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LIKE YOUR BRAIN HAS JUST GONE TO THE GYM (WARGAMING ROOM)

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Manage episode 279711434 series 2315533
Content provided by A Better Peace: The War Room Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by A Better Peace: The War Room Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
A BETTER PEACE welcomes Chris Dougherty and Becca Wasser from The Gaming Lab at the Center for New American Security (CNAS). Chris and Becca join host Ken Gilliam in our special series the WARGAMING ROOM to discuss the efforts and contributions of CNAS to the gaming world. The three discuss how strategic gaming is used to shape the choices of leaders in government policy, industry and academia. It's one thing to know a thing to have read it in a book or to see it on a PowerPoint slide. It's another thing to actually go through the experience of living it in a game and experiencing it. Chris Dougherty is a Senior Fellow in the Defense Program at the Center for a New American Security. His research areas include defense strategy, strategic assessments, force planning, and wargaming. Becca Wasser is a fellow in the Defense Program at the Center for a New American Security. Her research areas include wargaming, force posture and management, and U.S. defense strategy. She is also an adjunct instructor at the School of Foreign Service at Georgetown University, where she teaches an undergraduate course on wargaming. Ken Gilliam is a colonel in the U.S. Army and Director of Strategic Wargaming at the Center for Strategic Leadership, U.S. Army War College. The views expressed in this presentation are those of the speakers and do not necessarily reflect those of the U.S. Army War College, U.S. Army, or Department of Defense. Photo Description: The logo of The Gaming Lab at CNAS. The Gaming Lab at CNAS makes innovative unclassified games and exercises on a range of challenging national security issues. Experts at the Gaming Lab design and conduct these activities for leaders in government, policy, industry, and academia. Photo Credit: This is a copyrighted image used courtesy of the Center for a New American Security Other releases in the "Wargaming Room" series: BETTER STRATEGY? IT’S ALL IN THE GAME(WARGAMING ROOM)WARGAMING IN THE SEMINAR: A STUDENT’S VIEW (WARGAMING ROOM)NOT JUST WAR GAMES: SIMULATING CRISIS NEGOTIATIONSA LABORATORY FOR MILITARY PROFESSIONALS (WARGAMING ROOM)GAMES, PLAY, AND THE AFFECTIVE DOMAIN (WARGAMING ROOM)READINESS IS PRIORITY #1, BUT READY FOR WHAT? (WARGAMING ROOM)
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321 episodes

Artwork
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Archived series ("Inactive feed" status)

When? This feed was archived on August 12, 2023 10:10 (1y ago). Last successful fetch was on July 04, 2023 20:27 (1y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 279711434 series 2315533
Content provided by A Better Peace: The War Room Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by A Better Peace: The War Room Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
A BETTER PEACE welcomes Chris Dougherty and Becca Wasser from The Gaming Lab at the Center for New American Security (CNAS). Chris and Becca join host Ken Gilliam in our special series the WARGAMING ROOM to discuss the efforts and contributions of CNAS to the gaming world. The three discuss how strategic gaming is used to shape the choices of leaders in government policy, industry and academia. It's one thing to know a thing to have read it in a book or to see it on a PowerPoint slide. It's another thing to actually go through the experience of living it in a game and experiencing it. Chris Dougherty is a Senior Fellow in the Defense Program at the Center for a New American Security. His research areas include defense strategy, strategic assessments, force planning, and wargaming. Becca Wasser is a fellow in the Defense Program at the Center for a New American Security. Her research areas include wargaming, force posture and management, and U.S. defense strategy. She is also an adjunct instructor at the School of Foreign Service at Georgetown University, where she teaches an undergraduate course on wargaming. Ken Gilliam is a colonel in the U.S. Army and Director of Strategic Wargaming at the Center for Strategic Leadership, U.S. Army War College. The views expressed in this presentation are those of the speakers and do not necessarily reflect those of the U.S. Army War College, U.S. Army, or Department of Defense. Photo Description: The logo of The Gaming Lab at CNAS. The Gaming Lab at CNAS makes innovative unclassified games and exercises on a range of challenging national security issues. Experts at the Gaming Lab design and conduct these activities for leaders in government, policy, industry, and academia. Photo Credit: This is a copyrighted image used courtesy of the Center for a New American Security Other releases in the "Wargaming Room" series: BETTER STRATEGY? IT’S ALL IN THE GAME(WARGAMING ROOM)WARGAMING IN THE SEMINAR: A STUDENT’S VIEW (WARGAMING ROOM)NOT JUST WAR GAMES: SIMULATING CRISIS NEGOTIATIONSA LABORATORY FOR MILITARY PROFESSIONALS (WARGAMING ROOM)GAMES, PLAY, AND THE AFFECTIVE DOMAIN (WARGAMING ROOM)READINESS IS PRIORITY #1, BUT READY FOR WHAT? (WARGAMING ROOM)
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