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GAMETHING

Pippin Barr, David Wolinsky, and Mark Chains

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GAMETHING is an audio book-club about videogames. Each episode, experimental game designer Pippin Barr and oral historian David Wolinsky choose a game to play separately and exchange answering machine messages about it until the tape runs out. The result is a conversation about anything and everything (mostly everything) they find interesting about videogames.
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In which Pippin revisits preseason pick Ecco the Dolphin (1993) in a live radio-stream. Pippin stares into the interstitial water, reads the poetry, and makes it to the right hand side. These, and other GAMETHINGS. Ecco the Dolphin was developed by Appaloosa Interactive and published by Sega.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun Conan: The Mysteries of Time (1991), dance with the devil, and kill his dog. Pippin goes (around one-sixth of) the distance. David (eventually) scoops up a happy little fireball. These, and other GAMETHINGS. Conan: The Mysteries of Time was developed and published by Mindscape.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we talk to Zach Barth (1986), designer of SHENZHEN I/O (2016), EXAPUNKS (2018), and many other genre-defining “programming games.” Zach insists the Zachtronics catalogue isn't meant to teach you anything. Pippin agrees to disagree. David is accused of having a substandard laptop. These, and other GAMETHINGS. Zach Barth was developed and pu…
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In which we play else Heart.Break() (2015), drink coffee, hang out, and hack the world—starting with Dorisburg. Pippin lights up the night with a mysterious cube. David gets tasered at the radio station. These, and other GAMETHINGS. else Heart.Break() was developed by Erik Svedäng, El Huervo / Niklas Åkerblad, Tobias Sjögren, Oscar "Ratvader" Rydel…
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In which we play Human Resource Machine (2015), and order around a little office worker with carefully arranged, simple instructions. Pippin comes face to face with Fibonacci. David now knows how the weatherperson must feel. These, and other GAMETHINGS. Human Resource Machine was developed by Tomorrow Corporation and published by Tomorrow Corporati…
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In which we play Hacknet (2015), an edge-of-the-office-chair thriller about exploiting cybersecurity flaws. Pippin feels like he’s 12 again. David steals the high score. These, and other GAMETHINGS. Hacknet was developed by Team Fractal Alligator and published by Fellow Traveller in 2015.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we play SHENZHEN I/O (2016), a game of code, circuits, and Solitaire. Pippin designed that VR Intimacy Buzzer you asked for. David goes through all the stages of grief in 30 minutes. These, and other GAMETHINGS. SHENZHEN I/O was developed by Zachtronics and published by Zachtronics in 2016.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we play D (1995) and find out what the “D” means and whether literal monsters can be good parents. Pippin accidentally joins dad for a reign of terror. David shoots dad with a precious family heirloom musket. These, and other GAMETHINGS. D was developed by Warp and published by Acclaim and Panasonic in 1995.…
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In which we play Resident Evil 4 (2005/2014), taking the role of an impeccably coiffed action hero who doesn't know the meaning of fear. Pippin thinks he’s developing ESP. David is collecting health power-ups for two like an expectant mother. These, and other GAMETHINGS. Resident Evil 4 was developed by Capcom Development Studio 4 and published by …
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In which we play Who’s Lila? (2021), a game that insists you take out the trash but must never look inside the bag. Pippin tries not to smile. David can’t summon the daemon. These, and other GAMETHINGS. Who’s Lila? was developed by Garage Heathen and published by Garage Heathen and IndieArk in 2021.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we play Mirror Layers (2021), a series of traps, manipulations, and unreasonable monster roommates. Pippin tries to protect the guttering flame of his fear. David futilely offers up his coaxial cables to the hateful creature trying to kill him. These, and other GAMETHINGS. Mirror Layers was developed and published by Revolab and Ivan Zanot…
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