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S3E34 - This Is How Dragon Turtles Came To Be

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Manage episode 269091548 series 2116205
Content provided by Dagobah. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dagobah or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

After scouting ahead Thorn and Norbit return to camp, just as Clicker is showing Volun her discovery of a strange sigil. The companions begin to find this sigil, and others about the glade, some they can explain, others they can not. Wisdom decides their course and they camp for the night. On the morrow they strike out and begin their trek into this flora-tunnel. What strange things will they happen upon? What is this business about Dragon Turtles? And who will stick their finger where they should not? Do you wanna know more?

Embers from a Chimney II is a Crimson Nib podcast that will journey with 4 wayward adventurers into the heart of the Southlands; a land of mystery and adventure, where riches and dangers await those brave enough to cross the wild expanses.

The campaign setting is Southlands from Kobold Press. We are using the D&D 5E ruleset, and we game using the Fantasy Grounds virtual tabletop.

I am Dagobah and this is a Crimson Nib podcast, you can follow me here or on twitter @crimsonnib, or at facebook.com/crimsonnib.

If you’ve enjoyed what you’ve heard, please rate and review me on google podcasts, itunes, or wherever you get your podcasts.

VTT - Fantasy Grounds (http://www.fantasygrounds.com) Campaign Settings - Southlands (https://koboldpress.com/tag/southlands/)

Find out more at https://crimsonnib.pinecast.co

This podcast is powered by Pinecast.

  continue reading

180 episodes

Artwork
iconShare
 
Manage episode 269091548 series 2116205
Content provided by Dagobah. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dagobah or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

After scouting ahead Thorn and Norbit return to camp, just as Clicker is showing Volun her discovery of a strange sigil. The companions begin to find this sigil, and others about the glade, some they can explain, others they can not. Wisdom decides their course and they camp for the night. On the morrow they strike out and begin their trek into this flora-tunnel. What strange things will they happen upon? What is this business about Dragon Turtles? And who will stick their finger where they should not? Do you wanna know more?

Embers from a Chimney II is a Crimson Nib podcast that will journey with 4 wayward adventurers into the heart of the Southlands; a land of mystery and adventure, where riches and dangers await those brave enough to cross the wild expanses.

The campaign setting is Southlands from Kobold Press. We are using the D&D 5E ruleset, and we game using the Fantasy Grounds virtual tabletop.

I am Dagobah and this is a Crimson Nib podcast, you can follow me here or on twitter @crimsonnib, or at facebook.com/crimsonnib.

If you’ve enjoyed what you’ve heard, please rate and review me on google podcasts, itunes, or wherever you get your podcasts.

VTT - Fantasy Grounds (http://www.fantasygrounds.com) Campaign Settings - Southlands (https://koboldpress.com/tag/southlands/)

Find out more at https://crimsonnib.pinecast.co

This podcast is powered by Pinecast.

  continue reading

180 episodes

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