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Mud Wrestling with Greg Young

 
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Manage episode 56648085 series 41593
Content provided by Bett Correa and Russ Miller, Bett Correa, and Russ Miller. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bett Correa and Russ Miller, Bett Correa, and Russ Miller or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Listen to this episode to hear how wallowing around in many small balls of mud can help avoid the classic big ball of mud--and ultimately enable you too to practice "the art of destroying software".
Turns out the key to writing great software starts with planning upfront to destroy it. In this episode, Greg shares many insights, with the main insight being that we have all been overlooking one key "-ility". That is, is delete-ability of code. And while some of you might argue the ideas are not new, Greg's way of presenting them definitely is.
Listen now: (download)

References:
Greg's blog: http://goodenoughsoftware.net/
Programming Erlang: Software for a Concurrent World by Joe Armstrong
Learn You Some Erlang for Great Good!: A Beginner's Guide by Fred Hebert
The Glass Cage: Automation and Us by Nicholas Carr
Parallel Distributed Processing, Volume 1 By David E. Rumelhart, James L. McClelland and PDP Research Group
  continue reading

17 episodes

Artwork
iconShare
 
Manage episode 56648085 series 41593
Content provided by Bett Correa and Russ Miller, Bett Correa, and Russ Miller. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bett Correa and Russ Miller, Bett Correa, and Russ Miller or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Listen to this episode to hear how wallowing around in many small balls of mud can help avoid the classic big ball of mud--and ultimately enable you too to practice "the art of destroying software".
Turns out the key to writing great software starts with planning upfront to destroy it. In this episode, Greg shares many insights, with the main insight being that we have all been overlooking one key "-ility". That is, is delete-ability of code. And while some of you might argue the ideas are not new, Greg's way of presenting them definitely is.
Listen now: (download)

References:
Greg's blog: http://goodenoughsoftware.net/
Programming Erlang: Software for a Concurrent World by Joe Armstrong
Learn You Some Erlang for Great Good!: A Beginner's Guide by Fred Hebert
The Glass Cage: Automation and Us by Nicholas Carr
Parallel Distributed Processing, Volume 1 By David E. Rumelhart, James L. McClelland and PDP Research Group
  continue reading

17 episodes

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