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Episode 5 - Super Mario Bros. 3 - Part 1 - Centaur Mario

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Manage episode 336290369 series 2878723
Content provided by Joshua Bone and Andrew Gilmore, Joshua Bone, and Andrew Gilmore. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joshua Bone and Andrew Gilmore, Joshua Bone, and Andrew Gilmore or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Oi oi, it's been a while. This episode was actually recorded back on the 19th of May 2021, but was stuck in editing for...well, a while. One or both of your hosts will offer a more thorough explanation for the hiatus in the next new episode if we get round to recording it soon (that'll be episode 7 for those playing along at home). For now though, please enjoy this romp through flickers of Nintendo history in the lead up to the release of Super Mario Bros. 3 (more specifically its release outside of Japan). Josh and Andrew sign up for the first issue of the Nintendo Fun Club Magazine, call up the Nintendo Hotline for some help defeating Bowser's Koopalings, and ramble on for 25 minutes in the after-pod talking about the Korg M1, sample CDs, and a spreadsheet Gilly found with information on sound sources for various bits of video game music. It's certainly *an episode*.

https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20009%20November-December%201989/page/n91/mode/2up

https://www.nintendotimes.com/1988/06/07/microchip-shortage-leaves-game-makers-bitter/

https://www.nintendotimes.com/1989/08/23/super-mario-bros-3-just-1-of-5-new-games-in-playchoice-10-arcade-machines/

https://en.m.wikipedia.org/wiki/Memory_management_controller

https://www.retromags.com/

Email us your questions, abuse, and loving prose at: 3upmoonpodcast@gmail.com

Joshua Bone - @lightgun

Andrew Gilmore - I thlammed my penith in the car door.

  continue reading

7 episodes

Artwork
iconShare
 
Manage episode 336290369 series 2878723
Content provided by Joshua Bone and Andrew Gilmore, Joshua Bone, and Andrew Gilmore. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Joshua Bone and Andrew Gilmore, Joshua Bone, and Andrew Gilmore or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Oi oi, it's been a while. This episode was actually recorded back on the 19th of May 2021, but was stuck in editing for...well, a while. One or both of your hosts will offer a more thorough explanation for the hiatus in the next new episode if we get round to recording it soon (that'll be episode 7 for those playing along at home). For now though, please enjoy this romp through flickers of Nintendo history in the lead up to the release of Super Mario Bros. 3 (more specifically its release outside of Japan). Josh and Andrew sign up for the first issue of the Nintendo Fun Club Magazine, call up the Nintendo Hotline for some help defeating Bowser's Koopalings, and ramble on for 25 minutes in the after-pod talking about the Korg M1, sample CDs, and a spreadsheet Gilly found with information on sound sources for various bits of video game music. It's certainly *an episode*.

https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20009%20November-December%201989/page/n91/mode/2up

https://www.nintendotimes.com/1988/06/07/microchip-shortage-leaves-game-makers-bitter/

https://www.nintendotimes.com/1989/08/23/super-mario-bros-3-just-1-of-5-new-games-in-playchoice-10-arcade-machines/

https://en.m.wikipedia.org/wiki/Memory_management_controller

https://www.retromags.com/

Email us your questions, abuse, and loving prose at: 3upmoonpodcast@gmail.com

Joshua Bone - @lightgun

Andrew Gilmore - I thlammed my penith in the car door.

  continue reading

7 episodes

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