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Getting the Game Going - Casey Muratori Part 2

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Manage episode 416256486 series 3571579
Content provided by Jonathan Blow. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jonathan Blow or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Casey and Jon continue their conversation about the early days of designing and programming Braid. We talk about scrapped gameplay ideas, technical challenges, and artistic inspirations, including the 1986 text adventure game "Trinity."

Host: Jonathan Blow

Guest: Casey Muratori

Producer: Jason Brisson

Editor: Will Torbett

Intro Song: "Downstream" by Shira Kammen (based on "O son do ar" by Bieito Romero and "Borrela d'Aragon" by Eric Montbel)

  continue reading

6 episodes

Artwork
iconShare
 
Manage episode 416256486 series 3571579
Content provided by Jonathan Blow. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jonathan Blow or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Casey and Jon continue their conversation about the early days of designing and programming Braid. We talk about scrapped gameplay ideas, technical challenges, and artistic inspirations, including the 1986 text adventure game "Trinity."

Host: Jonathan Blow

Guest: Casey Muratori

Producer: Jason Brisson

Editor: Will Torbett

Intro Song: "Downstream" by Shira Kammen (based on "O son do ar" by Bieito Romero and "Borrela d'Aragon" by Eric Montbel)

  continue reading

6 episodes

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