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Ep.162 – What A SCUMM

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Manage episode 378876348 series 2784943
Content provided by David Kassin and Robert Kassin, David Kassin, and Robert Kassin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Kassin and Robert Kassin, David Kassin, and Robert Kassin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Today, we'll all learn about Maniac Mansion, originally released for the Apple II and Commodore 64 in October of 1987. As part of its story, we'll learn all about the early career of its creator, Ron Gilbert. We'll continue by talking about the creation of the SCUMM game engine, upon which the game was built. Finally, we'll talk about our own experiences with the game. So join us for today's manic episode on yet another trip down Memory Card Lane.
  continue reading

214 episodes

Artwork
iconShare
 
Manage episode 378876348 series 2784943
Content provided by David Kassin and Robert Kassin, David Kassin, and Robert Kassin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Kassin and Robert Kassin, David Kassin, and Robert Kassin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Today, we'll all learn about Maniac Mansion, originally released for the Apple II and Commodore 64 in October of 1987. As part of its story, we'll learn all about the early career of its creator, Ron Gilbert. We'll continue by talking about the creation of the SCUMM game engine, upon which the game was built. Finally, we'll talk about our own experiences with the game. So join us for today's manic episode on yet another trip down Memory Card Lane.
  continue reading

214 episodes

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