show episodes
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. ...
 
Join Dave Lang and Darryl Wisner as they share tales from the front lines of game development. They have worked on all sorts of games, and they talk about them all. The guys also talk about current events in the industry, and try to offer a unique perspective on the state of games today. Also, travel stories. Lots of travel stories.
 
Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, and Jeff are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Daanish Syed and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), and any fe ...
 
The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
 
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of ...
 
The Stack Overflow podcast is a weekly conversation about working in software development, learning to code, and the art and culture of computer programming. Hosted by Sara Chipps, Paul Ford, and Ben Popper, the series will feature questions from our community, interviews with fascinating guests, and hot takes on what’s happening in tech. About Stack Overflow Founded in 2008, Stack Overflow is the largest, most trusted online community for developers to learn, share their knowledge, and buil ...
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
Loading …
show series
 
On this episode we welcome Jason VandenBerghe, VP Studio Creative Director at Level Ex. We start by discussing COVID-19, his excitement about making games for doctors, and thoughts about the future of game design. He shares his story of breaking into the industry with The X-Files Game and his transition from programmer to producer to creative direc…
 
Brenna Noonan, a tabletop game developer, joins Dirk and David to discuss the role of game development in the board game industry. She explains the differences between a designer and developer, and she shares how developers can help improve a game’s balance, scope, and player experience. Dirk and David also ask her about her path into the industry …
 
Has there ever been a gaming company that brought more joy to the world than Nintendo? They were making playing cards back in 1889 and continue to find ways to be different but fun with inventions like the Switch and Labo. Sara gives us some the scoop on Rimworld. Check out the trailer here and feel free to lend your skill to a new mod if you have …
 
Hey there, Shenanites! This week, we talk about the three stages of animation, the spectrum of engagement, and a weird trifecta of totally oppositional forces. We also talk about cake. Like a lot. Whether you can have it or eat it or both. There are a lot of great outcomes when cake is involved. And skeletons! The easiest way to give permission to …
 
Kathryn joins Dirk and David to answer some more listener questions. Discussion includes a deep dive into the role of complexity in design: where it makes sense and where it detracts from the product. In a similar vein, the hosts talk about “stout” games that are both heavy in decision making but short in duration. Other topics include the RTS genr…
 
It took 200+ episodes for me to Unchained myself from my 9 to 5 job in the industry. This is to look at the current climate for game developers and provide an update of what the last 2 years looked like in a new transitional part of my life where I am able to work on what I want, where I want, and have financial stability. ► Check out the video ver…
 
This week, we close out the amazing simulated 2020 season with our friends from baseball-reference.com. As he has all season long, Kenny Jackelen joins us as we look at an astounding World Series and give out the MVP and Cy Young awards in both leagues. Thank you to everyone at baseball-reference.com for a wonderful journey this year! Out of the Pa…
 
Raven Software cofounder Brian discusses starting Raven with his brother in Wisconsin, partnering with Doom creators id Software early on, and subsequently working with giant pop culture brands like Star Wars, Star Trek, Marvel, and Call of Duty. Raven is the lead developer on the single-player campaign in Call of Duty: Black Ops Cold War, which wi…
 
On today’s episode of Check The Wire, Sinvicta sits in for Ryan and talks to Dan about the years of work he put in to learn the YouTube algorithm and grow his channel to the point where it is now and some of the tricks he uses to make his videos get picked up by the YouTube algorithm. Thank you for dialing in, I hope you enjoy. https://www.youtube.…
 
00:00:00 - Intro / VR Talk / Phasmaphobia 00:19:25 - Ghost House Killer 00:38:19 - Upgrade Fighter 00:55:07 - Reccos! Sohla on Babbish Mario Kart Live Rocket League 01:05:00 - After Party - Moving during a Pandemic / Scary Games / VR Talk someoneshouldmakethispodcast@gmail.com @MakeThisPodcast twitch.tv/someoneshouldmakethis https://www.reddit.com/…
 
Nicolas will be the first to tell you that the version of Stack Overflow he helped to create began as a clone. It developed into a very popular site on RuNet and through persistent emails, Nic was able to find a way to make it an official part of the Stack family. Nic talks a bit about the unique culture of SO's Russian community and how each regio…
 
You sent in your LD questions and I get to answer them! Joined by one of our fantastic editors Dan, we team up to answer your burning questions about level design. Join The Community: https://bit.ly/33xpKbG ----- Contact ----- Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: leveldesignlobby@gmail.com ----- Platforms …
 
Welcome back, dear listeners, at the spookiest time of the year! That’s right, it’s two weeks before the presidential election HALLOWEEN! Dave and Darryl sit down and talk about only the scariest video games and the scariest consumer electronics. 1:00 – How to talk to Trump Supporter 3:30 – What to do on Election Night 9:30 – Go Vote 14:00 – Dave t…
 
A creative director at Google Stadia makes surprising comments about the relationship between streamers, studios, and publishers. The community points out it’s not the first time he’s gained controversial attention. Jason Schreier emerges from the Fortress of Condescension to dunk on…everyone. We look for the dividing line separating fact from fict…
 
Insomniac Games' Ted Price chats with Nicolas Guérin and William Dubé from Thunder Lotus Games. In this episode they discuss developing Spiritfarer; its refreshing gameplay and narrative experience; what distinguishes Thunder Lotus' library of games; the challenge of creating games using traditional animation; and making games that have a positive …
 
Hi! I come bearing the latest episode of the Clockwork Game Design Podcast! This one features Brett Lowey of Braingoodgames, who has been on the show before! He’s a great person to talk to for me, because we have just enough agreement and disagreement to have good discussions. In this episode, we talk about his idea of “Axes of Victory”—check out h…
 
We break down some thoughts on this issue, which came to light after a tweet from Tim Nolet. Later in the episode we talk about the debate raging right now around elections and technology. What role should software play and where is regulation appropriate? Last but not least, we consider what the next US administration might do with regards to regu…
 
On this weeks episode I speak to Ana from Super.com who tells me all about their upcoming Zombie surrival game Zelter. The zombie apocalypse is a tough situation to overcome, even if it takes place in a cute pixelated universe! Try to defend your home and save people from the hordes of zombies in this new crafting survival game. Donate to The Show:…
 
Salutations, Shenanites! In this episode, we discuss real time learning curves, a big dumb week, and the only valuable patents. When you talk about exclusives, you never really talk about who is excluded. For example, Sam is the exclusive recipient of THE LOTS this year, and that means no M&Ms for anyone else. TL;DR Capitalism is bad.Questions answ…
 
Host Chris O’Regan chats to James Roberts of Nebula-Design about the design and development of their top down scrolling shooter, Iridium. Iridium, a game that borrows from the past while exploiting current design sensibilities, looks […] The post The Sausage Factory Episode 299: Nebula-Design appeared first on Cane and Rinse.…
 
In this month's Rountable News episode the crew discusses the latest controversy of Cyberpunk 2077 developer going back on their word for not making their team crunch. ► Check out the video version: https://youtu.be/6Ac1ImQyaEw SPONSORS: ► https://www.eliassoftware.com/ ► http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/s…
 
On today’s episode of Check The Wire, GrandPOOBear sits in for Ryan and talks to Dan about having a main job but also trying other things on the side that have potential to blow up, what he thinks you need to do to be a successful Twitch streamer, why he is willing to invest extra money into content creation to free up extra time and how he does th…
 
00:00:00 - Intro / Phasmaphobia 00:23:00 - Mailbag 00:30:50 - Robo Rescue 00:54:21 - Recos Modern Vintage Gamer Trial of the Chicago 7 / West Wing Special Grave Encounter 01:00:22 - After Party someoneshouldmakethispodcast@gmail.com @MakeThisPodcast twitch.tv/someoneshouldmakethis https://www.reddit.com/r/Someoneshouldmakethis/ Youtube: https://www…
 
You can find Kelsey on Twitter here. His Github is here. His personal journey with Kubernetes is detailed in a nice piece here. Kelsey has an interesting role at Google. He sits at the director level but is an independent contributor with no direct reports. Instead he works to help galvanize interest in particular tools and topics, driving adoption…
 
Joined by a good friend and a designer I respect very much the fantastic Evan Hill! His latest work the Last of Us 2 has been a huge success and we talk about our design process, where he takes his inspiration and much more. Support the show: http://bit.ly/33xpKbG ----- Sponsor - LDL Store ----- https://bit.ly/2WvrTUR ----- Contact Evan ----- Twitt…
 
It’s the final episode of series 32! We welcome back Celeste Conowitch and Eugenio Vargas from the Burning Daylight live streamed campaign to discuss the character creation process for Burn Bryte, a galaxy spanning, science fantasy RPG exclusively for Roll20.net. Announcements: Thirsty Sword Lesbians Kickstarter: https://www.kickstarter.com/project…
 
An email from a familiar name illustrated a perfect example of why you should be kind to people in your content space, or failing that, at least be quiet. We’ll also discuss why a sky-high number of followers on social media isn’t exactly what you should be chasing. Topics On Wheaton’s Law Wherever you are, someone is below your level. It’s usually…
 
Chris Kirkman and Darrell Louder joined me to talk about playtesting. We focused on various best practices for getting feedback and also ways in which UnPub has grown over the years. Darrell also may have shared some little known news about UnPub. Spoiler. Oh, and Richard Launius. Lots of Richard Launius. Credits: Play button by Gregor Cresnar from…
 
Loading …

Quick Reference Guide

Copyright 2020 | Sitemap | Privacy Policy | Terms of Service
Google login Twitter login Classic login