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A podcast that goes behind the scenes and between the lines of the contemporary art worlds, through conversations with artists, dealers, curators, and collectors--based in Los Angeles, but reaching nationally and internationally.
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Everybody's Talking at Once

Drew Messinger-Michaels and Lucio Valentino

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Trying to make sense of things, and sometimes even succeeding. A podcast about videogames, music, books, movies, television, theater, gallery art, and life as (mostly) proud citizens of the Internet.
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To listen to the complete episode with Adam Henry as well as all past Bonus episodes, please become a Patreon supporter of the podcast here: https://www.patreon.com/theconversationpod New York-based artist Adam Henry talks about: His recently ended show at Candice Madey gallery, and how he defines a ‘successful show’ (a mix of sales, critical dialo…
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In the 2nd conversation with author, recovering art worker and academic Valerie Werder, she talks about: the travails of clothes shopping for her job in the blue-chip gallery, not only how fraught it was but how much it brought up class issues as she moved through the sartorial gauntlet, where her appearance as a frosty, inaccessible object was par…
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ETAO PODCAST, EPISODE 181. Lilith Walther aetherboosts her way on over to talk about Nightmare Kart, its previously life as Bloodborne KART, its demake predecessor Bloodborne PSX, and the relationship between retro aesthetics, open development practices, and a general attitude of… YOLO? Nightmare Kart will be out for free on May 31. You can see mor…
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Bianca Bosker, journalist and author of Get the Picture, talks about: The genesis of her deep dive into the art world - working with gallerists and artists, doing art fairs and galleries with collectors, and doing a stint as a security guard at the Guggenheim Museum – which largely came out of her need to learn whether she could learn to ‘see’ like…
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ETAO PODCAST, EPISODE 180. Dragon’s Dogma II is full of inventive, quirky flourishes, meaningful frictions, and… shameless micro-transactions that capitalize on those exact quirks and frictions. We can, of course, get meaning and joy out of art that comes us compromised. Which is good news, since most art, if not all art, comes to us compromised. B…
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ETAO PODCAST, EPISODE 179. Helldivers II is a wildly popular co-op shooter. It’s also extremely funny. It’s also very much about fascism, both in the sense that its satirical lens is aimed at fascist tendencies in moribund democracies, and in the sense that its core pleasures are… sort of fascist? The music makes you feel like a hero as you do your…
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ETAO PODCAST, EPISODE 178. While the show was taking a break, Drew started putting together some essays on the growing list of recent recent surprise hits—games that, for whatever reason, have been doing vastly better than their developers or publishers had expected. 2024 does, so far, seem to have a sort of serial monogamy to it, with the Sauron’s…
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This episode features the 1st half of the full episode. To get the full version, please visit: Patreon.com/theconversationpod The Conversation Art Podcast | creating a podcast that goes behind the scenes of the art worlds | Patreon Recovering art worker and author of the novel Thieves, Valerie Werder talks about: Her entrance into the art world via…
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Seattle-based artist and restorer Debra Broz talks about: Living in Seattle, where she moved to from Los Angeles a year and a half prior to our call; how Seattle is full of rule-followers who are also anarchists/anti-capitalists; how she found her Seattle studio, where it was important to have decent heat, especially for her sculptures; her reasons…
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ETAO PODCAST, EPISODE 177. Lucio and Drew talk about some of the games they’ve enjoyed gaming at this year, from KarmaZoo, Pizza Tower, Wobbly Life, and The Murder of Sonic the Hedgehog, to Remnant II, Spider-Man 2, Street Fighter 6, Jedi: Survivor, Wo Long, and Tears of the Kingdom. Speaking of, spoilers for Remnant II from 40:53 to 44:21. ——— • W…
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ETAO PODCAST, EPISODE 176. Glen Henry and Chase Bethea drop achor awhile and talk about Sunken Stones, why pirates mean freedom, and why the Golden Age of Piracy was a lot more Caribbean than Pirates of the Caribbean would have you believe. Also, inevitably, One Piece. You can play the Sunken Stones demo on Itch.io, and wishlist the full game on St…
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Chris Wiley- Artist, New Yorker photography critic, and contributing editor at Frieze - talks about: His fleeing upstate to the Catskills during the pandemic, and what his relative disconnect from the art world and the city has been like since the move (though he still keeps a small apt. in the city); the differences between English and American ar…
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ETAO PODCAST, EPISODE 175. Ezra Szanton painstakingly platforms his way over to talk about To The Flame, the first in his new studio’s forthcoming kinda-trilogy of horror games. He also talks about how to effective horror, what makes a game interesting to watch as well as play, and some of the potentially-actually-pretty-intereting applications for…
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ETAO PODCAST, EPISODE 174. Eric Peterson hops on over to talk about the joys of hobbyist game development, the things that need to change in professional game development (even when compared to other parts of tech), and the cultural importance of drawing little guys. You can play JOUNCER PX (as it’s called now) on itch.io. You can find a bunch of E…
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ETAO PODCAST, EPISODE 173. Ryan Canuel of Petricore stops by for a mostly-not-especially-spooky conversation about augmented reality, what bootstrapping actually means, and—alright, some stuff about horror movies right at the end there. You can get the Mythic Realms demo in Quest App Lab. You can wishlist AaaaaAAaaaAAAaaAAAAaAAAAA!!! Remastered and…
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ETAO PODCAST, EPISODE 172. Jerry Belich talks about his wild work in the Alt.ctrl milieu, his boundary-redefining escape rooms (for lack of a better term), and his digital game work, from Recommendation Dog and Reel Steal on the Playdate, to High on Life and High on Knife. High on Knife is out now on Steam, Epic, Xbox, and Playstation. You can find…
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Michael Finkel discusses the remarkable story of Stéphane Breitwieser, the subject of his recent book, The Art Thief, including: The genesis of the book project, starting with a three-paragraph article, and eventually turning into a 10+ year-project; the style and methods of theft that Breitwieser and his partner, Anne-Catherine Kleinklaus, put to …
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ETAO PODCAST, EPISODE 171. Des Gayle ascends to the sky island of podcastery to discuss his storied career as a producer, the difficulty of enjoying art when you know how it’s made—experiencing it with kids can help—and the joys of self-contained stories in the age of the mega-franchise. You can learn more about Altered Gene and Radical Forge on th…
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ETAO PODCAST, EPISODE 170. Matt Brelsford opens his hundred eyes and talks about the “loose collective” that is Tiny Mass Games, the spiritual dimension of game development, and (of course) Ophanim. You can find Tiny Mass Games on itch.io. You can also find Betty & Earl and Retro Wing Prime on Steam. ——— • Here are our interviews with Tijmen Tio fr…
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ETAO PODCAST, EPISODE 169. Drew and L talk about their time so far with Baldur’s Gate 3, which works beautifully as a sprawling computer RPG, and as a unique intersection of free play and complex game rules—but how does it work as an introduction to Larian’s RPGs? How about to Dungeons & Dragons? This ends up being a conversation about expectations…
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This special episode features return-guest-but-more-co-host Deb Klowden Mann to discuss the recent New Yorker profile of mega-dealer Larry Gagosian. Deb starts us off by updating us on her closing of her eponymous gallery due to multiple health issues, which made the work unsustainable. We follow that update with our discussion of the article, incl…
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ETAO PODCAST, EPISODE 168. Bryant Cannon tunes into our frequency to talk a bit about OXENFREE II: Lost Signals (which it’s too early to spoil), and a whole lot about The Legend of Zelda: Tears of the Kingdom (which it’s high time to start spoiling). We do in fact start spoiling the latest Zelda at 00:36:13. OXENFREE II: Lost Signals is out now on …
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ETAO PODCAST, EPISODE 167. Jaku is a security expert, a speedrunner, and a longtime builder of tools that expand how we interact with games online—from Crowd Control, which empowers streamers’ audiences to alter the state of the games being streamed, to Turnip Exchange, which vastly expanded the scope and functionality of the stalk market at the he…
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Long Beach-based artist and former produce field worker Narsiso Martinez talks about: Growing up in a small town in Oaxaca, Mexico (Santa Cruz Papalutla), with several brothers and sisters, and a mom and dad who were often on the road for work; his resistance and questioning of working in the fields, something his family did when he was growing up …
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ETAO PODCAST, EPISODE 166. Jessica Antenorcruz has a unique, and also uniquely appropriate role on the upcoming drag queen fighting game Drag Her! She’s in charge of the game’s writing, from spoken lines to character concepts to plot—and she’s also in charge on posing and motion, using her own physical performances to drive the game’s hand-animated…
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ETAO PODCAST, EPISODE 165. Harris Foster is the former Community Manager at Finji and the current Director of Communications at Good Trouble. Here he talks about where those roles overlap, how they differ, and what a purpose-built, welcoming community looks like in practice, online and off. You can follow Good Trouble on Discord, TikTok, Instagram,…
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Connecticut- and New York City-based artist Alexis Rockman talks about: His semi-exodus from Manhattan, where he’s lived his whole life, to a fairly rural part of Connecticut called Warren; leaving his Tribeca studio of 33 years and building a new one on the property of their house in Warren; his early love and interest in animals through his anthr…
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ETAO PODCAST, EPISODE 164. Ichiro Lambe has been making games since the days of MUDs and Palm Pilots, and here he talks to Drew about what’s new—from the possibilities of so-called AI (as exciting as they are fraught) to his strategic deck-builder of ramshackle autobattles, Million Monster Militia. You can wishlist Million Monster Militia, along wi…
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ETAO PODCAST, EPISODE 163. Andrew anthologizes on by to talk about Indiepocalypse, as well as the alleged indiepocolypse. We talk about genre, curation, how to bring people together without Community-Building (capital C, capital B), and how to publish games without acting like a publisher. You can buy or subscribe to Indiepocalypse on Itch.io and P…
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Hungarian billionaire Gabriela and artist and architect Andi Schmied talk about: Andi’s residencies, across Asia and Europe, as well as the Triangle Arts residency in DUMBO, Brooklyn, where she first connected with her fellow Hungarian, the billionaire Gabriela; some of the developments around the world that led her to the realization that there’s …
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ETAO PODCAST, EPISODE 162. Sarah and Colin Northway land on our own little art-loving exoplanet to wax philosophical about The Museum of Other Realities, I Was a Teenage Exocolonist, and Fantastic Contraption (as well as the spiritual successor to the latter, The Legend of Zelda: Tears of the Kingdom). PRETTY BIG SPOILERS for I Was A Teenage Exocol…
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Art Advisor Lisa Schiff has been in the news over the last two weeks, because of lawsuits being filed against her by clients who weren't given the artworks they paid for, and Schiff has subsequently filed for bankruptcy. How did this happen? Was there any indication, from the warm and thoughtful conversation I had with her in late 2014, that anythi…
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ETAO PODCAST, EPISODE 161. Tanya X. Short descends to our dunj to talk about her ten years as the Captain of Kitfox Games. We talk about about long-term studio survival, what so-called AI really is, and making systems-driven games with heart—as well as the necessity of a tea-witch in all functional partnerships. You can find the whole Kitfox Games …
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Brooklyn-based artist Nancy Blum talks about: Her relationship with Judaism, both growing up and as an adult, where her exploration of healing and self-soothing from generational trauma, which ultimately connects with her art; her alternative interpretation of the word ‘therapeutic,’ in relation to art-making, how it can be something deeply persona…
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ETAO PODCAST, EPISODE 160. Anita Tung wends her way to us to talk about The Last Clockwinder, one of those VR games that really and truly could only be done in VR. (For another example, see our recent episode with Chris Hanney). On this week’s show, we discuss the interdisciplinary joys of small teams, the aesthetics (and technical challenges) of c…
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In this in-between (342 and 343) episode, I talk about the new Bonus Episode with Stefanie Kogler-Heimburger (for subscribers only), and recent OLD NEWS including a photo contest winner who used AI to generate his image and subsequently withdrew his win; a successful Union strike at RISD; and art vs. advertising in the form of a muffin mural for a …
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ETAO PODCAST, EPISODE 159. Chris Hanney is probably best known for his work on Space Pirate Trainer—and particularly on its multiplayer modes, from the Tetris-Galaga–Max Payne melange of VERSUS to the ambitious, tennis-court-scale hide-and-seek-’em-up of ARENA. Here’s a project that walks right up to the edges of what has so far been possible in VR…
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Berlin-based artist and co-curator of the exhibition ‘Class Issues: Art Production in and out of Precarity,’ Norbert Witzgall talks about: The term/phenomenon of “Hope Labor,” which drives the economy of fine art and is based on the presumption that your hard work will pay off when you ‘make it;’ how Berlin has become prohibitively expensive for ar…
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ETAO PODCAST, EPISODE 158. Paul Chamberlain originally wanted to be a hacker—which led him to work as a “technologist” (ooh) at the Signals Intelligence Agency and the Australian Federal Police, which led him to work in computer security and “information warfare” (ooh again) at Google, which led him to work on anti-cheat software for League of Lege…
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In this Conversation MIDWAY - between epis. 340 and 341 - I talk about the bonus episode for Patreons, featuring Blum-Weinberg-Keinholz-Rottweiler, as well as talk about the art services industry via the Worst Job Posting Ever Created, the Nan Goldin documentary, and Tom Sachs, among other related topics. If you would like to access Episode 340A, w…
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ETAO PODCAST, EPISODE 157. Anya Combs joins our crowd (of guests) to talk about her work at Backerkit (and previously at Kickstarter and Nickelodeon), her saxophoning for the Funkrust Brass Band (among a fair many other bands), her love of tabletop, and her blood-feud with meeting culture. Backerkit’s new crowdfunding section is live, as so often i…
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Episode 340- Veteran art handler and preparator Bryan Cooke talks about: Cooke’s Crating, the business he started back in 1975, and how it’s essentially a service business, one that has grown with the art market, particularly in the last 10 years; why they don’t use the word ‘art’ in the company title, and how they discreetly move art around, espec…
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ETAO PODCAST, EPISODE 156. A fair few of the kids who played Dungeons & Dragons in the 1980s are now parents with kids old enough to play Dungeons & Dragons. At the same time, and beyond that: Tabletop Role Playing Games, which were once firmly esoteric and counter-cultural pursuits (not to mention the target of frothy moral panic) are increasingly…
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In this Teaser for Episode 339A, which is only available to Patreon supporters of the show, we talk about becoming a supporter of the show, read from a bit of the intro to the book Art Can Kill, and talk about the comments from an article on the collector Adam Lindeman's upcoming March 9th auction at Christie's. If you would like to access Episode …
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ETAO PODCAST, EPISODE 155. Esther Alter started out making games like Neocolonialism and No Pineapple Left Behind, which she now describes as “anti-fun.” But her newest game PROĆEMON is unashemedly fun, in addition to being a thoughtful experiment in how far we can push procedural generation, and in what human-machine collaborations can looks like.…
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Arts writer and former professional surfer Jamie Brisick talks about: w hat it was like being on the pro surfing tour back in his late teens and early 20s, and how he developed his Plan B career initially as a surfing writer before moving into arts & culture writing; how he comes to art/the art world with a relatively fresh perspective, and has exp…
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ETAO PODCAST, EPISODE 154. Trevor Gureckis is a composer, multi-instrumentalist, and an increasingly prominent voice in horror scoring—most recently, in the remake of DEAD SPACE, a project that aims to flesh out an already quite fleshy (in more ways than one) sort of narrative. Here Trevor talks about the intriguing weirdness of remakes, the joys o…
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n the 14th installment of the podcast’s Virtual Café, we take as our prompt a Dec. review by NYTimes art critic Holland Cotter about politics in art: About 10 artists in the Virtual Café (including past guests Ianna Frisby of Art Advice and William Powhida) talk about art and politics, including successful examples of political art; the nimbleness …
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ETAO PODCAST, EPISODE 153. Garry Schyman isekais his way back to the show to forspeak about his work on FORSPOKEN—which is out today—as well as his other recent scores for Torn and Metamorphosis. (If you want to hear about his work on the BioShock trilogy and the Middle-earth duology, we’d direct you to Garry’s previous appearance). Here we talk ab…
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ETAO PODCAST, EPISODE 152. Before we dive into this year’s interviews, we thought we’d take stock of last year’s, as has become tradition here on the ‘cast—connect a few dots, and provide a sort of a digest for anyone who’s missed some (or all!) of our 2022 episodes, and for first-time listeners. So join us once again as Drew plays some clips from …
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