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Phil Spencer: CEO, Microsoft Gaming

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Manage episode 330876056 series 2296383
Content provided by Lisa Gray. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lisa Gray or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Producing a blockbuster video game like Halo can be even more complex, creative, - and costly - than making a major motion picture. Kevin talks with Phil Spencer, a 34-year veteran of Microsoft, about video games as an art form, and how critical feedback is to game design. Phil shares some of his favorite games, describes the first program he ever wrote and even divulges his gamer tag!

Kevin Scott

Behind the Tech with Kevin Scott

Discover and listen to other Microsoft podcasts. 

  continue reading

68 episodes

Artwork
iconShare
 
Manage episode 330876056 series 2296383
Content provided by Lisa Gray. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lisa Gray or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Producing a blockbuster video game like Halo can be even more complex, creative, - and costly - than making a major motion picture. Kevin talks with Phil Spencer, a 34-year veteran of Microsoft, about video games as an art form, and how critical feedback is to game design. Phil shares some of his favorite games, describes the first program he ever wrote and even divulges his gamer tag!

Kevin Scott

Behind the Tech with Kevin Scott

Discover and listen to other Microsoft podcasts. 

  continue reading

68 episodes

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