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#52 Does gaming have a PR problem?

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Manage episode 418829387 series 3479175
Content provided by Crub. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Crub or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Week by week there seems to be worse news in the gaming industry. Layoffs, greed, and worse ends of the deal for consumers pile on as games take longer to make and cost even more to make all the while. Then, digging deeper into the core communities themselves, toxicity and harassment seem to float to the top of what's visible. Does gaming have a PR problem...?

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TODAY'S CRUBCAST HOSTS
Chris: https://www.youtube.com/@MykonosFan
Nicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUg
Moriarty: https://www.youtube.com/@reallycool
Trav: https://www.youtube.com/@ThatTravGuy

CHAPTERS
00:00 Let us explain
02:34 Also let's define what a "gamer" is, and gaming's total audience
09:30 So what is the "problem"?
19:23 About the community's behavior, and games vs. movie production
28:16 Is the industry itself crumbling?
37:26 We get back on track here
49:35 Does gaming's PR matter?
57:21 While we're at it, let's talk "special editions" of games
1:04:16 TheCrazyEven's Patreon Question of the Week

  continue reading

66 episodes

Artwork
iconShare
 
Manage episode 418829387 series 3479175
Content provided by Crub. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Crub or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Week by week there seems to be worse news in the gaming industry. Layoffs, greed, and worse ends of the deal for consumers pile on as games take longer to make and cost even more to make all the while. Then, digging deeper into the core communities themselves, toxicity and harassment seem to float to the top of what's visible. Does gaming have a PR problem...?

MORE PLACES TO FIND US
Crubscribe ► https://bit.ly/Crubcast
Get the show early and get exclusive content at our Patreon ► https://www.patreon.com/crub
Our Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-Shows
Join our Discord ► https://crub.org/join
Bird App ► https://twitter.com/crubofficial
Podcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.org

TODAY'S CRUBCAST HOSTS
Chris: https://www.youtube.com/@MykonosFan
Nicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUg
Moriarty: https://www.youtube.com/@reallycool
Trav: https://www.youtube.com/@ThatTravGuy

CHAPTERS
00:00 Let us explain
02:34 Also let's define what a "gamer" is, and gaming's total audience
09:30 So what is the "problem"?
19:23 About the community's behavior, and games vs. movie production
28:16 Is the industry itself crumbling?
37:26 We get back on track here
49:35 Does gaming's PR matter?
57:21 While we're at it, let's talk "special editions" of games
1:04:16 TheCrazyEven's Patreon Question of the Week

  continue reading

66 episodes

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