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SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing
Manage episode 195066459 series 1144178
![](https://cartoonsmartstreaming.s3.amazonaws.com/wp-content/uploads/2018/01/04165327/SceneKit2.jpg)
SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing
In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the ball node (set up from the previous lesson) and apply a physics impulse to it.
Hosts: Justin Dike
70 episodes
Manage episode 195066459 series 1144178
![](https://cartoonsmartstreaming.s3.amazonaws.com/wp-content/uploads/2018/01/04165327/SceneKit2.jpg)
SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing
In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the ball node (set up from the previous lesson) and apply a physics impulse to it.
Hosts: Justin Dike
70 episodes
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