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Drama, Not Trauma, with Jessica Antenorcruz
Manage episode 372198712 series 1003037
ETAO PODCAST, EPISODE 166.
Jessica Antenorcruz has a unique, and also uniquely appropriate role on the upcoming drag queen fighting game Drag Her! She’s in charge of the game’s writing, from spoken lines to character concepts to plot—and she’s also in charge on posing and motion, using her own physical performances to drive the game’s hand-animated, rotoscoped realness.
Here she talks about why that works so well for a fighting game, with the genre’s focus on over-the-top personae (and just as importantly, over-the-top performances of gender).
We also talk about Mortal Kombat and ClayFighter, as one ought.
You can follow the development of Drag Her! on Discord, Twitter, Instagram, and TikTok.
You can also follow Jessica on Instagram and see some of her aerial work on YouTube.
———
• Here’s a semi-recent roundup of LGBTQ-friendly touring and travel agencies, and here’s another, slightly older, partially overlapping one. Drew was also thinking Gay Travel, which is more in the general advice and information lane, as are Autostraddle’s travel posts.
• And here’s Ruben Ferdinand’s piece about Yoko Taro and “weird feelings for weird people.”
———
“All The People Say (Season 5)” by Carpe Demon.
Some music from the Drag Her! OST by Markaholic.
We’re on Apple Podcasts, Google Podcasts, Stitcher, Amazon Music, Spotify, PocketCasts, and just about everywhere else. You can also subscribe using good old-fashioned RSS.
Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.
181 episodes
Manage episode 372198712 series 1003037
ETAO PODCAST, EPISODE 166.
Jessica Antenorcruz has a unique, and also uniquely appropriate role on the upcoming drag queen fighting game Drag Her! She’s in charge of the game’s writing, from spoken lines to character concepts to plot—and she’s also in charge on posing and motion, using her own physical performances to drive the game’s hand-animated, rotoscoped realness.
Here she talks about why that works so well for a fighting game, with the genre’s focus on over-the-top personae (and just as importantly, over-the-top performances of gender).
We also talk about Mortal Kombat and ClayFighter, as one ought.
You can follow the development of Drag Her! on Discord, Twitter, Instagram, and TikTok.
You can also follow Jessica on Instagram and see some of her aerial work on YouTube.
———
• Here’s a semi-recent roundup of LGBTQ-friendly touring and travel agencies, and here’s another, slightly older, partially overlapping one. Drew was also thinking Gay Travel, which is more in the general advice and information lane, as are Autostraddle’s travel posts.
• And here’s Ruben Ferdinand’s piece about Yoko Taro and “weird feelings for weird people.”
———
“All The People Say (Season 5)” by Carpe Demon.
Some music from the Drag Her! OST by Markaholic.
We’re on Apple Podcasts, Google Podcasts, Stitcher, Amazon Music, Spotify, PocketCasts, and just about everywhere else. You can also subscribe using good old-fashioned RSS.
Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.
181 episodes
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