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Episode 32: Agatha Yu

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Content provided by Zac Dixon. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Zac Dixon or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Agatha Yu is a mechanics designer at Oculus in San Francisco, California. During our conversation, we discussed her experience working at Adobe and Oculus, what it means to be a mechanics designer and the importance of tools and how they shape what we create.

Links:

Moonwalking with Einstein book: https://www.goodreads.com/book/show/6346975-moonwalking-with-einstein

Website: http://www.agatha.is/

Twitter: https://twitter.com/yuagatha

Oculus: https://www.oculus.com/

Highlights:

-Mechanic

-Oculus in San Francisco

-In Facebook

-Working for three different platforms

-Building a rocket ship while falling off a cliff

-Thinking through movement and user experience

-What's working right now in VR

-Shooter games

-Quill drawing app

-Kevin Darts short film

-Long term thinking in current design

-Moonwalking with Einstein

-Memory palace

-The future of VR

-People learning and evolving to understand space

-Technology changes quickly

-Mixed reality : Illusion paired with physical space

-Laying a virtual reality over physical reality

-Mixed vs. augmented reality

-Makes a parallel to theatre

-From Sydney Australia, living in Hong Kong

-Learned Flash in the library

-Studying law

-Contract with startups

-Used Flash to express ideas and then moved to After Effects

-It's always good to have a dividing

-Importance of traveling

-Interested in building tools

-Humans make connections in a way that robots never will be able to

-Working at adobe

-Adobe’s switch to mobile space

-Why creatives can be hard to figure out

-Personal project: Game

-Switch to VR in studios

-Choosing to learn / collect inspiration

-Dream Client: Myself

-Favorite Animated Movie: Famous Japan Anime film in 2017

-What does your family think you do: Strap two computers to your face

-Animalator: A dog!

  continue reading

61 episodes

Artwork

Episode 32: Agatha Yu

Animalators

65 subscribers

published

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Manage episode 170574239 series 97697
Content provided by Zac Dixon. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Zac Dixon or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Agatha Yu is a mechanics designer at Oculus in San Francisco, California. During our conversation, we discussed her experience working at Adobe and Oculus, what it means to be a mechanics designer and the importance of tools and how they shape what we create.

Links:

Moonwalking with Einstein book: https://www.goodreads.com/book/show/6346975-moonwalking-with-einstein

Website: http://www.agatha.is/

Twitter: https://twitter.com/yuagatha

Oculus: https://www.oculus.com/

Highlights:

-Mechanic

-Oculus in San Francisco

-In Facebook

-Working for three different platforms

-Building a rocket ship while falling off a cliff

-Thinking through movement and user experience

-What's working right now in VR

-Shooter games

-Quill drawing app

-Kevin Darts short film

-Long term thinking in current design

-Moonwalking with Einstein

-Memory palace

-The future of VR

-People learning and evolving to understand space

-Technology changes quickly

-Mixed reality : Illusion paired with physical space

-Laying a virtual reality over physical reality

-Mixed vs. augmented reality

-Makes a parallel to theatre

-From Sydney Australia, living in Hong Kong

-Learned Flash in the library

-Studying law

-Contract with startups

-Used Flash to express ideas and then moved to After Effects

-It's always good to have a dividing

-Importance of traveling

-Interested in building tools

-Humans make connections in a way that robots never will be able to

-Working at adobe

-Adobe’s switch to mobile space

-Why creatives can be hard to figure out

-Personal project: Game

-Switch to VR in studios

-Choosing to learn / collect inspiration

-Dream Client: Myself

-Favorite Animated Movie: Famous Japan Anime film in 2017

-What does your family think you do: Strap two computers to your face

-Animalator: A dog!

  continue reading

61 episodes

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