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Episode 44: Unity's Pricing & What It Means for Game Developers

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Content provided by Bo McCoy. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bo McCoy or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to another episode of Crowbar Kernel Panic, the podcast at the exciting intersection of Linux, Gaming, and Game Development. In Episode 44, we dive deep into the latest developments in the gaming industry, particularly focusing on Unity's recent pricing changes and what they mean for game developers like you.

This episode is pre-recorded and available for your enjoyment on YouTube, iTunes, and various podcast apps. If you love what you hear, don't forget to like, subscribe, and leave your comments, whether you're tuning in on YouTube or your favorite podcast platform.

Have thoughts, questions, or insights to share? Feel free to send us an email at CrowbarKernelPanic@pm.me or join our vibrant community on Discord at https://discord.gg/Nx6HgaAuZ3.

In this episode, we discuss Unity's recent pricing and packaging updates, including the removal of the revenue limit for Unity Personal users, the introduction of runtime fees, and Unity Pro's new pricing structure. We explore the industry's shift toward shareholder focus and the importance of keeping game development tools like Unity as flexible learning and development aids, rather than becoming overly committed to any one engine.

Join us for this insightful conversation that sheds light on the evolving landscape of game development. Whether you're a seasoned developer or just passionate about the gaming world, there's something in this episode for everyone.

Thank you for tuning in to Crowbar Kernel Panic, where Linux, gaming, and game development collide. Stay connected for more thought-provoking discussions on our favorite topics!

  continue reading

48 episodes

Artwork
iconShare
 
Manage episode 379325229 series 2949609
Content provided by Bo McCoy. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bo McCoy or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to another episode of Crowbar Kernel Panic, the podcast at the exciting intersection of Linux, Gaming, and Game Development. In Episode 44, we dive deep into the latest developments in the gaming industry, particularly focusing on Unity's recent pricing changes and what they mean for game developers like you.

This episode is pre-recorded and available for your enjoyment on YouTube, iTunes, and various podcast apps. If you love what you hear, don't forget to like, subscribe, and leave your comments, whether you're tuning in on YouTube or your favorite podcast platform.

Have thoughts, questions, or insights to share? Feel free to send us an email at CrowbarKernelPanic@pm.me or join our vibrant community on Discord at https://discord.gg/Nx6HgaAuZ3.

In this episode, we discuss Unity's recent pricing and packaging updates, including the removal of the revenue limit for Unity Personal users, the introduction of runtime fees, and Unity Pro's new pricing structure. We explore the industry's shift toward shareholder focus and the importance of keeping game development tools like Unity as flexible learning and development aids, rather than becoming overly committed to any one engine.

Join us for this insightful conversation that sheds light on the evolving landscape of game development. Whether you're a seasoned developer or just passionate about the gaming world, there's something in this episode for everyone.

Thank you for tuning in to Crowbar Kernel Panic, where Linux, gaming, and game development collide. Stay connected for more thought-provoking discussions on our favorite topics!

  continue reading

48 episodes

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