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Episode 41 - “Various” and some technical issues

1:03:25
 
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Archived series ("iTunes Redirect" status)

Replaced by: 2 Devs from Down Under

When? This feed was archived on December 27, 2017 16:13 (6+ y ago). Last successful fetch was on October 20, 2017 18:09 (6+ y ago)

Why? iTunes Redirect status. The feed contained an iTunes new feed tag.

What now? If you were subscribed to this series when it was replaced, you will now be subscribed to the replacement series. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 177164640 series 1422481
Content provided by Mark Mandel and Kai Koenig. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mark Mandel and Kai Koenig or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

For episode 41 we wanted to be so professional. Kai took his podcast microphone to his co-working space (which is on a really fast fibre connection) for a better recording quality to then have their internet connection break apart halfwalf though our podcast. We actually recorded on the 24th of January - just to make it clear that this is our January podcast and that we're TOTALLY on track for at least one podcast a month in 2017. Since the 24th, Mark was trying to get the editing done and then it was sitting with me for another 2 days until I managed to publish it.

But - we managed to talk about things. Starting off with Kai's house ethernet and wifi rewiring we went on to Mark's "living-in-the-bay-area" bubble and then talked a bit about Ubiquti Wifi gear. As usual we then quite quickly diverge into various aspects of gaming and gaming development tech (Daydream gets a worthwhile mention, too). An interesting discussing arose from that: What'd be the impact on flight training using VR? In particular if you're looking a cost/benefit and potential savings of not having to do as many training flights in a real plane or a very, very, very expensive simulator.

Another tangent was the use of open-source software in the various communities we're hanging out with. Looking at game developer, web dev and enterprise software communities, there's obviously quite a bit difference in how open-source software is used and how the idea of open-source software is fostered.

  continue reading

20 episodes

Artwork
iconShare
 

Archived series ("iTunes Redirect" status)

Replaced by: 2 Devs from Down Under

When? This feed was archived on December 27, 2017 16:13 (6+ y ago). Last successful fetch was on October 20, 2017 18:09 (6+ y ago)

Why? iTunes Redirect status. The feed contained an iTunes new feed tag.

What now? If you were subscribed to this series when it was replaced, you will now be subscribed to the replacement series. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 177164640 series 1422481
Content provided by Mark Mandel and Kai Koenig. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mark Mandel and Kai Koenig or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

For episode 41 we wanted to be so professional. Kai took his podcast microphone to his co-working space (which is on a really fast fibre connection) for a better recording quality to then have their internet connection break apart halfwalf though our podcast. We actually recorded on the 24th of January - just to make it clear that this is our January podcast and that we're TOTALLY on track for at least one podcast a month in 2017. Since the 24th, Mark was trying to get the editing done and then it was sitting with me for another 2 days until I managed to publish it.

But - we managed to talk about things. Starting off with Kai's house ethernet and wifi rewiring we went on to Mark's "living-in-the-bay-area" bubble and then talked a bit about Ubiquti Wifi gear. As usual we then quite quickly diverge into various aspects of gaming and gaming development tech (Daydream gets a worthwhile mention, too). An interesting discussing arose from that: What'd be the impact on flight training using VR? In particular if you're looking a cost/benefit and potential savings of not having to do as many training flights in a real plane or a very, very, very expensive simulator.

Another tangent was the use of open-source software in the various communities we're hanging out with. Looking at game developer, web dev and enterprise software communities, there's obviously quite a bit difference in how open-source software is used and how the idea of open-source software is fostered.

  continue reading

20 episodes

All episodes

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