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What is Game Design in Video Games? - The Fika Sessions [Episode 6]

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Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this episode of the Fika Sessions, Andrada Greciuc, Lead Game Designer at Massive Entertainment, joins host Petter Mårtensson to answer the question "What is Game Design in Video Games?". While the phrase "game design" might seem a bit abstract, and the job of “game designer” being one of those easily romanticized, Andrada makes her role easy to understand as she gives us the details of her craft from concept to release. Together, she and Petter tackle topics like design documents, collaboration between teams, systems design and of course, how to develop fun game features. Andrada also brought some classic Swedish Fika, but with a bit of a twist! Are those name tags…? Resources: Celia Hodent – The Gamer’s Brain https://www.amazon.com/Gamers-Brain-Neuroscience-Impact-Design/dp/1498775500 Benedict Carey – How we Learn https://www.amazon.com/How-We-Learn-Surprising-Happens/dp/0812984293 Raph Koster – Theory of Fun https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210
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39 episodes

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Manage episode 333373004 series 3367810
Content provided by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this episode of the Fika Sessions, Andrada Greciuc, Lead Game Designer at Massive Entertainment, joins host Petter Mårtensson to answer the question "What is Game Design in Video Games?". While the phrase "game design" might seem a bit abstract, and the job of “game designer” being one of those easily romanticized, Andrada makes her role easy to understand as she gives us the details of her craft from concept to release. Together, she and Petter tackle topics like design documents, collaboration between teams, systems design and of course, how to develop fun game features. Andrada also brought some classic Swedish Fika, but with a bit of a twist! Are those name tags…? Resources: Celia Hodent – The Gamer’s Brain https://www.amazon.com/Gamers-Brain-Neuroscience-Impact-Design/dp/1498775500 Benedict Carey – How we Learn https://www.amazon.com/How-We-Learn-Surprising-Happens/dp/0812984293 Raph Koster – Theory of Fun https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210
  continue reading

39 episodes

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