Go offline with the Player FM app!
Mailbag Catchup Q2 2024
Manage episode 418544990 series 3395398
Yochai & Brad answer a whole mess of of mailbag questions!
Send us your comments or questions!
Thanks to Bobby McElver for the show's music and bumpers!
For listener questions, email [email protected]!
Check out our Patreon to support the show. Also stickers.
Find more Between Two Cairns here.
Hosted on Acast. See acast.com/privacy for more information.
Chapters
1. How do you deal with currency, price lists and other "mundane" elements in your games? This seems to be an important element in a lot of OSR discourse (Skerples' blog comes to mind, or the frequent proposal of using silver standards in lieu of gold pieces (00:00:00)
2. Are there any aspects of gameplay, or types of procedures you are interested in, or currently attempting to implement more in your games? (00:07:00)
3. What is your threshold for too much gonzo stuff in an adventure? At what point do you say, this is too dumb, even for me? (00:11:00)
4. What are your favorite ways modules work lore into the adventure? Random tables? NPC motivations? Art? (00:15:15)
5. I’m curious if you can think of a good adventure (or other resource) for a beginner learning how to run Factions. I’d never heard of Factions in rpgs before I started following the OSR. Looking back, I’d run them in some form or another, but not neatly or (00:17:46)
6. What's the weirdest place you've played an RPG? (00:19:12)
7. What is something you haven't seen "done right" in a game yet? Do you think it is possible? (00:21:30)
8. There is a lot of theory about what makes a good dungeon or adventure, but I see considerably less theory about what makes a good setting. What, in your opinion, are the fundamentals for a good setting? Are they just adventure writing principles on a larg (00:23:19)
9. Does OSR lend itself uniquely to a kind of player nihilism about character lives and how do you work against that, if you do at all? (00:30:35)
10. What genre of games to you like to dip into if you’re not doing old school exploration/dungeon crawling? Or do you mix it up at all? (00:34:30)
11. Do you have any tips for understanding how an adventure would play at your tables without prepping for it? Your conclusions in this regard are a big portion of your reviews, but do you have any specific processes or techniques you em (00:42:30)
12. Do you have any tips for creating interactive factions and faction relationships? Or do you have any favorites? I'm always chasing the high I felt when I first read Symbaroum and saw how cool the factions and their relationships were and h (00:43:40)
13. Outside of actually running adventures, do you have any table rituals or procedues you go through each and every session? Do you do "roses and thorns" (00:50:24)
14. As a GM I really need to convince myself of the "reality" of the shared world in order to run a good game. If the world feels real to me, then I can make up rulings and new stuff on the fly far easier. What stuff helps a game world feel more real to you? (00:54:40)
15. Since you've been involved in the OSR scene, what's the biggest shift or change you've observed in the way adventures are designed, written, or run? (00:56:12)
16. Do you have any advice about playing by post? This is probably my best option for getting a group together, and I was curious about any challenges that could pop up. W (01:08:10)
132 episodes
Manage episode 418544990 series 3395398
Yochai & Brad answer a whole mess of of mailbag questions!
Send us your comments or questions!
Thanks to Bobby McElver for the show's music and bumpers!
For listener questions, email [email protected]!
Check out our Patreon to support the show. Also stickers.
Find more Between Two Cairns here.
Hosted on Acast. See acast.com/privacy for more information.
Chapters
1. How do you deal with currency, price lists and other "mundane" elements in your games? This seems to be an important element in a lot of OSR discourse (Skerples' blog comes to mind, or the frequent proposal of using silver standards in lieu of gold pieces (00:00:00)
2. Are there any aspects of gameplay, or types of procedures you are interested in, or currently attempting to implement more in your games? (00:07:00)
3. What is your threshold for too much gonzo stuff in an adventure? At what point do you say, this is too dumb, even for me? (00:11:00)
4. What are your favorite ways modules work lore into the adventure? Random tables? NPC motivations? Art? (00:15:15)
5. I’m curious if you can think of a good adventure (or other resource) for a beginner learning how to run Factions. I’d never heard of Factions in rpgs before I started following the OSR. Looking back, I’d run them in some form or another, but not neatly or (00:17:46)
6. What's the weirdest place you've played an RPG? (00:19:12)
7. What is something you haven't seen "done right" in a game yet? Do you think it is possible? (00:21:30)
8. There is a lot of theory about what makes a good dungeon or adventure, but I see considerably less theory about what makes a good setting. What, in your opinion, are the fundamentals for a good setting? Are they just adventure writing principles on a larg (00:23:19)
9. Does OSR lend itself uniquely to a kind of player nihilism about character lives and how do you work against that, if you do at all? (00:30:35)
10. What genre of games to you like to dip into if you’re not doing old school exploration/dungeon crawling? Or do you mix it up at all? (00:34:30)
11. Do you have any tips for understanding how an adventure would play at your tables without prepping for it? Your conclusions in this regard are a big portion of your reviews, but do you have any specific processes or techniques you em (00:42:30)
12. Do you have any tips for creating interactive factions and faction relationships? Or do you have any favorites? I'm always chasing the high I felt when I first read Symbaroum and saw how cool the factions and their relationships were and h (00:43:40)
13. Outside of actually running adventures, do you have any table rituals or procedues you go through each and every session? Do you do "roses and thorns" (00:50:24)
14. As a GM I really need to convince myself of the "reality" of the shared world in order to run a good game. If the world feels real to me, then I can make up rulings and new stuff on the fly far easier. What stuff helps a game world feel more real to you? (00:54:40)
15. Since you've been involved in the OSR scene, what's the biggest shift or change you've observed in the way adventures are designed, written, or run? (00:56:12)
16. Do you have any advice about playing by post? This is probably my best option for getting a group together, and I was curious about any challenges that could pop up. W (01:08:10)
132 episodes
All episodes
×Welcome to Player FM!
Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.