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SHENZHEN I/O (2016)

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Manage episode 373750560 series 3501120
Content provided by Pippin Barr, David Wolinsky, and Mark Chains, Pippin Barr, David Wolinsky, and Mark Chains. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Pippin Barr, David Wolinsky, and Mark Chains, Pippin Barr, David Wolinsky, and Mark Chains or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In which we play SHENZHEN I/O (2016), a game of code, circuits, and Solitaire.

Pippin designed that VR Intimacy Buzzer you asked for. David goes through all the stages of grief in 30 minutes. These, and other GAMETHINGS.

SHENZHEN I/O was developed by Zachtronics and published by Zachtronics in 2016.

  continue reading

64 episodes

Artwork

SHENZHEN I/O (2016)

GAMETHING

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Manage episode 373750560 series 3501120
Content provided by Pippin Barr, David Wolinsky, and Mark Chains, Pippin Barr, David Wolinsky, and Mark Chains. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Pippin Barr, David Wolinsky, and Mark Chains, Pippin Barr, David Wolinsky, and Mark Chains or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In which we play SHENZHEN I/O (2016), a game of code, circuits, and Solitaire.

Pippin designed that VR Intimacy Buzzer you asked for. David goes through all the stages of grief in 30 minutes. These, and other GAMETHINGS.

SHENZHEN I/O was developed by Zachtronics and published by Zachtronics in 2016.

  continue reading

64 episodes

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