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#18 - The Magic of Online Programming

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Manage episode 367494325 series 3367810
Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this episode of Behind Massive Screens, we delve into the subject of online programming together with Senior Online Programmer Omar Elbehaedi to find out what makes online games tick. We also delve into the subject of why code is beautiful and discuss that most forbidden topic – netcode. You head into a Team Deathmatch, the Dark Zone, or a 4000-player battle in a space MMORPG. The players are located all over the world. The bullets are flying. But how does the technology that makes all this possible actually work? What do the online programmers do behind the scenes to make sure the information is sent over the Internet, in the most effective way, and that all those connections are stable? Resources Books: A Tour of C++ 3rd edition, by Bjarne Stroustrup - https://www.stroustrup.com/Tour.html C++ Templates: The Complete Guide 2nd Edition by David Vandevoorde, Nicolai Josuttis, Douglas Gregor - http://www.tmplbook.com/ YouTube channels: That Dev Ops Guy YouTube channel - https://www.youtube.com/@MarcelDempers Onur Mutlu Lectures - https://www.youtube.com/@OnurMutluLectures Tools: Kubernetes - https://kube.academy/ Intel VTune Valgrind perf (Linux) Prometheus Loki and promtail Grafana
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39 episodes

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Manage episode 367494325 series 3367810
Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this episode of Behind Massive Screens, we delve into the subject of online programming together with Senior Online Programmer Omar Elbehaedi to find out what makes online games tick. We also delve into the subject of why code is beautiful and discuss that most forbidden topic – netcode. You head into a Team Deathmatch, the Dark Zone, or a 4000-player battle in a space MMORPG. The players are located all over the world. The bullets are flying. But how does the technology that makes all this possible actually work? What do the online programmers do behind the scenes to make sure the information is sent over the Internet, in the most effective way, and that all those connections are stable? Resources Books: A Tour of C++ 3rd edition, by Bjarne Stroustrup - https://www.stroustrup.com/Tour.html C++ Templates: The Complete Guide 2nd Edition by David Vandevoorde, Nicolai Josuttis, Douglas Gregor - http://www.tmplbook.com/ YouTube channels: That Dev Ops Guy YouTube channel - https://www.youtube.com/@MarcelDempers Onur Mutlu Lectures - https://www.youtube.com/@OnurMutluLectures Tools: Kubernetes - https://kube.academy/ Intel VTune Valgrind perf (Linux) Prometheus Loki and promtail Grafana
  continue reading

39 episodes

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