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Narrative Design in Videogames with Alexander Swords

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Manage episode 321928500 series 134136
Content provided by ACMIOnline. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by ACMIOnline or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
This fortnight, we're talking to writer and narrative designer, and ACMI X resident, Alexander Swords. Alexander made the switch from writing for film to writing for videogames, and he now advocates for the power of interactive narrative and the need for diverse future storytellers. His work explores emotional games, games for change and the adaptation and evolution of stories moving to new mediums. His book, Forest Paths Method for Narrative Design (2020), provides an accessible and collaborative approach to writing and narrative design for interactive and non-interactive storytelling. It is now used internationally to develop, research and educate in the fields of videogames and screenwriting. In this episode, we discuss the intersection of videogames and film, focusing on development, production, distribution and technology. This chat explores ways practitioners across both industries already are and can continue to take advantage of opportunities within these artistic forms.
  continue reading

253 episodes

Artwork
iconShare
 
Manage episode 321928500 series 134136
Content provided by ACMIOnline. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by ACMIOnline or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
This fortnight, we're talking to writer and narrative designer, and ACMI X resident, Alexander Swords. Alexander made the switch from writing for film to writing for videogames, and he now advocates for the power of interactive narrative and the need for diverse future storytellers. His work explores emotional games, games for change and the adaptation and evolution of stories moving to new mediums. His book, Forest Paths Method for Narrative Design (2020), provides an accessible and collaborative approach to writing and narrative design for interactive and non-interactive storytelling. It is now used internationally to develop, research and educate in the fields of videogames and screenwriting. In this episode, we discuss the intersection of videogames and film, focusing on development, production, distribution and technology. This chat explores ways practitioners across both industries already are and can continue to take advantage of opportunities within these artistic forms.
  continue reading

253 episodes

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