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Content provided by Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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ANTIC Interview 97 - Brad Fuller, Composer

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Manage episode 120404041 series 28049
Content provided by Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Brad Fuller, Composer

Brad Fuller started at Atari as audio engineer in the home computer division, where he composed music and sounds for Superman, Donkey Kong, E.T., Robotron, and other games. Then, in the coin-op division he composed music and sounds for Marble Madness, Klax, S.T.U.N. Runner, Rolling Thunder, Paperboy, Xybots, Blasteroids, 720°, and many other arcade games.

This interview took place September 2, 2015.

Teaser quotes:

“You know, you’d map out: OK, we’re going to start developing in September ... then maybe we can play test and beta. And over here, two years from now, it’ll be fun. This is when it’ll be fun. Well, you can’t plan that.”

Links:

Brad’s web site: http://www.bradfuller.com/about.html

  continue reading

547 episodes

Artwork
iconShare
 
Manage episode 120404041 series 28049
Content provided by Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Brad Fuller, Composer

Brad Fuller started at Atari as audio engineer in the home computer division, where he composed music and sounds for Superman, Donkey Kong, E.T., Robotron, and other games. Then, in the coin-op division he composed music and sounds for Marble Madness, Klax, S.T.U.N. Runner, Rolling Thunder, Paperboy, Xybots, Blasteroids, 720°, and many other arcade games.

This interview took place September 2, 2015.

Teaser quotes:

“You know, you’d map out: OK, we’re going to start developing in September ... then maybe we can play test and beta. And over here, two years from now, it’ll be fun. This is when it’ll be fun. Well, you can’t plan that.”

Links:

Brad’s web site: http://www.bradfuller.com/about.html

  continue reading

547 episodes

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