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SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

 
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Manage episode 195066459 series 1144178
Content provided by Justin Dike. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Justin Dike or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the ball node (set up from the previous lesson) and apply a physics impulse to it.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes
  continue reading

70 episodes

Artwork
iconShare
 
Manage episode 195066459 series 1144178
Content provided by Justin Dike. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Justin Dike or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the ball node (set up from the previous lesson) and apply a physics impulse to it.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes
  continue reading

70 episodes

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