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Narrative in Video Games: The Fika Sessions [Episode 1]

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Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this inaugural episode of the Fika Sessions, host Petter Mårtensson sits down with Anna Megill, Lead Writer at Massive Entertainment, to find out more about how writing stories and narratives for video games works. What makes writing for games different from other forms of writing? How does a game writer work together with the other development teams? What kind of material is a writer on a video game expected to write? What tools are used and what do you need to think about if you want to apply for the job in Narrative? Also, what does the tasty fika taste like? Tools and links: Twine https://twinery.org/ Scrivener https://www.literatureandlatte.com/scrivener/overview Final Draft https://www.finaldraft.com/ Ren’Py https://www.renpy.org/ Anna Megill on Twitter https://twitter.com/cynixy Lussekatter https://en.wikipedia.org/wiki/Saffron_bun https://sv.wikipedia.org/wiki/Lussekatt
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39 episodes

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Manage episode 333373009 series 3367810
Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this inaugural episode of the Fika Sessions, host Petter Mårtensson sits down with Anna Megill, Lead Writer at Massive Entertainment, to find out more about how writing stories and narratives for video games works. What makes writing for games different from other forms of writing? How does a game writer work together with the other development teams? What kind of material is a writer on a video game expected to write? What tools are used and what do you need to think about if you want to apply for the job in Narrative? Also, what does the tasty fika taste like? Tools and links: Twine https://twinery.org/ Scrivener https://www.literatureandlatte.com/scrivener/overview Final Draft https://www.finaldraft.com/ Ren’Py https://www.renpy.org/ Anna Megill on Twitter https://twitter.com/cynixy Lussekatter https://en.wikipedia.org/wiki/Saffron_bun https://sv.wikipedia.org/wiki/Lussekatt
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39 episodes

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