show episodes
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Check The Wire

Dan Gheesling & Northernlion

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Check The Wire is a weekly podcast hosted by Dan Gheesling and Ryan ‘Northernlion’ Letourneau. The two take you behind the curtain and discuss what has and has not worked for them in their gaming careers on Twitch and Youtube.
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Game Overtime

Ben and James

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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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All My Ideas Are Bad

Sythana Winterthorn & Orion Canning

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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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The Debug Log

thedebuglog.com

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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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show series
 
Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we'll explore the crucial task of ensuring your game is fun, despite the challenges of subjectivity and diminishing excitement over time. We'll tackle the question…
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Game: Games that invite a binge Games that invite patience Playing games differently from their design Binge games that never end Develop: Binge-worthy design elements Patient design elements Story Recaps Repeat: What gaming pace do you, on average, enjoy more? How compelling do you want your next game to be? Tip: Whichever pace you normally take, …
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Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects o…
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In this special live episode recorded at Gen Con 2024, I share key lessons from my 20 years in the game industry, including insights from working with industry legends like Richard Garfield and designing major games like Ascension, Shards of Infinity, Bakugan, and SolForge Fusion. Here are some key takeaways: * Emotional Impact: Pay close attention…
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We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like in an amusement park?" In this episode, we begin with a lot of questions, and end with a roadmap to a first playtest that includes character weaknesses, theme park-related goals, and an unreliable park map filled with skulls and cro…
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This week, we talk about high school reunions, health tracking, and measurement fallacies. Tracking every metric can give the illusion of control, but data is often noisy, misleading, or just plain irrelevant. The challenge lies in finding meaningful, accurate interpretation without getting lost in the numbers. Support Crashlands 2! Official Websit…
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Gabe Cornish is a game creator with over 40 published games on itch.io and a decade of experience in the game industry. He's worked on hit mobile titles like Harry Potter: Hogwarts Mystery at Jam City and more recently at Paradox Interactive. Gabe is passionate about making game development more accessible and sustainable for creators. In this epis…
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This episode is supported by Xsolla Greg Rice chats with David Hellman, Nico Recabarren, and Nick Suttner of Furniture & Mattress, about their debut title as a studio, Arranger: A Role-Puzzling Adventure. Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they b…
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Welcome to the third episode of series 74! This series welcomed Sam Sleney, one of the three designers behind Orbital Blues, the space western RPG we are covering this month! This episode, we finish our characters by selecting Troubles and Gambits, our inventory, and even create the ship that we have! Character Creation Cast Patreon https://patreon…
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In this episode, we discuss dumb phones, road maps, and learning code. Acquiring a new skill is about unleashing your curiosity rather than fixating on specific frameworks. Whether you’re learning from classes, Youtube videos, or bootcamps, the key is chasing down those “what if” moments! Support Crashlands 2! Official Website: https://www.bscotch.…
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This show primarily foucses on that of Level and Game design, we have had many guests who are involved with other roles. In this ep we want to talk about how we communicate to one another in other disciplines. Support the channel: https://www.patreon.com/leveldesignlobby ----------------------------- Let's Design Books -----------------------------…
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Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew’s attitude toward storytelling, how to manage a project long-term, how to focus on what’s important, and knowing when you need help.…
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Eric Albaest, co-founder and CEO of Chess.com, joins the podcast to discuss how he's revolutionized the world of online chess. With 5-10 million daily players and nearly $100 million in annual revenue, Chess.com has become the go-to platform for chess enthusiasts worldwide. Eric shares his journey from e-commerce to building a chess empire, startin…
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This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars;…
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Game: Certainty and Uncertainty Saving the game Real world safety Develop: Noticing and embracing security in unfamiliar skills Repeat: Are there skills you're avoiding learning due to uncertainty? Community Shoutout: SurvivalScape (https://store.steampowered.com/app/2862660/SurvivalScape/) Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream:…
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Welcome to the second episode of series 74! This series welcomed Sam Sleney, one of the three designers behind Orbital Blues, the space western RPG we are covering this month! This episode, learn about the history (and future) of Orbital Blues before diving into the start of character creation! Character Creation Cast Patreon https://patreon.com/ch…
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Renee is creative director at Stumbling Cat, where she recently released her game Potions: A Curious Tale after 10 years of development. She served as the Executive Director of IGDA, and is the current Alumni Board Chair. She was also a technical product manager on Supernatural VR. Part 1 of 2. Music by Danny Baranowsky…
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Ethan Mollick joins us today to share his insights into the rapidly evolving world of artificial intelligence. Ethan is an associate professor at the Wharton School of the University of Pennsylvania, specializing in innovation and entrepreneurship. He also co-directs the Generative AI Lab at Wharton, which focuses on developing prototypes and condu…
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How can you use simple rules to create a complex setting? In the second part of this live design series, Hannah and Evan take a swing at world and character mechanics. To create a spooky, surreal environment, they’re forced to come up with new ways to approach worldbuilding and character design. Links/Credits: Website: turtlebun.com Patreon: patreo…
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This week, we talk about the pommel horse, Mario and Sonic, and the next blue ocean. Devs often rush to get in on the ground floor of new trends, hoping to capitalize on their potential before the market becomes saturated. Few succeed, and many more fail due to not understanding the actual market demand. If you’re going to roll the dice, remember t…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames If you've been plugging away at your game for a while now and you feel like it sucks or you can't even tell if it's fun anymore, you're not alone. Trust me, it happens to the all of us, and it’s a crucial stage where m…
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Cassidy Williams is a prolific content creator, developer advocate, and builder. Aaron Kardell and Joseph Rueter discuss Jumblie—a word game inspired by a coding challenge—and Cassidy's previous games. Cassidy shares her journey, the influence of her time in Spain, SEO, her love for board games like Agricola and Civ 6, and her stint as a mascot at …
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A start of a month, only means more materials I recommend for you all to check out! --------------------------------- Resources --------------------------------- Dami Lee - Distrubing Prisons: https://youtu.be/Yfo21u8bf-o?feature=shared Emergent Tokyo: https://amzn.eu/d/8JPSebj Little Kitty Big City: https://www.gamedeveloper.com/design/how-little-…
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Game: The social element Addictive grinds Monthly subscriptions World of Warcraft Guild Wars 2 Anarchy Online Everquest Develop: Interconnected goals and skills The developer motivation issue Addictive vs Entertaining Repeat: What is the most entertaining game you've ever played? What is the most addictive game you've ever played? Notice the differ…
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Welcome to the first episode of series 74! This series welcomed Sam Sleney, one of the three designers behind Orbital Blues, the space western RPG we are covering this month! This episode, we get introduced to the game by Sam and get into some fantastic discussion about game design and the industry itself! Character Creation Cast Patreon https://pa…
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In today's episode Alex pitches an idea for a seaside inspired shop experience like no other. Head on over to our X/Twitter to see Alex's photo inspiration. Do you have an idea for a game? Why not send us your pitch and we will try and get it on the show. Follow us: @ptchplspd Learn more about your ad choices. Visit podcastchoices.com/adchoices…
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In this episode, we discuss the Crashlands 2 demo, ergonomics, and self-help books. Changing your environment and daily habits can make working towards your goals easier, if you know what tweaks to make. Self-help books can drop some solid wisdom, but they’re only starting points. There’s no one-size-fits-all solution. Support Crashlands 2! Officia…
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Peter Mohrbacher, creator of Angelarium, emphasizes the importance of creating art for yourself rather than trying to please others or meet market expectations. He argues that the best art comes from a place of "creative selfishness" - following your own obsessions and interests without worrying about external validation. This approach has allowed …
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Alexa Ray Corriea chats with Max and Nick Folkman. Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games ver…
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Game: Bubble Wrap Fishy (https://www.addictinggames.com/action/fishy) Develop: Excessive mechanics Insecure design Trusting simplicity Repeat: What simple actions in life do you find satisfying? What is the simplist version of a complex game you enjoy? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagam…
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Welcome to the final episode of series 73! This series, Amelia agreed to cover TMNT for Ryan's birthday month! So we invited Jef and Jon from the System Mastery podcast to join us and help us through the experience. Since TMNT is so small, we are also covering Palladium's After the Bomb to give us more options and a more robust setting! This episod…
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What makes a game hack manageable in scope and size? Hannah and Evan delve back into game design to create a creepy amusement park Questlandia hack on the fly. They begin by brainstorming moods, moments, mechanics, and materials for a spoooooky game. From doppelgangers to malevolent crowds to corn dogs, they end with a wealth of ideas for the next …
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This week, we talk about the Crowdstrike fiasco, Flux’s feet, and AI slops. Today’s digital landscape is a jungle of space-cluttering slop, duplicitous scams, and product-pushing spam. Exciting, right? What a time to be alive! Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://youtu.be/yR_Opccn1n4 S…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, I share my journey of transitioning from a traditional 9-5 job to running an indie game studio full-time with my wife. We'll discuss the challenges and joys of ent…
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