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Best Game Development podcasts we could find (Updated October 2019)
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.
 
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GameDev Breakdown
Monthly+
 
GameDev talk.
 
30-year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, CEOs and others about working in games. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
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Designer Notes
Monthly
 
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
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Designer Notes
Monthly
 
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
 
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The Debug Log
Monthly
 
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of ...
 
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Building the Game
Weekly
 
Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being a game designers in a documentary style. The Building the Game Podcast is published every week.
 
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. ...
 
Game Design Philosophy
 
Each episode, we discuss at least one classic game each, looking at them from a modern perspective but also remembering where they stand in the evolution of game development. Sometimes they're games we played and loved growing up. Sometimes they're games we missed and are experiencing for the first time. Though we each have our core beloved genres, we all play a variety of games of various styles, eras, and platforms.
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Each episode explores the video games people love and why they love them. Why do we imprint hard on certain games, and how do those games imprint on us? Keith and Jesse chat with celebrities, game developers, industry pros, and some folks you’d never guess are into video games.
 
Breaking into Board Games is a podcast about breaking into the hobby game industry. Every week, we interview a person of note, and give tips and tricks to make your way into the business of games.
 
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Hackable?
Monthly
 
We see lots of movies and TV shows where hackers can infiltrate our lives with just a few keystrokes. But is it real? We’re here to find out. Malicious cat photos, sketchy Wi-Fi networks, rogue rentals, all-knowing webcams - those are just a few topics tackled in Hackable?, where we let our hackers shed light on just how secure we really are.Winner of Best Branded Podcast - 10th Annual Shorty Awards.
 
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Projectile LunchCast
Wöchentlich
 
A group of full-time game developers and part-time friends talk about video games during lunch! New episodes every Thursday.
 
It’s hard finding that motivation and tactics to get started on your gaming career. Every Wednesday morning, join Tony Chan as he interviews game industry veterans that are working your dream job. Model after successful people like Andrew Abedian from Survios (Raw Data VR), Chris Remo from Campo Santo (Firewatch), and William Harms from Hanger 13 (Mafia III). You'll learn about their expertise, their worst moments, successful habits, and useful tools to help you get started on your personal ...
 
Quality videogame discussion
 
Becca Scott and Jake Michels are obsessed with board games. Becca's the host of How to Play and Game the Game, and now she's podcasting with Jake to talk about board games. They interview board game developers, artists, publishers, and other board game fanatics, to find out what they're playing, why they love games, and why gaming is important to them.
 
Falling Forward is a series of long-form, unedited conversations with creators, hosted by dan le sac. Guests include Game Developers, Musicians, Animators and more.
 
The podcast where nice gamedevs talk gaming and game development. Nice!
 
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Lean Into Art
Mingguan
 
The Lean Into Art Cast serves visual and interactive storytellers with topics and coversation that explores design thinking, creative communication, visual arts, comics, illustration, creative coding, and more.
 
Four of your favorite game developers - plus friends! - dive deep into the culture around one of the most influential games of all time, as we await its sequel, Spelunky 2. We talk roguelikes, speed runs, game design, and much more. The walls are shifting...
 
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Our Machinery
Monthly
 
Looking for advice, opinions, and information from game engine veterans? Our Machinery co-founders Tobias, Niklas, and Tricia discuss all things technical and answer industry related questions.
 
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OOTP Now
Weekly
 
The official podcast of Out of the Park Developments, makers of the award-winning Out of the Park Baseball and Franchise Hockey Manager.
 
They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, and Jeff are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com@MakeThisPodDisclaimer: Daanish Syed and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), and any feed ...
 
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Game Overtime
Monthly
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
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WebTalksNI
Monthly
 
A podcast highlighting web specialists careers in Northern Ireland. Learn about local tech initiatives, interesting career stories or new technologies emerging in the market. Interested in getting involved? Email us at gareth@corvus.jobs or tweet us @WebTalksNI
 
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IGN Unfiltered
Monthly
 
IGN Unfiltered goes in-depth with creators of your favorite video games, talking not just about the games themselves but about the fascinating lives of the people behind them. New episodes each month!
 
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GDC Podcast
每月
 
Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
Software Engineering Radio is a podcast targeted at the professional software developer. The goal is to be a lasting educational resource, not a newscast. Every 10 days, a new episode is published that covers all topics software engineering. Episodes are either tutorials on a specific topic, or an interview with a well-known character from the software engineering world. All SE Radio episodes are original content — we do not record conferences or talks given in other venues. Each episode com ...
 
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Wardcast
Weekly
 
Join Ward Games on their journey to build the next great indie game studio. Listen in as they bring on guests from the local indie game dev scene in Richmond, Virginia, and from around the world to discuss game development, entrepreneurship, and more.
 
A weekly creative video game idea workshop between hosts Ryan Hamann, and Ryan Quintal, and the Play;Write community. Play;Write is a podcast about creating and sharing new ways to play. Each week, new ideas for new video experiences to bring to life. A proud part of the Cane and Rinse Network.Visit PlayWriteCast.com or email playwritecast@gmail.com to share your idea today!
 
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Giant Devcast
Monthly
 
Will Carle and Dan Auer talk through the behind-the-scenes work that the engineering and design teams do for Giant Bomb.
 
The podcast that focuses on Indie games and indie game developers
 
The podcast where nice gamedevs talk gaming and game development. Nice!
 
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Inside Indie Games
Monthly
 
The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
 
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BACKSTORY
Monthly+
 
BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
 
An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Spelunky, Binding Of Isaac, and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
 
An award-nominated documentary and narrative-style podcast about video games and the video game industry, as they were in the past, and how they came to be the way they are today.
 
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IGN Unfiltered
Monthly
 
IGN Unfiltered goes in-depth with creators of your favorite video games, talking not just about the games themselves but about the fascinating lives of the people behind them. New episodes each month!
 
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The Phorge
Monthly+
 
Join our parties of adventurers as they discover the true price of immortality in this Actual Play Table-Top RPG podcast, featuring Indie Game Developer Boundless Forge Games.
 
Gaming is a real profession and it’s possible to make a living doing it. We dissect Esports competitors, Twitch streamers, Youtube content creators, video game developers, and other video game professionals about what they do and how they do it. https://opseat.com
 
Full Stack Developers Wes Bos and Scott Tolinski dive deep into web development topics, explaining how they work and talking about their own experiences. They cover from JavaScript frameworks like React, to the latest advancements in CSS to simplifying web tooling.
 
writer podcaster gamer storyteller
 
The Spawn Chunks is a podcast all about Minecraft. We dig into Minecraft related news and development snapshots, explore game content and the Minecraft community, and craft our personal thoughts and experiences about the game we love.
 
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.NET Rocks!
Weekly
 
.NET Rocks! is an Internet Audio Talk Show for Microsoft .NET Developers.
 
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show series
 
We made it to episode 100! Thank you for taking the time out of your day to listen to the podcast and supporting it. This episode is about my long absence, changes to the podcast, new partners, and five action steps I learned from interviewing 100+ experts to help you get started in the game industry. Here are five actions you can take toward s ...…
 
28-year video game and toy industry veteran Chris Nicolella talks about moving from the U.S. to living in Bangkok as an expat that included some initial challenges. How he started in the video game industry working at NEC’s TurboGrafx-16, then transitioning to NuFX, which was later acquired by Electronic Arts turning into EA Chicago. Hear the c ...…
 
Gareth caught up with Tina Pollock, Director of Brain and Nerd, a local gaming development company. Learn about the thriving game development community right here in Belfast, how Tina got into this industry and what the process is to publish a game. Follow WebTalksNI on Twitter / Subscribe to get all WebTalksNI News…
 
In this special two-in-one indie episode, host Robin Hunicke sits down with developers Gwen Frey followed by Jennifer Schneidereit to talk about their current and upcoming games, the inspirations behind their works, and how the Indie Megabooth can impact independent developers. Gwen Frey is the founder of Chump Squad and is working on their upc ...…
 
It's World Series week! We celebrate with a mega-pod, featuring two amazing guests! Up first, we have the legendary Kevin Kennedy joining us to break down the World Series as only he can - plus chat about some of the great stories from his time managing in the big leagues. Then, our minor league roster guru Scott Spindler joins us to examine so ...…
 
Joschka Pottgen was a Physics Scientist at CERN before becoming the Lead Core Engineer at Tarsier Studios on the Little Nightmares Franchise. It's one interesting journey... For the video version, please visit https://youtu.be/AJq7Itv7Fes https://github.com/jlingema Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, ...…
 
We're cracking open the vault to give you one of the first ever recorded New Player episodes. Keith and Jesse sit down with comedian and friend Oscar Montoya to talk about how sometimes alienating games are just the opposite. It's time for some Katamari Damacy. Learn more about your ad choices. Visit megaphone.fm/adchoices…
 
00:00:00 - Intro / Adkins Report 00:04:17 - High School Civilization 00:21:28 - Potion Master 00:33:00 - Terminator 2 someoneshouldmakethispodcast@gmail.com @MakeThisPodcast Theme music by Mariachi Entertainment System "Breaking Now!" Music by David Fesliyan https://www.fesliyanstudios.com/ Disclaimer: Daanish Syed and Matt Pierson are employee ...…
 
Streaming devices make dumb TVs smart and smart TVs, well, smarter. But does that mean that a hacker can hijack your binge-watching? We invite white-hat Craig Young back on the show to learn whether there’s anything particularly vulnerable about these popular smart boxes and sticks. For more info www.hackablepodcast.com Leave a rating or review ...…
 
Welcome back to Falling Forward with Dan Le Sac. In Episode 22 we're joined by the Music Producer, Scratch DJ, Finger Drummer and now Podcaster, BUDDY PEACE. We discuss making beats for B Dolan, Sage Francis or Buck 65, and what prompted him to launch his own podcast. This podcast is kept running by all my delightful patrons at https://www.patr ...…
 
Joel and Jonny discuss the changes to the honey block in the new Minecraft snapshot, the piglin beast has a new name, and Minecraft Earth is in early access. Plus, lots of listener Chunk Mail.By Joel Duggan & Pixlriffs.
 
In this Hasty Treat, Scott and Wes talk about server side rendering — what it is, how to use it, best practices, things to avoid, and more! Sentry - Sponsor If you want to know what’s happening with your errors, track them with Sentry. Sentry is open-source error tracking that helps developers monitor and fix crashes in real time. Cut your time ...…
 
BTG on iTunes Join Jason and Julio as they talk about Blind Playtesting and Julio pitches Spike!By Rob Couch and Jason Slingerland.
 
Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that may be helpful to anyone else who, like me, wants to make and try to sell their own games. On the docket for today: How to not hate marketing (partially by not thinking of it as marketing at all, actually) So ...…
 
NeoNess007’s Stats 6.3k Twitter Followers 291 Twitch Average Viewers 1.9m Channel Views 71k Twitch followers 88.2k Youtube Subscribers Join us this week on the VIDEOPODCAST as we sit down with NeoNess007! This Warframe and Twitch partnered streamer goes into depth about avoiding burnout and building a community that meshes with your goals, and ...…
 
Chris O’Regan chats to Mike Daw of Infinite State Games, a return guest from May 2018, Episode 184 to talk about the design and development of Family Tree A puzzle game that relies upon the […] The post The Sausage Factory Episode 250: Infinite State Games appeared first on Cane and Rinse.By Chris O'Regan.
 
After escorting a small number of survivors off an erupting volcano, Humility, Virgil, and Sylvie have to keep them together while they seek refuge in a small mountain township. **Check out our new "The Story So Far" page at https://boundlessforgegames.com/the-story-so-far Music: Darren Curtis - darrencurtismusic.com Don't forget to tweet about ...…
 
Indie game dev SUPERSTAR Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele and How Do You Do It? She joined us to chat about her process for digging deep into autobiographical material, and turning that into evocative - and brilliant - games.…
 
Welcome to #radio, a bi-weekly-ish podcast about all the stuff that I, Eric M Hunter, am working on and thinking about. This is an episode of Breaking Bits the podcast with myself and my good friend Tom Hall. This is a reload of an old podcast I use to do and I thought it would Read MoreBy Eric M Hunter.
 
Beat the open world fatigue as we discuss the history and popularity of the genre, from the classics like GTA 3 and Bully to modern benchmarks like The Witcher 3, Assassin's Creed Odyssey and Red Dead Redemption 2.By projectilelunchcast.
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ...…
 
What does client-side development look like today? Carl and Richard talk to Tim Corey about WinForms, WPF and other ways to build applications that live on a client. The conversation digs into the fear that client-side developers have around WinForms going away - which does not appear to be happening with a new version appearing in .NET Core 3. ...…
 
Boris Cherny, author of Programming TypeScript, speaks with Nate Black explaining how TypeScript can scale Javascript projects to larger teams, larger code bases, and across devices. TypeScript is a “gradually typed” language, which allows you to add compile time verification to a JavaScript project bit by bit. TypeScript aims to be practical b ...…
 
Hello, Shenanites! In this episode, we discuss flying off the rails, social pressure, and how the work flows. You have to be like water when picking up new tools or approaching new experiences, especially when you don’t know how to hold a pencil. Life-long learning is the highest leverage productivity thing.Questions answered (abbreviated):- Re ...…
 
In this episode of Syntax, Scott and Wes talk about server side fundamentals — the important things you should know if you’re interested in diving into server side. Sentry - Sponsor If you want to know what’s happening with your errors, track them with Sentry. Sentry is open-source error tracking that helps developers monitor and fix crashes in ...…
 
Ian, Tony, and Dan talk to Randy Hoyt of Foxtrot Games about his work running a publishing company, developing games, and working with other publishers. You can reach out to Randy on twitter: @randyhoyt Visit Foxtrot Games here: foxtrotgames.com Please support our Patreon! It helps pay for hosting the podcast, and for us to be able to support t ...…
 
Dirk and David discuss escape room design with Scott Nicholson, a game designer and professor who has studied escape rooms extensively. Scott talks about the predecessors to escape rooms, the thematic threat of ludonarrative dissonance, and the importance of asking “why?” with every component of a game’s design.…
 
The MLB Postseason is in high gear with both League Championship Series battles being fought. We welcome our friend Paul Sporer from FanGraphs to talk all about the playoffs to this point, as well as a look ahead at what's coming! Plus - Paul gives out his expectations and personal choices for all the major postseason awards. Enjoy the show!…
 
“HONK!” It’s time for another Nice Games Bulletin! We talk all about recent releases, game industry news and also Star Trek news cause we can’t help it. Photo Credit House House. [0:05:51] Recent releases HONK! Untitled Goose Game is out! “Untitled Goose Game Review- The Joys Of Goosing Around” -Kimberley Wallace, Game Informer “The Legend of Z ...…
 
“HONK!” It’s time for another Nice Games Bulletin! We talk all about recent releases, game industry news and also Star Trek news cause we can’t help it. Photo Credit House House. [0:05:51] Recent releases HONK! Untitled Goose Game is out! “Untitled Goose Game Review- The Joys Of Goosing Around” -Kimberley Wallace, Game Informer “The Legend of Z ...…
 
Michael Volpe is the Marketing Manager at IO Gear, a hardware peripheral company. He has spent decades working primarily in the game industry as a Brand Strategist and in Public Relations. He shares his experience on how to present yourself in the public eye as a representative in your company and his thoughts on how technology is changing our ...…
 
It's the 100th episode of New Player Has Joined! Take a trip down Memory Lane with Keith and Jesse. And then make a left on Reminisce Avenue. That'll bring you to Recollection Drive. Stay on that until you see the Jiffy Lube. This episode is at the Jiffy Lube. Anyway, 100th episode! Learn more about your ad choices. Visit megaphone.fm/adchoices…
 
00:00:00 - Intro 00:13:23 - Origami Action 00:25:28 - Robo Colossus Repair 00:43:15 - Wanted VR someoneshouldmakethispodcast@gmail.com @MakeThisPodcast Theme music by Mariachi Entertainment System Disclaimer: Daanish Syed and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), and any feedback and opinions are solely thei ...…
 
In this episode, Soren interviews game developer Adam Saltsman, who co-founded indie publisher Finji and is best known for his work on Gravity Hook, Canabalt, Hundreds, Capsule, and Overland. They discuss how Cave Story showed him that he could make games on his own, why he thought he worked with the guy who invented Boggle, and his many failed ...…
 
In this episode, Soren interviews game developer Adam Saltsman, who co-founded indie publisher Finji and is best known for his work on Gravity Hook, Canabalt, Hundreds, Capsule, and Overland. They discuss how Cave Story showed him that he could make games on his own, why he thought he worked with the guy who invented Boggle, and his many failed ...…
 
Check out this episode from one of our favorite podcasts, “Darknet Diaries”. It’s a fascinating look at how someone becomes a cyber mercenary, and what happens if you push them beyond their moral comfort zone.By McAfee.
 
So on this weeks episode I talk about some great horror themed games you can play before Halloween. Check out the games mentioned We Were Here Together: https://store.steampowered.com/app/865360/We_Were_Here_Together/ Big Drunk Satanic Massacre: https://store.steampowered.com/app/669950/BDSM_Big_Drunk_Satanic_Massacre/ Hello Neighbor Alpha 1: h ...…
 
Jonny and Joel get stuck on honey blocks in the latest snapshot, and so should you! Bees in Bedrock Beta, and pondering the piglin past, all in the latest episode.By Joel Duggan & Pixlriffs.
 
This week, we’re rejoined by Jay Tholen, developer on Dropsy the Clown and Hypnospace Outlaw. Since the last time we had him on the show, Hypnospace has been released out into the world, so we talk about the specific memories of the early Net that influenced game, such as the playfulness of the pre-Web 2.0 era. We also discuss the pros and cons ...…
 
In this Hasty Treat, Scott and Wes talk about their experiences with float tanks! LogRocket - Sponsor LogRocket lets you replay what users do on your site, helping you reproduce bugs and fix issues faster. It’s an exception tracker, a session re-player and a performance monitor. Get 14 days free at logrocket.com/syntax. Show Notes 2:28 - What i ...…
 
Jonathan Jennings is a software engineer from Relay Cars where he develops Automotive VR applications. He has over 8 years of game development experience and worked on titles that had over 2 million cumulative downloads. He’s a public speaker at the Blacks In Tech Conference, Urban Tech Connect, and Rio Hondo College. Top 3 Lessons: When you ma ...…
 
BTG on iTunes Let’s talk about Neil and Jason’s Co-Design progress and Neil’s Game Rum Row!By Rob Couch and Jason Slingerland.
 
Composer Darren Korb (Bastion, Transistor, Pyre) joins host Austin Wintory to discuss the past 10 years at Supergiant, intentionally staying small as a studio, striving to match each team member creatively, and how being a space camp counselor in 2005 influenced Hades' soundtrack. Korb is the Audio Director for Supergiant Games. He is best know ...…
 
TheFuncannon’s Stats 29.7k Twitch Followers 136 Twitch Average Viewers 751k Channel Views 1.7k Twitter followers 5.8l Youtube Subscribers Join us this week on the VIDEOPODCAST as we sit down with TheFuncannon! This veteran speedrunner takes us through his journey of streaming popular games such as Borderlands, Wolfenstein, and many others! As a ...…
 
Chris O’Regan chats to Jim Dirschberger of Wide Right Games about the design and development of their arcade shoot’em up, Freedom Finger. Freedom Finger is a funny and satirical side-scrolling shmup featuring the ability to […] The post The Sausage Factory Episode 249: Wide Right Games appeared first on Cane and Rinse.…
 
The gang’s all here to chat with our own Zach Gage (SpellTower, Tharsis) about his new Apple Arcade adventure game, Card of Darkness. We discuss distilling roguelikes, the role of randomness, and designing 52 cards in two days. Things we discussed: Card of Darkness Andy’s baby! World 23 Spelunky glitch The Grannies (Red Dead Redemption explorer ...…
 
Welcome to #radio, a bi-weekly-ish podcast about all the stuff that I, Eric M Hunter, am working on and thinking about. This is an episode of Breaking Bits the podcast with myself and my good friend Tom Hall. This is a reload of an old podcast I use to do and I thought it would Read MoreBy Eric M Hunter.
 
Why is it so hard to nail humor in video game writing? We discuss why games like Monkey Island and Portal are so beloved, and why the humor in games like Borderlands 3 proves so divisive.By projectilelunchcast.
 
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