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Chat with Clark Kromenaker

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Manage episode 336225883 series 1187530
Content provided by Roger Miller. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Roger Miller or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this episode, we chat with Clark Kromenaker, one of Hidden Variable's finest programmers. We chat about his experience with 2D solutions, the challenges he faced with the studios two original IP's (Bag It! and Tic Tactics) as well as the android port of the ever popular "Threes". We also touch on the differences between Unity and the Unreal engine. Follow Clark on twitter @kromenak and me at @dj_roeeze.Links:https://twitter.com/kromenakhttp://www.clarkkromenaker.comhttp://www.supersegfault.comhttp://www.hiddenvariable.com/http://asherv.com/threes/http://blog.collectivemass.com

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16 episodes

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Chat with Clark Kromenaker

Collective Mass Radio

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Manage episode 336225883 series 1187530
Content provided by Roger Miller. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Roger Miller or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this episode, we chat with Clark Kromenaker, one of Hidden Variable's finest programmers. We chat about his experience with 2D solutions, the challenges he faced with the studios two original IP's (Bag It! and Tic Tactics) as well as the android port of the ever popular "Threes". We also touch on the differences between Unity and the Unreal engine. Follow Clark on twitter @kromenak and me at @dj_roeeze.Links:https://twitter.com/kromenakhttp://www.clarkkromenaker.comhttp://www.supersegfault.comhttp://www.hiddenvariable.com/http://asherv.com/threes/http://blog.collectivemass.com

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16 episodes

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