcast

Game Developers Conference

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Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham Support this podcast: https://anchor.fm/gamedevunchained/support
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. ...
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
 
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of ...
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
 
S
Someone Should Make This

1
Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
 
T
Team GFB Radio

51
Team GFB Radio

Dave Lang & Darryl Wisner

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Join Dave Lang and Darryl Wisner as they share tales from the front lines of game development. They have worked on all sorts of games, and they talk about them all. The guys also talk about current events in the industry, and try to offer a unique perspective on the state of games today. Also, travel stories. Lots of travel stories.
 
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I welcome Glenn De Leon Garza, a talented 3D artist on this episode. We begin by talking about the impact of COVID in Mexico, along with his responsibilities now as an art director. Then hear about his transition from being a 3D artist into an art director and management role, plus his thoughts on giving good direction. We then transition to gettin…
 
This episode is brought to you by AppFigures! Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months. Get started for free in just a few minutes at mudstack.com Mudstack is the only asset management and collaboration platform custom built …
 
Hello, Shenanites! In this episode, we discuss the great resignation, break points, and hooks and kickers. If someone doesn’t want the thing that you’re selling, instead of blaming that person, maybe you should reexamine your product and how you’re selling it. This goes for both game marketing and service industry jobs in late stage capitalism!Ques…
 
This episode is brought to you by Mudstack & Manscaped Get started for free in just a few minutes at mudstack.com Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack. Get 20% OFF @manscaped + Free Shipping with promo code GDU at MA…
 
On this show I chat with Pete Bottomley from White Paper Games about their newest game Conway: Disappearance at Dahlia View. We also chat about working with publishers, burnout, and White Paper Games' previous games.You can get in contact with Pete and White Paper Games via Twitter @WhitePaperGames. You can also find their website here https://www.…
 
Four Years! Crazy to think where this time has gone! I wanted to share an update on what is going on with the channel and what our next steps are moving forward with the podcast! Please Support: http://bit.ly/33xpKbG ------------------------------------------ Game Texutres ------------------------------------------ Link: https://gametextures.com/ D…
 
Weekend Panda is a Pennsylvania-based husband and wife indie dev team, making games together full time since 2018. Hear from Liang (software engineer) and J.K. (artist/writer) about their projects and journey so far. See their games at weekendpanda.com and follow @weekendpanda on Twitter. Part 2 of 2. Music by Danny Baranowsky…
 
Welcome to the final episode of series 44, everyone! This series, we welcome James Coquillat, member of the Chaosium Digital Content team and cast member of the Stream of Chaos, to discuss Call of Cthulhu (7th Edition), a game of investigation and cosmic horror, from Chaosium, Inc! This episode we discuss the character creation process, learn a bit…
 
Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad’s experience with Cloud Imperium working on Star Citizen and their collaborative indie efforts on Recursive Ruin, a “kaleidoscopic first-person narrative puzzle game” not quite like anything else you’ve likely seen. Video Show https://youtu.be/eg3qoTOxNxc Support our sponsors MANS…
 
Recorded at Metatopia Online 2020 Presented by Curt Covert, Julie Ahern. Games Are Art: Designing Through An Artist's Lens. When you think of art, you think of music, theater, painting, sculpting, writing, film. And at the heart of each is an artist, who uses their talents, creativity, skill and intelligence to craft something that never existed be…
 
Chris O'Regan chats to Jori Ryan of CreatorCrate Games about their procedurally generated object focused puzzle platform game, CreatorCrate. Matter, it really matters. That's pretty much the theme of this game. That and flinging cupboards at security guards.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode356.mp3 Music feat…
 
In today's episode we're joined by two special guests - game developers Greg Kythreotis of Shedworks (Sable) and Gareth Damian Martin (In Other Waters). We discuss the game development process, the act of pitching and marketing a game in a world where streaming and Steam reviews exist, the beauty and nostalgia of in-game architecture, and the secre…
 
Armen and Chuck discuss the ESLint NGRx plugin. They go over what it adds to ESLint and some of the things that you should be looking for as you write NGRx code in order to make it more uniform, concise, and easy to read. Armen also talks about his experience contributing to the plugin. Panel Armen Vardanyan Charles Max Wood Sponsors Dev Influencer…
 
Heya, Shenanites! This week, we talk about Big Birdbath, the cube rule of food, and the intersection of fancy and impractical. You know what’s at the middle of that intersection? Kid gloves and shoes with absolutely no traction. I guess when you get rich enough, it doesn’t matter if you can walk across the floor of your own volition. That plus sphe…
 
In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss what Monaco and Rashomon have in common, how familiarity with your best players can be more valuable than metrics, and why the fla…
 
Prolific bestselling author Troy Denning calls in on release day for Halo: Divine Wind. We discuss the book’s place in the Halo universe, his experiences collaborating with 343 Industries, and the sentimental inspiration for his first Halo story. For more with Troy, including discussion about his work on Star Wars and Dark Sun books, catch our full…
 
Marie and Pauline of Hot Banana Games joined me to talk about their game Steam Up. We focused on discussing the unique aspects of this game such as the components, theme, and pre-production. I believe I also learned where the name Hot Banana Games comes from. Check out Steam Up on KS if you are interested: Clicky Linky…
 
We've had seven years to think of a good pitch for our game. Now, we're Kickstarting Questlandia again, and we're finally figuring out the pitch that feels right. In this episode we talk about the approaching Kickstarter for a new edition of Questlandia, and just how hard it is to find a genuine voice when speaking to an online void. The Questlandi…
 
A true pleasure to have Senior MP Level Designer, former Lead Level Designer the incredible Michael How. He joins us all away from the land down under to talk about his experience in the industry and advice for level designers of all levels. Please Support: http://bit.ly/33xpKbG ------------------------------------------ Game Texutres -------------…
 
On this show I chat with Tomislav Podhraški from Pine Studio about their newest game Escape Simulator. We also chat about contract work, success in the industry, and marketing puzzle games.You can get in contact with Tomislav and Pine Studio via Twitter @PineStudioLLC. You can also find their website here https://www.pinestudio.com/. You can get in…
 
After playing yet another indie game that used something that looked a lot like mental illness for its plot twist, Jordan wrote an article for Waypoint criticising the trope, which quoted a similarly critical review of the game Draugen by writer Katherine Cross. For this first episode of Season 3 of Talking Simulator, Jordan and Katherine pick apar…
 
Welcome to the second episode of series 44, everyone! This series, we welcome James Coquillat, member of the Chaosium Digital Content team and cast member of the Stream of Chaos, to discuss Call of Cthulhu (7th Edition), a game of investigation and cosmic horror, from Chaosium, Inc! This episode we finish creating our characters! Announcements: Hau…
 
Austin Wintory chats with luminary composer Peter McConnell. Together they discuss his long pioneering journey through the games industry from LucasArts to his latest work on Double Fine's Psychonauts 2. Peter McConnell has composed award-winning scores for a diverse range of video games including Broken Age, Hearthstone: Heroes of Warcraft, Plants…
 
Recorded at Metatopia Online 2020 Presented by Eric Whalen, Rob Hebert, Steven Long, Debbie Moynihan. "Contract Literacy 101: Whereas & Therefore & Beyond" The majority of game designers will need to sign at least one contract prior to completing their game. This panel will improve your literacy and familiarity with the structure of contracts, as w…
 
We are joined by the great Paul Sporer (@sporer) to break down the ALCS and NLCS! Who has the edge heading into these two terrific matchups? Out of the Park Baseball 22 is now on sale for 75% off for the World Series Sale! Get it today for just $9.99 - get it directly from us! Or! You can get it on Steam or get it on the Epic Store! See what everyo…
 
Chris O'Regan chats to Ryan Woodward and Shandiin Woodward of Subliminal Gaming about the design and development of their multi-tiered adventure game, Button City. Growing up is hard, and when you're a new kid in town it's even tougher... unless that town is Button City!http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode355.m…
 
Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with legendary Sierra Online founder Ken Williams, getting his first article on Polygon, and more. Video Show https://youtu.be/oafVCRMW_Mo Support our sponsors Mudstack This episode was spo…
 
Welcome to a bonus episode of Character Creation Spotlight! This episode we will be sitting down with Jeffrey Hayes to learn about, and create characters for, Haunted Hill Academy, a Fate based RPG about being a student at a mysterious boarding school! Announcements: Haunted Hill Academy Kickstarter https://www.kickstarter.com/projects/351992582/ha…
 
Will returns to the show with Dirk and David to discuss his game Winter Rabbit, a finalist for the Zenobia Award. A contest for designers from underrepresented groups in the hobby, the Zenobia Award pairs promising applicants with mentors and awards winners with a cash prize and help with publication. Will, a member of the Cherokee Nation, talks ab…
 
Hi, Shenanites! In this episode, we discuss invisible maps, convenience vs. security, and corporate fiefdoms. Spooky season is off to a great start with a good portion of the invisible network that runs our lives going down for several hours. I mean, the internet isn’t even a thing so much as it’s a thing between things. Although, when you’re made …
 
Travis Drake of Brouhaha Games joined me to talk about his game company, which has a unique angle in the hobby. He makes games mostly dedicated to Halloween (or celebrations close to Halloween). We discussed his unique status in the hobby and upcoming Kickstarter title Hysteria, featuring beautiful artwork from a Mexican artist. If you are interest…
 
Catalin Ciubotaru joins the adventure to discuss how to get Angular Universal to send server side HTTP codes to the browser from the back-end when Angular is geared toward the front-end and doesn't natively send status codes. Panel Charles Max Wood Subrat Mishra Guest Catalin Ciubotaru Sponsors Dev Influencers Accelerator PodcastBootcamp.io Level U…
 
Another month, another great round-up of incredible resources for us all to learn from. In this mini-series I talk about some of my personal fav resources I have found over the past month for us to enjoy and grow from. Support the show: http://bit.ly/33xpKbG ------------------------------------------------------------ Game Texutres ----------------…
 
Welcome to the first episode of series 44, everyone! This series, we welcome James Coquillat, member of the Chaosium Digital Content team and cast member of the Stream of Chaos, to discuss Call of Cthulhu (7th Edition), a game of investigation and cosmic horror, from Chaosium, Inc! This episode we learn about the game, its robust history, and begin…
 
Weekend Panda is a Pennsylvania-based husband and wife indie dev team, making games together full time since 2018. Hear from Liang (software engineer) and J.K. (artist/writer) about their projects and journey so far. See their games at weekendpanda.com and follow @weekendpanda on Twitter. Part 1 of 2. Music by Danny Baranowsky…
 
Follow us: @ptchplspod YT: https://www.youtube.com/channel/UCEXTAoHBfQpGC-iuEReSRPQ Ever had a great idea for a game? Us, too. Luckily, we also have a room full of devs to tell us why it wouldn't work. Let's see how this goes. Pitch, Please is a Yogscast Games podcast. Learn more about your ad choices. Visit megaphone.fm/adchoices…
 
NBSP, designer of the P500 game Cross Bronx Expressway, joined me to talk about his game. We focused on its design, its importance in telling a story not many will know, and its creation as a whole. I was drawn to interviewing this designer because I have grown a fondness for the Bronx since being a teacher there for the last 5 years.…
 
Recorded at Metatopia Online 2020 Presented by Jason Morningstar, Jabari Weathers, Brennen Reece. Art Direction: From Designer to Director to Artist. A game designer, an art director, and an artist who recently worked on a project together will talk about the project (Bully Pulpit Games' "Dead House") from each of their perspectives - how they coll…
 
Chris O'Regan chats to Dave Levy of One Hamsa about the design and development of their VR future sports sim, Racket:NX. VR games don't tend to let things happen behind and above the player, one has to wonder why...http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode354.mp3 Music featured is by a variety artists and the OST ca…
 
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